Questions tagged [touch]

An input method used in games; this generally refers to the input used by mobile phones and tablet-type computers.

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Error comparing Input.GetTouch () .phase with TouchPhase.Began

In the update method I'm using unity's touch, as you can see in the code. ...
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34 views

Unable to destroy collider Unity3d

So I was making an android game in unity3d. I wrote a script to draw straight lines with touch what I do is I first create a gameobject named temp and add line renderer to it and give the line ...
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26 views

Unity Touch Pan Orthographic camera

I have written some code to pan in perspective view. I used that code and modified it to make it work in orthographic view. However, the display does not pan as expected. It just goes all over the ...
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173 views

How to detect two finger rotation Unity c#

I am trying to achieve rotating an object when two fingers are rotated on the Sensel morph touchpad. ...
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86 views

Mapping a Touchinput-device in a 3D World for VR

I have a Touch-Input device which is linked to my Unity Program and a VR Device. The Touch-Input device which is bolted somewhere BUT the position can be changed. I can get the "2D Coordinates" X / ...
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Android SurfaceView - What is the correct approach for Game Object implementing OnTouchEvent?

I am developing a game just for learning. I have a GameView class extending SurfaceView, and a Scene which extends GameView (for evey scene in the game). Each Scene object has a ArrayList variable. I ...
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567 views

Unity3D C# Drag object smoothly on it's x axis that's already bouncing

In my scene, I have a bouncing ball that collides with a cube. On each collision the ball returns to the same height. How can I get the ball to smoothly move along the x-axis by dragging my finger ...
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Android/iOs app: How to get input touch on different zones of an image ?

I'm trying to build my first app/game using Unity 3d. I've added an image and i just want to intercept an event when user touch different zones of the image. How can i do that ? Thanks
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212 views

How to make a horizontal scrolling menu in Game Maker Studio 1.4?

I know how to place the items you see in the picture, my problem is how do I move them? How do I know if the player is swiping right or left? I made the items with a ...
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1answer
44 views

How do I set something when 2 or more touches are pressed?

I currently have a working controller with left and right but I want to set the velocity of the character to 0/Stop when 2 or more touches are detected. This is my current working code but I want to ...
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95 views

Why does my gameobject fly of into the air when the screen is touched?

I am encountering a peculiar problem when updating a piece of code that translates my gameobject left and right based on mobile touch input. To provide context, the platform upon which the gameobject,...
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105 views

How can I improve my touch slide mechanic to be more smooth and fluid?

I have the following C# code, but it leaves me with two problems: ...
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161 views

TouchPanel.GetState() Returns wrong touch locations XNA

I am trying to make my Desktop game playable on IOS. I have a Button.cs class, which has this code in it: ...
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89 views

LibGdx Box2D Touch Input Movement

I've created 2 buttons for movement in my game but when those button are being pressed, the character gets basically thrown away and by pressing only once the movement it's continuous and i don't ...
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1answer
76 views

I'm Dragging object by using touch (mobile) it doesn't stop when hit collider

I want to make object stopped when it hit collider of another object. But it doesn't stop. How can I fix this? - Unity my code is: ...
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87 views

Camera follow while dragging object

I am working on Bowlingball game. And when I move the ball left and right by touching or clicking the camera moves, but it also makes ball keeps moving in the same direction even though I just moved ...
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How do I fix these touch events? Events respond if there are 2 fingers but not 1

I am making a simple game of mine mobile-friendly. The goal is to: Make character walk if a touchstart event is sensed on right half of screen. Stop character if a touchend event is sensed on the ...
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165 views

Unity: input axis raw for touch returning fractions

I am not going to show any script, which may make it complicated. In unity ,when I used the cross platform input manager for touch buttons, the raw axis values returned are in small fractions(like 0....
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282 views

Pressing two buttons on Android with same thumb touch. UI Event Triggers not working. Workaround found

NOTE: See bottom of the question as I have managed to use a workaround which works to press the two buttons at once on Android (thanks to Douglas Potestas help) Ive struggled with this in the past ...
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373 views

Pressing two on-screen buttons at the same time, with the same touch - Android Unity Event-Triggers

OK so I have this code working and the methods are being called at the times I'd expected (ie. when the mouse hovers over the button and stops hovering over it) But when I test it on an Android ...
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1k views

Problem using Event Trigger Unity to change bool , but bool keeps setting back to false

OK so I have used the Unity Event Trigger many times to check for on-screen button presses for Android games. One example I have made many times is a left and right arrow button, which moves the ...
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3k views

How to move my cube left or right using touch Inputs (C#) in unity

I am trying to create a 3d game in unity. I have a cube in unity and I want it to move left or right on swipe . It should move to a distance till where user swipe or take their finger off of a screen. ...
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759 views

EventSystem.current.IsPointerOverGameObject(t.fingerId) - Not working on Android builds - Unity

Ok so I have followed through about 5 tutorials and read over 5 separate forum discussions on the above method. For some reason in my game, the touch the UI button does occur, but the touch is also ...
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289 views

How to code dragging of objects in 3d space in Unity (Android/ iOS)?

I have been working for many hours trying to figure this out and i can't so I thought once again i'd trouble you kind folks. Basically I am trying to keep this as simple as possible so I can get to ...
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8k views

How to enable CrossPlatformInput in Unity?

I'm new to Unity but not a complete programming novice. I'm trying to use the CrossPlatformInput component from the "Car" prefab from Standard Assets. I can't see ...
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55 views

Unity - Touch Input help needed

I'm just starting to learn Unity and I must admit at the moment im struggling linking my code scripts together. Im used to having a main class to work from. I have been trying to implement virtual ...
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1answer
66 views

How do I tell the difference between tapping and holding the touchscreen?

I have a problem with the Unity game engine. I am making an Android game. I want to move an object by a small distance every time the user taps the screen, but not when the user holds the screen. ...
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212 views

Using Windows 10 Multi-Touch Functionality In Gamemaker: Studio

I have a multi-touch monitor that I am using in Windows 10. I am getting visual feedback on the monitor itself that multiple touches are being recognised. However, within my Gamemaker game, I cannot ...
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129 views

Handling multiple touches libgdx GestureListener

I've been trying to create a game with two finger gameplay (ie. If your finger is in the bottom 20% of the screen it will move the player along X axis towards your finger, and if you press finger ...
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1k views

Touch a specific area on the screen in Unity 5

I am building a Roulette game in Unity 5. I want to place bets on a Roulette table when I touch specific areas on the screen with mouse(PC) and touch(mobile). For example when i touch Number 1 on the ...
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154 views

any help using LibGDX Gesture Listener?

I've been trying to use GestureListener to turn touchscreen into the effect of my dpad. It all works pretty much, but the touch-held (or longpress) is not always working. It mostly does work but will ...
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87 views

Can you please help me transform this script to adequate to mobile touch in unity?

My code here works with a keyboard: ...
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2answers
108 views

Raycasting to AddForceAtPosition goes to the wrong direction

I'm trying to get my coin object's Rigidbody to move whichever way it was swiped on by the user through RayCast ...
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1answer
386 views

Android: How to prevent player(drag/drop touch input) from moving through non-moving objects?

My player is moved around the screen by touch user input. The user touches the character and drags him to another position. (implemented in touchevent: ...
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2answers
1k views

Hold touch at the screen to move object

I'm using unity2D and C#, and I have a code for touch screen: ...
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1answer
99 views

(Unity 5) Weird Touch Behavior

In my (Google Cardboard) Android app I would like to make my camera move on Touch. That movement state should be controlled via a "switch", so when I touch the screen the camera starts to move and ...
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119 views

How to update game handle touch input faster

I'm making a LibGDX game where the player needs to tap to jump. But in this game, the player has to tap extra fast because the player needs to jump extra fast. The problem is, the program can't ...
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1answer
158 views

How to only detect Actor and not background

I'm making a game where I have buttons on a stage, but the background also acts as a "button". But when I press on one of the existing actors on the stage, it also registers a click in the background ...
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41 views

How do you stop touch[].phase when using Joystick prefab?

I have a camera that rotates around the player only in x axis when you swipe on the screen. I have two buttons and a joystick prefab on the UI. I don't want the camera to move when ...
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1answer
997 views

Why does Unity require an EventSystem component for input during a play-test, where input works fine without it in a build?

Please be aware that this was initially a question about how to get the input to work. A comment pointed me in the direction of a fix, but only left me with more questions in regards to understanding ...
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2answers
1k views

Raycast not working on touchscreen (Android tablet/phone)

I have a raycast that works in the unity editor but not when I build it for Android( tablet or phone, neither work). The code I'm using is as follows: ...
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173 views

Unity2D - move rigidbody object with collision

How do I move and collide my object (position given by touch or click), by Using rigidBody2D.MovePosition i can only teleport my character, and by using velocity, my character keeps moving, I want him ...
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588 views

Unity 3d - Touchscript Asset: Get object when “touched”

I have a question regarding the exact method for getting the game object that I'm touching. I thought it would be getting the name of the PressGesture once the touch starts...but it returns me a Swipe ...
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1answer
113 views

How do I select a portion of the window using Love2d

I want to be able to divide the window of the game in, lets say, 3 places, and when the mouse (or touch) click one of those places, execute some code. Do I have to make each portion a button-like ...
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83 views

Making Basic Touch Behaviors

I am trying to make Basic Touch behaviors for my game where i want to Pan Camera by Single finger touch. Zoom Camera by pinch With two fingers ofCourse. Rotate Camera by two fingers rotation. Rotate ...
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230 views

How can I shoot when I touch the Box Collider

I want to change the Computer Input to Mobile Touch Input, if I press Space Button it shoots but how do I change this [Code] to Touch Input ? I want it to have it into void OnTouchDown() but what do ...
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44 views

How do I communicate that something is a tutorial button

I made an (ios) arcade game that is rather unconventional, and as a result many people wont exactly know what to do or what the controls are when they first open it. As a results I have had to add a ...
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860 views

Get world position of touch on objects

In my Unity3d game, I want to get the world position that was touched, when I touch a specific object, regardless of all objects that are in front of it. How would I do that, I only know Camera....
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853 views

Libgdx, actor touchlistener not working

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How do I stop the player from rotating when they collide with a tile?

I use Touch movement and if I jump and hit a corner with the feet of my player, my player rotates but I don't want this. Can anyone help me jumping without rotating if I hit anything ? here is my ...