Questions tagged [touch]
An input method used in games; this generally refers to the input used by mobile phones and tablet-type computers.
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Climbing only works with ApplyRootMotion, but this interferes with swiping to jump or slide
I am making a mobile game. To make the player character jump or slide on the ground, I must swipe up or down with the mouse on my computer.
I also want my character to climb a wall. The solution I ...
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(UE 5.4.2) (Enhanced Input System) Touch Pressed trigger fires only once
As you can see on image I have three Control Bindings
Space Bar - works perfectly on desktop. I can press several times ...
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Chain cutting swipe input skips over chains
I have a game where you need to cut chains, similar to Cut The Rope. I want to develop it for Android, so I need mobile controls.
For detecting swipes I used ...
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Sawblade's spin stops or jitters when swiping to steer it
I have a 3D object, a blade, that I want to rotate continuously
on the x axis, like it's cutting through something.
I also want the player to control its z-axis rotation by swiping.
It's mainly ...
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Pass input event from stage to added actor
I am diving into libgdx and used their sample game as a starting point.
I also added a touchpad to move the bucket. That was kind of easy and worked flawless.
My additional idea was to make the ...
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How to hide the TouchScreenKeyboard's input field in Unity on Android?
Unity for Android suggests that you can hide the TouchScreenKeyboard's input field with the command TouchScreenKeyboard.hideInput. Superficially this looks like it ...
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How to detect long press on object using Unity EnhancedTouch?
I want to implement a feature in my mobile game where if you press on a game object for a certain amount of time while not moving your finger an animation will play. I also need to be able to drag and ...
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How to check if finger is touching the screen using the Unity input system?
I have a While loop that runs when the mouse is pressed and it look like this:
while (mouseClick.ReadValue<float>() != 0)
{
//Do something
}
This works ...
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What is causing my touchstart event to end while I'm still touching the screen, and how can I fix that?
What I'm trying to do:
I'm trying to add touch controls to games created with the html canvas and JavaScript so that they can be used on mobile / tablet devices.
The controls should simply move a ...
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How do I write a script for Unity that allows a gameobject to be scaled using pinch & zoom touch controls?
I need a script for Unity that allows a gameobject to be scaled using pinch & zoom touch controls. I have found lots of answers for scripts that cause the camera to zoom in/out but I want a ...
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Touch phase is moved when touch pressure changed
I am trying to scale my object by a finger touch just like in Jelly Shift game. It should scale up/down when I move my finger up and down and it should stop when the touch is in stationary phase.
The ...
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Unpausing a game when a TouchScreenButton node is released
I'm making a mobile game in the Godot game engine.
I made a spike scene where the spikes will respawn at a random time in a particular position moving upwards.
Then I instanced the scene in the main ...
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How to make the character move along the axis using touch?
I have the following code it works, but I don't know how it works.
This is the code I found:
...
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Touch control pan 3D map
I'm working on recreating the board game "Hex" as a mobile game. I'm working on implementing zoom and pan features using two fingers. I feel like I managed to get the zoom to work, but the ...
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Unity 2D Player Shoots at my joystick position
Hi I am new to unity and have only a little coding knowledge.
Right now I have made my character shoot at my touch position on mobile but when ever I touch the joystick, whick I use to move my ...
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How Do I Separate Dragging My Finger On Joystick And Swiping?
I am currently making a 2D top-down view shooter game for Android, where the game is played horizontally.
On the left side of the screen, you can touch anywhere to spawn in a joystick and aim by ...
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Unity 2D - How can I shoot, by swiping up or down, whilst aiming?
I am quite new to Unity and C# (in fact, this is my first project). I am creating a simple 2D top down view shooter game. The game is aimed to be played on smartphones.
I have a virtual, fixed ...
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How can I get the speed of finger drag using unity TouchPhase.Moved?
I'm making a mobile game where you control a 3d ball by touch. So far I can get it to roll based on finger down and drag (via TouchPhase.Moved) but I want to be able to detect a fast flick or finger ...
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Disable free look camera movement when touch detected on mobile joystick
I'm using free joystick pack form asset store and in scene have two cameras (first person and third person). Switching cameras with toggle.
Game starts with first person camera. Moving with fixed ...
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How to get the fingerID (Touch) that is pressing a specific UI button. (Unity)
I want to displace a button along with the screen position that is pressing on it.
However, having multiple touches at the same time results in wanky behaviour.
So I want to limit the button's ...
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Touch goes through UI objects on mobile
I know this question has been asked a lot of times, and I have tried the solutions that were provided and I still have no valuable result, so I thought...maybe a new set of eyes could help.
I have a ...
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Touch input not working well for mobile game made with Unity 2D
I made a simple game in unity where the user taps their phone screen and the player jumps up. When I test it on my phone (not sure if this matters but it's a Samsung s9+), I tap the screen and usually ...
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Jump when the screen is tapped, rather than when the space key is pressed
I am trying to make my character jump when the player taps the screen.
At the moment it jumps when I press space bar, but how can I change the code to make him jump when the screen is tapped?
This ...
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In Android, neat way to send input info from `GLSurfaceView` to `onDrawFrame` in `GLSurfaceView.Renderer`?
The input is pinch/drag for camera movement, which modifies a matrix to scale/translate, and sent to a vertex shader. It's working, but ugly.
What's the proper way to do it?
I've noticed:
...
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How would I make my player controls respond quicker?
I'm working on this game in Unity 2D where the user swipes to make a game object move in the direction that the user swiped in. Currently, when the user swipes it takes about a quarter of a second for ...
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Unity 2019.2.5: Convert Mouse Rotate/Pan/Zoom camera to touch
I have a Unity C# script that uses the mouse to rotate/pan/zoom a camera around a scene with a main focal point (PC Build). It works very well for me, but I need to convert it for a kiosk touch screen ...
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Rotate a 2D object slowly to the touch position in Unity
I am creating a circular Joystick like setup in Unity. Played a lot with it in different ways but I don't get the desired results.
...
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How to make parabolic jump from a to b to c and so on?
I want to make a game similar to "Dancing HOP: Tiles Ball EDM Rush"
I am trying to make an object jump from point a(z=0) to b(z=10) to c(z=20) and so on, keeping the z axis distance constant for each ...
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Add touch screen support to tile navigation
I saw this awesome tutorial that is related to Grid-based Movement in Godot
What I want is to add touch screen support for this kind of movement i.e. with virtual on screen joystick or gestures.
How ...
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Quaternion.slerps resets camera rotation to (0,0,0) when i go to play mode help!
i am building a camera rotation script like in fps. Everything is setup and working except that camera rotation resets to zero at the start of game which i dont want.
This is the camera rotation i ...
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Why is my TouchScript gesture event not firing?
I am using TouchScript (v9.0) with Unity (2018.2.14f1) and am struggling with getting the Flicked gesture event to fire. I created an empty game object with a few ...
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104
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Unable to destroy collider Unity3d
So I was making an android game in unity3d. I wrote a script to draw straight lines with touch what I do is I first create a gameobject named temp and add line renderer to it and give the line ...
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Mapping a Touchinput-device in a 3D World for VR
I have a Touch-Input device which is linked to my Unity Program and a VR Device.
The Touch-Input device which is bolted somewhere BUT the position can be changed.
I can get the "2D Coordinates" X / ...
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Unity3D C# Drag object smoothly on it's x axis that's already bouncing
In my scene, I have a bouncing ball that collides with a cube. On each collision the ball returns to the same height. How can I get the ball to smoothly move along the x-axis by dragging my finger ...
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How to make a horizontal scrolling menu in Game Maker Studio 1.4?
I know how to place the items you see in the picture, my problem is how do I move them? How do I know if the player is swiping right or left? I made the items with a ...
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How do I set something when 2 or more touches are pressed?
I currently have a working controller with left and right but I want to set the velocity of the character to 0/Stop when 2 or more touches are detected. This is my current working code but I want to ...
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How can I detect whether a point is moving in a circle?
I want to detect if my GameObject (Vector3 Point) being dragged by the player's finger is moving in a circular fashion.
I thought I could save the last 5 points ...
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2
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Why does my gameobject fly of into the air when the screen is touched?
I am encountering a peculiar problem when updating a piece of code that translates my gameobject left and right based on mobile touch input.
To provide context, the platform upon which the gameobject,...
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362
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How can I improve my touch slide mechanic to be more smooth and fluid?
I have the following C# code, but it leaves me with two problems:
...
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409
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TouchPanel.GetState() Returns wrong touch locations XNA
I am trying to make my Desktop game playable on IOS. I have a Button.cs class, which has this code in it:
...
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370
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LibGdx Box2D Touch Input Movement
I've created 2 buttons for movement in my game but when those button are being pressed, the character gets basically thrown away and by pressing only once the movement it's continuous and i don't ...
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290
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I'm Dragging object by using touch (mobile) it doesn't stop when hit collider
I want to make object stopped when it hit collider of another object.
But it doesn't stop. How can I fix this? - Unity
my code is:
...
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150
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Camera follow while dragging object
I am working on Bowlingball game. And when I move the ball left and right by touching or clicking the camera moves, but it also makes ball keeps moving in the same direction even though I just moved ...
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How do I fix these touch events? Events respond if there are 2 fingers but not 1
I am making a simple game of mine mobile-friendly.
The goal is to:
Make character walk if a touchstart event is sensed on right half of screen.
Stop character if a touchend event is sensed on the ...
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Unity: input axis raw for touch returning fractions
I am not going to show any script, which may make it complicated. In unity ,when I used the cross platform input manager for touch buttons, the raw axis values returned are in small fractions(like 0....
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Pressing two buttons on Android with same thumb touch. UI Event Triggers not working
NOTE: See bottom of the question as I have managed to use a workaround which works to press the two buttons at once on Android (thanks to Douglas Potestas help)
I've struggled with this in the past ...
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Pressing two on-screen buttons at the same time, with the same touch - Android Unity Event-Triggers
OK so I have this code working and the methods are being called at the times I'd expected (ie. when the mouse hovers over the button and stops hovering over it)
But when I test it on an Android ...
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Problem using Event Trigger Unity to change bool , but bool keeps setting back to false
OK so I have used the Unity Event Trigger many times to check for on-screen button presses for Android games. One example I have made many times is a left and right arrow button, which moves the ...
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3
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How to move my cube left or right using touch Inputs (C#) in unity
I am trying to create a 3d game in unity. I have a cube in unity and I want it to move left or right on swipe . It should move to a distance till where user swipe or take their finger off of a screen. ...
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EventSystem.current.IsPointerOverGameObject(t.fingerId) - Not working on Android builds - Unity
Ok so I have followed through about 5 tutorials and read over 5 separate forum discussions on the above method. For some reason in my game, the touch the UI button does occur, but the touch is also ...