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Questions tagged [import]

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31 views

How can I use canon.js in three.js editor?

I would like to add bullet physics to a scene crated by the three.js editor. Where do I need to put the canon.js file in order to be able to access it's functions from the editor scripts? I ...
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0answers
25 views

Lightmapper artifacts

I really don't understand why this is creating these kinds of artifacts. I'm starting to think something is wrong with Unity. There are clearly no overlapping faces on the Model. There is enough of a ...
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0answers
10 views

Glitchy model when import from maya to unity

When i import my model from maya into unity, i get a glitchy result. Info: -maya 2019 -unity 2019.2.01b -import in fbx -model has a skeleton I cant find a way to fix this problementer image ...
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0answers
15 views

Character axis gets messed up when I add the armature into it

So basically Ive been working on a walking animation in Blender, but theres a problem when I import it to Unity, the axis get inverted… The only thing that is messing it up is the armature that ...
0
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1answer
16 views

Exported shapekeys to unity don't play correctly (unity 2019 + blender 2.79)

Hopefully someone can shed some light on this I select all relevant parts of the mesh and armature etc and export to FBX 7.4 for use in Unity3d The model itself displays fine and so does the armature ...
1
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0answers
21 views

How to import a texture to be used as occlusion map?

The same way normal maps need to be imported as "Normal map" in the import settings, how should I setup an Ambient Occlusion texture to correctly work? I've been searching around in the manual and ...
0
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2answers
787 views

Cannot import an .svg into a Unity project

I cannot import an .svg into a Unity project. When I just move the .svg file into the Unity project Unity does not work with it ...
0
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0answers
17 views

Unity inflates poly/vertex count but I don't have any lights?

Ok I have an issue with several meshes that have a lower poly count in blender, then when I export as fbx and bring into unity, the poly/vertex count skyrockets. I read here https://forum.unity.com/...
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0answers
10 views

Having problems re-importing Maya model into Mudbox as a layer

I'm currently practising sculpting in Mudbox, but I've run into a problem. I've noticed a part of my model has some triangles and when I fix them and re-import the model back into Mudbox as a layer, ...
1
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0answers
99 views

Unity - export package - but on import, scene and folder structure are different (screenshots)

I export a package and shows me all the files I am exporting. When I go to import this package, one of the files is renamed and placed in a folder that no longer exists. Can anyone explain what is ...
1
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1answer
85 views

I imported both the rig and baked animation seperatly from Maya, but it's not working correctly

I am using the animation controller to bind the "jump" animation I did onto the rig itself. I don't get any errors. The animation plays. Except it seems to only affect the root joint only. Basically ...
1
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1answer
805 views

Unity tilemap spacing between imported sprites

What am I missing here? Is Unity's tilemap limited to size 32x32? I am trying to understand why my sprites in my Unity tilemap are spaced apart from one another such that if I paint them into the ...
3
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2answers
63 views

Solutions for maintaining importers and exporters when chaning file formats

After having a very short discussion with Delix on youtube (see link below) on custom data storage formats, I started thinking. What are some useful ways of maintaining importers / exporters when you ...
0
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1answer
339 views

Exporting a simple mesh from Blender for reading in Assimp

I'm trying to create some simple assets for using in my rendering engine. What I'm trying to do is to generate simple low poly models and then importing them into my application using Assimp. I can ...
1
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0answers
204 views

Unity - warning: animations neck and head have scale

I always get this warning if I import my model to unity: ...
1
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0answers
77 views

How to import a NET .dll newer than 2.0 into Unity?

I'm trying to build one of the simple EventBus libraries from Github and import them into ...
0
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1answer
821 views

Import Unity Package Into Specific Folder

Everytime i do import custom unity package file, I alwasy get Messy Folder and files in root of Asset Folder. Any Idea how to solve this ? Many Thanks in advance.....
1
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0answers
620 views

How to edit WoW models with Blender?

My situation is following, I am into role play, mostly me and my friends are using World of Warcraft. Since I am a bit into Blender too, I would like to try to edit some models(armor and weapon) for ...
1
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2answers
3k views

Import Blender model into Unity with Textures

I tried a very straightforward import of the Monk model from https://opengameart.org/content/monk into Unity 5.6.1f1, and ended up with no color/texture on the model. Why?
1
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1answer
770 views

How to import .obj file from server without using asset bundle in unity3d

I want to import .obj file from a server on run time in unity3D, read lot of questions/answers but not able to find a suitable solution. Using WWW in unity I am able to get .png file and store it in ...
0
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1answer
705 views

Import and run LibGDX project in IntelliJ

I followed this guide to import a demos project, but when I set the class path of the module to the desktop, then click on the button of the main class field and select the ...
6
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1answer
4k views

How to import assets to Unity3d Build on runtime

I am trying to import assets- ex:"fbx files"- into my app that is made using unity3d. this works easily inside the unity editor, but i need to do that in the actual build. any idea how to make this ...
0
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1answer
31 views

Importing a File Containing Two Objects from Blender into Unity Leads to a Single GameObject Not Two

I have two separate objects in a Blender file (say a cube and a sphere). Unity import this file (OBJ type) as a single gameObject which is not want I want. I want cube and sphere to be two separate ...
0
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1answer
157 views

Import Material from blender into unity Export FBX

There have been several questions like this but nothing that is quite the same. I've noticed when Mixamo can create models with materials attached in their FBX. I'm trying to do the same in blender, ...
1
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2answers
36 views

Imported model from Blender stops updating after applying scripts

I am new to Unity3D and I am trying to import a model from Blender. I save the .blend file inside the assets folder and everything works well. I drag and drop my model and apply textures, colliders ...
1
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1answer
2k views

Rotation in animation not working

I have a model of an SMG with arms exported from Blender and set to generic rig in unity import settings. I was creating an animation for this model in Unity Animation tab, it included changes in ...
2
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3answers
338 views

Unity3D/Blender: Bounding box rotated on import

For some reason my bounding box is always tilted when i import to unity. I've checked for loose geometry and everything but there's nothing.
2
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1answer
204 views

How can I get direction or link of file in computer

I want to import an .obj file in my Engine or open some files : To do that I write a link or direction of that file in my computer. Like this ...
0
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1answer
190 views

The import aurelienribon cannot be resolved

I've been having problems with using the Tween Engine by aurelien ribon for a Splash Screen for my 2d game. I'm using Eclipse and libgdx. I've tried rebuilding, clean...-ing, and refreshing. I've ...
1
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1answer
84 views

problems with imported texture

I have done a texture in GIMP and imported it in Unity but for some reason the texture appears to be squashed in the sides. Image done in gimp: And here is what happens in Unity:
1
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1answer
289 views

Java - Load new classes from a folder automatically at startup

I want to make my game-coding very flexible; so I wanted to make the game automatically load new Mobs from a folder named "mobs". This must be only at startup; not while it's already running. I just ...
1
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1answer
56 views

Importing code from unityscripts

To encourage code reuse- i want to import methods and classes defined in my core unityscripts to be imported into other unityscripts. How do i go about this? Note: An answer here seems too ...
1
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1answer
679 views

3dsMax to Mudbox - Import Warning: UV not a complete set

I'm exporting my 3dsMax model to Mudbox. The import gives me a warning that the UV set is incomplete. First, what does this mean? That I haven't got all the UVs unwrapped? Web searches have brought ...
1
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2answers
762 views

How to make a function in Haxe that reads content from text file and does something with each line?

How can I make a function in Haxe that reads a line from a text file, prints it/saves it to a variable, and then goes to the next line? My objective is to make the dialogues on a text file, having ...
0
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3answers
804 views

In HaxeFlixel, how do I avoid hard-coding dialogue?

I'm planning to develop a visual novel in Haxe Flixel and wanted to know if there is a easier way to add dialogue than to hardcode them in every square. I don't know if I can import a txt file with ...
0
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1answer
365 views

Blender exported model has reduced quality in Unity when normals applied

I know this topic comes up a lot in forums, however I have spent the last 2 hours googling it and can not find a solution for my specific problem... I have exported this model from Blender, but when ...
0
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2answers
3k views

FBX SDK Getting Tangents and Binormals From a Mesh?

How do I import tangent and binormal data per vertex from a FBX Mesh. I already know how to get Vertices, Normals and UVs but how would I get tangents and binormals? For example this is how I would ...
0
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1answer
221 views

x-inverted obj importer in BulletSharp - what's wrong? [closed]

See [dead link removed] at the repository. Screenshot: [broken image removed] Left: bullet imported version, right: correct 3ds max version. It's somehow inverted. If you think that left part is ...
4
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1answer
870 views

Why are my animated objects (from Blender) always playing at the global origin in Unity?

I created and animated a sledgehammer in Blender 2.67b using an armature. The sledgehammer has one animation (created using the Action Editor) called "Idle". I parented the imported sledgehammer to an ...
1
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1answer
669 views

Asset workflow for Blender models?

As a coder, I don't have much experience in asset creation workflow. I'm trying to figure out the best way to work effectively with Unity + Blender combo. I don't export to FBX, I prefer to work ...
2
votes
1answer
206 views

XNA partially extending the content pipeline using a ModelContent

I am trying to extend XNA's content pipeline in order to import a model in .obj format (a very simple and text-based format, see here for details). Writing a full extension library seems like an ...
1
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1answer
456 views

XNA 4.0 Refresh AudioEngine, WaveBank and Others Not Found

I'm going through the Learning XNA 4.0 book, and unfortunately I installed XNA 4.0 refresh. All the code up until now has worked, with the exception of me needing to remove the Framework.Net and ...
1
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1answer
1k views

Pygame Import Error, Python 3.2

I'm having an issue with the Pygame module. I run Python 3.2 and installed the respective Pygame file, but now when I try to import it in the IDLE, it gives me this error: ...
3
votes
4answers
2k views

Why does unity obj import flip my x coordinate?

When I import my wavefront obj model into unity and then draw lines over it with the same coordinates in the obj file, the x coordinate is negated. I don't see any option in the importer that might ...
7
votes
1answer
1k views

If I make a 3d model in a .fbx format, do I owe any royalties/fees to autodesk for using fbx files in Unity?

I'm currently making a game where every format for every asset is either opensource/freeformat, or requires no license fees to use. I've pretty much settled happily on .ogg for audio, vorbis/webm for ...
3
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2answers
2k views

Importing FBX with multiple meshes in UDK

I need to import into UDK a several amount of FBX models (representing buildings) which are composed by various submeshes (walls, windows, roof...). I need to keep the individual meshes (can't use the ...