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C# is a multi-paradigm, managed, strongly typed, garbage-collected, programming language created by Microsoft in conjunction with the .NET platform.
2
votes
1
answer
1k
views
Scripting for a C#, multiplayer game
I have a multiplayer game written in C# and we've recently been creating a lot of content but have been looking for a way to give our entities customization logic that the designers can hook into. I t …
17
votes
7
answers
1k
views
UI mockups to the code
My UI designer has made a lovely photoshop PSD of the UI and everything pretty. The biggest problem I'm having is converting some of the more elegant fonts used into something renderable in-game. Is t …
11
votes
2
answers
408
views
Interpolating between two networked states?
I have many entities on the client side that are simulated (their velocities are added to their positions on a per frame basis) and I let them dead reckon themselves. They send updates about where the …
6
votes
2
answers
797
views
How can I debug live multiplayer servers effectively?
I have a multiplayer server made by a small team of developers and we have bugs that crop up on our live server occasionally that we simply can't reproduce while playing with our small team on a live …
10
votes
2
answers
2k
views
What kind of steering behaviour or logic can I use to get mobiles to surround another?
I'm using path finding in my game to lead a mob to another player (to pursue them). This works to get them overtop of the player, but I want them to stop slightly before their destination (so picking …
1
vote
Accepted
How can I scroll my tile maps?
You really just need a 2D camera and I'm sure you will want it locked onto a sprite on your screen, which is what you mean by smooth scrolling. If you just want a working implementation, you can find …
0
votes
1
answer
228
views
What's wrong with reversing an action like this?
I'm working on an undo and redo system map editor and have come across a major issue. If I place a tile down, move right a tile, and then move back to that tile I previously placed everything works fi …
1
vote
1
answer
116
views
What are some effective methods of documenting packet protocols?
I'm working with a few developers on a hobby project and we have a lot of different APIs. What are some popular methods of creating documentation on the potential requests, and what can be expected to …
4
votes
3
answers
775
views
Debugging multiplayer games without killing network thread?
How do I approach multiplayer games for debugging? When debugging locally - how can you prevent yourself from disconnecting? The debugger halts network activity.
0
votes
How to play a YouTube video in XNA?
You can use Awesomeium in XNA which has a built in flash player - simply creating a local page with the player and then playing it will be enough. You can then render this texture to the screen.
2
votes
1
answer
537
views
How can I create a 2D camera with upscaling and translation?
I've computed a Viewport that is fair in size (a proper aspect ratio to the given device) and then I calculate my ScaleMatrix like so:
scaleMatrix = Matrix.CreateScale(
(float) GraphicsDevi …
0
votes
Accepted
How to setup Authentication Database and Game Database?
This is fine if you use a multi-process setup that involves a gateway daemon and an actual world server daemon (which can be further split into other sub daemons for processing of data in the world; b …
0
votes
Accepted
Map state in XNA on WP8
If you're using some kind of State Management this will just happen automatically. You'd have two states or screens in the case of the Microsoft XNA sample.
GameplayScreen
We can call this your game …
3
votes
Accepted
Saving model image
Set a RenderTarget on your application; this will set the scene for saving and loading that texture data later in the application life cycle.
You're going to want to render your model and scene exact …
0
votes
XNA Game Timer Help
I was doing a quick Google Search and came across this question - I just figured I'd drop my code here. Hopefully this will be useful someone else wandering by:
using System;
using Microsoft.Xna.Fram …