Questions tagged [unityscript]

STOP: this is probably not the tag you want. UnityScript is a deprecated language. For new questions about scripting in Unity, you probably want the tags "Unity" and "C#". Only use this tag for questions about legacy code written in UnityScript, the old JavaScript-like scripting language available until Unity version 2017.2.

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Dynamic Sequence FBX Animation Generation

I have a project that will generate a sequence of animation which is a sign language gesture based on the input text from the user. I already figured how to use mecanim but it will be difficult if I ...
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1answer
26 views

Actual Sizes of An Image loaded with a Path

I have a method which selects an Image from device. I need to show this image to users. The codes below works fine, does what I need. ...
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0answers
20 views

Unity 3d Raycast from localspace to worldspace

I want a raycast direction not relative to the rotation, but what happens is that the raycast points to one place as if it was a transform.forward Why is the happening help ...
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1answer
24 views

How to attach main camera to script component of a prefab?

So I have a prefab which is an item drop and a timer attached to the main camera. When the player collides with the item, I need the item to destroy then add time to the timer. The itemdrop handling ...
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1answer
28 views

How to raycast from a UI element

How do I raycast from a UI object? I have tried Ray ray; Camera cam; Transform obj; //UI object ray = cam.ViewportPointToRay(obj.position); AND ...
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20 views

Scripting's relations to RAM

So I'm still new to making games that have a baseline for computer resource usage and I'm confused with my question. I can't find an answer anywhere on the internet so I'm here. Simple Question: <...
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0answers
19 views

Delta Pointer Speed Unity New Input System

I'm using Unity's New Input System preview package 1.0.0 in Unity 2019.2.8f1. I have a working player controller script working with an InputActionAsset that uses <...
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1answer
38 views

Unity Bot AI behaviour

I'm working in Unity3d 2019.2.0f1 and I'm trying to make a chasing bot that follows a certain GameObject with the "Player" tag. I'm not yet attempting a field of ...
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2answers
102 views

How to get android permission call back in unity

I am using unity run time permission system and when i ask for specific permission at run time using this: Permission.RequestUserPermission("android.permission.WRITE_EXTERNAL_STORAGE"); then ...
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3answers
67 views

Inheritance - accessing child class values

I want to use the same variable for five different child classes. It is basically a boolean that is true when a player purchases an item(represented by a child class) and false when the player is yet ...
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0answers
34 views

Why does my “spawnedEnemies” variable not update when enemies are destroyed?

I'm creating a shooter game and I'm trying to update the current count of enemies on screen. When the laser hits an enemy, it is supposed to subtract 1 from the "spawnedEnemies" and then destroy the ...
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2answers
27 views

Unity - change only z axis rotation to 0

I have a child where I want the rotation to work like (parentRot, parentRot, 0). So first I set its ...
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1answer
45 views

How to make Sprites scroll with the background image that are inside Scroll View?

I'm new in Unity, so I hope you guys can help. I'm developing a 2D-game for Android device, on the scene I have a huge background image inside Scroll View (UI - Scroll View). Next, I created new ...
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21 views

NullReferenceException: Object Reference Not Set to an Instance of an Object (How is that so and I should I solve it?) [duplicate]

I am stuck several days because of this problem, which I am almost on the verge of giving up. (Using Unity Engine 2019.3a by the way). The TextButtonName.text can't read what TextButton is throwing to ...
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1answer
33 views

Problem with Rotation clamping in Unity

I'm trying to get a simple cannon to rotate to point at the mouse, but I only want it to follow the mouse for 180 degrees and then stop following the mouse, and pick up again when the player re-enters ...
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1answer
39 views

unity 3d loading data from json problem

i am trying to practice on loading data from json files my problem is about when i try to load the sprite path from the json file to load the image icon from the floder that contain it, i manged to do ...
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98 views

How to make unity recognize the nintendo joycon?

How to make unity recognize the nintendo joycon because it connected and the computer recognizes it but unity does not recognize the joycon
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1answer
30 views

how to reset etsa function GetJoystickNames in unity?

the problem is that if I connect a command the array GetJoystickNames increases an index but if you disconnect it does not reduce the index and continues counting as if it were connected
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29 views

How to create Simple Click multiplayer test Game with photon

I am trying to create a simple multiplayer test sample with unity and photon but unable to do so. I am watching the tutorial and reading for 2 days. Now I know how to connect the player to a server ...
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0answers
22 views

Make players Rigibody move in direction its going?

I have my snowboard character which I am trying to fix the movement for. At the moment, The player is using transform.forward on the rigidbody to move forward. If my player turns around and faces up ...
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0answers
39 views

How can I deactivate and activate a button?

I have a code that keeps a gameObject between scenes, the theme is that this gameObjecte has as a child a button, which I can change the linerenderer color, besides changing the image of the button ...
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0answers
9 views

Issues with Flashlight Handle position with player rotation

I want the flashlight to look same while looking up and down as when looking straight. Normal Position for Hand and flashlight: Looking up and down, position is completely off: More images for ...
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1answer
206 views

Unity3d UnityWebRequest EscapeURL standard does not match Swift url encoding. How to decode it?

How should I decode escaped URL by unity in Swift? I am developing a game with Unity3d. Something MMORPG. With server implemented by me in Swift under ...
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0answers
25 views

Scene for Computer Screen

We are developing a scene that will involve heavily interacting with a "touch screen monitor" in the scene.. Because the workflow of the touch screen will need to be dynamic we are creating a REST API ...
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0answers
39 views

How to make mobile movement using CharacterController

How can i change my movement for mobile i think left and right gonna work but i don't know what should i do for jump ...
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0answers
20 views

NullReferenceException until tile is spawned [duplicate]

I have a tile and tile has enemies spawn positions, and spawner script in it. Everything works fine when tile is spawned, my ray hits the collider in tile and enemies get spawned, but my spawn script ...
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1answer
41 views

why is GetComponent<ICameraControl> returning null?

As you can see in the attached image below and the code, I have added a class that implements the interface ICameraControl attached to a ...
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0answers
28 views

Discrete line inside a 3D matrix

First of all a little premise: I'm following this tutorial on YouTube for procedural 2d cave generation in unity using cellular automata and I'm extending it in order to make caves in all three ...
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0answers
82 views

Unity Erase Image from mouse pointer

I want to erase the image for mouse pointer in unity. My pointer should be as a eraser. What is I do create the eraser? My sprite is always change because it provide from the server. Please help me.
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0answers
25 views

How simulate day/night transition on 2d game? [duplicate]

I'm trying to create a 2d game and I want to have a day/night transition, but i'm actually new on Unity and I don't know how to do it, I'm using this code, but give me error and I really don't even ...
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1answer
506 views

Custom shadow mapping in Unity. Works with preservative Light view but not with Orthographic

So about a week ago I decided to make my own shadow mapping technique in Unity based on my understanding of the whole thing. The entire experience was somewhat successful. I learned a lot and I get to ...
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1answer
108 views

360 degree Shooting using Pythagoras problem Unity 2D C#

I have used pythagoras to give the bullet a velocity in the bullet class. Velocity is applied when Instantiated(); ...
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0answers
41 views

How to implement a network proximity checker in Unity using LLAPI?

I'm trying to implement a network proximity checker using my own functions in Unity, using LLAPI. How can I implemnet a network proximity checker, with similar functionalities than the ones in the ...
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1answer
991 views

AdMob interstitial ads not showing after publishing in playstore

I have create a Unity game, 1st I add an AdMob interstitial ads script on game object then try on my main camera when I test in my mobile before publishing. It has worked like real time ads and ...
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0answers
84 views

Unity3D - How to create flat map render based on endless noise data

The Project I'm working actually on a Endless Map Generator (with chunks, height-map noise, threading system, etc..) This is actually what "dev data display" look like: The Goal Now I want to ...
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1answer
611 views

Random Range Without Duplicates

I have an array of gameobjects (some questions) if player hit some triggers a question from the array is displayed randomly, I want to avoid duplication of displaying questions. ...
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1answer
72 views

Unity - OnTriggerEnter & OnTriggerExit strange behavior

I am having a trouble with OnTriggerEnter with a lot of objects. I have a NavMeshAgent moving randomly throught the scene, then I have a sphere collider inside a children to detect nearby objects. If ...
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1answer
448 views

unity job system for 2d or more dimmension arrays?

I need to send a 2d array to a job system but execute function of IJobParallelFor just accepts one dimension. This is the example: ...
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1answer
1k views

Why can't we put GameObject's into a NativeArray and pass them to a Job?

I just started using the Unity Job System. It has a lot of limitations. You have to use NativeArray with it and NativeArray doesn't allow many types, notably GameObject's. It says there is a bug that ...
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1answer
307 views

Difference between Unity's Renderer.sharedMaterial and Renderer.sharedMaterials

What are the difference between Renderer.sharedMaterial and Renderer.sharedMaterials in Unity?
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1answer
84 views

how to put elements around circle with equal distance?

I know circle formula and know how to draw it. but I want put 4 points on it with equal distance from each other. how can I do that? I work with unity.
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1answer
23 views

make a unified image out of many sprites in unity

i made a customization character system that it has a seperate image UI for every part f body like eyes, hat, ears and... now i want to make a unified texture out of it to be able to save it as an ...
0
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1answer
313 views

Unity. Input in function for UI button OnClick

I am trying to create multiple selections for some items on my UI. To perform multiple selections of items I want a user to hold left control button. But then I add ...
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1answer
601 views

How to drag 2D objects and stop it if collides with other 2D object?

This is the code I am using but it's not working. It drags other object on collision: ...
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0answers
50 views

vSync for gameplay in monitor and VR headset in Unity not being consistent?

Following my previous question, I'm building a project, my monitor refresh rate is 60Hz, and in my project I have set my vSync value into 2 so I can get 30fps. ...
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2answers
233 views

Unity bowling pins detection

I'am working on bowling ball game and I want to detect how many bowling pins has been knocked down by ball? What is the solution for this problem?
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0answers
25 views

Unity: camera moving up and down for no reason

I have a standard camera in my scene. With standard I mean the camera you get when you click right mouse > Camera, with no modification except for the transform position and rotation. Then I attached ...
2
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1answer
2k views

The value of VSync on vSync Count in Unity

In Unity, we can set the vSync value as "No sync" = 0, "Every V Blank" (60 fps) = 1 and "Every Second V Blank" (30 fps) = 2. But in the Unity Quality Setting documentation , it's written the vSync ...
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2answers
2k views

Unity Quaternion.LookRotation meaning

I've gone through Unity's documentation for Quaternion.LookRotation, but I didn't get the full understanding of how it works. What is the meaning of Creates a rotation with the specified ...
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1answer
424 views

Unity Bowling ball physics

I am working on Bowling Ball game for android. And I want the Bowling Ball to feel like a Bowling ball in the real world. I've already tweaked the Rigidbody values and PhysicsMaterial but it's giving ...