how do we customize a character in a game by adding, for example, a different clothing? The character has an armature, made in Blender, if I add a new object with the game engine, I would have to copy the position for each frame, and the orientation?
Or is there a technique to make the model in Blender with different meshes, find the meshes in the .dae file (for scenekit, but it might be the same for fbx for unity), and replace it with a new object, and the orientation will be automatically copied?
Has anyone had some experience with this?
Thanks