Questions tagged [rpg]
Role playing game. A game where the player assumes a character or role, that evolves through story or character development.
332
questions
0
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0answers
56 views
Component-based ability system for turn-based rpg
I am trying to make a component-based ability system for my new turn based game that I am working on. I not sure with the architecture and the approach I am following.
So here my idea:
Every Ability ...
0
votes
1answer
47 views
Method keep adding the same monster to the list
I'm creating a text based arena RPG where each day new monsters are added to a list, but with my current code, only one monster gets added to the list repeatly with the same stats (which for some ...
0
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1answer
56 views
How do I make my turn based battle system scalable?
I’m currently working on a turn based battle system for my game. The game is in unity coded with c#.
The turns are based off of an initiative system determined by each characters speed. Right now I ...
0
votes
2answers
79 views
What project template to use for an 8bit RPG? [closed]
Should I use a 2D or 3D dimension for an 8-bit RPG game in Unity? I have been searching and I haven't found anything on this yet. Can anyone please tell me the better option because sometimes people ...
0
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0answers
25 views
Development pace and Balancing RPG with multi-layer character building
a friend of mine and I have been working on an online RPG game where players get to build a character by allocating stats, selecting their abilities, and equipping gear before fighting each other in a ...
1
vote
2answers
125 views
How would a turn based RPG game store move information in a reusable way?
Suppose I create a turn based RPG in the veins of Pokémon, with a lot of moves and abilities, that would have elements of hand made code, in cases for special effects after a successful attack or ...
0
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0answers
41 views
(web game) text-based combat system shows progress to client instead of give a report at the end
I am developing a text-based multiplayer-RPG using React and dotNet core. The fight logic is handled on server side. Basically what fight() does is:
a while loop ...
0
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0answers
29 views
Pygame - RPG Battle-Style Animation and movement when not controlled by player
Examples: https://www.youtube.com/watch?v=C2cOiFntLY4 https://www.youtube.com/watch?v=iHl1YFkeR78
I am making a small little RPG based on a text-adventure game that I made. This RPG involves a battle ...
1
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0answers
110 views
Code reuse for a CRPG data model on the server-side
I'm working on a turn-based game with CRPG (Computer RPG) elements in HTML5. It has to support 10K+ CCUs (Concurrently Connected Users).
The CRPG elements in the game are item and character systems:
...
0
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0answers
41 views
Help with Chase AI? (Similar to Blue Demon)
all! I'm working on a chase ai / follow player script, for a 2D project of mine, I'm going for something similar to Blue Demon where an integer value controls what enemy is on screen, and can be ...
0
votes
4answers
316 views
Why do Monsters drop things?
Why do Monsters drop things in so many games?
It creates all sorts of problems, including:
in-game gold hyper-inflation
questionable moral implications, if there is a strong incentive toward killing ...
1
vote
1answer
154 views
How to create a 2D tile-map in python ASCII style
Still learning about python programming and I wanted to create a little map like below but the thing is I know a for loop will draw down not draw across. However, I want to change the size of the area ...
1
vote
1answer
113 views
Damage-calculating formula for turn-based RPG with a twist: I have developed a formula, do you the experts think it will scale up successfully?
I’m developing a turn-based combat system for an RPG. It’s a little different to your standard RPG though. The idea being, the faster the player solves the problem they are presented with each time it'...
1
vote
0answers
84 views
How to manage data relationships when designing a crafting system?
I'm trying to determine all the items, crafting methods and recipes to put in my game, and the relationships between them. I need a tool that allows me to do this both top down (boat needs sails and ...
0
votes
0answers
62 views
In a JRPG Battle system. Who executes the selected action?
Throughout the JRPG history, we've seen the introduction of many a battle system type. Like the classic turn-based. The ATB. The action battle system (Most Notable is Kingdom Hearts)
In these ...
0
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0answers
40 views
Advice for a table top rpg with rpg systems
English isn't my first language so sorry in advanced for odd wording.
Idk if this is the right type of form but,I would like to make a game much Like D&D.
With that said basic attacks seem to ...
0
votes
1answer
38 views
Character Action Sprite Framelength of Late-90's Something, Industry Standards of that Era?
I'm making a 3d character that emulates a sprite. The game as a whole emulates the feel of a classic RPG game.
Old games like Ultima Online, or Diablo...or similar late-90's generation...
For an ...
0
votes
2answers
117 views
How do I design my RPG-like class system in a more modular way?
I'm building a mod for Terraria that will add classes and their corresponding abilities to the game. You're a warrior? Push your ability key and you'll use your berserk ability.
I'm trying to make ...
3
votes
1answer
455 views
Correctly done level scaling?
A lot of role playing games have a system where npcs scale with the player level and become stronger, on the surface it might seem genial but in most games either it doesn't change anything or it ...
0
votes
0answers
79 views
Which is the best network solution for MMORPG?
we are developing a mmorpg with a small team. There are 2 structures we can create on the server side for managing clients and processing packages. I wonder what structure is better. I would be very ...
1
vote
1answer
175 views
Issue with Sorting Layers with an NPC and Tilemap
I have a weird thing happening, that I can't quite explain. I have two scenes, my starting town, and an Arcanist's shop. When I go into the Arcanist's Shop, the Arcanist NPC stays on the same ...
0
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1answer
79 views
looking for a system for writing branching dialog
I'm creating an HTML5 RPG and need to write NPC dialog. In my beta, I wrote the dialog in spreadsheets and assigned lines to NPC by ID. Branching required writing a complicated flag system. It was ...
0
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0answers
45 views
Some problens about weapons skills and stores
So i'm having some trouble, i'm new at coding, to creat a system of weapons (Damage and lvl of use), skills (Buff, debuff, mp Consuption) and Stores(What type of item they sell, creat some randoness).
...
0
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0answers
123 views
How do I make a hitbox for a sword in a top-down game?
Context: I'm using Box2D through LibGDX in Java. The sword and the player are in separate classes. Both extend LibGDX's Sprite class.
I've got a sword attached to my character that swings when I ...
0
votes
1answer
52 views
How to prevent top down sprite snapping during diagonal movement upon keyboard release
I have a sprite that faces 4 directions depending on input. This is all working well except for my keyboard input..
If I am pressing down-right at the same time on the keyboard and release both keys ...
0
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0answers
52 views
Questions about Jrpg NPC events (Unity C#)
So, I'm trying to wrap my head around something. I've got my basic quest system up and running for my rpg style game.
Right now I'm taking a look at NPC events and triggers that as I see it have two ...
0
votes
0answers
317 views
(Unreal) Creating 3D tiles (cubes) for the scenery of a 2.5D rpg (similar to Pokemon Gen IV and V)
I developed a concept for a college class and I think it has enough potential to actually become a game. The visuals will be similar to games like Pokémon Black and Octopath Traveler as in the ...
1
vote
4answers
519 views
What is the best way to implement the story functionality (dialogue and cutscene management, etc.) in an RPG?
I would like to know what the best way to implement the story functionality of an RPG would be. I am writing the game in C++ using the SFML library for graphics, and I have implemented drawing tiles, ...
0
votes
1answer
111 views
ANSI C Video Game Item System
I am looking to program my own little Role Playing Game using...
ANSI C or "standard C", (NOT C++) as my programming language
The SDL2 development library
I have got a very basic and simple type of ...
-2
votes
2answers
114 views
Converting a table into a formula / equation
I need help to figure out the formula / equation or at least the growth rate based on this table. All I can see is that the base stat is 12 as STAT2 = 2 x base and STAT3 = 5 x base.
0
votes
0answers
63 views
Spritesheet Usage
I am working on an RPG game and I am storing most of my textures in separate .png files, but for my sprites I would like to use a sprite sheet. How do you cut and store the sheet into individual ...
2
votes
2answers
248 views
Engaging ways to include party members in a fast-paced action RPG
Imagine a dynamic action RPG, where you constantly need to use your reflex to avoid bullets and fight against hordes of enemies. What would be a best way to incorporate other team members? I can think ...
0
votes
1answer
149 views
corridors between rooms not generating; dungeon generator
So i'm following this tutorial http://www.rombdn.com/blog/2018/01/12/random-dungeon-bsp-unity/ to make a randomly generated dungeon. everything works fine, until it reaches the bit where the corridors ...
0
votes
2answers
567 views
How to design components for tile-based movement in an RPG using ECS
I'm trying to re-write a small game of mine using ECS mostly for educational purposes and to see if it fits top-down RPG games in the style of Pokemon (gameboy). Since everything is tile based, ...
1
vote
2answers
162 views
Passive skill for balanced race / faction
I'm currently working on an RPG game project. I’m out of ideas on how to properly set race skills in the RPG. In the game, three different races exist:
Human – Balanced starting stats, active skills ...
15
votes
8answers
3k views
How can I prevent/balance waiting and turtling as a response to cooldown mechanics
I'm working on a turn-based RPG with classes. I want one of the spellcaster classes to have standard magic points, but another to have abilities with time limitations, one or more of
Use ability ...
6
votes
3answers
481 views
How to store relations between NPCs?
For an RPG I want to generate a world with lots of NPCs, and the NPCs all have relations to eachother. They can be eachothers parents, children, siblings, friends, bosses, lovers, lieges, vassals, etc....
0
votes
1answer
203 views
Turn-based battle mechanics with balance of HP and damage [closed]
(Major rewrite to be more specific)
Scenario
I'm prototyping a turn-based battle system. The theme is survival in a despaired setting with conflicting interests:
2 players, attacker and defender
...
3
votes
2answers
451 views
Game Mechanics for character development in an RPG
I recently asked a question here on a different stack about how to write strong characters given the limitations of the RPG genre. After all, even in an RPG, which is somewhat story friendly, many ...
-1
votes
1answer
509 views
How would I create a multiplayer game owning a server?
I'm using gamemaker studio 2 to create an RPG, at the moment it's only single player but I would ideally like to make it multiplayer if possible.
I've done a bit of research but all the information ...
10
votes
5answers
517 views
How can I reward dungeon masters that take risks?
I am working on a MORPG project featuring essentially two major roles: adventurers and dungeon masters. My concern is about balancing the two roles.
For those who have heard of it, the principle is ...
74
votes
6answers
26k views
Why do RPGs let you know how much XP you need to level up?
I was reading this article called Behavioral Game Design, and it says:
...how do we make players maintain a high, consistent rate of activity? ... the answer is a variable ratio schedule, one where ...
1
vote
2answers
705 views
How to calculate suitable attack speed
I'm developing an RPG and am stuck trying to create a formula for attack speed, using four stats and a base speed.
Basically, I'm trying to get an outcome where the encumbrance (basically weight and ...
0
votes
1answer
176 views
Map generator sometimes doesn't work
I am making a dungeon map generator and am currently trying to make it place empty rooms. It first checks if the space is empty and then places a room.
The problem is that most of the times it ...
0
votes
1answer
448 views
Help me adjust this RPG logarithmic leveling formula! [duplicate]
I'm trying to find a formula that's fits the way I want my player to gain experience and level up. I know this is primarily opinion based but I hope someone can help me!
I've used the following ...
1
vote
3answers
580 views
RPG quest system
So I have made a small RPG where you can create char, update skills, buy items, fight other users etc. Now to make the game more extended I need quests. And I need a little bit of help here.
Right ...
5
votes
2answers
1k views
Need help deciding on an ability system in Unity
I'm making an RPG and got to the point where I want a player to be able to use abilities. I decided to use a command pattern to keep keybindings flexible and now I've arrived with the following ...
-1
votes
1answer
76 views
Are there any formulas/algorithms that could allow level to decide how many dice can be used for a roll?
See, I'm trying to work on an cRPG system and I want a formula or algorithm I guess, where the level affects how many dice can be rolled for any action (in addition to a default number of dice and ...
1
vote
0answers
60 views
Player Object is interacting backwards, how do I fix it?
So when my player interacts with an object which the key is right click. For some reason I have no idea for the player model walks backwards. There isn't any error in the console but it is really ...
7
votes
1answer
1k views
How do I make a quest requiring a certain number of a specific item?
I'm trying to create a quest (in RPG Maker MV) where the player has to collect 35 berries. But when I go to create the conditional branch, this is what I see:
It does not let me add a number limit, ...