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Questions tagged [version-control]

Version control is the management of changes to code, documentation, assets and other files for a project.

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Need Help implementing Perforce depot or GitHub repot that allows offsite cloud hosting with onsite primary server syncing between local machines [closed]

Essentially, I have been working towards finding a simple solution using either perforce or GitHub desktop or a combination of the two. I would like to create a repot/depot on a GitHub server or ...
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0answers
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SourceTree doesn't show the differences in Unity scene files?

Back in the day it worked, but for some reason in my new projects it isn't. Every other asset's difference is shown correctly in a text format (i.e. .prefab), only ...
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0answers
49 views

How to get an Unreal Engine 4 Level to sync using Git Source Control?

Hello Game Development Stack Exchange, I and a couple of collaborators are working on an Unreal Engine project, we do not share a common network, which meant that using a local network storage to ...
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0answers
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Networking not working on android when upgrade project from 5.6 to 2017 or 2018

I currently have a unity project that plays a networked 360 video using unity 5.6 on android phones. (The phone plays the 360 video in cardboard view, while the video playback is controlled by a ...
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0answers
38 views

How do I make unity projects portable between developers

So out team are very new to unity but from a strong programming background. We have created a unity project that will allow us to control a simple model (imported asset) using some scripts. The ...
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2answers
672 views

How can I visually see changes made to a scene since the last git commit

I'd like to see the changes made in a scene (.unity file) before I commit them to git. I have looked into several GIT/Unity solutions but all of them are made for merging changes and not for showing ...
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3answers
65 views

Version Control for Save Data

So I have this tile-based game (something like Farmville). As "tile-based" implies, the save data could potentially become very large. Game saves are stored on cloud, and any change to the save data ...
4
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1answer
117 views

Rearranging projects in Git and Unity

I'm attempting to rearrange a Unity project that is under source control. Two problems: In order to maintain the relationships between assets, I need to use Unity's API or interface. But when I move ...
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2answers
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Backing up non-text based assets

I'm using a Source Control Management tool (git) for backing up configurations, code etc. But how do I manage art assets and other game assets that are in binary formats, and tend to be big (animators,...
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0answers
114 views

Unreal 4: Checking out with Git as VCS

I have my editor configured to use git as my VCS. I have my own server in which the repo is hosted. I followed the GIT with Unreal 4 guide. My problem is that I cannot find the "Check Out" option in ...
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1answer
1k views

Add them as submodules from Git Shell or remove their .git folders. I tried the latter, but don't know to do the former. How do I do that? [closed]

I'm trying to set up version control for my group, but I'm having trouble getting GitHub to work (I'm brand new to it, and version control in general). It keeps saying "Could not commit sub-modules: [...
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3answers
560 views

Game versions update? [closed]

When does a game version change from x.x.x.x to x.x.x.x+1 like from 1.0.0.0 to 1.0.0.1 or from x.x.x.x to x.x.x+1.x ? or from x.x.x.x to x.x+1.x.x ? or from x.x.x.x to x+1.x.x.x ? Should the ...
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0answers
482 views

Unity and TFS Merging

I'm trying to come up with a good Unity dev collaboration solution for a company where TFS is used as main version control system. I've setup the Unity projects to create metadata and store all as ...
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2answers
129 views

In Unity, Meta Files are Tracked but Behaviours Fall Off

My team is working on a Unity game, and we are using a mercurial repository on BitBucket. Whenever we update, all of the behaviours 'fall off' of state machines, behaviours, etc. When searching for a ...
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1answer
316 views

Do I have to commit the downloadable assets for Unity to the repo? Or a reference for the team to download them?

QUESTION (Short version) I am going to use the Unity Test Tools asset to do unitary testing. Q: Do I have to commit the ...
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3answers
7k views

How do teams prevent overwriting work in source files? [closed]

It occurred to me the possibility that while, for example the game engine, is being worked on simultaneously by multiple people how is overwriting prevented? Let's say developer one is working on <...
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3answers
23k views

Which Unreal Engine 4 project files can I ignore in source control?

I want to put an Unreal Engine 4 project under source control with git. (I know the editor has Perforce and Subversion support, but I don't care for those.) What folder and files do I include in the ...
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2answers
299 views

Overlapping svn repositories

We use svn at work, but the repository is getting pretty large, so checkout times are long, as is update when artists batch process all assets. The problem is that we also store work in progress, ...
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3answers
3k views

Source control for storing everything of game project?

Is it usual to manage not only source code, but all assets, textures, art, documentation files, etc under git repository for version controlling? For example I wanna to get back old version of texture....
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1answer
241 views

Using git with XNA

I'm a single developer trying to use Git (I'm told it's much better than SVN) to keep track of my XNA project. Would I copy my project into a bare repository and then add the files? If so, do I need ...
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3answers
5k views

Are .sln / .csproj usefull for sharing the Unity project?

We are experiencing some problems with GIT and Unity. It occurs pretty often that file .sln / .csproj give us some trouble, so after searching for a while on the web I've found that maybe this files ...
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3answers
10k views

Best practices for labeling game versions?

Does anyone know if there's a best practice for labeling game versions. I'm not sure if there's a standard name for it other than versioning but what I mean is basically: 1.0 1.1 1.2 1.3.1 beta
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3answers
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What libgdx project files can I ignore from version control?

In an automatically created libgdx project, what files can I safely tell Git (or other revision control systems) to ignore? I'm considering these: ...
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2answers
649 views

How should I set up UDK with Git and CruiseControl?

For a new project in UDK, I'd like to set up a Git repository for version control and a CruiseControl.NET-based continuous integration solution. The good news is that he first part seems easy enough ...
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2answers
968 views

Help my graphists sharing their work

As a developer I'm used to Subversion for source control and I think it's great for sharing source code between developers. Now thinking about my graphists and game designers, they need to have a ...
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5answers
1k views

What file types should I exclude from my game's source control repository?

I have started working on a personal project using Unity with a friend and we've set up our own source control system. I am aware of the fact that there are many types of files, namely those that are ...
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3answers
1k views

Finding the right directory structure for version control

Recently I've started thinking about how to layout the directory structure for my game engine. And well, I kinda hit a little snag. There's going to be 2 people working on this project. Me and one ...
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11answers
2k views

What is the most effective way to work with a friend on the same game?

We need something where we can check files out, edit them, check them back in and then build from the them. Something like Google Docs where we can edit the same code at the same time would be a ...
14
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7answers
598 views

Ways to manage changing designer data alongside changing player data

I have an online game where players get to shape the world in some way - eg. Ultima Online's housing, where you get to build your houses directly onto certain parts of the world map. These are changes ...
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4answers
1k views

Version control with game development - When should I branch?

I recently started using Version Control with my projects (even though I'm working alone on them). I find that it gives a nice way to keep history of the whole development process (with issue tracking)...
3
votes
1answer
2k views

Options for UDK and version control repositories?

Another developer and I have begun to experiment with the Unreal Development Kit and have installed the UDK to our local computers. He's been toying around and experimenting and has some basic code ...
28
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3answers
3k views

Assets Management, database or versioning system?

While developing the assets for the game, (meshes, textures, sounds, videos) ho do you manage them? Keeping them together with the source code inside the versioning system? (perforce, git, etc…) Or ...
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6answers
33k views

Version control for game development - issues and solutions? [closed]

There are a lot of version control systems available, including open-source ones such as Subversion, Git, and Mercurial, plus commercial ones such as Perforce. How well do they support the process ...
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8answers
8k views

What Version-control systems work best with games? [duplicate]

Possible Duplicate: Version control for game development - issues and solutions? What are some good (free or open-source) Version-control packages for developing games, and what are any game-...
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7answers
12k views

Teamwork in Unity

I have a Unity project without any version control, and I need to share it with another developer so that both of us can work on the project. What strategies should be use that play nice with Unity ...