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Depth func LESS EQUAL not working as expected

Renderdoc run most hlsl code on cpu instead of gpu, so it just simulate how gpu runs. There maybe some float precesion problem, so you can't see it in renderdoc.
张亚坤's user avatar
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How to calculate elongated reflection along the perpendicalar axis of a plane

As expected the elongation on various horizontal plane can result from concatenation of matrices. given R the amount of elongation, H the height of a reflexion plane, and P the reflexion matrix for ...
philB's user avatar
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