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Found some interesting discussions of this question, one that pointed to the following podcast at 43:35. The most salient point, in my opinion: "[remapping controls] is a bug factory". My suspicion would be that in reality it's not that the limitation of consoles prevent these sorts of custom settings but rather that the variability of PC ...


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For flipping the player character you can use the SpriteRenderer component directly to flip the character without changing the scale. private SpriteRenderer spriteRenderer; void Awake() { spriteRenderer = GetComponent<SpriteRenderer>(); if (!spriteRenderer) Debug.LogError("Can't Find the Sprite Renderer"); } void Update() { if (...


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Instead of setting the localScale, you can use rotation to achieve a similar effect: transform.Rotate(Vector3.up * 180); This will "flip" your object by rotating 180 degress around the up axis. This should help to avoid some of your scale difficulties.


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