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How do you handle shaders/graphics while remaining cross-platform?

I'm writing my current project entirely in WebGPU and WebAssembly. WebGPU knowledge and code is portable to C, C++, Rust etc via lib wgpu. I prototype code in JS, ...
Engineer's user avatar
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How do you handle shaders/graphics while remaining cross-platform?

The best option for this is DiligentEngine. DiligentEngine is a cross-platform, high-performance graphics API that's as low level as something like OpenGL, Direct3D, Vulkan, OSXMetal, iOSMetal, or ...
Spencer Rosas-Gunn's user avatar

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