Questions tagged [terminology]

Terminology is the vocabulary of technical terms in the game development field.

Filter by
Sorted by
Tagged with
2
votes
1answer
74 views

What does the Node2D transform property do?

Following a Godot tutorial I encountered the transform property, but I'm not sure what it means nor how to use it. I read the official Godot documentation, but it ...
2
votes
1answer
65 views

What are the “axes of a matrix” exactly?

I am currently learning about game engines, and for the engine math, there are functions called GetXAxis, GetYAxis, and GetZAxis that returned the X, Y and Z axes for a matrix. These functions return ...
0
votes
1answer
87 views

What is a “Projectile”?

I don't know what a Projectile os. I'm not sure whether a Projectile is a spawn point which spawn a number of object or a number of multiple objects. I'm referring to this website. How do I use ...
1
vote
3answers
149 views

Can polishing the GUI be ever considered a part of making the MVP?

I've read and watched about the MVP: Minimum Viable Product for RTS game? What should be created first in a video game? And of course the video everything on the subject links to I'm trying to apply ...
-1
votes
1answer
68 views

What is a Frame and Frame Per Second?

I'm new to the unity Editor, trying to understand Unity scripting. What is frame? I can't tell from how it's used whether "frame" is a function, or a measure of time. I see this term used in ...
0
votes
1answer
36 views

What to call an Object that falls only when it's collided with?

I am currently working on Objects/Blocks for my 2D Jump'n'Run. Now I want to add a new type of block, which falls down only if the player/an actor collides with it. But I don't know what to call this ...
0
votes
1answer
57 views

Scene graph or just plain container?

I'm trying to understand if it makes sense to call what I have a scene graph or not. Im doing an asteroid-like game, where all objects in the game are described in world space coordinates (an ...
9
votes
2answers
2k views

Is there a name for this technique to put the tiles on the corner of a level?

A very common approach in development of old games is to put the tile set on the corner of a level, to use it as a reference. For example: On this level, the developers put a set of tiles in the ...
0
votes
1answer
59 views

Is there a name for turn based combat that uses a speed attribute like ATBs but doesn't involve waiting?

I've seen this in a number of games now - for me, I think the first (and one of the better examples) was Blue Dragon - where characters take turns in an order determined by their speed attribute such ...
0
votes
1answer
71 views

What does UA mean?

When reading different articles about gamedev here and here I see the abbreaviation UA. What does UA mean?
0
votes
1answer
97 views

Technical term for the border that appears around the screen, usually in response to low health?

This had a strange term but I can't remember what it's called and it's difficult to search for.
35
votes
1answer
7k views

What does SoC stand for?

… and no, I do not mean System-on-a-Chip. I stumbled upon this question which was using the acronym in the context of graphics, and found myself wondering about its meaning. Neither the question nor ...
1
vote
2answers
136 views

Is there a name for assets in a video game which allude to a depth they don't have?

A very particular question, hoping it's not too out of place here: is there a name within video game development for assets in a game that allude to a depth they don't have? Without knowing enough ...
0
votes
2answers
121 views

Difference between reflection mapping and raytracing

Both methods involve casting a ray unto the reflecting object. It will be reflected. In reflection mapping - the intersection of this reflected ray with the environment map (texture) will yield the ...
4
votes
3answers
193 views

What is the difference between AR, VR and MR?

Please explain clearly and in short about the differences and boundaries between AR, VR & MR.
0
votes
1answer
54 views

Is there a word that describes when too much audio is being play simultaneously?

In Unity, before I managed sounds properly, if too many accumulated at the same it would become this loud drowned out mega sound (like the speakers got blown out). With proper audio management this is ...
0
votes
2answers
55 views

Terminology in a hierarchy of levels

My game has a 2-tier hierarchy of levels, it is composed of 6 or more "outer levels" that consist of 8 or more "inner levels". Reaching an inner level unlocks the next inner level. Reaching the top ...
1
vote
3answers
104 views

How to name HP/MP/Exp bars in a single word?

I have one question related to game design. In my prototype game, I have an options when you can change look of your HPbar, MPbar and Expbar. Actually I don't know how to easily name this option. ...
1
vote
1answer
189 views

What is the difference between a hotkey and a shortcut-key in a game?

I was wondering: What is the exact difference (if there is any) between a hotkey and a shortcut-key in a game? Some games for example allow the player to bind certain actions to a specific key and ...
1
vote
3answers
210 views

What is “mapping seams” and “hard edges (doubled-up vertices)” in UV?

According to GPU: Optimizing model geometry: Try to keep the number of UV mapping seams and hard edges (doubled-up vertices) as low as possible What is "mapping seams" and "hard edges (doubled-up ...
3
votes
2answers
181 views

What verb describes when you hold a joystick to the right or left?

I'm trying to describe a the scenario where you use a joystick to turn the camera. However, I'm struggling to find the word for this. Saying the joystick is "pressed" could mean the joystick is ...
-2
votes
1answer
76 views

2D and 3D Tablet Games Definition

I would like some clarifications how to distinguish between a 2D and 3D mobile game, as mobile devices do not really have 3D screens. i) Do 3D iOS or android games really exist or are they 2D tablet/...
1
vote
1answer
82 views

What is it called when you combine textures for an object

I am trying to gain a better understanding for modeling and texturing for Unreal 4 and Blender. Now my question is: What is the process/result called when packing textures into one image as shown ...
0
votes
1answer
926 views

What's the difference between UClass and UObject?

I know that UCLASS() macro creates a seperate UClass for every UObject class ,but what is the need for this seperate class , how both of these classes relate to each other and what is the basic ...
2
votes
2answers
563 views

What is the meaning of component is Dirty?

I was reading a blog from Unity about UI it has a term like component is dirty, what does that mean component is dirty ? Unity UI Fundamentals tutorial
8
votes
3answers
959 views

Can a Game Engine be built into a Game Engine?

This confuses me as the title says "Mostly Civilized: A Hex-Based 4x Game Engine for Unity - Part 1" Unity is a Game Engine, and he is building a game engine for a game engine. Did he word this ...
16
votes
3answers
3k views

What is “simulated human operator” cutscene camera movement called?

I have some questions related to the non-smooth camera movement in cutscenes of quite a few games which appears to try and simulate the nervousness of a human operator holding it. This is opposed to ...
0
votes
1answer
150 views

What is morph target animation?

I've been using Adobe Flash and its keyframe-based animation for some years. I recently about heard morph-targets animation from Wikipedia. It seems that the morph target animation is also keyframe-...
0
votes
1answer
197 views

What is “cold storage” in the context of larger MMOs?

What is a cold storage and what is it used for? I'm not sure if I should use cold storage in my game. I heard it can be used for chat logs, however I'd rather someone here answer all my questions.
1
vote
2answers
125 views

If there is an Alpha version, and a Beta version, are the full releases called Gamma or something?

Given the first release of a game is named "Alpha", and another is named "Beta", it would be logical that the release following this one is named "Gamma". This this the case?
4
votes
2answers
358 views

Name of this technique used in games such as Minecraft or the sims

In Minecraft, there are some blocks which are a little bit different than just cubes. For example stairs or fences: these elements are "aware" of their surrounding blocks and render differently based ...
5
votes
2answers
4k views

What is the difference between a “ping” and “RTT” (round-trip time)?

RTT, or round-trip time, is the time that it takes to send a message and receive the result from server. As I searched this, this seems to be the same as ping in network jargon. Are there some ...
-1
votes
1answer
50 views

How do you call a program used to design a level from sprites?

How do you call the concept or the process of designing sprites in 2d graphics program, assembling them in that program and exporting them for your game? I need that kind of program but I can't think ...
15
votes
1answer
3k views

What’s an “IHV”?

I have seen several questions here referencing the “IHVs,” e.g. this one, without defining the abbreviation. A Google search offers “Inter-Human Virology,” and, a few links down, a Wikipedia ...
1
vote
1answer
59 views

“lazy follow” - term?

For one of my games, I need an enemy that pursues the player in a sort of "lazy" way, where they don't exactly follow the player's movement and instead have somewhat slippery movement. Example: the ...
0
votes
1answer
115 views

What do we call a feature that allows many kinds of game object to be “plugged in” modularly?

I'm currently at a very abstract level of designing a certain game (if interested, see this meta post), so my question is a bit abstract, too. But I'll provide a reasonable example, so please bear ...
18
votes
1answer
4k views

Why is this Procedural Content Generation while that other isn't?

I'm reading the online Procedural Content Generation book and on chapter 1, page 2 there's one example of what PCG is and another of what PCG is not and I can't tell them apart. This is PCG according ...
1
vote
2answers
280 views

Is my game “shovelware” if it uses images from Google Image searches?

I think this is a stupid question, but i want to know. I just read Wikipedia about Steam software and i found a new word for me, that is Shovelware. Wiki says that : Low-budget, poor-quality ...
2
votes
2answers
110 views

Is there a term for placeholder graphics for dialog systems?

I'm working on a game that has a lot of dialog. It has a dialog system similair to Phoenix Wright, where the characters appear onscreen when they talk, either in sprite form or as a 3d model. Usually ...
3
votes
2answers
201 views

What is the term for how much a game's code is coupled to its engine?

Essentially, what is a word or phrase I might use/search for to describe how much the choice of an engine dictates the structure of your code, such as the language it is written in or the way objects ...
1
vote
2answers
153 views

Is there a term for an incorrect interpretation of game memory?

In Prince of Persia, using cheats in certain rooms can access "secret" rooms with strange graphics, like in this video. This effect is caused by the game referencing parts of memory which are invalid ...
11
votes
1answer
2k views

Is there a specific name for this type of concept art and the artist who does them?

Let's say you already have the fundamentals of your game: you created gameplay that you and your (possible) playtesters find enjoyable to play, and you think you can flesh out your game more. However, ...
3
votes
1answer
197 views

What is a VAO in Opengl?

i've just started out with Opengl, and i've got to know what Vertex Buffer Objects are, but i really don't understand what VAOs are. Can someone help me?
21
votes
3answers
6k views

Why is it called “roguelike” and “metroidvania”?

As the title says, where did roguelike and metroidvania genre games get their names from? All other genres (that I can think of) have pretty self-explanatory names like: First Person Shooter: You ...
14
votes
2answers
6k views

What is an actor in game development?

I am reading a book about game development (Game Coding Complete, Fourth Edition) and there is an "Actors" topic which just explains how to use them briefly instead of explaining what it is. Here's ...
34
votes
9answers
16k views

What is the difference between a HUD and a GUI in a game?

Does anyone know the difference between a graphical HUD (head-up display) and a GUI (graphical user interface) in a game? Is a HUD part of the GUI and just displaying information? That would mean that ...
50
votes
3answers
16k views

What is the little dot/icon at the center of the screen in an FPS game called?

So I am developing a game and trying to find one of those to use, but I don't know what to search for. If you don't know what I am taking about, look at these examples: What are these called?
27
votes
4answers
8k views

What is the difference between a Sprite and a Texture?

I have an assignment due for University, and my task is to discuss textures used within video games, and how they have evolved. My main question is, what is the fundamental difference between using ...
2
votes
2answers
96 views

When should you label something as a micro transaction, DLC or expansion?

Is it based on monetary cost, filesize, perceived value or something else entirety?
-3
votes
1answer
167 views

Shaders vs renderers: Photorealism

What is Renderer? How it is different from a shader? For Photorealism which one is more important?