All Questions
8 questions
0
votes
1
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62
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How can I convert .obj files into a 2D array of [x,y,z] coordinates and color values?
I have a cool 3D model I want to use, but for this program I'm working with, I need it in array form, with each point's coordinates and color value. I've already voxelized the model using this tool, ...
0
votes
1
answer
273
views
Model is oriented correctly in the Unity asset browser but flips 180 degrees when added to the scene?
I have modeled two pinball flippers in Houdini. I exported them as OBJ files and imported them into Unity 2021.3. They look correct in the asset view:
They also look correct when I open them with the ...
1
vote
1
answer
1k
views
How can I reorder the order in which the vertices are in an .obj file?
Blender saves the files with the structure of
All the vertices
All the normals
All the UV
The game to which I want to import the model, only accepts the following order in structure
1 vertex
1 ...
2
votes
1
answer
1k
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Efficient way of loading wavefront models in openGL game
In my game, a RTS game, the units are all wavefront obj. all their animation frames are each seperate wavefront obj file. ie. without any skeletal animation; fully rigid models. So when many units are ...
-1
votes
2
answers
2k
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Need help drawing obj file! [closed]
I'm using GLFW and I want to draw a obj file. How are they drawn? I know how to draw 3D in OpenGL but when I open the obj file I see "v"s, "vn"s, "f"s, "vt"s, what are these? I don't know how to read ...
2
votes
2
answers
3k
views
OBJ model loaded in LWJGL has a black area with no texture
I have a problem with loading an .obj file in LWJGL and its textures.
The object is a tree(it's a paid model from TurboSquid, so I can't post it here,but here's the link if you want to see how it ...
0
votes
2
answers
387
views
How to get this wavefront .obj data onto the frustum?
I've finally figured out how to get the data from a .obj file and store the vertex positions x,y,z into a structure called Points with members ...
1
vote
1
answer
2k
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How to include fur in the exported obj file in Maya?
In Maya I use fur to create plants. In my game I want to render these plants with cel shading. I use Wavefront .obj as a file format in my game for the models, but it doesn't seem to include the fur.
...