By going inside some game files of big games, it seems a lot of armors, when equiped on the characters will straight out delete their body beneat.
for example, if you wear an helmet, underneat it, all the unseen head polygons are just deleted.
This is very smart to make the game more performing and lighter, but seems really tedious to take every single character and crop out their bodies to fit every single armature, then making sure that the animations still work even with the armor and clothing on.
So I'm pretty sure studios have a better method, maybe something that does it automatically.
Since I wanna make a character creator+armors+wigs+clothes in my game, how does this method work and how can I apply it if I use unreal engine 5 as a game engine and blender to make my assets?
Do I really have to crop every single model and re-animate it?