Questions tagged [map-editor]
The map-editor tag has no usage guidance.
58
questions
1
vote
0answers
29 views
Automatically setting tile variations in a 2D map editor
I'm looking to make a map editor for a 2D strategy tile-based game (I am using OpenGL with SDL and writing the game in C). My game levels are made up of a set amount of different tiles, like a river ...
0
votes
1answer
643 views
Isometric Map with different Z-axis values
I want to create a isometric tile map editor just like the one shown in the images ( pictures are from the game Zoo Tycoon ).
I know how to render the tiles when there is only one Z value ( zero ), ...
1
vote
4answers
833 views
How can I deal with tilemap position in the editor?
Right now it is quite hard in Unity 2017.2 to track where is the (0, 0) coordinate in the tilemap editor, when painting. I tend to use a displayable dummy game ...
34
votes
6answers
6k views
Why wouldn't games be published with Map Editors included?
15 years ago, in 2002, Warcraft 3 was released. Aside from being a great RTS game, it had lived for years past its release mostly due its World Editor - a fully-functional industrial-grade Map Editor ...
0
votes
1answer
314 views
Approaches on 2D top-view racing game track design
I've finished programming the car (acceleration, etc) and now I'll start developing a track editor of some sort. The thing is: I have no idea how I'm going to do that. How would you do it? Perhaps ...
1
vote
1answer
76 views
How to prevent objects from colliding into each other in the Unity editor?
I am building a map for a game... I am making most of the buildings with cubes. When I move a cube next to another one they go through each other... Which creates flickering. This is making it very ...
0
votes
0answers
139 views
Level editing using a 2D map for a 3D game
We're trying to make a level editor for a 3D game that involves walking around outdoor environments. In many ways a heightmap satisfies the game's needs, but it also falls short in several ways, so we'...
0
votes
2answers
855 views
Placing units on isometric map (2D)
I'm making a map editor for further RTS game (2D), something like the first StarCraft Editor. Terrain tiles will be a rhombuses. So I'll probably just make an 2D array with intigers, that corresponds ...
1
vote
1answer
468 views
unity real time terrain editor
im trying to make an editor for my game. but I want to know is it possible to edit terrain map heights or textures? if the answer is true, should i make it from scratch or can I use unity editor tools ...
3
votes
2answers
782 views
How can I register Mouse Events in the Scene window of the Editor?
I want to create a custom level editor for the level designers that should allow them to place predefined objects in Unity3d similar to the Terrain wizard.
How can I register Mouse Events in the ...
2
votes
1answer
90 views
adding radial gradient to heightmap results in jagged edges
I am trying to implement a simple heightmap editor. In this editor, you can elevate the terrain by clicking on a spot in the heightmap, and holding down the mouse button. This will little by little, ...
4
votes
1answer
221 views
2D Map Editor Tiles Palette - Best suited Java Elements to use?
I'm making a 2D RTS Map Editor and here came the moment to make a Palette which is just a popup frame showing tiles to be clicked on and then applied on the map.
I'm wondering which Java Elements to ...
1
vote
3answers
2k views
Creating interiors in Unity
I'm trying to use the vanilla Unity Editor to make some interiors (with primitives like cubes etc). It's a hard process by itself because you have to do all sorts of calculations for scale and ...
0
votes
1answer
1k views
2d canvas representation in c++ code
I would like to create a basic 2d graphics program to do very simple editing of in game assets.
My question, starting out how could I represent the canvas?
Let's say I know i'll need a canvas ...
3
votes
1answer
218 views
How can a team work together to assemble a large world map?
I recently played a open world FPS game with a large and dense game world, in a single map like this.
It contains many objects, roads, rivers, trees, houses, rocks, hidden places, NPCs, etc... all ...
0
votes
1answer
239 views
Is there a way to use the ContentManager with full directory paths
So i want to figure out a way to use the ContentManager.Load method with full directory paths, so lets say
Content.Load<T>(@"Images\SomeImage");
becomes
...
0
votes
2answers
333 views
Loading content into an Winforms/XNA Editor's content project
So i am bulding a game editor/engine basically for teh lulz but i have encountered a problem i cannot seem to fix, i cannot load any new content through the Winforms UI during runtime.
I tried using ...
1
vote
0answers
120 views
Starcraft 2 Editor: I want to make two players share their income
I have a scenario where there are 4 teams vs. a raging Zerg horde constantly attacking them. The idea was allow that player 1 & player 2 in the same team share their income, so that one player ...
0
votes
1answer
479 views
LibGDX ShapeRenderer rotated
I'm having a weird problem with the LibGDX ShapeRenderer where it draws everything rotated.
Here are some images to show you what i mean:
This is what it looks like in Tiled(Map Editor):
This is how ...
3
votes
1answer
894 views
Work flow for modelling a city(open world)
This seems like a massive task, do each individual building/object have to be modeled individually. If so are the model imported into the world editor and places accordingly.
Or are other techniques ...
5
votes
2answers
4k views
C++ property system interface for game editors (reflection system)
I have designed an reusable game engine for an project, and their functionality is like this:
Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses ...
2
votes
1answer
364 views
Best visual way to build a “near isometric” 2D view
I'm working hard in a 2D platform game, as far as I got is a standard 2D view (only x and y are visible)
But I want to change the perspective so I can see the floor also.
But the MapBuilder I ...
0
votes
1answer
308 views
Write my own level editor, questions [closed]
I just finished to code the most important parts of my game engine (not a tile-map one), such as lights, shadows, objects update/draw, input, ecc. Now I'm making a level editor to simplify the ...
0
votes
1answer
129 views
Map editor undo function - Not actually setting values to tiles
I'm currently attempting to implement an undo/redo function for my map editor for a tile-based 2D platformer game made with XNA. I've found a lot of resources online about this and decided to try to ...
1
vote
1answer
435 views
How can I create a Killing Floor map?
I'm trying to create a Killing Floor map and i have the latest Unreal Engine but i dont know how to export my map to Killing Floor.
Where can i find the correct version of Unreal Editor ?
How can i ...
0
votes
1answer
212 views
What's wrong with reversing an action like this?
I'm working on an undo and redo system map editor and have come across a major issue. If I place a tile down, move right a tile, and then move back to that tile I previously placed everything works ...
2
votes
0answers
204 views
How do I calculate the points of a brush from a Source engine VMF? [closed]
I'm trying to render the brushes from a Source engine .vmf file in C++, using OpenGL.
The .vmf stores solid brushes as a series ...
1
vote
1answer
3k views
What can i use as a 3d Tile map editor? [closed]
I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, ...
-2
votes
1answer
258 views
Game Editor - When screen is clicked, how do you identify what coordinate you clicked?
This is a follow-up to my earlier question:
Game Editor - When screen is clicked, how do you identify which object that is clicked?
Something I've noticed is that picking only calculates a ray and ...
-1
votes
1answer
584 views
are most 2D games tille based? [closed]
So I'm beginning the planing phase for a 2D game that I hope to deploy for iPhone, Android, and maybe windows phone, and I am writing it in Cocos2DX and I'm looking around for map editors that I could ...
1
vote
1answer
1k views
PNG image as a level map for 2d game
I've been using a tilemap editor for making levels, but I was wondering if there was a way to use PNG images as the level map, as maps created in tiled editor are graphically uninteresting.
...
9
votes
2answers
1k views
How do I visualize parallax layers in a level editor?
I'm making a 2D game in Unity, but this would apply to any 2D game engine.
If I implement multiplane parallax with orthographic cameras, it is difficult to lay out the background layer's sprites and ...
0
votes
1answer
60 views
center location on scanners sweep
I want to center location on a place where someone uses their scanners sweep. I know this is possible with the defilers ability dark swarm but i wonder if it is possible with scanner sweep from ComSat ...
2
votes
0answers
107 views
Execute a trigger after research is complete
I'm making a map where I want to destroy a building when it finishes researching a certain ability.
How do I create a trigger that accomplishes this?
2
votes
1answer
196 views
Cannot create a neutral unit with a trigger
I've been playing around with the starcraft UMS (Use map settings) for a while and usually i figure things out pretty quickly when im stuck. Alas not this time.
I'm trying to place a neutral unit (...
3
votes
1answer
1k views
Problem with Ogmo Editor (is Tiled Editor a solution?)
I made a level editor for a puzzle game with Ogmo Editor and gave it to our designer/level designer. When he downloaded and started Ogmo, his CPU went to 100%. I looked at my CPU usage while Ogmo is ...
1
vote
0answers
77 views
Why does the location of my vehicle spawner change when I open a matinee?
I'm doing work with InterActors and vehicle spawners in Unreal Tournament 3's editor, and have it set up like so:
(The Walkway its on is the InterActor)
However if I go in Kemsit and open the ...
0
votes
0answers
85 views
Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles
Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, ...
3
votes
1answer
171 views
Why does the X Y Z translations now rotate along with my static meshes?
So I was making a map for UT3, using the Unreal 3 Editor provided, and all was going well.
However I was doing some work with InterpActors and Vehicle Spawners, when I must have hit a key by mistake (...
4
votes
1answer
4k views
How is the terrain generated in Commandos and Commandos game clones/look-alikes?
The Commandos series of games and its similar western counterpart, Desperados, use a mix of 2D and 3D elements to achieve a very pleasing and immersive atmosphere. Apart from the concept that alone ...
1
vote
2answers
266 views
Scene management for 3D editor
I need a scene graph/management method for a 3D editor (brute force rendering is not really a possibility), where lots of data (geometry) are constantly being modified, it also would need to work ...
4
votes
4answers
8k views
Open source level editor for HTML5 platform game? [closed]
A natty GUI editor is very helpful to create level map. I want to use some open-source choices rather than build my own from scratch. I found Tiled Map Editor but it doesn't work for what I want.
...
3
votes
3answers
1k views
Compressing 2D level data
So, I'm developing a 2D, tile based game and a map maker thingy - all in Java.
The problem is that recently I've been having some memory issues when about 4 maps are loaded. Each one of these maps ...
0
votes
2answers
564 views
How many Fringe/Base layers in a 2D map editor?
I'm creating a highly flexible 2D tile-based map editor in XNA to make some of my future projects easier (will work for side-scrollers and top-down games). This editor can work with any sized tile.
...
7
votes
4answers
1k views
Game Editor - When screen is clicked, how do you identify which object that is clicked?
I'm trying to create a Game Editor, currently just placing different types of Shapes and such. I'm doing this in Windows Forms while drawing the 3D with XNA. So, if I have a couple of Shapes on the ...
1
vote
1answer
286 views
Using model tools as map editor
I want to make a game which would require a 3D map editor. Of course, I would like to avoid creating such an editor. My idea is now to use modeling tools (3DS Max, Maya, Blender) to create the map, ...
2
votes
4answers
3k views
What should I use (controls, methods) to make a 2D tile based map editor?
I'm making a 2d game where each tile is a square and it's viewed at straight angle, no skewing, no rotation, it's pretty simple.
Two weeks ago I tried using DataGridView, but as the number of rows ...
14
votes
2answers
1k views
Level Editor + Game -> Duplicating rendering/game specific code?
I've been reading about how to design code for a game. One thing I haven't been able to figure out is - how do you manage writing an outside-game level editor (not an 'in-game level editor') without '...
3
votes
4answers
2k views
Tools for editing 2D sprite-based game levels
What are good free and widely used tools for editing 2D sprite-based game levels? I'm looking for one that allows exporting data to a custom format. One that I know of is Blender — a 3D tool, ...
5
votes
4answers
9k views
Tiled/TMX C++ Library/Parser [closed]
Where can I find an easy to use and up to date C++ parser/library for the .tmx map format (used by the Tiled Map Editor) ?
EDIT: David's comment, 'Unless you want to build your game around the format ...