Questions tagged [map-editor]

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How to measure section of environment in unity editor using mouse cursor?

I know in some graphical apps, user can measure object size by dragging the mouse. and the editor draws a line and shows the size. It's a really helpful feature. is it a feature implemented in unity ...
virtouso's user avatar
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1 answer
167 views

Unreal 4: How to save generated UProceduralMeshComponent to level file in editor and load it at runtime?

I have UProceduralMeshComponent that I generate in editor from data entered by level designer. Now I need to save it to level file in editor to load it in runtime without generating new mesh again. Is ...
Robotex's user avatar
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Highlighting all items inside a volume in editor view

I want to highlight all items inside of an area in editor view like the picture below. I'm writing a procedural generator and want to show where the user is going to draw. I could do this in a post ...
user2927848's user avatar
3 votes
1 answer
96 views

How to store data and behaviour for what happens within a level?

I made a game a year ago featuring a custom scripting language, but I realised that it took far too long to actually make the language and there were many commands that were very rarely used. I'm ...
Apollo Johnson's user avatar
0 votes
1 answer
92 views

How to author custom objects in a tile map?

I've been using Tiled for my game engine but for objects I have to use points on an object layer and give it a name and use that to create map items in-game. This is really inefficient as I don't want ...
BBQGiraffe's user avatar
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1 answer
422 views

Is there a wall building tool in unity3d?

I'm currently building a maze game in unity 3d and after building a few levels by placing and repositioning cubes by hand as walls, I think, that it would be nice if there was a tool to place walls, ...
Retr0 MrWave's user avatar
1 vote
0 answers
75 views

Automatically setting tile variations in a 2D map editor

I'm looking to make a map editor for a 2D strategy tile-based game (I am using OpenGL with SDL and writing the game in C). My game levels are made up of a set amount of different tiles, like a river ...
kpage's user avatar
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1 answer
2k views

Isometric Map with different Z-axis values

I want to create a isometric tile map editor just like the one shown in the images ( pictures are from the game Zoo Tycoon ). I know how to render the tiles when there is only one Z value ( zero ), ...
Yamahari's user avatar
  • 103
4 votes
5 answers
6k views

How can I deal with tilemap position in the editor?

Right now it is quite hard in Unity 2017.2 to track where is the (0, 0) coordinate in the tilemap editor, when painting. I tend to use a displayable dummy game ...
Luis Masuelli's user avatar
34 votes
6 answers
7k views

Why wouldn't games be published with Map Editors included?

15 years ago, in 2002, Warcraft 3 was released. Aside from being a great RTS game, it had lived for years past its release mostly due its World Editor - a fully-functional industrial-grade Map Editor ...
altskop's user avatar
  • 2,033
0 votes
1 answer
548 views

Approaches on 2D top-view racing game track design

I've finished programming the car (acceleration, etc) and now I'll start developing a track editor of some sort. The thing is: I have no idea how I'm going to do that. How would you do it? Perhaps ...
Ericson Willians's user avatar
1 vote
1 answer
355 views

How to prevent objects from colliding into each other in the Unity editor?

I am building a map for a game... I am making most of the buildings with cubes. When I move a cube next to another one they go through each other... Which creates flickering. This is making it very ...
Idk lol's user avatar
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0 answers
223 views

Level editing using a 2D map for a 3D game

We're trying to make a level editor for a 3D game that involves walking around outdoor environments. In many ways a heightmap satisfies the game's needs, but it also falls short in several ways, so we'...
Geo's user avatar
  • 161
1 vote
2 answers
1k views

Placing units on isometric map (2D)

I'm making a map editor for further RTS game (2D), something like the first StarCraft Editor. Terrain tiles will be a rhombuses. So I'll probably just make an 2D array with intigers, that corresponds ...
Maras's user avatar
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1 vote
1 answer
572 views

unity real time terrain editor

im trying to make an editor for my game. but I want to know is it possible to edit terrain map heights or textures? if the answer is true, should i make it from scratch or can I use unity editor tools ...
virtouso's user avatar
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3 votes
2 answers
3k views

How can I register Mouse Events in the Scene window of the Editor?

I want to create a custom level editor for the level designers that should allow them to place predefined objects in Unity3d similar to the Terrain wizard. How can I register Mouse Events in the ...
user avatar
2 votes
1 answer
108 views

adding radial gradient to heightmap results in jagged edges

I am trying to implement a simple heightmap editor. In this editor, you can elevate the terrain by clicking on a spot in the heightmap, and holding down the mouse button. This will little by little, ...
Erkaman's user avatar
  • 23
4 votes
1 answer
294 views

2D Map Editor Tiles Palette - Best suited Java Elements to use?

I'm making a 2D RTS Map Editor and here came the moment to make a Palette which is just a popup frame showing tiles to be clicked on and then applied on the map. I'm wondering which Java Elements to ...
Jean Henry's user avatar
1 vote
3 answers
2k views

Creating interiors in Unity

I'm trying to use the vanilla Unity Editor to make some interiors (with primitives like cubes etc). It's a hard process by itself because you have to do all sorts of calculations for scale and ...
Æmilius's user avatar
0 votes
1 answer
3k views

2d canvas representation in c++ code

I would like to create a basic 2d graphics program to do very simple editing of in game assets. My question, starting out how could I represent the canvas? Let's say I know i'll need a canvas ...
steffan's user avatar
3 votes
1 answer
243 views

How can a team work together to assemble a large world map?

I recently played a open world FPS game with a large and dense game world, in a single map like this. It contains many objects, roads, rivers, trees, houses, rocks, hidden places, NPCs, etc... all ...
tigrou's user avatar
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0 votes
1 answer
403 views

Is there a way to use the ContentManager with full directory paths

So i want to figure out a way to use the ContentManager.Load method with full directory paths, so lets say Content.Load<T>(@"Images\SomeImage"); becomes ...
Velveret's user avatar
0 votes
2 answers
370 views

Loading content into an Winforms/XNA Editor's content project

So i am bulding a game editor/engine basically for teh lulz but i have encountered a problem i cannot seem to fix, i cannot load any new content through the Winforms UI during runtime. I tried using ...
Velveret's user avatar
1 vote
1 answer
150 views

Starcraft 2 Editor: I want to make two players share their income

I have a scenario where there are 4 teams vs. a raging Zerg horde constantly attacking them. The idea was allow that player 1 & player 2 in the same team share their income, so that one player ...
Conrad's user avatar
  • 11
0 votes
1 answer
518 views

LibGDX ShapeRenderer rotated

I'm having a weird problem with the LibGDX ShapeRenderer where it draws everything rotated. Here are some images to show you what i mean: This is what it looks like in Tiled(Map Editor): This is how ...
TreesAreOP's user avatar
3 votes
1 answer
1k views

Work flow for modelling a city(open world)

This seems like a massive task, do each individual building/object have to be modeled individually. If so are the model imported into the world editor and places accordingly. Or are other techniques ...
graham's user avatar
  • 131
4 votes
2 answers
5k views

C++ property system interface for game editors (reflection system)

I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses ...
Cristopher Sosa's user avatar
2 votes
1 answer
471 views

Best visual way to build a "near isometric" 2D view

I'm working hard in a 2D platform game, as far as I got is a standard 2D view (only x and y are visible) But I want to change the perspective so I can see the floor also. But the MapBuilder I ...
Marcos Vasconcelos's user avatar
1 vote
1 answer
446 views

Write my own level editor, questions [closed]

I just finished to code the most important parts of my game engine (not a tile-map one), such as lights, shadows, objects update/draw, input, ecc. Now I'm making a level editor to simplify the ...
user avatar
0 votes
1 answer
153 views

Map editor undo function - Not actually setting values to tiles

I'm currently attempting to implement an undo/redo function for my map editor for a tile-based 2D platformer game made with XNA. I've found a lot of resources online about this and decided to try to ...
Brandon Hyder's user avatar
1 vote
1 answer
483 views

How can I create a Killing Floor map?

I'm trying to create a Killing Floor map and i have the latest Unreal Engine but i dont know how to export my map to Killing Floor. Where can i find the correct version of Unreal Editor ? How can i ...
ervija123's user avatar
0 votes
1 answer
224 views

What's wrong with reversing an action like this?

I'm working on an undo and redo system map editor and have come across a major issue. If I place a tile down, move right a tile, and then move back to that tile I previously placed everything works ...
Vaughan Hilts's user avatar
2 votes
0 answers
239 views

How do I calculate the points of a brush from a Source engine VMF? [closed]

I'm trying to render the brushes from a Source engine .vmf file in C++, using OpenGL. The .vmf stores solid brushes as a series ...
Chris528's user avatar
2 votes
1 answer
4k views

What can i use as a 3d Tile map editor? [closed]

I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, ...
alfa64's user avatar
  • 121
-2 votes
1 answer
275 views

Game Editor - When screen is clicked, how do you identify what coordinate you clicked?

This is a follow-up to my earlier question: Game Editor - When screen is clicked, how do you identify which object that is clicked? Something I've noticed is that picking only calculates a ray and ...
Deukalion's user avatar
  • 793
-2 votes
1 answer
780 views

are most 2D games tille based? [closed]

So I'm beginning the planing phase for a 2D game that I hope to deploy for iPhone, Android, and maybe windows phone, and I am writing it in Cocos2DX and I'm looking around for map editors that I could ...
AlexW.H.B.'s user avatar
1 vote
1 answer
2k views

PNG image as a level map for 2d game

I've been using a tilemap editor for making levels, but I was wondering if there was a way to use PNG images as the level map, as maps created in tiled editor are graphically uninteresting. ...
mshahbazm's user avatar
  • 121
9 votes
2 answers
1k views

How do I visualize parallax layers in a level editor?

I'm making a 2D game in Unity, but this would apply to any 2D game engine. If I implement multiplane parallax with orthographic cameras, it is difficult to lay out the background layer's sprites and ...
TenFour04's user avatar
  • 475
0 votes
1 answer
63 views

center location on scanners sweep

I want to center location on a place where someone uses their scanners sweep. I know this is possible with the defilers ability dark swarm but i wonder if it is possible with scanner sweep from ComSat ...
Xitcod13's user avatar
  • 187
2 votes
0 answers
108 views

Execute a trigger after research is complete

I'm making a map where I want to destroy a building when it finishes researching a certain ability. How do I create a trigger that accomplishes this?
Xitcod13's user avatar
  • 187
2 votes
1 answer
278 views

Cannot create a neutral unit with a trigger

I've been playing around with the starcraft UMS (Use map settings) for a while and usually i figure things out pretty quickly when im stuck. Alas not this time. I'm trying to place a neutral unit (...
Xitcod13's user avatar
  • 187
3 votes
1 answer
2k views

Problem with Ogmo Editor (is Tiled Editor a solution?)

I made a level editor for a puzzle game with Ogmo Editor and gave it to our designer/level designer. When he downloaded and started Ogmo, his CPU went to 100%. I looked at my CPU usage while Ogmo is ...
Mentoliptus's user avatar
1 vote
0 answers
78 views

Why does the location of my vehicle spawner change when I open a matinee?

I'm doing work with InterActors and vehicle spawners in Unreal Tournament 3's editor, and have it set up like so: (The Walkway its on is the InterActor) However if I go in Kemsit and open the ...
Gareth Jones's user avatar
0 votes
0 answers
85 views

Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles

Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, ...
Gareth Jones's user avatar
3 votes
1 answer
184 views

Why does the X Y Z translations now rotate along with my static meshes?

So I was making a map for UT3, using the Unreal 3 Editor provided, and all was going well. However I was doing some work with InterpActors and Vehicle Spawners, when I must have hit a key by mistake (...
Gareth Jones's user avatar
4 votes
1 answer
4k views

How is the terrain generated in Commandos and Commandos game clones/look-alikes?

The Commandos series of games and its similar western counterpart, Desperados, use a mix of 2D and 3D elements to achieve a very pleasing and immersive atmosphere. Apart from the concept that alone ...
teodron's user avatar
  • 3,271
1 vote
2 answers
271 views

Scene management for 3D editor

I need a scene graph/management method for a 3D editor (brute force rendering is not really a possibility), where lots of data (geometry) are constantly being modified, it also would need to work ...
Meow's user avatar
  • 123
4 votes
4 answers
9k views

Open source level editor for HTML5 platform game? [closed]

A natty GUI editor is very helpful to create level map. I want to use some open-source choices rather than build my own from scratch. I found Tiled Map Editor but it doesn't work for what I want. ...
Lai Yu-Hsuan's user avatar
3 votes
3 answers
2k views

Compressing 2D level data

So, I'm developing a 2D, tile based game and a map maker thingy - all in Java. The problem is that recently I've been having some memory issues when about 4 maps are loaded. Each one of these maps ...
vlucki's user avatar
  • 51
0 votes
2 answers
620 views

How many Fringe/Base layers in a 2D map editor?

I'm creating a highly flexible 2D tile-based map editor in XNA to make some of my future projects easier (will work for side-scrollers and top-down games). This editor can work with any sized tile. ...
Djentleman's user avatar