Questions tagged [web]

Questions that incorporate the internet or web technology as a whole

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Displaying gltf files in web?

What are the easiest ways to display gltf files in web? The following methods are at least available, is there any other ways: modelviewer.dev sketchfab's 3d engine three.js meshpage.org's ...
tp1's user avatar
  • 110
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0 answers
57 views

Efficient PRNG for WASM and x86_64?

For a game I am finishing, I need a random sequence that can be generated in Wasm and in the server, yielding the same result. This generated 64-bit(or more if supported by WASM) numbers sequence is ...
Kroma's user avatar
  • 111
2 votes
1 answer
70 views

Godot 3.5: Web Build using custom GDNative C++ Library does not work due to `dlopen` error and failed linking

The Problem Currently I am trying to get the official GDNative C++ example for Godot 3.5, which can be found here working in the Web Export context. So far, I managed to export to X11.64 without any ...
dsacre's user avatar
  • 171
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0 answers
54 views

I'm experiencing mesh pop-in on Godot 4.0.3 web export; how do I fix this?

I'm working on a game jam using Godot 4.0.3, and I'm intending to export to HTML5. The game works perfectly on native, but on a browser, meshes tend to pop-in when they're closer to the player than I ...
Michael Macha's user avatar
0 votes
2 answers
167 views

What is the best way to store level data in HTML5

I am currently making a game in HTML5 using canvas, and it is currently just 1 js script and HTML file with references to png files for assets. Right now, I have the level data baked into the script, ...
Stormzy18's user avatar
0 votes
1 answer
136 views

What is the name of the website which rates games based on how ethical / predatory / addicting they are?

I'm not sure if this is the right category since it's not a programming question. If this is wrong please can someone tell me which Stackexchange would be the correct one? My question is the following:...
ChibiEdo's user avatar
0 votes
1 answer
265 views

Multiple Node/Express/Socket.io servers for game lobbies?

Building a multiplayer game on the web that will be able to handle thousands of players at once, separated into independent lobbies/sessions. There may be 20 players in one lobby, 10 in another, 30 in ...
Michael Moreno's user avatar
5 votes
1 answer
715 views

Web build not respecting Monospace SystemFont for Godot Label

I want a label to use a monospace SystemFont but the Web build is not respecting this setting. Here's steps to reproduce my situation: Create a new Godot 4.0.1 ...
Jeroen's user avatar
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0 answers
797 views

Client says they want Unreal scene viewable in a web browser 😳 last minute

I have a job that I did for a client and the client wants the project to be viewable in a web browser. I looked into it and all I found was people telling me that it's impossible, but this is a low ...
ChristianOConnor's user avatar
0 votes
0 answers
59 views

How do I handle multiple matches for a multiplayer game based on web?

In a multiplayer chess game based on web where the server must validate the plays, store the current game state and provide the gameboard info to be rendered on client side, among other things related ...
Yago Biermann's user avatar
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0 answers
20 views

Is there any way to compile a python script to web like unity webgl [duplicate]

I've been working on a game in pygame for a while and decided it was too much of a hassle to compile it to all the operating systems. So, naturally, I turned to the web. While I am well aware that you ...
CodeWizard777's user avatar
1 vote
1 answer
212 views

Right way to dispose of a WWW IEnumerator after it has completed - Unity

What is the "right" way to dispose of an Ienumerator coroutine after it has completed?
ina's user avatar
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0 votes
1 answer
361 views

Is web browsers, how much latency is there with event listeners?

I have an event listener in JavaScript looking for keydown events. document.addEventListener('keydown', e => { // Callback code }); What is the latency ...
Dan's user avatar
  • 5
33 votes
11 answers
8k views

How can I prevent cheating in my collecting and trading game?

I develop and manage an online game where users collect and trade virtual pets (it is entirely online). It's a simple game, we periodically release new pets, users collect them and get random ones, ...
Captain Hypertext's user avatar
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0 answers
25 views

Can you run a websocket client in EU4 server mode?

Is it possible to build a websocket client (eg using blueprints) and then package this into an EU4 server (like suggested here). If so, would this mean that the EU4 server's websocket client could ...
Shasaur's user avatar
0 votes
1 answer
104 views

Multiplatform game, save game state and resume it on other platform

This is for a personal and knowledge acquiring project. I want to create a little TIC-TAC-TOE multiplatform game, app & web. The choosen technology for the app will be Android or Flutter and for ...
notarealgreal's user avatar
4 votes
4 answers
553 views

Is it NOT feasible to create a web-based game which provides cash prizes due to bots?

Say you want to build an online web-based game of (say) Hangman where the person who continues to win eventually wins a cash prize. The more players that enter the game the more the eventual winner ...
ImTalkingCode's user avatar
-2 votes
2 answers
702 views

Can you publish game on multiple sites?

Is it normal (or even allowed) to publish games on multiple sites i.e Itch.io, Gog and Humble Bundle. Specifically in my case I am thinking of web games. Thanks
Andy T's user avatar
  • 107
0 votes
1 answer
979 views

How can I deploy and unreal engine windows exe build to the cloud?

I don’t have a coding background, so I am struggling with this. Someone will have to dumb down a lot of the language for me. I’m trying to deploy my unreal engine game to a cloud computing service ...
ElGuilde's user avatar
2 votes
3 answers
275 views

How can I keep a consistent number of players per match in a continuous multiplayer game?

Fortnite Battle Royale is an example of a non-continuous multiplayer game. 100 players join a game which has fixed start and end times. When there's only one player remaining, the game ends. Agar.io ...
clickbait's user avatar
  • 257
0 votes
0 answers
365 views

The websocket messages in my online game are being served too slow

Im attempting to make a online game in python, though I have ran into a problem. Basically I want the game to be playable in many regions, but the websockets are to laggy to be played in farther ...
Dup Dup's user avatar
1 vote
1 answer
224 views

Loading a web page in unity

Hello I need to open a page in unity and save some of it's contents but I have absolutely no idea how I should do it. Thanks for help.
Ero's user avatar
  • 29
0 votes
2 answers
327 views

Unity - using WWW to download image from web. Not working from my own website, but does from other urls

I have this script attached to a RawImage file in my games UI ...
Big T Larrity's user avatar
0 votes
1 answer
682 views

Different shader programs but same buffer drawing

I've setup 3 different instances of the same shader code (e.g. I've compiled the code into 3 separate programs) For each program, I've gone through the whole route of something like this: ...
davidkomer's user avatar
2 votes
0 answers
109 views

Implementing an efficient method of server-side checking [closed]

I'm making a web-based action RPG game. I don't want players to cheat, but I also don't want the game to constantly pause to wait for the server to respond. I made it so the game is played on the ...
clickbait's user avatar
  • 257
0 votes
1 answer
825 views

Web Game Resolution [closed]

I'm starting on a new game that I intend to release via the web (HTML + Javascript). I would like to be able to make a reasonable decision about what screen resolution sizes to support, and what ...
ashes999's user avatar
  • 11.3k
-1 votes
1 answer
364 views

How can I put my Java game in my Weebly Website?

I'm making a Java application (not applet), a game, which I want people to play through my weebly website because problems came for most of my friends PC's like the assets aren't appearing and the ...
Sree's user avatar
  • 43
1 vote
0 answers
2k views

Lighting doesn't work properly in WebGL build only at one place

So I have a 2d game where a player walks around the level (top view) with a flashlight in front of him. Everything works fine in the editor, however whenever I build it for WebGL and test it in my ...
John Smith's user avatar
  • 1,255
1 vote
1 answer
265 views

Twine game animated blur effect

I'm making a horror text adventure using Twine (snowman version, which uses HTML, CSS, Javascript, JQuery, and Markdown). I wanted to know what the best (easiest) way is, you think, for creating a ...
Ghosty's user avatar
  • 111
0 votes
1 answer
106 views

Game Website Wrapper

I am looking to make a simple program (in any language) then when you run the .exe the only thing it does is display a website (the whole website is my game) without any navigation buttons as they are ...
Akmedrah's user avatar
0 votes
1 answer
2k views

WebGL Redirecting URL

If player's browser don't support WebGL, I want to redirect Web Player version. I think it's possible in UnityLoader.js file but how? ...
Friction's user avatar
1 vote
0 answers
1k views

UnityWebRequest and/or HttpWebRequest give 403 on Android with PUT

I am trying to post an image captured through my game to Facebook through their SDK, and as it requires a URI, I wrote a simple AWS Lambda function to take a byte array and upload it to an AWS bucket. ...
jesses.co.tt's user avatar
1 vote
0 answers
313 views

Using GLFX.js on a full HTML page

I have a friend who is developing a game for HTML, and wants me to implement GLFX into the site page. The problem is GLFX was designed specifically for use with the HTML5 Canvas, which he isn't using, ...
K.Briggs's user avatar
2 votes
1 answer
844 views

Unity - Open offline web pages in a browser window by clicking a button?

I currently have a Unity game where the user can click on buttons to open up web pages, I use the following script on the button for this... ...
NIMBLE JIM's user avatar
1 vote
0 answers
219 views

Facebook Canvas (web) Game for Desktop & Mobile Browsers

as the title suggests - I am about to develop a game for FB canvas. Will the game support mobile and desktop or do I have to create two different project/game setups for this? thanks
DucatiNerd's user avatar
2 votes
2 answers
2k views

How to embed unity webplayer built inside phonegap app?

After exporting my game made with unity, I got two files web.html and web.unity3d I want to embed this game in a phonegap app. I used this code: ...
Lenam's user avatar
  • 21
2 votes
0 answers
162 views

How to develop ruzzle game for web [closed]

I am creating a game like ruzzle but i am creating for web . Initially my basic task is to display the alphabets in the html5 canvas the letters should fetched from the database randomly in the html5 ...
Tayyab Gulsher Vohra 's user avatar
2 votes
1 answer
121 views

Website within Skyrim

I'm new to the Skyrim Creation kit but I've been through a few tutorials and looked through the documentation but I couldn't see a way to do this. Is it possible to display an HTML page within the ...
Secoority's user avatar
2 votes
2 answers
2k views

Saving data in the local computer with cocos2d-js

Making a game with cocos2d-js, is there a reliable way to create saved data in my local computer? I see that there is cc.sys.localStorage but it is removed if the ...
Saturn's user avatar
  • 1,771
4 votes
1 answer
1k views

HTML/JS publish LibGDX

I want to publish an app created with libGDX (HTML/JS publishing). Here are the steps I am doing. Right Click on the Project -> Google -> Gwt Compile -> Compile. After the compilation there is no ....
Vahe Muradyan's user avatar
-1 votes
1 answer
51 views

What are the key ingredients for a good game-specific community website? [closed]

Feel free to use an example. I am thinking things like guides, tools that help a player make certain in-game choices, discussion boards, services that enhance player interaction, mods, blog/news, etc. ...
MetaGuru's user avatar
  • 263
0 votes
0 answers
77 views

Phaserjs, filters, save to image cache

I've tried to apply a Pixi filter to a image and save it to cache but the image doesn't get saved with the filter. ...
Philip's user avatar
  • 101
2 votes
0 answers
541 views

Battle Engine for Text based browser game [closed]

I am starting to code a browser game, I have a rudimentary chat set up, and would like to start creating the battle engine, I have a general idea of how I want it to play out, but I don't know where I ...
Malachi's user avatar
  • 125
0 votes
1 answer
93 views

How can I make a flapper game that scales to multiple aspect ratios?

So I've never made a game before besides a basic 4:3 aspect ratio flapper, so bare with me. Recently I had this wild idea that I wanted to make this complected (for a 2d) game in cca. Unfortunately I'...
Cygnini - ShadowRi5ing's user avatar
0 votes
2 answers
921 views

How unity works on Web

How Unity can work on Web if the code is written in C#? I understand that you can compile the C# code to a shared library and use it in Java (for Android) in ObjectiveC (for iOS) to enable Unity on ...
Narek's user avatar
  • 1,337
1 vote
1 answer
4k views

How do I create a custom "Google Maps" visualisation from game map images?

I am attempting to create the equivalent of a Google Maps map for a private Ultima Online server, with a custom map replacing the default map. I'd like to allow players to pin important locations on ...
1John5vs7's user avatar
0 votes
1 answer
3k views

Unity mouse input not working in webplayer build

I have a button script with the following code ...
Califer's user avatar
  • 433
1 vote
0 answers
285 views

Unity3d web player fails to load textures

I'm having a problem with Unity3d Web Player. I have developed a project and succesfully deployed it in a web app. It works with absolutely no problem on my PC. This app is to be installed on two ...
José Franco's user avatar
1 vote
2 answers
405 views

Can I have keyboard controls in an MMO and still do movement calcuation in the server?

I'm trying to decide between keyboard and mouse movement controls for a web-based multiplayer. It would be quite resource-intensive to use the WASD-keys and AJAX the server with controls every second. ...
LazyProgrammer's user avatar
1 vote
1 answer
986 views

How to store XMLs in Unity for web player deployment?

I've created with Unity a short demo that works as a standalone .exe on Windows, and I was interested in deploying it as a web player game too. When I run the game on the web player, though, I get ...
zhed's user avatar
  • 328