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Questions tagged [project-management]

The process of tracking progress and measuring success of a series of related tasks.

30
votes
11answers
11k views

Working hours and productivity expectations for game artists and programmers

I have a startup with a limited budget and have recently hired a programmer and an artist. Before they started the project, I set down a project roadmap with a lot of good documentation on what needs ...
2
votes
2answers
149 views

Going from a solo game project to a team project, how should I organize the new team and potential revenues?

I have been working on a game partial time for 2 years now, I've done the code and assets myself, but eventually I understood that I would not be able to have nice looking assets without spending a ...
2
votes
0answers
30 views

How can I integrate someone well into my project? [closed]

I am working alone, since over one year on a decent sized project... to speed up things i wanted to incorporate some friends into development, unfortunately i never did something like this before and ...
39
votes
4answers
7k views

How to know if one game idea is more worth pursuing than another?

Right now I'm stuck between multiple projects (I don't have shiny object syndrome) I have several game ideas and I'm trying to figure out how to pick between them. I was thinking maybe hearing ...
4
votes
1answer
140 views

How to incorporate (agile) user stories with specs into game development?

It seems some features/changes lend themselves to user stories: "as a user, I want to be prompted to exit or retry the battle after the hero dies, since these are the only two common navigations". But ...
9
votes
3answers
2k views

Method to size game content

I'm developing a game with quite a rich story. I'm not sure if I'll have enough time or money to make a level for each part of this story. Is there a common method among designer to manage this ...
7
votes
1answer
142 views

How to work with different artists sequentially?

Making games is a hobby for me and I don't always have consistent time to do it. Also, I'm terrible at art, so I plan to hire an artist. However I am concerned that after a job is done, if I want to ...
0
votes
1answer
65 views

Where to start in a project after the design phase? [closed]

I want to start a new project but I'm a beginner. I already have most of the ideas in terms of gameplay, lore,... I have written pages of notes and concepts about the game. Basically, I know most of ...
2
votes
0answers
89 views

How to find volunteer beta testers?

I'm currently developing an 2D arcade game for mobile devices, one of its kind (I believe). I would like some testers for the first version of it when it's out. The game is very basic with decent ...
2
votes
2answers
833 views

How do you manage / collaborate on a project in Unreal with Developers and Designers?

We have a team of 3 designers and 2 developers with no prior industry experience working on a Unreal Engine 4 project. The designers will be creating assets & laying the scene out in the editor ...
-1
votes
1answer
68 views

Is knowing Microsoft Office programs a plus for game producers or do they have to know them well?

I've been told that they should know them, but I've also been told that it's a plus.
1
vote
1answer
79 views

How to be two while creating game assets

A friend and I are developing our first game, he as a graphic artist and I as a developer. I'm confident with his drawing art and he his confident with my development skills, but the discussion comes ...
1
vote
1answer
254 views

Game build in unity3d project transfer from a previous developer

Can someone help or give me some idea what are the necessary deliverables from a previous developer that I need to ask regarding the game project transfer? The situation is, there is a company that ...
1
vote
0answers
163 views

what file architecture to follow while uploading an sdl based C++ project to Github? [closed]

I created this sdl game containing header files source files and graphics files including tilemaps . I also have a setup file that will install a .exe file with dependencies such as dll files for sdl ....
10
votes
3answers
3k views

What should be created first in a video game? [closed]

When starting developing a video game, should one focus on creating the environment (buildings, trees, mountains etc) first or the A.I. (Playable character, NPCs etc)?
6
votes
1answer
642 views

How to nest one Unity project into another?

I'm creating an AI course in Unity. With regard to my question, there are two important properties of the course: Each tutorial is a separate Unity project that can be loaded up, allowing the student ...
0
votes
2answers
118 views

How can you effectively filter your community feedback?

I am not asking for myself, I am asking for someone else who will likely not read this question because he is too busy reading his email, but I am sure that this question will be of a lot of value to ...
33
votes
4answers
9k views

Why are so many games not fully voiced?

I'm wondering why so many MMOs are only partially voiced? I asked makers of games (Thimbleweed Park, in their Q&A) how expensive voiceover is, and they said it wasn't especially expensive unless ...
1
vote
1answer
285 views

MMO pricing model

How do companies that have a monthly subscription come up with what the monthly price will be? For example Blizzard worked on WoW for many years and then came up with $15/mo. What all goes into ...
-3
votes
1answer
88 views

Does Holacracy help new game development teams? [closed]

I am setting up a game development team in my university, and we have an interest in making a strategic game based on simple graphics. My question is in relation to the management of the team. It has ...
26
votes
3answers
7k views

How do teams prevent overwriting work in source files? [closed]

It occurred to me the possibility that while, for example the game engine, is being worked on simultaneously by multiple people how is overwriting prevented? Let's say developer one is working on <...
0
votes
1answer
45 views

Are there such things as online development projects? [closed]

I would like to practice a bit as a programmer in the gaming field but know of no one making games in my proximity. I was wondering if there is an online community or something where people look for ...
0
votes
1answer
201 views

How can I work on a game that I don't like? [closed]

I started making a game with a friend, and I want to see it through. But the deeper we get into the project, the more I dislike the game. How can I stay motivated and keep getting things done, if I ...
2
votes
3answers
360 views

How to manage game objects, npcs, items? [closed]

i'm making a small 2D game, designed the maps with Tiled, and adding "basic" world object/items/npcs/mobs to test it a bit and have fun. Now i have encountered a relatively huge problem, with further ...
-1
votes
1answer
146 views

Do you plan before or improvise? [closed]

- Transferred to chat - Lately I have found myself browsing Unity3D's asset store and in the complete projects and I was thinking if it is more effective to get for example an infinite runner ...
1
vote
1answer
6k views

Structure of Visual C++ Projects in Visual Studio

In particular, I was wondering if it was possible for Visual Studio to treat source files in different directories as all in the same directory. I first saw this after purchasing the Introversion ...
3
votes
1answer
301 views

Kickstarter and 2D smartphone games

I am about to launch a Kickstarter project as, after 14 months of full time development on my first iOS game, I run out of money. I developed an iOS game that needs few more months to be ready (the ...
6
votes
4answers
2k views

How significant is the addition of multiplayer to a singleplayer game compared to starting with multiplayer in mind?

Especially for game designers or software engineers, I was wondering how significant of an increase in difficulty/frustration/workload it would be for multiplayer to be an afterthought of a ...
0
votes
0answers
50 views

Finding collaborators to work on projects [duplicate]

I'm wondering what are good ways to find people you can work with on indie projects. Is there anywhere some sort of list of game developer forums ? Or if it doesn't exist, what websites would you ...
3
votes
4answers
460 views

What can I do to get audio into my game legally? [closed]

If making a game of my own, what should or what can I do to get audio in game? I understand that just going on the internet, and finding random tracks and putting in my game may raise a whole load of ...
121
votes
12answers
15k views

Has piracy ever resulted in a developer getting shut down?

Has piracy EVER resulted in a developer getting shut down? That is, has piracy ever been so detrimental that it brought about the downfall of a game studio? If I were to release a game, should I be ...
2
votes
0answers
222 views

Looking for ios game design management document template [closed]

i am looking for ios game design/development management document template in order to break down my work flow and structure.
6
votes
3answers
525 views

How should we determine which portions of the game to develop first? [closed]

We are developing an action RPG and have listed out the following modules/subsystems that we're going to need to make: HUD(Heads-up Display) System EXP/Leveling System Combat and Navigation System ...
52
votes
6answers
5k views

How to maintain artistic consistency when working with multiple artists?

I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists. The problem is, each artist has ...
5
votes
1answer
2k views

How to structure (the code in) a multiplayer game

I'm working on a rather small project where we will be developing a small engine, a client, a server and an editor of some kind. It's a component-based 3D engine with basic systems like Rendering, ...
34
votes
1answer
2k views

How to deal with “level design creep?”

Level Design Creep is what I've started to call what happens when you build a series of levels and notice that every level is a little bit better looking or designed than the last, or when working ...
0
votes
2answers
174 views

Good Tools & Methodologies for designing Game Arch

I'm currently developing a multiplayer and turnbased silverlight card game and using WCF Polling Duplex communication. I've almost finished the game but I'm still dealing with the methods and ...
5
votes
4answers
2k views

What is the breakdown of jobs in game development? [closed]

There's a project I'm trying to start for Indie Game Development; specifically, it's going to be a social networking website that lets developers meet through (It's a secret). One of the key ...
4
votes
1answer
322 views

Collaboration platforms

Are there any good collaboration platforms for game development? This would include the following features: Easy way to find various people you need to build games (programmer, artist etc) and ...
0
votes
1answer
152 views

Technical manager vs. Lead programmer [closed]

Can anyone explain the responsibilities of the Technical managerand the Lead programmer, in team ? Suppose a medium-size team ...
-4
votes
1answer
448 views

Starting a game project [duplicate]

Possible Duplicate: Where can I find indie “teams” I already know this is probably not the right place to ask and, if you think this question does not belong here, please delete it. ...
4
votes
3answers
282 views

How do you assign a value of different roles in a game design project?

A friend and I are building a game together and having a great time with it, and we hope to sell the product at some point. The prospects for actual earnings maybe be practically nil (and we aren't ...
1
vote
2answers
2k views

What should deliverables for a school game project be?

I am planning on making a 3D hack-n-slash RPG with Unity for a school project. I have to come up with a project proposal. I am suppose to identify project deliverables. I cannot think of what "...
7
votes
1answer
206 views

How can cooperation be encouraged in and after a game jam?

The trouble is that with game jams sometimes loads of people participate, but at the end they say "Right! Bye!" and you never hear from them again. If a cooperative element was introduced, the reward ...
3
votes
0answers
3k views

How can teams collaborate on Unity 3D projects? [duplicate]

With a friend of mine, we are planning to develop a small game to get the hang of game development and teamwork. But since Unity 3D barely supports version control (or at least the free version lacks ...
5
votes
1answer
326 views

Project development in a long distance Indie Dev environment

Myself and 4 other coders have been working as a modding team for the past 7 months. We all have a very good grasp on our preferred language (C#), and also use versioning (GitHub / BitBucket / ...
49
votes
9answers
7k views

What kind of project management should a solo developer project use?

I’m working by myself on a game project whose development could be seperated into 3 independent parts (map generation, the “overworld” engine and the battle engine), but as the development progresses, ...
0
votes
1answer
8k views

Where can you buy/license game art for small projects? [closed]

I'm looking for a marketplace of some kind where I can buy small sets of art, probably 2D mostly, a mix of backgrounds, tiles, and animated sprite sets. As a solo mobile developer, I'm really lacking ...
4
votes
3answers
439 views

Working together on a game as a project over the internet [closed]

I'm looking for someone who would be willing to work on a project that would potentially become something similar to the game evony/tribal wars, but the project won't be primarily for actually making ...
4
votes
3answers
2k views

Where can I find indie “teams” [closed]

I'm looking to work over the internet in a team of people to make a game. I'm not looking to make a profit, I just want the experiance. Where can I find similary minded persons?