Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
A way of drawing digital images using a low-resolution and (often) a limited color palette. This art form is inspired by older computer graphics, where resources (e.g. amount of pixels and colors) were more limited.
2
votes
Making objects larger than 1 tile in a pixel art tile map
When I was part of a team which developed a tile-based 2d engine, we ran into the same problem. Placing a tree in a way that it layered correctly with player sprites required to place 3 tiles on 3 dif …
2
votes
Has anyone ever made a shader that produces something similar to pixel art?
To get a look very close to pixel art, simply use a cel shader and upscale the result without interpolation.
This will give you proper results for still images, but the illusion will fall apart as so …
5
votes
What is the difference between "8 bit" and "16 bit" in the context of retro game aesthetics?
When people talk about 8bit graphic and sound vs. 16bit graphics and sound in the context of retro-game aesthetics, then they often talk about the graphic and sound capabilities of gaming consoles and …
17
votes
Accepted
How can I rotate pixel art sprites without the aesthetics getting ruined?
Automatic rotation of pixel art by other angles than 90° usually goes wrong. If you want to maintain the pixel-art aesthetics you usually won't get around redrawing your art in each angle.
If you use …
1
vote
Accepted
How can I create character graphics similar to Valkyrie Profile?
These animations look like traditional pixel art to me. They can be created by artists in any raster-oriented image editor by placing each pixel individually. This art style does not require complex s …
2
votes
Accepted
Can I change the tile size of a 2D isometric game in the middle of development?
Very early in your project, define two constants TILE_WIDTH and TILE_HEIGHT.
Use these constants whenever you refer to the measurements of your tile. This also includes indirect values which are der …
4
votes
How to put trees on procedural generated world created using Perlin noise
I assume you already created a Perlin noise which is supposed to represent the tree density and now you wonder how to feed this noise map into your tree spawning system.
The simplest approach is to p …
1
vote
Loading maps on HTML5 Games
That depends on how you load your maps and how long it takes. Depending on how it is programmed, a Javascript application can either start downloading a resource on pageload or when it actually needs …
0
votes
Accepted
How to implement pixel art lighting as in the game Project Eastward?
The Unity Lightweight Render Pipeline recently got a couple neat additions for 2d lighting. Among them are:
Normal mapping on 2d sprites, which can give objects a 3d impression with moving light sour …
1
vote
Accepted
Changing part of a sprite in 2D game
When you want to build a 2d character from multiple sub-sprites, then you might want to look into the 2d animation package. It allows you to create a rig for a 2d sprite which allows to move sub-sprit …
2
votes
Accepted
How can I create a slope/hillsde tileset?
Sloped terrain is hard to do in a convincing way in an orthogonal 2d tilemap. But here is an example from the 1993 SNES game Illusion of Gaia by Enix which does a quite decent attempt:
This ramp us …