I am currently working in C++ with SDL2. I plan on making a game that utilizes character visual customization. More specifically, equipping clothes and items changes the appearance of characters. However I don't know how to approach this situation. With that being said, how would I achieve this character customization in SDL2?
Right now I have two ideas...
- Create a sprite sheet for every possible combination.( Way too much time).
- Break the sprite into different rects to draw each article of clothing or item. (Not sure if this is efficient)