Linked Questions
10 questions linked to/from Version control for game development - issues and solutions?
29
votes
11
answers
2k
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What is the most effective way to work with a friend on the same game?
We need something where we can check files out, edit them, check them back in and then build from the them.
Something like Google Docs where we can edit the same code at the same time would be a ...
26
votes
3
answers
8k
views
How do teams prevent overwriting work in source files? [closed]
It occurred to me the possibility that while, for example the game engine, is being worked on simultaneously by multiple people how is overwriting prevented?
Let's say developer one is working on <...
21
votes
9
answers
2k
views
How to get a game done? [closed]
My problem is, whenever I start programming a clone of a game (for practice) or my own game or some other problem I stop somewhere in the middle of the development, because I lost interest in it.
How ...
29
votes
3
answers
5k
views
Assets Management, database or versioning system?
While developing the assets for the game, (meshes, textures, sounds, videos) ho do you manage them?
Keeping them together with the source code
inside the versioning system? (perforce, git, etc…)
Or ...
15
votes
3
answers
5k
views
Anti-Cheat for MMOs issues and solutions? [closed]
Most online games suffer for this problem and there are some software companies out there to cover this but recently from what I've seen most companies are trying to avoid those programs creating ...
13
votes
8
answers
3k
views
Which unit test framework for c++ based games? [closed]
Which combination of testing tools do you feel is best?
Given the framework / library of your choice you might consider:
suitability for TDD
ease of use / productivity
dealing with mock objects
setup ...
8
votes
1
answer
1k
views
How should a team share/store game content during development?
Other than Dropbox, what out there has been especially useful for storing and sharing game content like images during development (similar feature set to Dropbox like working offline, automatic ...
7
votes
2
answers
2k
views
Help my graphists sharing their work
As a developer I'm used to Subversion for source control and I think it's great for sharing source code between developers.
Now thinking about my graphists and game designers, they need to have a ...
5
votes
4
answers
528
views
Whats a good setup/toolchain for a project? [closed]
I was thinking, what is needed for a good setup and what are good (free) tools to use? Some of what i came up with are
Bug tracking
Some good (distributed:P) source control (which means no svn fellas)...
0
votes
3
answers
4k
views
Cry Engine 3 vs UDK [closed]
Me and a bunch of guys from my University are thinking about getting started in game development, but, even though the game design is kind of ready, we are stucked at the point "which Engine should we ...