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How to prevent the "_ready" events and pre-ready var declarations in a loaded, instantiated scene?

Is there a way to suppress these _ready events and re-declarations in this specific use case? By strictly answering your question "as asked", you could suppress the ...
liggiorgio's user avatar
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2 votes

How to prevent the "_ready" events and pre-ready var declarations in a loaded, instantiated scene?

Is there a way to suppress these _ready events and re-declarations in this specific use case? I don't think so, but since Godot is open source, you could probably hack the engine (C code) to do that. ...
DavidT's user avatar
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