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You can try using QueryInterface with IID_IDirect3DDevice9Ex to see if the D3D9 device is really a D3D9 EX device in disguise.


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I still don't know what's wrong with my script, but I wrote a identical one in another project and it worked like a charm. Here is the new script: using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; using UnityEngine.InputSystem.Layouts; #if UNITY_EDITOR using UnityEditor; #endif public struct myCompositData { ...


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