Hot answers tagged

28 votes

How can I prevent cheating in my collecting and trading game?

I think I can offer a few solutions. Set a minimum level to trade. This would essentially prevent players from making accounts just to collect the free stuff, as players will have to put in effort ...
  • 462
19 votes
Accepted

How can I prevent cheating in my collecting and trading game?

The canonical solution to handling the type of cheating you describe (which I mostly hear called ‘account farming’ in the context of other games) is to de-incentivize having multiple accounts. ...
8 votes

How can I prevent cheating in my collecting and trading game?

Equal value trade system Every item (pet) has a value. Each trade needs both parties to offer similar value. Let's say we have three items: A (worth atm 500), B (worth atm 400) and C (worth atm 60). ...
7 votes

How can I prevent cheating in my collecting and trading game?

Looks like you have a "nice problem", one that comes with a game getting fame. The solution I've been considering would be implementing a currency, say gold, that you get periodically for ...
  • 16k
6 votes
Accepted

Is it NOT feasible to create a web-based game which provides cash prizes due to bots?

There are four kinds of games I could imagine where human players wouldn't get outpaced by bots. Embrace the bots. Make a game about bot programming. Let the best bot-writer win. It's not cheating ...
  • 114k
4 votes

Is there a good reason I shouldn't use a java applet for a game?

Times have changed. To state the obvious, and because there is currently no "correct" answer to this question: you should not use a Java applet to build your game because modern web browsers ...
  • 16k
3 votes
Accepted

Can you publish game on multiple sites?

General rule: YES. You have the copyrights of the game you made? Then you can distribute anywhere you want. Exception: if you made a contract that gives any publisher/platform the copyright or ...
3 votes

How can I prevent cheating in my collecting and trading game?

@KI has a lot of good suggestions. To add a couple more: You could have a time cool down after an item is received before you can trade it, steam market does something similar. You've unlocked a new ...
2 votes
Accepted

How unity works on Web

Unity Web Player, as you probably know, is a browser plugin so it is allowed to run anyway it likes. Unity 5 will export to WebGL, and the article you linked says they worked with Mozilla to bring ...
  • 1,247
2 votes

Unity - Open offline web pages in a browser window by clicking a button?

Problem Solved - Add a folder into the build folder and put all the files you want to be opened in there Change the Open URL script to say public void relativeURL(string url) Now put 'dirname/...
2 votes
Accepted

How can I put my Java game in my Weebly Website?

Looks like we need to clarify a few things : Changing your IDE is pretty unlikely to change anything to your problem. An IDE is just a tool to help you work, once you have your final application it ...
  • 1,057
2 votes

How can I keep a consistent number of players per match in a continuous multiplayer game?

Team Auto-balance: A good way to balance the teams is making players change teams mid-game. This would need to be handled with care, as it would be very annoying for a player to keep changing teams, ...
  • 4,293
2 votes
Accepted

Loading a web page in unity

You could use this plugin. A few on the asset store are a little pricey when it comes to embedded browsers (as I'm assuming that's what you want to display the web page) but this one is free and open-...
2 votes

Is it NOT feasible to create a web-based game which provides cash prizes due to bots?

Your game has to have some form of income to make it work - it has to make money so you can give money away. Assuming your goal is to make YOU some money... Base your game concept around the idea ...
  • 10.3k
2 votes

How to design the AI for a board game like Risk?

Risk has too many potential moves and too many potential outcomes per move to have a Chess-like AI be effective. You don't need to consider every possible move, and you don't need to do look-ahead. I ...
  • 715
2 votes

How can I prevent cheating in my collecting and trading game?

About 24 years ago I was a designer/engineer at a company making virtual collecting & trading games (and came in 2nd in our bid to make MTG online). There's a lot of intervening history that I ...
1 vote

Multiplatform game, save game state and resume it on other platform

If your game requires a server anyway, then the most platform-independent method is indeed to store savegames server-sided and use accounts with passwords to synchronize savegames between devices ...
  • 114k
1 vote

Is it NOT feasible to create a web-based game which provides cash prizes due to bots?

It's not easy, and its feasibility depends on your technical ability and funds. It also depends on the game itself. e.g. if it's a game of pure chance, writing a bot won't help at all. But if it's ...
  • 210
1 vote

Is it NOT feasible to create a web-based game which provides cash prizes due to bots?

Come up with a game that is too hard to write a bot for. For the vast majority of games out there, the investment of writing a bot is vastly higher than the prize you could get for winning it. For ...
  • 1,546
1 vote

How can I deploy and unreal engine windows exe build to the cloud?

How to do it (in simplified steps) Setup your game in a VM or docker like system Make a website (or application) that will render a stream of video from the cloud game Make that website send the ...
  • 3,581
1 vote
Accepted

How can I keep a consistent number of players per match in a continuous multiplayer game?

Merge the Games If i understand it correctly, you have 5 different games with max 10 Players. Problem: you don't have enough players to refill every match. Possibloe solution: merge the games slowly....
  • 536
1 vote

Unity - using WWW to download image from web. Not working from my own website, but does from other urls

Looks like your URL is no good.
  • 355
1 vote
Accepted

Different shader programs but same buffer drawing

Your problem is that the current buffer binding is not part of the program state. In more general terms, buffers (or more correctly, vertex attrib state) and programs are separate objects, and in ...
1 vote

Web Game Resolution

With the web you really can't assume anything about the user's resolution. People browse the web with all kinds of devices. PCs, tablets, smartphones, even smart TVs. Even if you decide to only ...
  • 114k
1 vote

Twine game animated blur effect

Generally speaking, the SugarCube format is more powerful, if you want to use Javascript. For your question, you just have to put ...
1 vote
Accepted

Game Website Wrapper

Why not just use WinForms and a WebBrowser-Form? See Browser class in WinForms for reference. WinForms is a Framework for creating Windows programs with C#. Basically you download and install Visual ...
  • 46
1 vote
Accepted

WebGL Redirecting URL

Just add this to the bottom of the HTML page that Unity generates for you BEFORE the Module declaration and UnityLoader.js is loaded (I wouldn't hack the UnityLoader.js file because it'll get ...
1 vote

Saving data in the local computer with cocos2d-js

Most web browsers implements kind of JS Sandbox that blocks any interaction with the real machine, JS just has power over the webkit/gecko/... layer that works like a "virtual machine", that's all, ...
  • 745

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