Questions tagged [tilesets]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
1 vote
1 answer
74 views

How would I bitmask these tiles?

I am using Cup Noobles's Sprout Lands asset pack for my small game. I want to use the wooden house tileset, but I am confused about how to set up its Autotile bitmask in Godot. How can I achieve this?
1 vote
0 answers
48 views

How to structure/size isometric sprites

I'm taking a look at a isometric asset pack from Kenney, and all the images are 512x256..even images with just a small barrel in it. Seems like a lot of space is wasted? Is this good practice, to keep ...
  • 115
1 vote
1 answer
161 views

How to fix texture atlas border bleeding?

I am having an issue with texture bleeding, I am getting these lines that border each tile: I have tried to solve the issue by rounding/flooring, but that does not work either. The texture atlas has ...
0 votes
0 answers
100 views

addTilesetImage to map built with images collection

I’ve built a map with Tiled with a tileset built from an images collection. So, I would to know how to load this tileset in my Phaser 3 scene? Here where I am in my code work: ...
3 votes
0 answers
193 views

How can I generate random splatter shapes like these?

I am trying to make a tileset. I made some tiles by hand in GIMP using one of the included pencil shapes. I would like to automate the process. They need to fit in the square and have the features you ...
  • 107
0 votes
0 answers
340 views

How to make pngs into tilemap and sprites for unity

I have a tilemap in png form from Pyxel Edit I want to put in Unity. I tried to just use the png but I realized I can't do that and am now stuck. The backgrounds are not there because I used a decent ...
0 votes
0 answers
266 views

Divide a tile map into multiple images

So let's say I have a tilemap 5 x 5, which equals 25 tiles. How can I divide my tilemap into 25 different images? I'm using tiled, but I don't know if it is possible to do it on there or if I need to ...
  • 1
0 votes
0 answers
788 views

How can I generate a TileSet from an existing image of a level?

Let say I have this level from Zelda: ALTTP. I know that each tiles are 16x16. How can I generate a tileset and map from part of the original image? (Image source)
  • 101
-1 votes
1 answer
58 views

XNA's SpriteBatch resizing is not sharp as i use it [duplicate]

I draw a TiledMap with TiledSharp and i've introduced a resize factor when drawing, that looks like this: ...
1 vote
0 answers
83 views

What are the pros and cons of using larger tiles in a 2d game with freely placed entities?

I am working on a 2d game with the Godot Engine and I'm about to start drawing the tiles for the ground tileset. These will be used solely for the purpose of painting the ground because the trees, ...
9 votes
2 answers
2k views

Is there a name for this technique to put the tiles on the corner of a level?

A very common approach in development of old games is to put the tile set on the corner of a level, to use it as a reference. For example: On this level, the developers put a set of tiles in the ...
  • 193
0 votes
3 answers
952 views

Is there an advantage to creating a tileset instead of multiple content items?

I'm using MonoGame to build my first game (yes, I'm new to game development). I'm trying to start by creating a 2D platformer so I want to have different "tiles" for the ground, walls, ceiling, etc. ...
  • 103
1 vote
1 answer
574 views

How can I create a slope/hillsde tileset?

I struggle to create a 2D slope/hillside for a tileset. Not an impassable mountainside like in Pokemon, more a gentle slope which you can walk both directions. When you see the tilemap, one should get ...
  • 133
0 votes
1 answer
909 views

Character collision detection on 2D array tileset based map

I have a very basic collision detection working, but not quite there yet. Now as I understand I'm only checking against the left top corner of the character for collision detection. And it only works ...
  • 179
0 votes
1 answer
94 views

Why my canvas isn't showing anything after I put code in the loop for tile map?

My canvas stop showing anything when I want to display a tile 25 times. No errors. Here is the code: ...
  • 179
0 votes
1 answer
520 views

Tiled - isometric map - how to find out tile width/height

so I'm playing aroung with Tiled and want to create an isometric map. I found this tileset: https://opengameart.org/content/isometric-landscape The downloaded file contains a big spritesheet with ...
  • 135
2 votes
1 answer
2k views

How to create walls and rooms with Pixi

I'm a JS dev but pretty new to Pixi and 2D developemnt so please bear with me as I explain this. I want to write a simulator for short path finding (for evacuation purposes). I decided to use Pixi.js ...
0 votes
2 answers
3k views

How do you use these kind of rpg ground tileset ?

Searching about some tilesets for a little RPG game, I've often found these kind of tileset : Their structure are special, there is two upper tile and 4 others for the same material. I understand ...
0 votes
1 answer
5k views

Take an image and cut it up into a tile map

So I am attemping to make a game in Phaser. I am trying to think of the best way to cut this image up and make it in to a tile map OR do I try and lay this entire image as a back ground to the game ...
  • 153
3 votes
3 answers
1k views

Use tilesets or a complete image?

Whats the advantage of using tilesets instead of importing the entire image itself ? Is it giving us some sort of advantage (in terms of memory maybe) ? Also, how much of a disadvantage would it be to ...
  • 131
2 votes
3 answers
2k views

Top down 2D game: hole tiles

I'm making a top down 2D game in Unity, here's my doubt: how can I add "hole" tiles to it, so the player could fall (something like Zelda: Link to the past, or the water tiles in Enter The Gungeon)? ...
4 votes
1 answer
4k views

Any way to combine instantiated sprite renderers into one texture so I can apply into a plane at runtime?

So I am procedurally generating a tile set in Unity by instantiating different tiles that only have a transform and sprite renderer components. I managed to pack the sprites using unity sprite packer ...
  • 65
1 vote
0 answers
812 views

How to use multiple tilesets in a map?

I'm currently looking at this phaser example: http://phaser.io/examples/v2/tilemaps/blank-tilemap Here, the author creates a simple tilemap editor. In line #33 he adds a preloaded image as tileset. ...
1 vote
1 answer
574 views

Isometric Terrain Editor

I am trying to make an isometric terrain editor. My problem is not to do with making isometric graphics or rendering them, rather it is to do with indexing of tiles. Let's say I'm making a hill at ...
2 votes
1 answer
2k views

How to divide sprite sheet, but keeping the in same png?

first post here, but couldn't find an exact answer in your database, so guess I'll have to ask. I want to know how it is possible to create a ".META" file for a .png so you can extract individual ...
2 votes
3 answers
357 views

Are Tilesets more efficient than single pictures?

i want to program a 2D game and as i did lots of tutorials and read books about creating simple 2D games, nearly always tilesets were used for the graphics. But are tilesets really more efficient ...
  • 23
-2 votes
1 answer
811 views

Pokemon Black White 2 - Ground Tiles Directory? [closed]

I opened up Pokemon Black 2 in Tinke (https://code.google.com/p/tinke/) and I'm looking for the directory that contains the ground tiles. Here's a picture showing what tiles I'm after (http://fc01....
3 votes
1 answer
1k views

How can I increase the tileset limit in RPG Maker VX?

In RPG Maker VX, the default setup allows you to have five tilesets for the map layout. Is there a way I can increase this limit? I know it's possible to make "fake" tiles by using events overlaid ...