Questions tagged [rpg]
Role playing game. A game where the player assumes a character or role, that evolves through story or character development.
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RPG formulas for dodge/evasion and lockpicking rolls
Im trying to figure out some way to implement a formula to calculate dodge and evasion in my game in some reliable way. The factor involved are dodge/evasion skill levels, of course, the target's ...
3
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2
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Tricks to make the map feel bigger than it actually is
I am planning out a fantasy rpg. Based on its story and mechanics, it will span over multiple countries and continents. However, even at the highest possible funding and management, I may not be able ...
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How do I use elementals to deepen jRPG combat strategy?
I want my game to feature deep strategy--for players to want to sit there considering their next move as in a game of chess.
Things like elemental resistances reward players who research their ...
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Player Camera and Map Scrolling not working as intended
I'm creating a top-down 2D rpg game in c++, and I can't seem to wrap my head around the concept of map scrolling.
My camera system is centered on the player every time my player moves, (cameraPos = ...
2
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2
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150
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How to motivate movement through the city in a D&D / Pokémon GO -like game?
My goal is to create a game that is sort of a combination between Dungeons & Dragons and Pokémon GO.
The main goal of the game will be to have the players move through my city, in real life, and ...
3
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1
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How did early 2D first person RPGs render a "3D" maze?
Early first person RPGs like Wizardry, Bard's Tale, Dark Heart of Uukrul, appear to be 2D representations of a 3D maze. I don't think any of these early games were using polygons or raycasting. Here ...
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RPG - How to deal with the collision of a sprite with a side-view thinner than its front-view?
I am currently working on a role-playing video game featuring sprites that take the form of antropomorphic objects. These sprites can move around in the four cardinal directions, and turn to face the ...
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Alternative to using the user's camera for strength-training minigame
I want to make an action RPG with combat similar to that of monster hunter, simply because I really dislike tab target or turn-based combat.
I want the playable characters to have stats like strength, ...
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How to calculate player damage in a game
I'm developing an RPG and I want to do the damage calculation in my game.
I have for example the following situation:
Player 1 Stats:
...
0
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1
answer
931
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How to calculate item drop rate?
I am developing an RPG that will be played in the browser, so far the development is going very well.
However, I reached a point in the project where I'm "stuck" because I can't find a good ...
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1
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Help with software design of a turn based combat system using SDL2
I have been working on a RPG where the player is free to wander an open world but when a monster is encountered or on keyboard command
the game switches to a turn based system. Note this is not like ...
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How do I advertise a game about writing role play?
I head & develop a very niche game called "Verdict", which you can read about here. Basically, Verdict is a writing game. It has the mechanical elements of an RPG and the multiplayer ...
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Multiplayer RPG allowing offline solo play using server signed replays - how can you cheat?
What exploits does my system allow for that I can't solve or did not account for?
I'm researching on a design for multiplayer RPG that can safely allow players to have their character files and play ...
7
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2
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212
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Way to mechanically justify not allowing players to just fly from location to location when playing as a winged insect
The System
The game itself is an action rpg where the player can play as a wide variety of insects, and each insect is mechanically different and allows you to take a different role in combat, ...
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How is data regarding items in RPGs and other loot-based games stored and implemented?
I am currently practicing game design and development by implementing singular (or a small set) of mechanics in Unity.
For example, -- and this is relevant towards the end -- I've just finished a ...
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Reduce the number of skills
I have some special moves in my pixel art RPG game that I call "skills," similar to the skills in Cross Code. You can unlock them by earning points and points will be obtained when you reach ...
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1
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165
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Best way to implement a to hit formula based on provided stats
There are a ton of these questions, some can get really mathy - which is fine, but I am looking for a simple way based on a few stats, I thought I came up with one, so I will share it in hopes that ...
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1
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How to best deal with percentage from gear and skills when stacking
I have a issue I am unsure the best way to go about solving. Developing a game I store all the "percentage boosts" a character could get either from skills, equipment, quest items or whatnot ...
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Making a level progression system similar to Bravely Default's
So I am working on an RPG and I want the level up system to be similar to Bravely Default's, which must be similar to how FF classically levels up characters.
What I know about the level up in the ...
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1
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152
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Why the mouse doesn't move in mouse-look feature of RPG/FPS games?
Description
The mouse look (or free look, i.e., move the mouse to change the view/camera) is common in RPG and FPS games. In my cloud game project, I tried to achieve this feature. Before programming, ...
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3
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What are good ways to keep the player spending in a single-player RPG?
I'm designing a game where I want the player to take the in-game money into consideration as opposed to majority where they just get rich pretty much all the time with nothing meaningful to spend it ...
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How can I deduce my RPG lags for better performance? [closed]
Okay, so I've started making a game using Khan Academy's Processing JavaScript, and I'm trying to delag it a bit since the framerate is very shaky. So, I've taken the advice of someone, and they told ...
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164
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How do I highlight the squares adjacent to my player in a Isometric grid
I am making a grid base RPG (like Fire Emblem but isometric) but currently I'm stuck on the movement, mainly the UI (showing how far the player can move around the board).
Like the image below where ...
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1
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175
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How to handle objects on 2D Map
I am making a 2D RPG game in Monogame XNA. For the moment I have 2 kinds of data in my game: sprites objects and tiles.
All the sprites are contained in a array list. I iterate over the sprites ...
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Component-based ability system for turn-based rpg
I am trying to make a component-based ability system for my new turn based game that I am working on. I not sure with the architecture and the approach I am following.
So here my idea:
Every Ability ...
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1
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83
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Method keep adding the same monster to the list
I'm creating a text based arena RPG where each day new monsters are added to a list, but with my current code, only one monster gets added to the list repeatly with the same stats (which for some ...
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1
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869
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How do I make my turn based battle system scalable?
I’m currently working on a turn based battle system for my game. The game is in unity coded with c#.
The turns are based off of an initiative system determined by each characters speed. Right now I ...
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2
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121
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What project template to use for an 8bit RPG? [closed]
Should I use a 2D or 3D dimension for an 8-bit RPG game in Unity? I have been searching and I haven't found anything on this yet. Can anyone please tell me the better option because sometimes people ...
2
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2
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How would a turn based RPG game store move information in a reusable way?
Suppose I create a turn based RPG in the veins of Pokémon, with a lot of moves and abilities, that would have elements of hand made code, in cases for special effects after a successful attack or ...
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0
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(web game) text-based combat system shows progress to client instead of give a report at the end
I am developing a text-based multiplayer-RPG using React and dotNet core. The fight logic is handled on server side. Basically what fight() does is:
a while loop ...
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Code reuse for a CRPG data model on the server-side
I'm working on a turn-based game with CRPG (Computer RPG) elements in HTML5. It has to support 10K+ CCUs (Concurrently Connected Users).
The CRPG elements in the game are item and character systems:
...
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Help with Chase AI? (Similar to Blue Demon)
all! I'm working on a chase ai / follow player script, for a 2D project of mine, I'm going for something similar to Blue Demon where an integer value controls what enemy is on screen, and can be ...
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4
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498
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Why do Monsters drop things?
Why do Monsters drop things in so many games?
It creates all sorts of problems, including:
in-game gold hyper-inflation
questionable moral implications, if there is a strong incentive toward killing ...
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1
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1k
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How to create a 2D tile-map in python ASCII style
Still learning about python programming and I wanted to create a little map like below but the thing is I know a for loop will draw down not draw across. However, I want to change the size of the area ...
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Damage-calculating formula for turn-based RPG with a twist: I have developed a formula, do you the experts think it will scale up successfully?
I’m developing a turn-based combat system for an RPG. It’s a little different to your standard RPG though. The idea being, the faster the player solves the problem they are presented with each time it'...
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0
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How to manage data relationships when designing a crafting system?
I'm trying to determine all the items, crafting methods and recipes to put in my game, and the relationships between them. I need a tool that allows me to do this both top down (boat needs sails and ...
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In a JRPG Battle system. Who executes the selected action?
Throughout the JRPG history, we've seen the introduction of many a battle system type. Like the classic turn-based. The ATB. The action battle system (Most Notable is Kingdom Hearts)
In these ...
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Advice for a table top rpg with rpg systems
English isn't my first language so sorry in advanced for odd wording.
Idk if this is the right type of form but,I would like to make a game much Like D&D.
With that said basic attacks seem to ...
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1
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Character Action Sprite Framelength of Late-90's Something, Industry Standards of that Era?
I'm making a 3d character that emulates a sprite. The game as a whole emulates the feel of a classic RPG game.
Old games like Ultima Online, or Diablo...or similar late-90's generation...
For an ...
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2
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281
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How do I design my RPG-like class system in a more modular way?
I'm building a mod for Terraria that will add classes and their corresponding abilities to the game. You're a warrior? Push your ability key and you'll use your berserk ability.
I'm trying to make ...
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1
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Correctly done level scaling?
A lot of role playing games have a system where npcs scale with the player level and become stronger, on the surface it might seem genial but in most games either it doesn't change anything or it ...
0
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0
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Which is the best network solution for MMORPG?
we are developing a mmorpg with a small team. There are 2 structures we can create on the server side for managing clients and processing packages. I wonder what structure is better. I would be very ...
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1
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Issue with Sorting Layers with an NPC and Tilemap
I have a weird thing happening, that I can't quite explain. I have two scenes, my starting town, and an Arcanist's shop. When I go into the Arcanist's Shop, the Arcanist NPC stays on the same ...
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looking for a system for writing branching dialog
I'm creating an HTML5 RPG and need to write NPC dialog. In my beta, I wrote the dialog in spreadsheets and assigned lines to NPC by ID. Branching required writing a complicated flag system. It was ...
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0
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How do I make a hitbox for a sword in a top-down game?
Context: I'm using Box2D through LibGDX in Java. The sword and the player are in separate classes. Both extend LibGDX's Sprite class.
I've got a sword attached to my character that swings when I ...
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1
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126
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How to prevent top down sprite snapping during diagonal movement upon keyboard release
I have a sprite that faces 4 directions depending on input. This is all working well except for my keyboard input..
If I am pressing down-right at the same time on the keyboard and release both keys ...
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Questions about Jrpg NPC events (Unity C#)
So, I'm trying to wrap my head around something. I've got my basic quest system up and running for my rpg style game.
Right now I'm taking a look at NPC events and triggers that as I see it have two ...
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0
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931
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(Unreal) Creating 3D tiles (cubes) for the scenery of a 2.5D rpg (similar to Pokemon Gen IV and V)
I developed a concept for a college class and I think it has enough potential to actually become a game. The visuals will be similar to games like Pokémon Black and Octopath Traveler as in the ...
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4
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What is the best way to implement the story functionality (dialogue and cutscene management, etc.) in an RPG?
I would like to know what the best way to implement the story functionality of an RPG would be. I am writing the game in C++ using the SFML library for graphics, and I have implemented drawing tiles, ...
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ANSI C Video Game Item System
I am looking to program my own little Role Playing Game using...
ANSI C or "standard C", (NOT C++) as my programming language
The SDL2 development library
I have got a very basic and simple type of ...