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There's plenty of different rasterization algorithms, but many articles you find these days are optimized for systems with fast floating point math. For your use case, the ones on this page would probably work better: http://www.sunshine2k.de/coding/java/TriangleRasterization/TriangleRasterization.html. If you already have a function to draw lines, you can ...


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I ended up solving the problem on my own. The texture type of normal map for the material assigned to the ground was set to Default, and setting it to Normal map resolved the problem. Duh...


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I believe RujiK has generated a perlin-noise texture. Then they set a tiling on this texture to be unproportional on X axis/width which stretches it out. For this effect it doesn't necessary need to have a colour, but I believe colour was added afterwards in some editing software. White - reddish, dark - blueish. I have used Groovy effect to better ...


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