All Questions
119 questions
0
votes
3
answers
2k
views
Why are there so few games compiled for 64-bit processors?
I noticed that I could not find any game that has a native 64-bit version on the x86 platform (there are some for platforms, obviously for example the Nintendo 64). In fact when I asked if the Allegro ...
0
votes
2
answers
417
views
Marketing my mobile game [duplicate]
I have almost finished my game; I want to upload it to Google Play and the App Store. I will make it free but with Admob advertising.
What is the best way to market my app (without any app promotion ...
0
votes
1
answer
862
views
What does UA mean?
When reading different articles about gamedev here and here I see the abbreaviation UA. What does UA mean?
0
votes
2
answers
1k
views
How I can advertise my browser game [closed]
I developed a browser-based game. It's a Multiplayer Business Strategy Game. Currently I am unable to find a place where I can advertise my game. My main requirements are :
I can only pay via Credit ...
0
votes
2
answers
816
views
Make HD trailer for Unity game
I am making a HD trailer for my Unity game. How do I record awesome HD shots of my game inside the Unity editor?
0
votes
2
answers
317
views
Do you need to have separate companies to publish different kind of games? [closed]
I'm planning to make my own indie game company as both developer and publisher. As a publisher, I have some question about branding and reputation.
1. Quality:
A publisher have 2 games, they both ...
0
votes
1
answer
66
views
Marketing PC/Android 2d Physics Game [closed]
I've been working on a game for couple years now, its fairly original, has definite potential within an indie market, and appeal for the masses also.
I want to deploy on Android and PC, green-light ...
0
votes
1
answer
59
views
Money in different platforms [closed]
So first of all, let me start off by saying that I am not in this to make money as of right now. I'm a novice - however I would like (in the frture) to be able to earn some extra cash on the side with ...
0
votes
1
answer
62
views
How to monitor engagement via button clicks / purchases
I want to measure user engagement:
Button clicks
Purchases
When they view a UI etc
I'd like to know at which point players enter the game and when they're most likely to stop playing.
What are some ...
0
votes
0
answers
71
views
When to trademark my game/game company [duplicate]
I'm planning on building an online presence of a game I'm working on once it reaches a stage that would allow for creating marketing material (screenshots, trailers, etc).
Should I trademark/...
0
votes
0
answers
38
views
How important is a character's sexuality when it come to audience appeal [duplicate]
I ask because I came across this comment about putting gay characters in games:
The necessity of exposing the larger playerbase to the homosexual tendencies of two of its cast mates is never really ...
0
votes
0
answers
29
views
Whats the best way to publish and promote an app by myself? [duplicate]
My first little casual-action android game is nearly finished. Its my first one and i dont expect any sucess. But nevertheless i want to try to publish and market it by myself.
But what can i do ...
0
votes
1
answer
331
views
How to promote my free javascript game? [duplicate]
Possible Duplicate:
Effective marketing strategies for independent game projects
I created a javascript game for browsers.
Do you know easy ways to promote it?
-1
votes
2
answers
73
views
Should I add new players to my mailing list?
I wonder if it's ok for me to add new player's emails to my mailing list. Should I display a notice or something before doing so? I don't see these a lot in popular mobile games, but they send emails ...
-1
votes
1
answer
53
views
What are the key ingredients for a good game-specific community website? [closed]
Feel free to use an example. I am thinking things like guides, tools that help a player make certain in-game choices, discussion boards, services that enhance player interaction, mods, blog/news, etc. ...
-3
votes
3
answers
2k
views
What does it really take to make an MMORPG/Where should I go from here? [closed]
Foreword: I am posting this on answers.onstartups and gamedev.stackexchange because the expertise from each area will likely contribute useful information. Also, I saw similar questions to this, but I ...
-4
votes
1
answer
161
views
Is it a good idea to imitate the same name of app to gain number of downloads? [closed]
Is there a way in order to recognize the game app's name and become popular for downloads in order to earn more money? I tried to check a certain name of the game and the search result appeared to ...
-4
votes
1
answer
263
views
How do I get more installs for my android app? [duplicate]
Me and my team developed a slot machine game, and posted it on Google Play. Right now, it sits in position 460+ of the casino category. The number of installs is less than 1,000 and daily users range ...
-5
votes
1
answer
532
views
What is the best way to generate income from mobile games? [closed]
As the title states, what is the best way to get income from mobile games?
(taking into consideration that creating the games only costs a lot of time and the games are relatively simple)
As I see it,...