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Understanding User Input Behind the Scenes?

How is the engine able to access input in the processInput() function (for example a key press), if the key is both pressed and released very quickly while the program is executing a different ...
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Game loop c++ implementation

The general pattern for a Win32 game loop is: ...
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Game loop c++ implementation

There are other reasons why you might want to quit the game. For example when the player selects "quit to desktop" from the main menu. I would therefore recommend to add a flag variable <...
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SFML: Object's shape not rendered on the window

This block of code will be copying each object of type Charge for every iteration and assigning to the variable called charge. <...
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