I've been working on a game for couple years now, its fairly original, has definite potential within an indie market, and appeal for the masses also.
I want to deploy on Android and PC, green-light it on steam and looking into Kickstarter. I'm also going to set up a website where it can be played, have a dedicated server to link 'matches' and post demos on sites like mofunzone and armorgames.
I've used Jbox2d, and am also curious about the licencing with this engine and can't seem to find documentation on that.
I'm almost done the 'demo' and my question is, how should I market it?
I was thinking I'd make the game free on android, charge something like $10 on steam, and charge say 1$ month to play online (for the pc version)
If anyone has any good links, research or advice from personal experience, it would be greatly appreciated.