Skip to main content
Foggzie's user avatar
Foggzie's user avatar
Foggzie's user avatar
Foggzie
  • Member for 10 years, 1 month
  • Last seen more than 1 year ago
8 votes

How can I create light shafts like Journey's in Unity?

4 votes
Accepted

Unity / Rotate a point around an arbitrary axis and anchor

4 votes

Unity - how to remove standard sky but keep the lighting?

4 votes
Accepted

Can't parent the standard FPSController during gameplay

4 votes

Player controller script rigidbody velocity?

4 votes
Accepted

How do 2D shaders work?

4 votes
Accepted

Understanding Javascript Variable Initialization

3 votes

Distinguish touch gestures for distinct horizontal and vertical commands

2 votes

All GameObjects and Models are Transparent

2 votes

Drawing a lines radiating from every angle using Bresenham line algorithm

2 votes

How to remove destroyed clones out of the Hierarchy in Unity2D

2 votes
Accepted

glViewport Problem

2 votes

Can't attach animation to script

2 votes
Accepted

Should I use Coroutines to change variables in inspector smoothly?

2 votes

Is this a correct backward Euler implementation?

2 votes

What keys should I use for a four-player game with one keyboard?

2 votes
Accepted

Unity / How to add a shader to a material via c# script?

1 vote

Prefab won't change to custom shader

1 vote

Parabolic movement of a gameObject in Unity

1 vote
Accepted

How to call a method after a yield instruction in the same frame?

1 vote
Accepted

Unity - Access to svPosition in fragment shader

1 vote

Rotating object around a rotating one?

1 vote
Accepted

Text blits to screen at wrong y-coordinate

1 vote

Unity: Model Construction on the fly

1 vote

Sprite orbiting on a point

1 vote
Accepted

Unity setting rectTransform on an UI Image with a Vector3, do I need to convert coords?

1 vote

Newton physics "hiding" rigid bodies

1 vote
Accepted

Publishing a Unity game to Android/iPhone

1 vote
Accepted

Depth testing before fragment shader

0 votes

Text Based Tutorials for Unity3d