Questions tagged [unityscript]

STOP: this is probably not the tag you want. UnityScript is a deprecated language. For new questions about scripting in Unity, you probably want the tags "Unity" and "C#". Only use this tag for questions about legacy code written in UnityScript, the old JavaScript-like scripting language available until Unity version 2017.2.

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20 views

How to properly visualize Physics2D.CircleCast function in Unity?

I have a Physics2D.CircleCast() function in order to set true or false if the character is ...
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0answers
19 views

Why when any Rigidbody takes damage, my player takes damage?

In Unity, when two enemies (rigidbodys) collide into each other, my player takes damage for some reason. When an enemy (Rigidbody) moves over an ammo clip, my player gets it in his inventory. What ...
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1answer
38 views

Unity Raycast works only once-Ignores NavMeshAgents

I'm new to unity and just trying to build a game. I've been trying to use Raycast to detect if an enemy is next to the player and I can't seem to get the Physics.Raycast working properly. Everything ...
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2answers
166 views

Jittery collisions in Unity 2D

I tried to implement a simple movement to my object. My object moves perfectly fine but I'm having issues with its collision. When I keep on moving object towards the obstacle/ground, collision are ...
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1answer
39 views

How to add post process volume script in unity 2019?

i have old unity 2018 project and imported standard character asset. The 3d player has this script : post process volume and post process layer. In 2018 i can add this component but not in 2019 . This ...
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1answer
333 views

Using Part of prefab as script parameter

I'm trying add a weapon to Eithan - the third person character. So I want to take his hand, which is part of the prefab Eithan (the weapon location) and use it in the my Player.cs script to ...
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14 views

Prefabs scaling change also the original prefab

I want to work with a prefab as local and global variable? something like that. So my question is how to change a prefab scale without affecting the original prefab.
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30 views

Record from microphone and playback audio in the next scene in Unity

I am making a simple interactive video in which I need to trigger the microphone to start recording automatically in the beginning of the scene and stop recording after 15 seconds. And then, I need ...
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0answers
498 views

Unity3D: Create scripts to climb a ladder

I'm inexperienced and I'm trying to understand the mechanism for using a ladder with my character or climbing over small walls. To move I use a rigidbody not kinematic, but with AddForce. I tried to ...
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4 views

Why do I get a delay on a 2D Trigger collision only on Build?

I have a weird problem. When I play the game in the Editor everything seems fine. My Player has to walk into a trigger, that triggers to flickering the lights. In the Editor its happening immediately ...
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0answers
34 views

unity3D Angry bird orthographic 3d approach

i want to create a game like angry birds but in orthographic mode 3D . i want to give the player the ability to Jump to the Red and Blue Platform (see the picture below) with the Click, Drag and ...
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82 views

Why doesn't my navmesh agent stop when they are stoppingDistance away from their target?

I am testing my mesh navigation program on Unity, but I am not sure why the instance variable stoppingDistance of NavMeshAgent ...
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0answers
320 views

The ball should always move to the poles of the planet

I have a ball (player) that moves around the planet (also a ball, but of a larger size). The player must travel the planet passing circles from pole to pole. He has the ability to move left or right ...
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0answers
16 views

Animation for some reason doesn't trigger after death

So I am trying to trigger this explosion animation after this enemy dies, but for some reason the animation doesn't trigger. I've made sure that the explosion animation is linked to "Any State", and ...
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0answers
29 views

Enemy destruction shows particle explosion but GameObject doesn't disappear?

So I want to make an enemy that self destructs after it collides with the player, but for some reason after the enemy collides with the player, it doesn't destruct and only plays the particles. In ...
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1answer
77 views

How do I account for the velocity difference between a ship and it's fired projectile?

In my project, I have a ship that moves and increases it's movement speed with respect to time and how long the acceleration button is being pushed(just like the way a real life car works), now as ...
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1answer
29 views

Actual Sizes of An Image loaded with a Path

I have a method which selects an Image from device. I need to show this image to users. The codes below works fine, does what I need. ...
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0answers
37 views

Unity 3d Raycast from localspace to worldspace

I want a raycast direction not relative to the rotation, but what happens is that the raycast points to one place as if it was a transform.forward Why is the happening help ...
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1answer
126 views

How to attach main camera to script component of a prefab?

So I have a prefab which is an item drop and a timer attached to the main camera. When the player collides with the item, I need the item to destroy then add time to the timer. The itemdrop handling ...
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1answer
47 views

How to raycast from a UI element

How do I raycast from a UI object? I have tried Ray ray; Camera cam; Transform obj; //UI object ray = cam.ViewportPointToRay(obj.position); AND ...
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1answer
204 views

Unity Bot AI behaviour

I'm working in Unity3d 2019.2.0f1 and I'm trying to make a chasing bot that follows a certain GameObject with the "Player" tag. I'm not yet attempting a field of ...
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3answers
116 views

Inheritance - accessing child class values

I want to use the same variable for five different child classes. It is basically a boolean that is true when a player purchases an item(represented by a child class) and false when the player is yet ...
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0answers
35 views

Why does my “spawnedEnemies” variable not update when enemies are destroyed?

I'm creating a shooter game and I'm trying to update the current count of enemies on screen. When the laser hits an enemy, it is supposed to subtract 1 from the "spawnedEnemies" and then destroy the ...
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2answers
185 views

Unity - change only z axis rotation to 0

I have a child where I want the rotation to work like (parentRot, parentRot, 0). So first I set its ...
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0answers
21 views

NullReferenceException: Object Reference Not Set to an Instance of an Object (How is that so and I should I solve it?) [duplicate]

I am stuck several days because of this problem, which I am almost on the verge of giving up. (Using Unity Engine 2019.3a by the way). The TextButtonName.text can't read what TextButton is throwing to ...
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1answer
288 views

Problem with Rotation clamping in Unity

I'm trying to get a simple cannon to rotate to point at the mouse, but I only want it to follow the mouse for 180 degrees and then stop following the mouse, and pick up again when the player re-enters ...
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1answer
72 views

unity 3d loading data from json problem

i am trying to practice on loading data from json files my problem is about when i try to load the sprite path from the json file to load the image icon from the floder that contain it, i manged to do ...
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1answer
49 views

how to reset etsa function GetJoystickNames in unity?

the problem is that if I connect a command the array GetJoystickNames increases an index but if you disconnect it does not reduce the index and continues counting as if it were connected
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0answers
25 views

Make players Rigibody move in direction its going?

I have my snowboard character which I am trying to fix the movement for. At the moment, The player is using transform.forward on the rigidbody to move forward. If my player turns around and faces up ...
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0answers
41 views

How can I deactivate and activate a button?

I have a code that keeps a gameObject between scenes, the theme is that this gameObjecte has as a child a button, which I can change the linerenderer color, besides changing the image of the button ...
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0answers
9 views

Issues with Flashlight Handle position with player rotation

I want the flashlight to look same while looking up and down as when looking straight. Normal Position for Hand and flashlight: Looking up and down, position is completely off: More images for ...
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1answer
573 views

Unity3d UnityWebRequest EscapeURL standard does not match Swift url encoding. How to decode it?

How should I decode escaped URL by unity in Swift? I am developing a game with Unity3d. Something MMORPG. With server implemented by me in Swift under ...
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0answers
26 views

Scene for Computer Screen

We are developing a scene that will involve heavily interacting with a "touch screen monitor" in the scene.. Because the workflow of the touch screen will need to be dynamic we are creating a REST API ...
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0answers
52 views

How to make mobile movement using CharacterController

How can i change my movement for mobile i think left and right gonna work but i don't know what should i do for jump ...
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0answers
20 views

NullReferenceException until tile is spawned [duplicate]

I have a tile and tile has enemies spawn positions, and spawner script in it. Everything works fine when tile is spawned, my ray hits the collider in tile and enemies get spawned, but my spawn script ...
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1answer
117 views

why is GetComponent<ICameraControl> returning null?

As you can see in the attached image below and the code, I have added a class that implements the interface ICameraControl attached to a ...
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0answers
32 views

Discrete line inside a 3D matrix

First of all a little premise: I'm following this tutorial on YouTube for procedural 2d cave generation in unity using cellular automata and I'm extending it in order to make caves in all three ...
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0answers
221 views

Unity Erase Image from mouse pointer

I want to erase the image for mouse pointer in unity. My pointer should be as a eraser. What is I do create the eraser? My sprite is always change because it provide from the server. Please help me.
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1answer
2k views

Custom shadow mapping in Unity. Works with preservative Light view but not with Orthographic

So about a week ago I decided to make my own shadow mapping technique in Unity based on my understanding of the whole thing. The entire experience was somewhat successful. I learned a lot and I get to ...
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1answer
226 views

360 degree Shooting using Pythagoras problem Unity 2D C#

I have used pythagoras to give the bullet a velocity in the bullet class. Velocity is applied when Instantiated(); ...
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0answers
53 views

How to implement a network proximity checker in Unity using LLAPI?

I'm trying to implement a network proximity checker using my own functions in Unity, using LLAPI. How can I implemnet a network proximity checker, with similar functionalities than the ones in the ...
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0answers
164 views

Unity3D - How to create flat map render based on endless noise data

The Project I'm working actually on a Endless Map Generator (with chunks, height-map noise, threading system, etc..) This is actually what "dev data display" look like: The Goal Now I want to ...
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1answer
1k views

Random Range Without Duplicates

I have an array of gameobjects (some questions) if player hit some triggers a question from the array is displayed randomly, I want to avoid duplication of displaying questions. ...
0
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1answer
165 views

Unity - OnTriggerEnter & OnTriggerExit strange behavior

I am having a trouble with OnTriggerEnter with a lot of objects. I have a NavMeshAgent moving randomly throught the scene, then I have a sphere collider inside a children to detect nearby objects. If ...
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1answer
1k views

unity job system for 2d or more dimmension arrays?

I need to send a 2d array to a job system but execute function of IJobParallelFor just accepts one dimension. This is the example: ...
2
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1answer
2k views

Why can't we put GameObject's into a NativeArray and pass them to a Job?

I just started using the Unity Job System. It has a lot of limitations. You have to use NativeArray with it and NativeArray doesn't allow many types, notably GameObject's. It says there is a bug that ...
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1answer
413 views

Difference between Unity's Renderer.sharedMaterial and Renderer.sharedMaterials

What are the difference between Renderer.sharedMaterial and Renderer.sharedMaterials in Unity?
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1answer
113 views

how to put elements around circle with equal distance?

I know circle formula and know how to draw it. but I want put 4 points on it with equal distance from each other. how can I do that? I work with unity.
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1answer
25 views

make a unified image out of many sprites in unity

i made a customization character system that it has a seperate image UI for every part f body like eyes, hat, ears and... now i want to make a unified texture out of it to be able to save it as an ...
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1answer
425 views

Unity. Input in function for UI button OnClick

I am trying to create multiple selections for some items on my UI. To perform multiple selections of items I want a user to hold left control button. But then I add ...

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