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1 vote

RenderTexture doesn’t work in build

I was able to get it to work (I don't know why, that's above my head) by rewriting the code to be more like this. https://docs.unity3d.com/ScriptReference/Camera.Render.html Instead of directly ...
Konxovar's user avatar
1 vote

post process behavior artifacts on new unity versions

Ok, I found out the solution. It seems that post process behavior shaders use half precision float in half of its computations, it can very easily overflow here, ...
Sirox's user avatar
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