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Questions tagged [pixel-art]

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2
votes
1answer
145 views

Did retro pixel artists design with CRT's in mind?

There is an often stated claim on discussion boards like Reddit that now retro games of the 8 bit and 16 bit era actually had their art designed with CRT's in mind. I am not talking about video modes ...
1
vote
2answers
123 views

Godot: What options are there for removing the filtering or anti-aliasing from text

If I were to start making a pixel-art game with the Godot engine, what options do I have for removing the filtering or anti-aliasing from text? EDIT: I want to know how to remove the AA from ...
0
votes
0answers
36 views

Danganronpa Fangame Artists [duplicate]

Where can I find a Sprite Sketch Artist, a Sprite Line Artist, a Sprite Colorist, a Promo Artist, a logo designer, and a Pixel Artist that will be willing to help me out with my Danganronpa Fangame ...
0
votes
0answers
145 views

How I add Normal Maps to a 2D animation in Unity having multiple separate sprites?

Currently I'm doing some pixel art stuff in Unity, and I tried to add some normal mapping to add dynamic lighting. I have searched the web and found various articles, but there's a problem: all of ...
1
vote
1answer
124 views

How can I create a slope/hillsde tileset?

I struggle to create a 2D slope/hillside for a tileset. Not an impassable mountainside like in Pokemon, more a gentle slope which you can walk both directions. When you see the tilemap, one should get ...
1
vote
0answers
50 views

2D pixels change size when scrolling [duplicate]

I'm working on a 2D side-scroller, OpenGL, pixel art. And I'm having trouble getting the pixels to remain square when scrolling the camera. By that I mean, when scrolling the camera at low speed when ...
3
votes
2answers
229 views

How do you make top down tileable mountain ranges like fire emblem?

TL;DR: my goal is to gain the knowledge necessary to make these kinds of mountains from scratch. Hello all, sorry if this has already been asked, and sorry for any incorrect grammar. I've been ...
1
vote
1answer
257 views

Pixel-art sprite distortion with 1:1 pixel ratio

So I've been studying the Unity's PPU, pixel density, camera settings topic to make my game pixel-perfect. I've set everything in a way that my screen pixel to sprite texel ratio equals 1. The art ...
0
votes
1answer
396 views

What PPU should I choose for assets aimed for different resolution

So I'm trying to make my pixel-art game handle multiple resolutions. I've stumbled upon this article: https://blogs.unity3d.com/2015/06/19/pixel-perfect-2d/ but I don't understand it completely. Let'...
0
votes
1answer
1k views

Strange warping/shimmering effect with Unity Tilemap and Cinemachine

I'm using a Cinemachine Virtual Camera in a 2D project to follow around a target. The ground / background is a Unity Tilemap GameObject. As you can see in the gif above (or on Imgur), when following ...
0
votes
1answer
262 views

How do I remove the background from pixel art sprites in Gimp?

I drew a pixel art tree using GIMP. My problem is, how can I cut out the white background, because if I want to build a tile map with it, in my case with tiled, it always has the white background with ...
1
vote
2answers
485 views

Making objects larger than 1 tile in a pixel art tile map

I'm working on a pixel game, and started creating a little town to test some stuff. My question is whether there is a way to create bigger objects without having to split them into several parts. My ...
3
votes
1answer
1k views

Unity Pixel Perfect Rotation

I'm making a pixel-art game in Unity. The sprites are set to 16 PPU, and currently to guarantee that the pixels scale nicely (integer intervals), I'm setting the Camera's orthographic size. In 16x9 ...
4
votes
2answers
196 views

How to do 1.5x scaling for pixel art where only one dimension has to scale?

I'm working on a point and click adventure game where the top third of the screen is a 16:3 single piece background with sprites on top. The width has to be edge to edge. It can't be cropped because ...
1
vote
1answer
698 views

Has anyone ever made a shader that produces something similar to pixel art?

I find that pixel art is really pleasing to look at; it has this kind of crisp, satisfying perfection to it. I've been following some beginner pixel art tutorials, when I got an idea: what if someone ...
0
votes
1answer
394 views

Isometric Tile-Based Pixel Game Code Structure [closed]

I'm starting to hit some tricky bits in my Java project. So far, I have drawn the following isometric tile: And written some Java code to display it as a map: I do this by looping over an array of ...
2
votes
1answer
199 views

Psychology of pixelated lighting [closed]

The situation The game I'm working on has a 16-bit inspired art theme. It's consistency is relatively relaxed. (i.e. pixels don't have to line up.) Since it has a slightly dark theme, I decided to ...
1
vote
2answers
317 views

Can I change the tile size of a 2D isometric game in the middle of development?

First things first: This is just a side project. It's going to be my first "real" game. In real life I'm a full time web developer (ASP.Net) with several years of experience. I also have some basic ...
7
votes
1answer
10k views

Understanding pixel art in Unity 2d

I am struggling to understand the basics behind pixel art in Unity. I understand what a unit is, and that if I draw my sprite with 16x16 pixels, I should set PPU to 16. Take stardew valley for ...
1
vote
0answers
2k views

pixel art tree using 3/4 perspective [closed]

Is there a correct way to calculate the exact proportions for drawing a tree sprite for an RPG. These are the types of trees I am aiming to create(sorry for the huge picture, I dont how to scale it ...
8
votes
2answers
8k views

How can I rotate pixel art sprites without the aesthetics getting ruined?

I'm right now in front of a huge "Game Design" question. I'm making a pixel-art-ish game and using bilinear interpolation could solve lots of animation-issues. On the other hand, its not a "pixel-game"...
13
votes
2answers
7k views

Scaling my pixel art platformer from 720p to 1080p

I'm developing a pixel art 2D platformer for PC and smartphone, but I'm stuck on a technical issue. I chose to have a 32x32 tile resolution, and a 64x64 character sprite resolution. The levels are ...
12
votes
1answer
5k views

What makes scaling pixel art different than other images?

Recently I was coaching a developer who's new to making pixel art games, and realized there's some "conventional wisdom" around scaling pixel art that's not obvious to a newcomer, and might not be ...
0
votes
1answer
113 views

Where can I find the sprite base grid?

There's been many times where I've seen people use this tile grid. It's the one with the base pink background with deep purple bands around each section. Is this available online or will I have to ...
2
votes
0answers
651 views

Pixel Art size for different resolutions

What size I should make the UI elements (mostly buttons). How do pixel graphics look good on all resolutions? How would I get to know what size I need the buttons or other pixel graphics overall?
0
votes
1answer
295 views

“High” Quality Pixel Art Games (varying the scale factor)

Currently I'm developing a pixel art game and I was looking through the different styles to see which one would be the best for my game. The classic style is to draw all sprites/textures at a 1x scale ...
1
vote
2answers
131 views

Loading maps on HTML5 Games

I was wondering if my 2D Pixel Art platformer HTML5 game(a lot of words there..) should have loading screens for maps. My game has different maps and I don't know if a loading screen should be ...
6
votes
5answers
5k views

Unity pixel art distorted sprites

I have a problem rendering my pixel art sprites properly in Unity. So far I have one character in a sprite-sheet I made, with frames of size 64x64. The actual sprite is roughly 32x32 but I left room ...
1
vote
0answers
310 views

What tools do professionals use to create pixel art with animations? [closed]

I've been looking for the right tool for creating my own pixel art, but I've been having a few difficulties finding the right one. What I've tried so far: ProMotion NG - seems to have lots of ...
1
vote
0answers
382 views

Pixel Perfect Texture Sampling

Right now I am using the following two shaders to render a sprite from a texture used as a sprite atlas onto a canvas that has canvas_size pixels in screen ...
9
votes
1answer
3k views

Unity - Order in Z layer for objects

Sorry if the title isn't exactly what my question is, I don't really know how to describe it. I have an image for my city floor and an image (same size) for all the walls or trees that the player is ...
1
vote
1answer
117 views

Combining raster textures with vector graphics. How can I do this? (See image)

I'm developing an art style that combines pixel art with simple vector graphics, but I'm feeling lost and need clarity what is technically possible within game engines. First of all, take a look at ...
0
votes
1answer
1k views

How do I organize and sync multiple animated sprites in Unity2D?

I have a human with three parts: legs, body and head, 2D, top down view (GTA 1-2 alike). Head does nothing, legs have walking animation and body has 2 animations: walking animation (moving hands which ...
-4
votes
1answer
198 views

Where can I download pixel characters for my game? [closed]

I'm a beginner in 2D game development and I wanna focus on the logic of the game. It would save a ton of my time if there is any source to download the game resource eg, characters, maps, etc.
2
votes
2answers
420 views

Render sprites onto a virtual 640x480 “screen”

I'm making a game, and in part of it, the player uses a computer terminal. I want to draw to a virtual 640x480 screen with pixel precision, and then draw that "virtual screen" to the player's real ...
1
vote
1answer
7k views

How to do pixel perfect movement with Unity3D?

How would you be able to make sprites move pixel by pixel in Unity3D? I've tried the following things. int x = (int) transform.position.x; ...
2
votes
0answers
156 views

Editing sprite shading to change perspective?

I'm currently developing an RPG in Java with some of my friends, and one of my tasks is to do the pixel art. I'm a beginner at it, but I know that I'll get better in time. I recently finished the ...
1
vote
0answers
323 views

Layers with parallax in a game with zoom out by a transformation matrix

I'm trying to implement a parallax rendering to my multi layered backgrounds. It's a classic 2d fighting game like The King of Fighters and Street Fighter. It may have a stage composed by 5 layers. ...
2
votes
1answer
361 views

Can't create “hero walking” animation

I'm creating a Fez-based HTML5 Canvas game and animating my hero image using sprite sheets. The problem is that I can't create the animation of the hero walking, don't matter how much I try, the ...
1
vote
2answers
390 views

pixel art game looks like it is lagging

As you can see from the title, I'm working on a game using pixel art. To archive that, I create a 160x90 texture, draw everything onto that and scale it up. But the player in this game only moves ...
16
votes
1answer
18k views

Can Unity 2D be used to make pixel-art games?

I'm looking at the new 2D features introduced in Unity 4.3, and I think I might be missing something. To me it looks like they are designed for high-res 2D games, where scaling the sprites is ok, but ...