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Questions tagged [ranking]

A method of prioritizing a set of similar entities by comparing a value. Can be used to order players by competency (win %) or equipment by cost.

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29 views

Frequency-based ELO rating

To replace the context, you probably heard of the recent new game Apex Legends. If not, it's a battle-royal game where 20 squads of 3 players compete to be the last team standing. So in the end of a ...
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0answers
35 views

Adding a rating system to a game using Google Game Services Turn-Based Multiplayer API

I am thinking of resurrecting an abandoned multiplayer game of mine. The game is an Android game, written in Java, and uses Google Play Games API for turn-based multiplayer. It is not possible to ...
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2answers
233 views

Mapping TrueSkill scores to a ranking system

I have a 1v1 game that I would like to apply a ranking system to like most competitive multiplayer games out there. I'm specifically looking for systems like League of Legends where they have Silver, ...
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2answers
251 views

Limit PvP dogpiling

Browser-based strategy game where you play an empire vs other player empires. The main PvP element is battles between empires where outcome results in gaining or losing rank. Troops are also damaged/...
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3answers
98 views

Separate player rating systems for attackers and defenders

Imagine a kind of tower defence game where each player specialises either in defence or attack (a player is either one or the other in all games). In each game the attacker and the defender get ...
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2answers
241 views

Why do game developers force new players to play a big amount of unranked games before playing ranked?

I have noticed that CS:GO and Overwatch, two very popular competitive games, force you to play a rather big amount of unranked games and gain a certain "level" before you are allowed to play ranked. ...
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4answers
3k views

How to design a leaderboard where lower is better?

In a classic high score leaderboard, the player with the highest score is leading, followed by people with slightly lower scores. In short, higher is better. But in a game I am working on, the player ...
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1answer
318 views

ELO Rating System & Multiple Games Against the Same Player

I've decided to use the ELO rating system for my chess-like strategy game. I've implemented the algorithm but I don't really understand it completely (I'm not a maths person)... I've decided to give ...
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2answers
285 views

Ranking system for “offline” game?

I'm currently developing a game where players will be able to battle each other, not in real time, but offline, in a way where both players doesn't have to be online. This might seem like a bad idea, ...
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1answer
641 views

which is the best approach or algorithm to calculate real-time ranking

I want to know the fastest and most efficient way to compute points and ranking in real time. I'm doing a betting football game (a game where users try to predict the outcome of a game before it). In ...
4
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2answers
139 views

Tournament ranking for card game bot fights - how to try new bot against existing ranking?

Let's say we run a tournament for 10 bots playing 1-1 fights in card game with significant randomness influence. To measure bot skills level we run round-robin with 10k matches per each pair. Ranking ...
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2answers
74 views

Stock Game Ranking System [closed]

I'm currently making a stock game where the user can buy fictional stocks. Upon registering the user will receive 1.000.000 DKK (danish krone) to spend on stocks. I'm trying to create a ranking ...
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1answer
48 views

Ranking - which position to show? [closed]

My company is making Android apps, mostly little games... Most of them have a view with the users profile and a view with a ranking list. In the users profile you can see what rank the user is and ...
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1answer
129 views

How do I create a score based on two or more weighted parameters?

In my game I have two variables x and y which should be "included" in the final score, but with different "weights" (unknown and ...
3
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1answer
1k views

Will changing app name in iOS app store affect/reset app ranking?

I want to change the name of my app but was wondering if that would change/affect/reset the ranking it already has. Anyone know?
15
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2answers
8k views

Player ranking using Elo with more than two players

I would like to use Elo to track player rankings between matches of a certain game, however the game can be played with up to four players in a match. I have seen games like Carcassonne use Elo with ...
1
vote
1answer
1k views

Efficient existing rating system for multiplayer?

I would like to add a rating for online version of a board game. In this game there are many game rooms each normally having 3-4 people. So I expect that player's rating adjustments (RA) should ...
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2answers
525 views

Ranking system in an Android Open Source project

This is my first question in any stackexchange board, but I've been reading Stack Overflow answers for a few months. I hope this question is appropriate for this one. I am developing a simple Android ...
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1answer
472 views

Implementing Online Leaderboards for indie windows PC Game

I've just finished my game and I'd like to add some ranking functionality to it. I have a mySQL database running on my website and want to be able to insert and retrieve data from it. My knowledge in ...
2
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3answers
181 views

How to compute highscores, so that 10 matches will “correctly” compete 100 matches

When computing highscores, it is possible to: count sum of points (in every match), count average of points (across all matches). Sum is vulnerable to: multiple low-quality matches. Average is ...
4
votes
1answer
137 views

Which K-factor should be used in case players have different K-factor values

I am implementing a ranking system based on the Elo rating and cannot get a point about the K-factor. If two players with different skills and, therefore, different K-factors are playing, which ...
2
votes
3answers
2k views

Player Ranking System

Already posted this on another forum but I'll repost it here because I'm curious if this is a good forum for game-design questions. I'm looking to design a player ranking system for my game. The ...
6
votes
2answers
379 views

Giving points to users - how can I make it interesting?

I have a website where users can choose the winner of a sporting event. If they guess correctly they get 1 point, otherwise they receive zero points. At the end all users are ranked based on their ...
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3answers
1k views

ELO algorithm for handling people who don't play often

I'm using the ELO algorithm to rank players in an ongoing pong competition. Most players play every day, but we've got one player who hasn't played in a month. My algorithm currently only tracks ...
6
votes
1answer
229 views

How can player actions be “judged morally” in a measurable way?

While measuring the player "skills" and "effort" is usually easy, adding some "less objective" statistics can give the player supplementary goals, especially in a MUD/RPG context. What I mean is that ...
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2answers
385 views

Match Making Groups of Players

Given a situation where I have a pool of X people of different scores (ranks) S with game size ...
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4answers
7k views

Simplest most effective way to rank and measure player skill in a multi-player environment?

I know of the Truskill algorithm, it's quite complex but effective. My question is there other algorithms/methods to determine a players skill for accurate measuring for multi-player competitive ...
6
votes
3answers
296 views

What middle tier and backend libraries exist for handling player matching and out of game information? [closed]

Are there any libraries or frameworks readily available that handle player metrics, rankings, matching, tournaments, etc? Anything for managing the player community? (Please don't say DotNetNuke)