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Terminology is the vocabulary of technical terms in the game development field.

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How to name HP/MP/Exp bars in a single word?

I have one question related to game design. In my prototype game, I have an options when you can change look of your HPbar, MPbar and Expbar. Actually I don't know how to easily name this option. ...
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1answer
81 views

What is the difference between a hotkey and a shortcut-key in a game?

I was wondering: What is the exact difference (if there is any) between a hotkey and a shortcut-key in a game? Some games for example allow the player to bind certain actions to a specific key and ...
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3answers
53 views

What is “mapping seams” and “hard edges (doubled-up vertices)” in UV?

According to GPU: Optimizing model geometry: Try to keep the number of UV mapping seams and hard edges (doubled-up vertices) as low as possible What is "mapping seams" and "hard edges (doubled-up ...
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2answers
161 views

What verb describes when you hold a joystick to the right or left?

I'm trying to describe a the scenario where you use a joystick to turn the camera. However, I'm struggling to find the word for this. Saying the joystick is "pressed" could mean the joystick is ...
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1answer
33 views

2D and 3D Tablet Games Definition

I would like some clarifications how to distinguish between a 2D and 3D mobile game, as mobile devices do not really have 3D screens. i) Do 3D iOS or android games really exist or are they 2D tablet/...
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1answer
58 views

What is it called when you combine textures for an object

I am trying to gain a better understanding for modeling and texturing for Unreal 4 and Blender. Now my question is: What is the process/result called when packing textures into one image as shown ...
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1answer
115 views

What's the difference between UClass and UObject?

I know that UCLASS() macro creates a seperate UClass for every UObject class ,but what is the need for this seperate class , how both of these classes relate to each other and what is the basic ...
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2answers
165 views

What is the meaning of component is Dirty?

I was reading a blog from Unity about UI it has a term like component is dirty, what does that mean component is dirty ? Unity UI Fundamentals tutorial
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3answers
914 views

Can a Game Engine be built into a Game Engine?

This confuses me as the title says "Mostly Civilized: A Hex-Based 4x Game Engine for Unity - Part 1" Unity is a Game Engine, and he is building a game engine for a game engine. Did he word this ...
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3answers
3k views

What is “simulated human operator” cutscene camera movement called?

I have some questions related to the non-smooth camera movement in cutscenes of quite a few games which appears to try and simulate the nervousness of a human operator holding it. This is opposed to ...
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1answer
35 views

What is morph target animation?

I've been using Adobe Flash and its keyframe-based animation for some years. I recently about heard morph-targets animation from Wikipedia. It seems that the morph target animation is also keyframe-...
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1answer
160 views

What is “cold storage” in the context of larger MMOs?

What is a cold storage and what is it used for? I'm not sure if I should use cold storage in my game. I heard it can be used for chat logs, however I'd rather someone here answer all my questions.
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2answers
102 views

If there is an Alpha version, and a Beta version, are the full releases called Gamma or something?

Given the first release of a game is named "Alpha", and another is named "Beta", it would be logical that the release following this one is named "Gamma". This this the case?
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2answers
279 views

Name of this technique used in games such as Minecraft or the sims

In Minecraft, there are some blocks which are a little bit different than just cubes. For example stairs or fences: these elements are "aware" of their surrounding blocks and render differently based ...
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2answers
1k views

What is the difference between a “ping” and “RTT” (round-trip time)?

RTT, or round-trip time, is the time that it takes to send a message and receive the result from server. As I searched this, this seems to be the same as ping in network jargon. Are there some ...
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1answer
48 views

How do you call a program used to design a level from sprites?

How do you call the concept or the process of designing sprites in 2d graphics program, assembling them in that program and exporting them for your game? I need that kind of program but I can't think ...
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0answers
70 views

Rock/Stone block assets — what are they called?

Hi, I'm trying to find stone block assets for my next game, I searched many stock assets websites to find them but no results. Any help finding the right terminology to search for would be appreciated....
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1answer
3k views

What’s an “IHV”?

I have seen several questions here referencing the “IHVs,” e.g. this one, without defining the abbreviation. A Google search offers “Inter-Human Virology,” and, a few links down, a Wikipedia ...
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1answer
53 views

“lazy follow” - term?

For one of my games, I need an enemy that pursues the player in a sort of "lazy" way, where they don't exactly follow the player's movement and instead have somewhat slippery movement. Example: the ...
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1answer
97 views

What do we call a feature that allows many kinds of game object to be “plugged in” modularly?

I'm currently at a very abstract level of designing a certain game (if interested, see this meta post), so my question is a bit abstract, too. But I'll provide a reasonable example, so please bear ...
18
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1answer
4k views

Why is this Procedural Content Generation while that other isn't?

I'm reading the online Procedural Content Generation book and on chapter 1, page 2 there's one example of what PCG is and another of what PCG is not and I can't tell them apart. This is PCG according ...
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2answers
263 views

Is my game “shovelware” if it uses images from Google Image searches?

I think this is a stupid question, but i want to know. I just read Wikipedia about Steam software and i found a new word for me, that is Shovelware. Wiki says that : Low-budget, poor-quality ...
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2answers
77 views

Is there a term for placeholder graphics for dialog systems?

I'm working on a game that has a lot of dialog. It has a dialog system similair to Phoenix Wright, where the characters appear onscreen when they talk, either in sprite form or as a 3d model. Usually ...
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2answers
195 views

What is the term for how much a game's code is coupled to its engine?

Essentially, what is a word or phrase I might use/search for to describe how much the choice of an engine dictates the structure of your code, such as the language it is written in or the way objects ...
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2answers
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Is there a term for an incorrect interpretation of game memory?

In Prince of Persia, using cheats in certain rooms can access "secret" rooms with strange graphics, like in this video. This effect is caused by the game referencing parts of memory which are invalid ...
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1answer
2k views

Is there a specific name for this type of concept art and the artist who does them?

Let's say you already have the fundamentals of your game: you created gameplay that you and your (possible) playtesters find enjoyable to play, and you think you can flesh out your game more. However, ...
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1answer
176 views

What is a VAO in Opengl?

i've just started out with Opengl, and i've got to know what Vertex Buffer Objects are, but i really don't understand what VAOs are. Can someone help me?
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3answers
5k views

Why is it called “roguelike” and “metroidvania”?

As the title says, where did roguelike and metroidvania genre games get their names from? All other genres (that I can think of) have pretty self-explanatory names like: First Person Shooter: You ...
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2answers
5k views

What is an actor in game development?

I am reading a book about game development (Game Coding Complete, Fourth Edition) and there is an "Actors" topic which just explains how to use them briefly instead of explaining what it is. Here's ...
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9answers
12k views

What is the difference between a HUD and a GUI in a game?

Does anyone know the difference between a graphical HUD (head-up display) and a GUI (graphical user interface) in a game? Is a HUD part of the GUI and just displaying information? That would mean that ...
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3answers
15k views

What is the little dot/icon at the center of the screen in an FPS game called?

So I am developing a game and trying to find one of those to use, but I don't know what to search for. If you don't know what I am taking about, look at these examples: What are these called?
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4answers
6k views

What is the difference between a Sprite and a Texture?

I have an assignment due for University, and my task is to discuss textures used within video games, and how they have evolved. My main question is, what is the fundamental difference between using ...
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2answers
89 views

When should you label something as a micro transaction, DLC or expansion?

Is it based on monetary cost, filesize, perceived value or something else entirety?
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1answer
91 views

Shaders vs renderers: Photorealism

What is Renderer? How it is different from a shader? For Photorealism which one is more important?
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3answers
140 views

What is the game design lingo for the computer's ability to render shiny water?

What is the game design lingo for the computer's ability to render shiny water? I am new to game design and I'm trying to write a formal paper to a colleague.
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5answers
9k views

What is meant by “System Programming”?

I am preparing for an internship as game programmer at a world-renowned game development company. When I searched their website for necessary prerequisites, it showed me this: Added Advantage ...
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2answers
543 views

What is Fresnel?

I am new to graphics rendering and there are a lot of terminology. Can someone please explain what fresnel is? I see fresnel in unreal engine when people deal with translucent objects such as glasses....
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3answers
1k views

Is there a term for the sounds that play when text is printed out letter by letter?

Take a game like Undertale: whenever a character "talks", the text is printed out one by one, and a sound is played for each letter, as if the character is actually talking (even if it's just ...
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1answer
448 views

What is the difference between a gameplay programmer and a game designer/developer?

Gameplay programmers write game code, but so do game designers and developers. Where is the line drawn? What skills do gameplay programmers use that game designers or developers do not?
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5answers
4k views

Is there any term for reverse gamification?

Gamification is a process of applying game mechanics to non-game contexts. Reverse gamification is a process of using non-game context or non-game mechanics in games. For example: Gamification - ...
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4answers
7k views

What is a vertex color?

My question is what is written in title. This term "vertex color" appear a lot. I am having hard time to understand this. For example: Isn't a vertex simple point on 3D space? If so, how can a point ...
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2answers
351 views

What is an offset?

Pretty simple question and I didn't find any place that explains it in the context of game development, wiki explains offset in the context of geometry (parallel curves) and I am pretty sure its not ...
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0answers
108 views

Is it still lock-step simulation when there is client prediction?

I have implemented a multi-player game by broadcasting the user input (with timestamps) to all players, all clients separately and consistently calculate the game state local events are immediately ...
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2answers
315 views

What are world coordinates and pixel coordinates in LibGDX

I searched the Internet for these two terms, but there is no reference to them. I just started learning LibGDX, so please explain in the simplest way possible
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1answer
76 views

Camera type for puzzle game like tetris

I can't find what is the name of the camera type. Sided camera view seems logical but not correct thought
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3answers
475 views

The proper name for a state, view, screen, etc

Most of my experience is in programming in HTML, JavaScript, etc. I'm taking on a relatively large project, and while I'm the only developer, I eventually want to open source my code for other ...
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1answer
75 views

Is there a term for lore about a game world's population (cultures, economic state, etc.)?

The lore of a game, the ethnicity of its population, cultures, economic state or anything which illustrates the population of a game. Are all these things part of the lore? Or are they called the ...
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1answer
847 views

Difference in definitions of “Minkowski difference”

I'm trying to understand Minkwoski difference, as it relates to collision detection. It seems, to me, that there are two definitions of Minkowski difference floating around. One, as defined by ...
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2answers
110 views

Sketching designs

"A picture is worth a thousand words" In the project I'm currently working I have the designer roll, and by designer I mean to mechanics and not art, so in the process of writing ideas such as the ...
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1answer
360 views

What is the specific name of this UI component? [duplicate]

Is there a specific name for this kind of ui component? Sometimes it only renders a symbol (without text) so using name like TextComponent is imo not very fitting.