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Questions tagged [model-loader]

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Bone Indices from GLB Files

ChatGPT and I wrote a GlbImporter for a simple 3d engine written in Java. I can load any Glb model and extract and apply its diffuse textures. Extracting the bone animations is a different problem ...
Susana Hewitt's user avatar
0 votes
1 answer
158 views

I can't figure out whats wrong with my .obj file reader

I'm just loading a simple textured cube but it always has missing bits or warped textures. This is for directx 11 rendering by the way. Updated with more information. I think my problem is with ...
Hayden Morris's user avatar
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1 answer
118 views

OpenGL object load in reverse

I am trying to load a model and it is loading it in reverse. When I am trying to rotate it 180 degrees it changes the lightning as well. I am not sure what I need to do to change the position that eh ...
T.ChD's user avatar
  • 1
0 votes
1 answer
231 views

frustum culling and exporting a big scene model

Let's assume that I created in Blender a race track with landscape. I can export it to single wavefront obj file and then load in my graphics engine using assimp but it doesn't allow to use frustum ...
Irbis's user avatar
  • 103
0 votes
2 answers
277 views

OpenGL ES model loader is slow?

I'm trying to load a 3D model in OpenGL ES, and I managed to find a project on "sourceForge" that can do this job. When I downloaded it and played the app, it took 50 second to load a small object (...
Osama's user avatar
  • 11
1 vote
0 answers
52 views

How to load models with possibility to change textures in Three.js

I'm working on a game in Three.js where I have a few variations of the same model in blender. What I want to achieve is that I'll load the model once with all the material settings, but then I'll ...
Dawid Zbiński's user avatar
1 vote
1 answer
235 views

Problem with loading models with different shaders

I am lerning opengl programming from http: //learnopengl.com .And i can load any model which i want.But if i want to load two models with different shaders,a problem occurs. For example: First i draw ...
Fatih Furkan Aydemir's user avatar
0 votes
1 answer
175 views

Trying to abstract OpenGL model loading but can't draw triangle... (C++)

Recently, I have been trying to learn modern OpenGL and I think I've grasped it (or the basics, at the very least.) but I have been having issues trying to make a triangle display on the screen but it ...
Mr_Rockers's user avatar
2 votes
2 answers
2k views

ASSIMP OpenGL collada and Skeletal Animation

first of all i would like to say that i read everything out there and still did not figure it out quite yet. In my project i need to implement a skinning technique, but before going there i need to ...
Bob Maza's user avatar
1 vote
0 answers
958 views

Streaming 3d model --> unity android

I want to include a feature in my game that allows me to host raw 3d models (.fbx/ .obj/ etc., not AssetBundles) on a server. The game should download these files, save them to the device and load ...
user avatar
4 votes
1 answer
758 views

How to load multiple 3D models dynamically xna

I want to load multiple 3D models .fbx at the same time in my map display. I can load First Model but when I use ContentBuilder to Load another Model, I Got Error ...
user3327073's user avatar
1 vote
1 answer
88 views

add random walls with an array in 3D xna 4

I'm trying to add walls to my 3D game. I created a wall entity and added model array ...
Dusty's user avatar
  • 111
1 vote
1 answer
3k views

C++ DirectX FBX SDK Importer Weird Mesh Problem

I'm having a problem understanding how to render the vertex data in fbx model into directx. This is my two functions and I've already triangulated all the mesh nodes. ...
D13's user avatar
  • 13
1 vote
1 answer
836 views

Errors when loading Assimp meshes

I am experiencing some oddities when loading meshes in Assimp. Some models render perfectly, while others are complete jumbles of triangles. Some Example Images: Teapot Correct - Teapot Actual ...
Sparky's user avatar
  • 90
2 votes
1 answer
1k views

Efficient way of loading wavefront models in openGL game

In my game, a RTS game, the units are all wavefront obj. all their animation frames are each seperate wavefront obj file. ie. without any skeletal animation; fully rigid models. So when many units are ...
Rakesh Malik's user avatar
3 votes
1 answer
1k views

Why do some .obj files have no newlines?

I'm working on a game engine and just started with mesh loading. I started with the format .obj. I ran into this problem: The guide I'm following gave me a couple ...
Fredrik Boston Westman's user avatar
2 votes
1 answer
150 views

What format(s) does Blender 2.6 support well enough to use with my game?

I'm using Blender 2.6 to create meshes to be loaded by my engine while in development. I've noticed that Blender 2.6 has very few exporters compared to previous versions of Blender (but a MUCH ...
zenkai's user avatar
  • 51
0 votes
1 answer
579 views

Apply bone tranforms when importing FBX in XNA

Preconditions: I have some models, that does only contain some meshes and one texture. There is no animation within the model. An example: a model of a table. I want to draw the Model with a custom ...
0xBADF00D's user avatar
  • 315
1 vote
1 answer
648 views

OpenGL quake 3 shader file for objects (for trees)

I decided to add to my game few trees, I already quake 3 model loader (md3) its for characters and method for texture drawing is store in *.ini file. I found a package of trees in MD3 and I have no ...
mlodziaszka's user avatar
2 votes
2 answers
2k views

Seeking an C/C++ OBJ geometry read/write that does not modify the representation

I am seeking a means to read and write OBJ geometry files with logic that does not modify the geometry representation. i.e. read geometry, immediately write it, and a diff of the source OBJ and the ...
Blake Senftner's user avatar
1 vote
1 answer
2k views

Child transforms problem when loading 3DS models using assimp

I'm trying to load a textured 3d model into my scene using assimp model loader. The problem is that child meshes are not situated correctly (they don't have the correct transformations). In brief: ...
MhdSyrwan's user avatar
  • 261
0 votes
1 answer
140 views

Support of multiple 3d formats in engine

What is the best practice to add support of loading models from multiple file formats (.obj, .3ds ...)? What class hierarchy should I use (now I have Mesh class( containing vertex, data ) and ...
Yevhen's user avatar
  • 1,470