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1

Based on Phillip and DMGregory's answer and comment, I found this solution works very well: Create an Tag Component such as: #if UNITY_EDITOR using UnityEngine; namespace AwSim.Tags { [AddComponentMenu("Tags/Decorative")] [DisallowMultipleComponent] public class Decorative : MonoBehaviour {} } #endif Attach it to the Prefabs or ...


2

Use marker-components. The penalty of having a marker-component with no fields and no methods on a lot of objects will in most cases be negligible. But when you are in a situation where every byte matters (and still don't want to use Entities), then you could make that marker component commit suicide on awake: class Decorative : MonoBehaviour { private ...


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