Linked Questions
14 questions linked to/from How to develop RPG Damage Formulas?
-3
votes
3
answers
9k
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RPG hit/miss formula [duplicate]
Ive been developing an RPG for sometime, and its far enough now where I need to get some formulas down for attacking and whatnot. What Im looking to understand is a basic hit and miss formula based on ...
2
votes
2
answers
2k
views
Balancing Attack to Defense in a text based RPG [duplicate]
I understand that there is no correct or incorrect way of doing this, and its all down to a matter of trial and error in terms of perfecting the system.
What I am after is some advice or even get ...
-1
votes
1
answer
354
views
Trouble figuring out some attack/defense formulas. What should I change? [duplicate]
I'm working on something which requires a hunter to attack an animal. This is what I have so far.
Attacker/Weapon POV
Level - 1 to 50
Base - base attack level of the weapon
Weapon Impact - ...
24
votes
5
answers
8k
views
Simple Diminishing Return with Cap
Problem
Player obtains 5 points per level up to level 80 with a maximum of 400.
There are 5 stats to be distributed to and no maximum limit to how much you can add to a stat.
Strength
Endurance
...
5
votes
4
answers
5k
views
Browser RPG fight calculation formula
I am making a simple browser rpg game, similar to battleknight. To keep the game simple, I have just Strength, Constitution, and Luck, but since Luck is based on randomness, I'm struggling with combat ...
7
votes
2
answers
10k
views
How to calculate player damage in a game
I'm developing an RPG and I want to do the damage calculation in my game.
I have for example the following situation:
Player 1 Stats:
...
6
votes
4
answers
4k
views
RPG like hit points growth algorithms help
I am currently making an XNA game in C#. I want to increase health as the player level up. I am currently using this equation.
MaxHealth = Convert.ToInt32(100 * Math.Pow(1.17, level - 1));
Its ...
7
votes
3
answers
2k
views
What kind of system can I use to balance an RPG?
I'm developing a 2D RPG game, like Zelda. I've developed a first version, for studies.
Now, I'd like rewrite it in better way
The character has strength, agility, willpower, constitution, dexterity ...
9
votes
2
answers
3k
views
What score/level function is often used?
In many games you raise a level when you reach a certain score, and later levels are harder to reach than in the beginning.
I am suspecting that it is some sort of exponential function that is used ...
1
vote
1
answer
622
views
How to handle a player's level and its consequent privileges?
I'm building a game similar to Mafia Wars where a player can do tasks for his gang and gain experience and thus advancing his level.
The game is built using PHP and a Mysql database.
In the game I ...
1
vote
2
answers
433
views
How do I calculate/weight a diminishing damage formula based on N targets?
I'm making a game and had a look at the questions about calculating damage/diminishing returns here and here but I haven't quite been able to come up with a logarithmic function that satisfies this ...
0
votes
1
answer
381
views
Manage massive items game data in an Android Idle Game
I'm working on an Android Idle game, with many items that user can buy in each level, that each of them has more than 50 levels who can be updated by the user. Each item in each specific level can ...
0
votes
1
answer
142
views
Min - Max Weapon Damage formula in video games
I currently working on an RPG game and I'm looking for are formula for creating/generating a min-max weapon damage for an item.
Why in Diablo for example, when a weapon is dropped from an enemy, the ...
0
votes
1
answer
230
views
Need Help Figuring Out Damage Calculations for Diablo RPG Clone
I'm building a Diablo clone using Unreal Engine 4 and have been having trouble wrapping my head around how the combat calculations should work. I copied a lot of the core stats from the original ...