I have a 1v1 game that I would like to apply a ranking system to like most competitive multiplayer games out there.
I'm specifically looking for systems like League of Legends where they have Silver, Gold, Plat, Diamond etc and players can move between those ranks as they win or lose.
I'm calculating player ratings with TrueSkill. I actually have not a clue if I'm using it correctly I'm starting off everyone with a mu of 50 and a sigma of 10?
After some iterations people end up with different mu and sigma values. How should I determine what mu values are what ranks?