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How does planar shadow projection interact with perspective projection?

As mentioned in the question, the author makes a rather misleading statement: Observe that this equation modifies the w-component so that sw=n\$\cdot\$L. Thus, when the perspective divide takes place,...
Daniel Nitzan's user avatar
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How should I bind various types of material data to the ray tracing rendering pipeline in DirectX12?

One option would be to use offsets into a single large ByteAddressBuffer, and then load the data from there. That way you can store an offset into the buffer with each object, instead of a buffer ...
Adam's user avatar
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