6
votes
Should I patent game before putting it on Apple App Store?
You can't patent a game. You might pattern a particular algorithm but it's unlikely to be of benefit to you to do so because of a couple reasons.
Patents are highly specific. I was worried I was ...
5
votes
Why are the app analytics for iTunes Connect so wrong?
I am experiencing the same issue - after updating my iOS apps, there is a period (a few days) when a lot of App Units get reported from China. In fact more ...
4
votes
Accepted
Do Google Play and the Apple App Store allow symbols such as square brackets app names?
It seems fairly obvious that exclamation marks, brackets and square brackets are legal characters in application names, on both the Google Play Store and Apple iTunes Store. We find evidence of this ...
2
votes
Accepted
Received email that iOS development Certificate was revoked, what is it mean?
When trying to fix your signing issues, Xcode did ask you if you want Xcode to revoke the Certificate for you, which you accepted.
As a result, you have to download the new certificate and add it ...
2
votes
Accepted
How do I get my iOS game to have custom background
Unless Apple has changed something in the policy your app has to be featured to have a custom background.
That means this is not something that you can just set as a developer, your game has be be ...
2
votes
Why are the app analytics for iTunes Connect so wrong?
I have been experiencing something similar for my app too. However after having done some research, I think I understand this situation enough for this to not be a concern to me right now. Again this ...
2
votes
How can I defy competing games who are forcing their users to write 5 star reviews?
Stop relying on store ranking systems to drive users to your game. The google play store is broken in several ways. Use other channels to promote your game and send them directly to your store page. ...
2
votes
Are moddable apps allowed in the Apple App Store?
This isn't legal advice and I haven't published a moddable game in the Apple App Store.
Adding mod support appears to depend on how you implement it and possibly on the nature of your app. The ...
2
votes
Accepted
How does an iOS developer get his app/game on the AppStores main page?
Typically, Apple makes their choices as to what goes in various featured sections at their discretion. If you have a good partnership with Apple, you may be able to guide their eye to your project, ...
1
vote
Accepted
What are good alternatives to microtransactions?
First of all, the microtransaction model of monetization is based around a few premises. It lends itself to games that are long, or continuous in nature, where players will come back for multiple ...
1
vote
Discounts on In-App Purchases
Solution 1 is what you want.
When you say only one shows up in the store at a time, that is entirely up to your code to display the items you want to sell. The IAP setup in the store has nothing to ...
1
vote
How to allow free download of a paid game to specific users
If you have a free game with some paid features, then it's up to you how you can give them for free to specific users. Maybe you ask for an e-mail when purchasing or something similar, and check if ...
1
vote
How to stream a game inside an app
The way this particular app works is as a "thin client"
The software running on your local device is just a relay. It accepts your inputs and sends them to a remote server.
The game running "inside" ...
1
vote
How to stream a game inside an app
One way I can think of, is using javascript. Assuming multiple games made with javascript, you can make a "docker" app, that includes all thoses, possible as files in the hard drive, and you can play ...
1
vote
How can I defy competing games who are forcing their users to write 5 star reviews?
It's been a while since I've been developing for android, but even a few years ago, it was a violation to offer goods for good (essentially fake) reviews. Unfortunately there are plenty apps that ...
1
vote
Accepted
Unity3D Build Configuration for Deployment/ Publish
Unity's build system is very scriptable, would have a look at their Build Player Pipeline docs, and BuildPipeline.BuildPlayer
You can use the sample code the provide as a base for creating menu items ...
1
vote
Unity3D Build Configuration for Deployment/ Publish
I believe this article might have some answers for you https://docs.unity3d.com/Manual/PlatformDependentCompilation.html
Simply check what platform you're on and set the production service ...
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