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0 votes
3 answers
2k views

Why are there so few games compiled for 64-bit processors?

I noticed that I could not find any game that has a native 64-bit version on the x86 platform (there are some for platforms, obviously for example the Nintendo 64). In fact when I asked if the Allegro ...
speeder's user avatar
  • 1,402
0 votes
2 answers
417 views

Marketing my mobile game [duplicate]

I have almost finished my game; I want to upload it to Google Play and the App Store. I will make it free but with Admob advertising. What is the best way to market my app (without any app promotion ...
yaakov rubenchik's user avatar
0 votes
1 answer
862 views

What does UA mean?

When reading different articles about gamedev here and here I see the abbreaviation UA. What does UA mean?
Ruslan Plastun's user avatar
0 votes
2 answers
1k views

How I can advertise my browser game [closed]

I developed a browser-based game. It's a Multiplayer Business Strategy Game. Currently I am unable to find a place where I can advertise my game. My main requirements are : I can only pay via Credit ...
Rehan's user avatar
  • 109
0 votes
2 answers
816 views

Make HD trailer for Unity game

I am making a HD trailer for my Unity game. How do I record awesome HD shots of my game inside the Unity editor?
Ali Asad's user avatar
  • 125
0 votes
2 answers
317 views

Do you need to have separate companies to publish different kind of games? [closed]

I'm planning to make my own indie game company as both developer and publisher. As a publisher, I have some question about branding and reputation. 1. Quality: A publisher have 2 games, they both ...
AzDesign's user avatar
  • 151
0 votes
1 answer
66 views

Marketing PC/Android 2d Physics Game [closed]

I've been working on a game for couple years now, its fairly original, has definite potential within an indie market, and appeal for the masses also. I want to deploy on Android and PC, green-light ...
CodeHard_or_HardCode's user avatar
0 votes
1 answer
59 views

Money in different platforms [closed]

So first of all, let me start off by saying that I am not in this to make money as of right now. I'm a novice - however I would like (in the frture) to be able to earn some extra cash on the side with ...
Marc Rasmussen's user avatar
0 votes
1 answer
62 views

How to monitor engagement via button clicks / purchases

I want to measure user engagement: Button clicks Purchases When they view a UI etc I'd like to know at which point players enter the game and when they're most likely to stop playing. What are some ...
Lucien's user avatar
  • 1,176
0 votes
0 answers
71 views

When to trademark my game/game company [duplicate]

I'm planning on building an online presence of a game I'm working on once it reaches a stage that would allow for creating marketing material (screenshots, trailers, etc). Should I trademark/...
Don Andre's user avatar
  • 101
0 votes
0 answers
38 views

How important is a character's sexuality when it come to audience appeal [duplicate]

I ask because I came across this comment about putting gay characters in games: The necessity of exposing the larger playerbase to the homosexual tendencies of two of its cast mates is never really ...
Jacob Blaustein's user avatar
0 votes
0 answers
29 views

Whats the best way to publish and promote an app by myself? [duplicate]

My first little casual-action android game is nearly finished. Its my first one and i dont expect any sucess. But nevertheless i want to try to publish and market it by myself. But what can i do ...
genaray's user avatar
  • 517
0 votes
1 answer
331 views

How to promote my free javascript game? [duplicate]

Possible Duplicate: Effective marketing strategies for independent game projects I created a javascript game for browsers. Do you know easy ways to promote it?
js_'s user avatar
  • 111
-1 votes
2 answers
73 views

Should I add new players to my mailing list?

I wonder if it's ok for me to add new player's emails to my mailing list. Should I display a notice or something before doing so? I don't see these a lot in popular mobile games, but they send emails ...
Luis Sierra's user avatar
-1 votes
1 answer
53 views

What are the key ingredients for a good game-specific community website? [closed]

Feel free to use an example. I am thinking things like guides, tools that help a player make certain in-game choices, discussion boards, services that enhance player interaction, mods, blog/news, etc. ...
MetaGuru's user avatar
  • 263
-3 votes
3 answers
2k views

What does it really take to make an MMORPG/Where should I go from here? [closed]

Foreword: I am posting this on answers.onstartups and gamedev.stackexchange because the expertise from each area will likely contribute useful information. Also, I saw similar questions to this, but I ...
Caleb Jares's user avatar
-4 votes
1 answer
161 views

Is it a good idea to imitate the same name of app to gain number of downloads? [closed]

Is there a way in order to recognize the game app's name and become popular for downloads in order to earn more money? I tried to check a certain name of the game and the search result appeared to ...
David Dimalanta's user avatar
-4 votes
1 answer
263 views

How do I get more installs for my android app? [duplicate]

Me and my team developed a slot machine game, and posted it on Google Play. Right now, it sits in position 460+ of the casino category. The number of installs is less than 1,000 and daily users range ...
user95536's user avatar
-5 votes
1 answer
532 views

What is the best way to generate income from mobile games? [closed]

As the title states, what is the best way to get income from mobile games? (taking into consideration that creating the games only costs a lot of time and the games are relatively simple) As I see it,...
Thomas's user avatar
  • 836

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