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Questions tagged [rpg]

Role playing game. A game where the player assumes a character or role, that evolves through story or character development.

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0 votes
2 answers
86 views

Could I get in trouble for referencing D&D in my RPG game? Copyright consensus on making a game based on tabletop RPGs

I recently thought of a game idea I'd like to put into fruition, but I'm curious whether it could possibly infringe any copyright laws. I haven't developed my idea that much, but the concept is that ...
rosmontis06's user avatar
-3 votes
2 answers
134 views

Why do MMOs use different skeletal rigs when one could easily and cheaply do the job?

MMOs use a different skeletal armature for pretty much every class, meaning that if you pick a paladin or knight you will never be able to wear archer clothing or use archer abilities because they don'...
Xenophile's user avatar
2 votes
1 answer
85 views

Skill Class design : How to deal with multiple criteria

I'm planning to make a Class for RPG game's character skill. But the problem is that the skills need to be classified by multiple criteria. Below are the criteria for skills. Independent / dependent ...
evol1102's user avatar
3 votes
1 answer
697 views

How to store condition dependent item information in JSON

I'm developing a RPG-game. After searching about various ways to save item information in RPG-game, I determined to save information in JSON files. The problem is that in my game, some equipment's ...
evol1102's user avatar
0 votes
1 answer
106 views

Min - Max Weapon Damage formula in video games

I currently working on an RPG game and I'm looking for are formula for creating/generating a min-max weapon damage for an item. Why in Diablo for example, when a weapon is dropped from an enemy, the ...
Eli's user avatar
  • 3
0 votes
0 answers
31 views

How do I go about making an enemy change depending on where the player hit it?

Currently coding in java, using cocos engine, making a low-poly game with a world which changes based on what the player does, hopefully including the aspect of an enemy changing when the player hits ...
AussieNote's user avatar
2 votes
3 answers
679 views

Why do so many games use non-linear leveling systems (each level taking more XP than the last)?

I see it all the time, in RPGs, FPSs, and more. I never see it talked about though. If level represents prestige, why is a linear progression not used? You can't easily determine somebody's experience ...
addiment's user avatar
3 votes
2 answers
1k views

What is the recommended way of storing large sets of organized, immutable data in Unity?

Since I'm making an RPG in Unity, I need a place to store all the possible moves/attacks in the game. These have the following properties: there will be a very large number of them, in the hundreds ...
Labba's user avatar
  • 133
1 vote
1 answer
273 views

now how do I go about making a skill bar and a tool bar?

TLDR QUESTION the main thing I don't understand how do i make it so that when i press a keybind i activate not a skill but a slot in the skillbar and the slot in the skillbar activates the skill extra ...
Cei's user avatar
  • 863
2 votes
3 answers
536 views

Is there some psychological reason for why most game's UI is always the same colors?

Shooter games : Either Blue/teal/azure or other shades of blue and transparent or gray and transparent MMO games : Either blue and transparent or shades of Brown+Gold or a very dark red, so dark it's ...
Cei's user avatar
  • 863
1 vote
1 answer
201 views

teleportation...how to not teleport inside walls

when the player uses the teleportation skill, he is instantly teleported X distance in the direction of movement so front, back, left and right depending in which direction the player wants to go. the ...
Cei's user avatar
  • 863
0 votes
1 answer
57 views

How to carry other players and NPCs and Objects?

In my game you don't have inventory slots, you can hold two things if your player has 2 arms and so on, you can hold more things if you equip a bags on your belt or backpacks... and you can carry even ...
Cei's user avatar
  • 863
0 votes
1 answer
62 views

how to move a mesh to be the child of another node?

if i import an item directly unto a bone attachment for some reason it becomes so small it is invisible even tho the bone attachment has a scale of 1 to 1 and was never re-sized also the rotation is ...
Cei's user avatar
  • 863
0 votes
1 answer
97 views

how to load all players once?

In tera online when you enter a battleground or go into a city with hub with hundreds of players all in one place, The game has to download the faces, hairstyles... armors and weapons of every single ...
Cei's user avatar
  • 863
0 votes
1 answer
213 views

simplest combat system i can do with code?

This is my actual set up, and for the moment I'm using this tutorial : https://www.youtube.com/watch?v=Mek4XtMhcMs&t=4s which is one of a kind, never found any other guide on how to make 3D melee ...
Cei's user avatar
  • 863
0 votes
2 answers
200 views

How to implement diminishing returns for multiplicative character stats?

I'm very bad at math, ridiculously so. I'm making attributes that work as multipliers. 1 Agility means : animation speed * agility, ...
Cei's user avatar
  • 863
0 votes
1 answer
1k views

How to set attack speed

I was checking the new animation with that Mixamo right I made for combo attacks at various speeds.... and I realized I never thought about how implement it in-game. Is there a simple, fast and ...
Cei's user avatar
  • 863
0 votes
0 answers
54 views

How can i make a game intentionally crash? [duplicate]

I mean, I'm currently working on a psychological horror on rpg maker, and i want the game to crash at a specific point of the game, Hope someone can help
Inerzja's user avatar
2 votes
1 answer
872 views

How to swap skinned meshes for a customizable character in Godot?

Using Godot 3.5.1, I need to make a system that switches armors/helmets/hair styles/weapons and so on. I've seen a single tutorial for how this is done in 3D games in Godot, and apparently it is not ...
Cei's user avatar
  • 863
1 vote
1 answer
228 views

RPG formulas for dodge/evasion and lockpicking rolls

Im trying to figure out some way to implement a formula to calculate dodge and evasion in my game in some reliable way. The factor involved are dodge/evasion skill levels, of course, the target's ...
user2929416's user avatar
3 votes
2 answers
525 views

Tricks to make the map feel bigger than it actually is

I am planning out a fantasy rpg. Based on its story and mechanics, it will span over multiple countries and continents. However, even at the highest possible funding and management, I may not be able ...
Crafter's user avatar
  • 131
15 votes
8 answers
3k views

How do I use elementals to deepen jRPG combat strategy?

I want my game to feature deep strategy--for players to want to sit there considering their next move as in a game of chess. Things like elemental resistances reward players who research their ...
Lake's user avatar
  • 191
0 votes
0 answers
51 views

Player Camera and Map Scrolling not working as intended

I'm creating a top-down 2D rpg game in c++, and I can't seem to wrap my head around the concept of map scrolling. My camera system is centered on the player every time my player moves, (cameraPos = ...
randomladka's user avatar
2 votes
2 answers
162 views

How to motivate movement through the city in a D&D / Pokémon GO -like game?

My goal is to create a game that is sort of a combination between Dungeons & Dragons and Pokémon GO. The main goal of the game will be to have the players move through my city, in real life, and ...
user14457's user avatar
3 votes
1 answer
651 views

How did early 2D first person RPGs render a "3D" maze?

Early first person RPGs like Wizardry, Bard's Tale, Dark Heart of Uukrul, appear to be 2D representations of a 3D maze. I don't think any of these early games were using polygons or raycasting. Here ...
Scribblemacher's user avatar
5 votes
2 answers
1k views

RPG - How to deal with the collision of a sprite with a side-view thinner than its front-view?

I am currently working on a role-playing video game featuring sprites that take the form of antropomorphic objects. These sprites can move around in the four cardinal directions, and turn to face the ...
rorybd's user avatar
  • 53
0 votes
1 answer
73 views

Alternative to using the user's camera for strength-training minigame

I want to make an action RPG with combat similar to that of monster hunter, simply because I really dislike tab target or turn-based combat. I want the playable characters to have stats like strength, ...
Drien RPG's user avatar
7 votes
2 answers
9k views

How to calculate player damage in a game

I'm developing an RPG and I want to do the damage calculation in my game. I have for example the following situation: Player 1 Stats: ...
Crazy's user avatar
  • 197
0 votes
1 answer
2k views

How to calculate item drop rate?

I am developing an RPG that will be played in the browser, so far the development is going very well. However, I reached a point in the project where I'm "stuck" because I can't find a good ...
Crazy's user avatar
  • 197
0 votes
1 answer
1k views

Help with software design of a turn based combat system using SDL2

I have been working on a RPG where the player is free to wander an open world but when a monster is encountered or on keyboard command the game switches to a turn based system. Note this is not like ...
lancen's user avatar
  • 33
1 vote
1 answer
90 views

How do I advertise a game about writing role play?

I head & develop a very niche game called "Verdict", which you can read about here. Basically, Verdict is a writing game. It has the mechanical elements of an RPG and the multiplayer ...
Jacob Davis's user avatar
3 votes
1 answer
284 views

Multiplayer RPG allowing offline solo play using server signed replays - how can you cheat?

What exploits does my system allow for that I can't solve or did not account for? I'm researching on a design for multiplayer RPG that can safely allow players to have their character files and play ...
No Thanks's user avatar
7 votes
2 answers
229 views

Way to mechanically justify not allowing players to just fly from location to location when playing as a winged insect

The System The game itself is an action rpg where the player can play as a wide variety of insects, and each insect is mechanically different and allows you to take a different role in combat, ...
Apotheosis's user avatar
2 votes
1 answer
546 views

How is data regarding items in RPGs and other loot-based games stored and implemented?

I am currently practicing game design and development by implementing singular (or a small set) of mechanics in Unity. For example, -- and this is relevant towards the end -- I've just finished a ...
MightyOwl's user avatar
1 vote
1 answer
207 views

Reduce the number of skills

I have some special moves in my pixel art RPG game that I call "skills," similar to the skills in Cross Code. You can unlock them by earning points and points will be obtained when you reach ...
Arian_ki's user avatar
  • 691
1 vote
1 answer
254 views

Best way to implement a to hit formula based on provided stats

There are a ton of these questions, some can get really mathy - which is fine, but I am looking for a simple way based on a few stats, I thought I came up with one, so I will share it in hopes that ...
Kyle Adams's user avatar
1 vote
1 answer
156 views

How to best deal with percentage from gear and skills when stacking

I have a issue I am unsure the best way to go about solving. Developing a game I store all the "percentage boosts" a character could get either from skills, equipment, quest items or whatnot ...
Kyle Adams's user avatar
0 votes
0 answers
152 views

Making a level progression system similar to Bravely Default's

So I am working on an RPG and I want the level up system to be similar to Bravely Default's, which must be similar to how FF classically levels up characters. What I know about the level up in the ...
Scary Monsters's user avatar
0 votes
1 answer
259 views

Why the mouse doesn't move in mouse-look feature of RPG/FPS games?

Description The mouse look (or free look, i.e., move the mouse to change the view/camera) is common in RPG and FPS games. In my cloud game project, I tried to achieve this feature. Before programming, ...
DerekLu's user avatar
4 votes
3 answers
458 views

What are good ways to keep the player spending in a single-player RPG?

I'm designing a game where I want the player to take the in-game money into consideration as opposed to majority where they just get rich pretty much all the time with nothing meaningful to spend it ...
user9564371's user avatar
1 vote
0 answers
78 views

How can I deduce my RPG lags for better performance? [closed]

Okay, so I've started making a game using Khan Academy's Processing JavaScript, and I'm trying to delag it a bit since the framerate is very shaky. So, I've taken the advice of someone, and they told ...
Potato's user avatar
  • 111
0 votes
0 answers
323 views

How do I highlight the squares adjacent to my player in a Isometric grid

I am making a grid base RPG (like Fire Emblem but isometric) but currently I'm stuck on the movement, mainly the UI (showing how far the player can move around the board). Like the image below where ...
David Zaslavsky's user avatar
0 votes
1 answer
267 views

How to handle objects on 2D Map

I am making a 2D RPG game in Monogame XNA. For the moment I have 2 kinds of data in my game: sprites objects and tiles. All the sprites are contained in a array list. I iterate over the sprites ...
Nyonx's user avatar
  • 1
1 vote
1 answer
2k views

Component-based ability system for turn-based rpg

I am trying to make a component-based ability system for my new turn based game that I am working on. I not sure with the architecture and the approach I am following. So here my idea: Every Ability ...
Powski's user avatar
  • 13
0 votes
1 answer
87 views

Method keep adding the same monster to the list

I'm creating a text based arena RPG where each day new monsters are added to a list, but with my current code, only one monster gets added to the list repeatly with the same stats (which for some ...
galbe-droid's user avatar
0 votes
1 answer
2k views

How do I make my turn based battle system scalable?

I’m currently working on a turn based battle system for my game. The game is in unity coded with c#. The turns are based off of an initiative system determined by each characters speed. Right now I ...
Jeremy's user avatar
  • 15
0 votes
2 answers
137 views

What project template to use for an 8bit RPG? [closed]

Should I use a 2D or 3D dimension for an 8-bit RPG game in Unity? I have been searching and I haven't found anything on this yet. Can anyone please tell me the better option because sometimes people ...
Arsham's user avatar
  • 3
2 votes
2 answers
536 views

How would a turn based RPG game store move information in a reusable way?

Suppose I create a turn based RPG in the veins of Pokémon, with a lot of moves and abilities, that would have elements of hand made code, in cases for special effects after a successful attack or ...
Apoqlite's user avatar
  • 121
0 votes
0 answers
84 views

(web game) text-based combat system shows progress to client instead of give a report at the end

I am developing a text-based multiplayer-RPG using React and dotNet core. The fight logic is handled on server side. Basically what fight() does is: a while loop ...
nkforce's user avatar
1 vote
0 answers
117 views

Code reuse for a CRPG data model on the server-side

I'm working on a turn-based game with CRPG (Computer RPG) elements in HTML5. It has to support 10K+ CCUs (Concurrently Connected Users). The CRPG elements in the game are item and character systems: ...
Alexander Gladysh's user avatar

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