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When your game scene becomes so large that you run into performance and/or memory problems, then it can make sense to divide your world into separate scenes and only load those around the player. By loading a scene with LoadSceneMode.Additive you can load the content of a scene into a current scene, so both scenes coexist at the same time. And when you use ...


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You most likely will not run into that problem. If you're doing a personal project, my gut feeling is that if you are having performance problems in your level then you're probably facing more issues with LOD optimization or bad shaders/lighting. Unity should be plenty powerful for what you're envisioning. However, It definitely depends on just how visually ...


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