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2 votes

GLSL ported shader not working in HLSL

Given that it works when resizing the window, I wonder if there's some kind of issue outside of the shader code. Resizing the window will probably be re-creating some render targets, so maybe you need ...
Adam's user avatar
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4 votes

Shader to give the effect of a 2D character covered in oil

I'd like to propose taking some inspiration from the 3D graphics / PBR world. From that perspective, the problem here is that your sprite image combines into a single color value, two different ...
Kevin Reid's user avatar
  • 5,498

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