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4 votes

Why do game developers force new players to play a big amount of unranked games before playing ranked?

One benefit of requiring a certain amount of play to get into ranked is that you're certain that anyone playing ranked already knows the game to a certain extent. Heroes of the Storm goes one step ...
Almo's user avatar
  • 6,708
3 votes

Why do game developers force new players to play a big amount of unranked games before playing ranked?

I think this is actually a two-fold approach from what I've gathered. One reason is to ensure that there is some level of experience and knowledge in the ranked queues. It would be pretty annoying if ...
LAMonday's user avatar
2 votes
Accepted

Mapping TrueSkill scores to a ranking system

While I'm not that familiar with TrueSkill; I would probably use the MU to indirectly determine their rank. If you had Gold be "Within the upper 10th-percentile of MU" and Silver be "Within the upper ...
blurry's user avatar
  • 819
2 votes

Separate player rating systems for attackers and defenders

You can still use ELO rating in this situation. ELO would not work properly if players sometimes play with advantage and sometimes with disadvantage. But that's not the situation you are in. When ...
Philipp's user avatar
  • 122k
2 votes
Accepted

How to sort leaderboards, given wins and total games played?

One option is to add a constant to both values: RankScore = (Wins + Inertia) / (Total + 2 * Inertia) I called this constant "Inertia" because it creates ...
DMGregory's user avatar
  • 136k
1 vote

How to ensure new players aren't blocked from the leaderboards?

A good way to do this would be having separate leaderboards that reset daily/weekly/monthly/yearly/all time. That way, regardless of when they started, they still have an equal chance of getting up ...
WG481's user avatar
  • 283
1 vote

Limit PvP dogpiling

One way to limit the phony war exploit of Philipp's answer would be to have a rule of transitive agression. A is at war with B A is not an ally of C C attacks B C is now at war with both A and B ...
Stephan's user avatar
  • 1,728
1 vote

Limit PvP dogpiling

When you don't want players to do something, don't give them an incentive to do it. When it is neither damaging for the victim nor an advantage for the attackers, then there is no point in doing it at ...
Philipp's user avatar
  • 122k

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