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Questions tagged [scoring]

The tag has no usage guidance.

-1
votes
0answers
14 views

Swift Score Function - Increment score every 0.25 seconds by 100

so I want to increment my score by 100 every 0.25 seconds, this is what I have so far and it's not working at all! ...
0
votes
1answer
20 views

Score multiplier based on lowest time

I'm making a score system that will be based on several factors, how many collectibles you have obtained, how few hits you have taken, etc. I want to add in a multiplier based on how quickly the ...
0
votes
2answers
65 views

Average points per second in a world editing game

I am making an online single-player game (open beta here) with a huge emphasis on content creation and world design (sort of like Super Mario Maker or Little Big Planet but more designed for adventure ...
0
votes
2answers
220 views

Mapping TrueSkill scores to a ranking system

I have a 1v1 game that I would like to apply a ranking system to like most competitive multiplayer games out there. I'm specifically looking for systems like League of Legends where they have Silver, ...
0
votes
3answers
95 views

Separate player rating systems for attackers and defenders

Imagine a kind of tower defence game where each player specialises either in defence or attack (a player is either one or the other in all games). In each game the attacker and the defender get ...
1
vote
1answer
50 views

Good item distribution for 2d scroller game

I have made a scroller game where player moves to the right of the screen. I add a new uniform ground block about every 5 seconds. I was wondering how often should I put bonus items. Currently I put ...
-1
votes
2answers
195 views

Attack Rating for Weapons

I'm considering a combat power(CP) estimation for a game I'm working on, which acts as a function of different variables, including attack, def, speed, etc.(I haven't decided the function yet). Now ...
1
vote
0answers
108 views

Decide which scoring system to use and number of points to assign for new game [closed]

I am developing a new game and would like to know if anyone could point me in the right direction for deciding the type of scoring system to use for my new game as well as the number of points to ...
3
votes
1answer
130 views

What should I do with global high scores when the game has a major update?

I have a game that people have been playing for several years now. The game has a global high score list, and there has been some fierce battles among the players for the top positions. I now want to ...
2
votes
2answers
3k views

I want to delay 3 sec to load next level after the collision in C#

I need to delay the load new level by a few second. Please help.This is the script I need to use: ...
1
vote
0answers
148 views

What player rating system can I use when the rating can only get larger?

I am developing a turn-based multiplayer app (2 players per match) for Android. As backend I use Google Play Game Services. I have implemented a leaderboard. Now I consider how to design the ranking ...
3
votes
1answer
203 views

Can someone help me with my mario-inspired timer scoring system?

I am new to GameMaker's coding language or GML. I have learned and done a lot so far, but now i am having a problem. I have a countdown timer starting at 5 minutes counting down and I want the player ...
1
vote
2answers
100 views

Unity doesn't show always the score

I don't know if this issue is in Unity or in my script, the score work well in scoreText, but in the scorePanel its show before last score like it showing 1 rather than 2; the issue doesn't always ...
0
votes
1answer
92 views

Game ladder using Apple Game Center

I'm implementing a turn based game where players can meet other players in matches via Apple Game Center. Each match has two players. I want to make a global ranking of all players using Apple Game ...
1
vote
0answers
143 views

HTML5 game : Secure way of saving score [duplicate]

I wrote a pretty basic game for colleagues to play : the player shoots on an enemy which has 50 lives while other smaller enemies pop randomly on the screen. The goal is to kill the main enemy as fast ...
0
votes
2answers
1k views

Saving Scores on iOS and Android Devices using MonoGame

Quick question, what is the best way to save a game score in a mobile device (iOS and Android) using MonoGame (example would be a Flappy Bird score). You can also list ways and approaches of saving ...
0
votes
1answer
111 views

What scoring system should I use in my game? [closed]

I'm trying to determine how good a player is getting throughout his gameplay and hopefully adapt the level of the game to his expertise. Currently I have a scoring system. For example, if the player ...
1
vote
1answer
2k views

How do I use elapsed time as the player's score in Unity?

I'm making a "survival" game, where the goal is to stay on a rotating board as long as possible. I want to add a score system based on how many seconds passed. For example, if you stay on the board ...
0
votes
2answers
147 views

Scoring system (3 Variables)

I'm writing a mobile game where the player has a limited number of clicks to direct their avatar to the bottom of the map into a bronze, silver, or gold basket land on his/her feet, head, or side. I'...
1
vote
1answer
260 views

integrating leaderboard from Newgrounds in flash game [closed]

I have made flash game and I want to show a leader board in that game. I have uploaded my game to kongregate.com. I have made a scoreboard there with the name of overLoadScore (overload is the name ...
0
votes
2answers
1k views

How can I save a global high score for all players in AS3?

I am developing a game in which I want to make a scoring system where the global high score is stored and shared by all players. I am using Flash and ActionScript 3. Until now I've used ...
0
votes
1answer
43 views

implementing different users in XNA - XML

So I am making a simple 2D game in XNA, and I want to implement different users (players), so each person playing can have their own high score, can only play levels they've already played, can only ...
0
votes
1answer
525 views

How can I make a global scoring system in C++?

How do I make it so that in a multiple-level game the score will stay where it was from the previous level?
1
vote
2answers
243 views

Help with timebased scoring algorithm

Im trying to devise an appropriate scoring system for my game. The game in essense has a finite number of tasks to complete (say 20) and the quicker you complete these task, the more points you get. ...
7
votes
1answer
169 views

Nice function for “rolling score up”?

I'm adding to the player's score, and I'm using a per-frame formula like: ...
4
votes
1answer
3k views

How should I calculate the score in Minesweeper: 3BV or 3BV/s?

I'm designing a minesweeper game, and I'm a bit confused as to how to calculate the score. The objective of my game is to reveal all the non-flagged boxes. Marking the flag must not count toward the ...
1
vote
1answer
643 views

Score system for “little bit more complex” snake game

I have created snake game. I can't think of good score system so that is is fair. There is only one highscore list for all modes. Player can choose any size of board - Let's call that param "Board ...
4
votes
2answers
125 views

Scoring and purchased hints?

Curious about how developers approach the use of purchased hints and scoring. Context: I have a puzzle app that allows users to incrementally reveal an optimal solution via purchased hints. They ...
-1
votes
2answers
834 views

Should I use three stars rating in my mobile game or create my own? [closed]

In a simple platformer game I want to rate the player's performance in a level based on score. Very common in a lot of mobile games is "three star rating", probably the most notorious example being ...
1
vote
2answers
1k views

PHP and Javascript/HTML5 Collaboration [closed]

I've recently been working on a fairly complicated game. I've stored information with local storage, but that allows the player to edit it, and does not transfer from computer to computer. The two ...
6
votes
1answer
465 views

How to do score systems, combos, multipliers, chains, etc

I am designing a game, but I am having some trouble implementing a decent score system. Basically I have nodes with two different possible characteristics: color and shape. Since the player click from ...
4
votes
1answer
209 views

Odds For Fighting Game

I'm creating a fighting game where two opponents face off against each other in the ring. While I've been able to figure out the odds of a player winning based on previous wins/losses, I have yet to ...
0
votes
1answer
1k views

how to devise a scoring algorithm based on elapsed time and number of moves [closed]

I want to devise an score algo for my game. I want to award high scores to players who achieve the goal in minimum time and least number of moves. I did this but its not going correctly: ...
3
votes
2answers
3k views

Score Based on Game play Time and a Int

I'm trying to do a score that is based on the time taken and number of manipulators used. The faster you do it, with the fewest manipulators, the higher the score. I've managed to get it working with ...
30
votes
6answers
1k views

Does inflating scores make players happier? [closed]

I realize that this will depend on a game-to-game, situation-to-situation basis and that this is not a very technical question, but I remember hearing in a tech podcast a few years ago that inflated ...
8
votes
4answers
697 views

Are there any dedicated rules/scoring libraries/frameworks/engines? [closed]

Note that this is not about graphics/physics/2D/3D/etc.! Rather I'd like to know whether there are dedicated solutions available for implementing custom rules/scoring on top of an existing framework, ...
6
votes
5answers
8k views

Designing score system: Combos, chains, multipliers and bonuses

I am making a breakout-clone, I not want only want it to feel "arcade" for home users, but it will have a arcade version (although probably noone will buy, and I will only use the machine to amuse ...