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3 votes

MonoGame SetRenderTarget is wiping the backbuffer

I'm going to post this answer as an adaptation from @James Carlyle-Clarke's comment. Because the code formatting in an answer makes it easier to understand. It has also been modified to make it ...
Dylan's user avatar
  • 133
2 votes

Unity - Trying to copy the render texture for the scene rendered by a camera but it is blank?

// Set the render target commandBuffer.SetRenderTarget(debugRT); Here you're setting your current render target tl be the debug RenderTexture. ...
DMGregory's user avatar
  • 136k
2 votes

Unity - Trying to copy the render texture for the scene rendered by a camera but it is blank?

Try to remove all calls in OnRenderObject except commandBuffer.Blit(BuiltinRenderTextureType.CurrentActive, debugRT); And I ...
isgoed's user avatar
  • 121
1 vote
Accepted

Apply bloom effect to RenderTarget without affecting UI

I've figured it out thanks to the Monogame community discord. For anyone who will come across this issue - What I did in the end is render the "bloomed scene" to the main render target of ...
Syll's user avatar
  • 11

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