Linked Questions

-3
votes
3answers
6k views

RPG hit/miss formula [duplicate]

Ive been developing an RPG for sometime, and its far enough now where I need to get some formulas down for attacking and whatnot. What Im looking to understand is a basic hit and miss formula based on ...
2
votes
2answers
1k views

Balancing Attack to Defense in a text based RPG [duplicate]

I understand that there is no correct or incorrect way of doing this, and its all down to a matter of trial and error in terms of perfecting the system. What I am after is some advice or even get ...
-1
votes
1answer
290 views

Trouble figuring out some attack/defense formulas. What should I change? [duplicate]

I'm working on something which requires a hunter to attack an animal. This is what I have so far. Attacker/Weapon POV Level - 1 to 50 Base - base attack level of the weapon Weapon Impact - ...
19
votes
5answers
4k views

Simple Diminishing Return with Cap

Problem Player obtains 5 points per level up to level 80 with a maximum of 400. There are 5 stats to be distributed to and no maximum limit to how much you can add to a stat. Strength Endurance ...
5
votes
4answers
4k views

Browser RPG fight calculation formula

I am making a simple browser rpg game, similar to battleknight. To keep the game simple, I have just Strength, Constitution, and Luck. But as luck is random based, I'm struggling with fight ...
7
votes
3answers
2k views

What kind of system can I use to balance an RPG?

I'm developing a 2D RPG game, like Zelda. I've developed a first version, for studies. Now, I'd like rewrite it in better way The character has strength, agility, willpower, constitution, dexterity ...
9
votes
2answers
2k views

What score/level function is often used?

In many games you raise a level when you reach a certain score, and later levels are harder to reach than in the beginning. I am suspecting that it is some sort of exponential function that is used ...
4
votes
4answers
1k views

RPG like hit points growth algorithms help

I am currently making an XNA game in C#. I want to increase health as the player level up. I am currently using this equation. MaxHealth = Convert.ToInt32(100 * Math.Pow(1.17, level - 1)); Its ...
1
vote
1answer
600 views

How to handle a player's level and its consequent privileges?

I'm building a game similar to Mafia Wars where a player can do tasks for his gang and gain experience and thus advancing his level. The game is built using PHP and a Mysql database. In the game I ...
0
votes
1answer
101 views

Manage massive items game data in an Android Idle Game

I'm working on an Android Idle game, with many items that user can buy in each level, that each of them has more than 50 levels who can be updated by the user. Each item in each specific level can ...