New answers tagged directx11
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Vertex sorting to match triangle list definition of an hexagon
I have adapted the solution from the link provided in the comment.
Finally I have changed my mind. Instead of using a trilist matching the standard structure and trying to adapt my vertex order to ...
- 89
2
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D3D11 Indices are Messed Up and Doesn't Follow my Primitive Topology
Note that you are using 16-bit indices in your call:
context->IASetIndexBuffer(index_buffer.Get(), DXGI_FORMAT_R16_UINT, 0u);
Thus, all your index data on CPU ...
- 234
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