I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as
.md2), and I want my character to be able to change weapons, armor, helm, etc.
Rendering every possible animation would be too much: if I had 10 different weapons, 10 armor and 10 helm, I would have to create 1000 animations with every possible equipment and if I add boots to list it would be even worse.
I read somewhere you can use bones for this; but in Android, I only get the object itself to work with.
Does anyone has an idea how i can solve this? If I make the weapon a different object how do I parent it to my models in my game?