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Questions tagged [rpg]

Role playing game. A game where the player assumes a character or role, that evolves through story or character development.

1
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2answers
147 views

Game Mechanics for character development in an RPG

I recently asked a question here on a different stack about how to write strong characters given the limitations of the RPG genre. After all, even in an RPG, which is somewhat story friendly, many ...
0
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0answers
20 views

What is causing this error in rpg maker mv “Animated Sideview Enemies plugin”

I am having trouble with this plugin because when I use it to attack It gives an error. You can clearly see using magic works fine, it only seems to cause the error when attacking and only when using ...
-1
votes
1answer
68 views

How would I create a multiplayer game owning a server?

I'm using gamemaker studio 2 to create an RPG, at the moment it's only single player but I would ideally like to make it multiplayer if possible. I've done a bit of research but all the information ...
9
votes
5answers
377 views

How can I reward dungeon masters that take risks?

I am working on a MORPG project featuring essentially two major roles: adventurers and dungeon masters. My concern is about balancing the two roles. For those who have heard of it, the principle is ...
71
votes
6answers
25k views

Why do RPGs let you know how much XP you need to level up?

I was reading this article called Behavioral Game Design, and it says: ...how do we make players maintain a high, consistent rate of activity? ... the answer is a variable ratio schedule, one where ...
1
vote
2answers
115 views

How to calculate suitable attack speed

I'm developing an RPG and am stuck trying to create a formula for attack speed, using four stats and a base speed. Basically, I'm trying to get an outcome where the encumbrance (basically weight and ...
0
votes
0answers
34 views

Handling battle/screen graphics

This is more of a conceptual question, but I'm a bit stuck and wondering if I should continue how I'm going or just rebuild the graphics system my game is using. So here's the high level: Right now, ...
0
votes
1answer
154 views

Map generator sometimes doesn't work

I am making a dungeon map generator and am currently trying to make it place empty rooms. It first checks if the space is empty and then places a room. The problem is that most of the times it ...
0
votes
1answer
106 views

Help me adjust this RPG logarithmic leveling formula! [duplicate]

I'm trying to find a formula that's fits the way I want my player to gain experience and level up. I know this is primarily opinion based but I hope someone can help me! I've used the following ...
1
vote
3answers
263 views

RPG quest system

So I have made a small RPG where you can create char, update skills, buy items, fight other users etc. Now to make the game more extended I need quests. And I need a little bit of help here. Right ...
5
votes
2answers
763 views

Need help deciding on an ability system in Unity

I'm making an RPG and got to the point where I want a player to be able to use abilities. I decided to use a command pattern to keep keybindings flexible and now I've arrived with the following ...
-1
votes
1answer
66 views

Are there any formulas/algorithms that could allow level to decide how many dice can be used for a roll?

See, I'm trying to work on an cRPG system and I want a formula or algorithm I guess, where the level affects how many dice can be rolled for any action (in addition to a default number of dice and ...
1
vote
0answers
52 views

Player Object is interacting backwards, how do I fix it?

So when my player interacts with an object which the key is right click. For some reason I have no idea for the player model walks backwards. There isn't any error in the console but it is really ...
7
votes
1answer
219 views

How do I make a quest requiring a certain number of a specific item?

I'm trying to create a quest (in RPG Maker MV) where the player has to collect 35 berries. But when I go to create the conditional branch, this is what I see: It does not let me add a number limit, ...
3
votes
1answer
440 views

Adding character stats/traits in Ren'py

I'm coding a relatively simple VN with RPG elements in Ren'py, with little prior programming knowledge. There's one aspect that I can't simplify further because it's important to the game's branches, ...
2
votes
2answers
140 views

Time based events separate from the game loop

How can set up time elapsed based events separate from the game loop? I want the character to heal over real time rather than per cycle of the game loop. How might i do that?
1
vote
2answers
108 views

c++ text rpg loading rooms/mobs

So for practice and as a learning exercise i foolishly decided to make a text based rpg on my phone using the c4droid ide. ive done well and have learned a lot. So far you can create a new character ...
1
vote
1answer
168 views

RPG Item Design [duplicate]

I'm currently fiddling around with some RPG mechanics and I'm trying to implement a solid way to handle items that have different on use effects. Currently, I have a base class called "Item" that ...
1
vote
2answers
110 views

Trouble creating a “Game Log” for a text-based RPG

I've made significant progress porting my game from print-output to Pygame over the last few days, and I think I'm almost there! Unfortunately, I'm beginning to suspect one of the methods I'm using ...
4
votes
3answers
367 views

Class for each specific item in an RPG, or use a factory?

I had a question regarding the best way to have items in my RPG game. Currently I have a class structure in which everything inherits from GameObject. Item inherits GameObject. Armour Inherits Item. ...
0
votes
0answers
16 views

managing game dialog styling / actions using custom markdown

I want to provide my dialog writers with the ability to emphasize certain portions of the dialog. Some notes: The effect I'm using is a typewriter effect for RPG dialog. Dialog is stored by ID in ...
0
votes
1answer
61 views

Simple determining starting experience and to next lvl experience for RPG

I'm a very simple minded person and don't understand how algebraic functions translate into programming, but I'm trying to create a simple lvling system. In previous threads I read equasions like "...
5
votes
5answers
482 views

Is my skill tree possible, balanced, or even a good idea? [closed]

Like most people, I have an idea for a game. I have a particular concept I want to create with a particular set of mechanics I want to implement. What I need help with is the underlaying player ...
14
votes
5answers
1k views

What kinds of conflict-resolution can be fun beyond combat in an RPG?

As someone who grew up on the single-digit Final Fantasy games and AD&D, there are few ways of solving an rpg problem as fun as a fight. Different streams of accomplishment (object acquisition/...
7
votes
2answers
302 views

Should items in an RPG be hardcoded or loaded in some other way?

Should static weapons (ie.. Iron Sword, Mythril Axe) be their own (static) classes that derive from something like ItemWeapon, which itself is derived from a ...
0
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2answers
629 views

How do you use these kind of rpg ground tileset ?

Searching about some tilesets for a little RPG game, I've often found these kind of tileset : Their structure are special, there is two upper tile and 4 others for the same material. I understand ...
1
vote
1answer
183 views

Parallel Storylines - Underused Francise Characters

One Hero Rule: Video games have only one protagonist. Example: in an rpg, party members are not seen in a field map, or they just follow you. Their role is "cannon fodder" tier, meaning who the hell ...
46
votes
11answers
11k views

How do I discourage “loot from party members who are about to leave” behavior?

In my RPG, I have companion characters that can potentially leave the party. A behavior I have witnessed among testers is something that I think many RPGs deal with, namely that players will strip the ...
2
votes
4answers
257 views

Making sure my users don't fake that they've completed a task I can not verify electronically?

I hope this is worded alright, I didn't know how else to describe it. I'm developing a game that has the user set their own "missions" that take place in real life. A simple example would be "Smile at ...
0
votes
1answer
326 views

Programming Action RPG Battle system

My best goal atm is just make one 1vs1 battle with no animations more than something which makes me realize the attack is done. I'm learning C and Xlib, and now I know how to put an image in a window ...
2
votes
1answer
322 views

Good ways to implement cutscenes in 2d RPG

I want to know of some different ways to implement cutscenes in a 2D RPG game with SDL2 and C++. My current idea is creating different functions in different files for different cutscenes and running ...
4
votes
2answers
298 views

How do I implement Pokemon-style moves?

I'm developing a Pokémon/classic Final Fantasy inspired game, in the sense that game play consists in many creatures, possessing many moves with different effects (attacking, healing, buffing, ...
12
votes
3answers
702 views

How to create a non-inflationary player progress system (RPG)?

As an ambitious RPG gamer, I've often came to the conclusion that something's off. You're fighting your way through a dungeon, loot some chests, fullfill some side quests to get the rewards and start ...
6
votes
6answers
488 views

Make a place or city feel crowded in procedural generated worlds

I have thought about this while thinking about a game concept, but it should be applicable to many game types. Imagine an RPG or something else with an open-world. Normally you would want to populate ...
-1
votes
1answer
526 views

Is it legal to use formulas from a professional game?

The Pokémon series uses a total of 5 different formulas to determine how much experience is required to get to the next level. Likewise, in RPG games, each character has a formula for determining when ...
154
votes
25answers
27k views

How do I get players to say “no” when they are afraid of missing out on sidequests or XP?

In my RPG, I have a companion NPC who is overconfident in his abilities and lacks self-control. I wanted to create a few situations where the player needs to reign them in and tell them "no". One such ...
9
votes
2answers
4k views

How to design a damage formula in an RPG which keeps weapons with different attack speeds balanced?

I'm making a mobile rpg game, an infinite one where there is a loot system like Diablo 3. Weapons have attack and speed, armor pieces have a resistance value (not percentage). The formula I'm using ...
70
votes
16answers
26k views

Will the inclusion of LGBT characters in my game detract from possible sales? [closed]

As we all know, the inclusion of LGBT characters has been a mighty controversial topic in recent film and literature (Beauty and the Beast probably being the premier example). Some love it with every ...
0
votes
1answer
528 views

LWJGL—How to Animate and Render Characters Using a Sprite Sheet

I'm making an RPG similar to Super Nintendo RPGs in the early '90s. I'm handling movement much like Squaresoft's Final Fantasy IV. Notice that the player never actually changes his x and y positions ...
5
votes
1answer
391 views

Managing complicated RPG character data

For a detailed survival RPG, the data that needs to be managed can easily become overwhelming if approached in an ad hoc manner. First, you may want to do away with HP and instead have a system of ...
1
vote
1answer
147 views

Attack Algorithm/Forula [closed]

So I'm making a simple RPG game and I'm currently stuck on creating an attacking module for it. I need to create a simple attack algorithm but I'm really not very good at it. Each character has 3 ...
1
vote
1answer
151 views

LWJGL—How to Animate Sprites from a Sprite Sheet Using Certain Keys? [duplicate]

I'm talking here about walking animations and such for a 16-bit RPG. I have a simple sprite sheet that contains walking animations for all directions (up, left, down, and right), but I'm having ...
0
votes
1answer
577 views

Question about creating Enemies in C++ RPG

I don't know if this is Technically the right place to ask this but I need help designing a function, I need a Rubber Duck if you would. I'm working on an Enemy class for my C++ RPG and I am in need ...
1
vote
0answers
207 views

remove sudden upward & downward jerk from camera

I have a scene with low poly assets & NavMesh enabled for character navigation. When player climbs the bridge there's a sudden upward jerk in camera. Also, when the player comes down, there's a ...
0
votes
1answer
114 views

Collision detection with isometric tiles stored in rectangular files

So I'm working with a player moving across a grid of isometric tiles. Each tile is stored in a .png file. I have a class that crops out BufferedImages from different sprite sheets and initializes them ...
4
votes
2answers
367 views

Controlling two events at once using RPG Maker MV

I am trying to make a doorway that is 2 tiles high. I have created an item called, Door Key. But I want both event tiles To hide or remove when I use the ...
4
votes
3answers
1k views

Designing RPG player classes, and the trend to avoid a Priest or Cleric RPG class [closed]

From my experience, RPG classes ("hero" or "villain" types) are often divided into four categories: 1. Mage 2. Priest 3. Rogue 4. Warrior However, there are quite a few popular RPGs that ignore ...
0
votes
1answer
406 views

Skill system in turn-based board-like RPG [closed]

I'm working on the implementation of a turn-based board RPG (like Descent: Journeys in the Dark) to improve my C++ skills and learn something about game-dev. I have already done with general stuff, ...
2
votes
2answers
301 views

Storing quests for an online RPG in a MySQL database

I'm creating an online RPG game and I've been looking around for a way to save players' progressions in quests in MySQL. I've been looking at Pim Jager's answer answer for a while and I've come to the ...
0
votes
1answer
399 views

Data structure for logical representatios of maps for a 2D top-down RPG

I wish to logically represent a map for a 2D top-down RPG using a a bidimensional list (in python) structure. The map is like a variable size chess board. The first dimension represents the north-...