Questions tagged [rpg]

Role playing game. A game where the player assumes a character or role, that evolves through story or character development.

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20 views

A question about animations [closed]

I'm working on a 2D RPG in Unity. For the battle system I'm planning a fully fleged and incredibly flexible / powerful battle system. One of the questions I have is in handling animations. There's ...
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61 views

How to manage data relationships when designing a crafting system?

I'm trying to determine all the items, crafting methods and recipes to put in my game, and the relationships between them. I need a tool that allows me to do this both top down (boat needs sails and ...
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43 views

In a JRPG Battle system. Who executes the selected action?

Throughout the JRPG history, we've seen the introduction of many a battle system type. Like the classic turn-based. The ATB. The action battle system (Most Notable is Kingdom Hearts) In these ...
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34 views

Advice for a table top rpg with rpg systems

English isn't my first language so sorry in advanced for odd wording. Idk if this is the right type of form but,I would like to make a game much Like D&D. With that said basic attacks seem to ...
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1answer
29 views

Character Action Sprite Framelength of Late-90's Something, Industry Standards of that Era?

I'm making a 3d character that emulates a sprite. The game as a whole emulates the feel of a classic RPG game. Old games like Ultima Online, or Diablo...or similar late-90's generation... For an ...
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2answers
89 views

How do I design my RPG-like class system in a more modular way?

I'm building a mod for Terraria that will add classes and their corresponding abilities to the game. You're a warrior? Push your ability key and you'll use your berserk ability. I'm trying to make ...
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1answer
162 views

Correctly done level scaling?

A lot of role playing games have a system where npcs scale with the player level and become stronger, on the surface it might seem genial but in most games either it doesn't change anything or it ...
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0answers
61 views

Which is the best network solution for MMORPG?

we are developing a mmorpg with a small team. There are 2 structures we can create on the server side for managing clients and processing packages. I wonder what structure is better. I would be very ...
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1answer
68 views

Issue with Sorting Layers with an NPC and Tilemap

I have a weird thing happening, that I can't quite explain. I have two scenes, my starting town, and an Arcanist's shop. When I go into the Arcanist's Shop, the Arcanist NPC stays on the same ...
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1answer
53 views

looking for a system for writing branching dialog

I'm creating an HTML5 RPG and need to write NPC dialog. In my beta, I wrote the dialog in spreadsheets and assigned lines to NPC by ID. Branching required writing a complicated flag system. It was ...
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39 views

Some problens about weapons skills and stores

So i'm having some trouble, i'm new at coding, to creat a system of weapons (Damage and lvl of use), skills (Buff, debuff, mp Consuption) and Stores(What type of item they sell, creat some randoness). ...
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79 views

How do I make a hitbox for a sword in a top-down game?

Context: I'm using Box2D through LibGDX in Java. The sword and the player are in separate classes. Both extend LibGDX's Sprite class. I've got a sword attached to my character that swings when I ...
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1answer
43 views

How to prevent top down sprite snapping during diagonal movement upon keyboard release

I have a sprite that faces 4 directions depending on input. This is all working well except for my keyboard input.. If I am pressing down-right at the same time on the keyboard and release both keys ...
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47 views

Questions about Jrpg NPC events (Unity C#)

So, I'm trying to wrap my head around something. I've got my basic quest system up and running for my rpg style game. Right now I'm taking a look at NPC events and triggers that as I see it have two ...
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172 views

(Unreal) Creating 3D tiles (cubes) for the scenery of a 2.5D rpg (similar to Pokemon Gen IV and V)

I developed a concept for a college class and I think it has enough potential to actually become a game. The visuals will be similar to games like Pokémon Black and Octopath Traveler as in the ...
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0answers
28 views

Phaser + WebSocket server side running very slow, need help optimizing

We're making a web-based game using Phaser and SocketIO for real-time player interaction and synchronization of in-game objects (such as items and enemies with synchronized dynamic movement). Here's ...
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4answers
300 views

What is the best way to implement the story functionality (dialogue and cutscene management, etc.) in an RPG?

I would like to know what the best way to implement the story functionality of an RPG would be. I am writing the game in C++ using the SFML library for graphics, and I have implemented drawing tiles, ...
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1answer
100 views

ANSI C Video Game Item System

I am looking to program my own little Role Playing Game using... ANSI C or "standard C", (NOT C++) as my programming language The SDL2 development library I have got a very basic and simple type of ...
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2answers
110 views

Converting a table into a formula / equation

I need help to figure out the formula / equation or at least the growth rate based on this table. All I can see is that the base stat is 12 as STAT2 = 2 x base and STAT3 = 5 x base.
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61 views

Spritesheet Usage

I am working on an RPG game and I am storing most of my textures in separate .png files, but for my sprites I would like to use a sprite sheet. How do you cut and store the sheet into individual ...
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2answers
225 views

Engaging ways to include party members in a fast-paced action RPG

Imagine a dynamic action RPG, where you constantly need to use your reflex to avoid bullets and fight against hordes of enemies. What would be a best way to incorporate other team members? I can think ...
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1answer
103 views

corridors between rooms not generating; dungeon generator

So i'm following this tutorial http://www.rombdn.com/blog/2018/01/12/random-dungeon-bsp-unity/ to make a randomly generated dungeon. everything works fine, until it reaches the bit where the corridors ...
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2answers
450 views

How to design components for tile-based movement in an RPG using ECS

I'm trying to re-write a small game of mine using ECS mostly for educational purposes and to see if it fits top-down RPG games in the style of Pokemon (gameboy). Since everything is tile based, ...
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2answers
155 views

Passive skill for balanced race / faction

I'm currently working on an RPG game project. I’m out of ideas on how to properly set race skills in the RPG. In the game, three different races exist: Human – Balanced starting stats, active skills ...
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8answers
3k views

How can I prevent/balance waiting and turtling as a response to cooldown mechanics

I'm working on a turn-based RPG with classes. I want one of the spellcaster classes to have standard magic points, but another to have abilities with time limitations, one or more of Use ability ...
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3answers
376 views

How to store relations between NPCs?

For an RPG I want to generate a world with lots of NPCs, and the NPCs all have relations to eachother. They can be eachothers parents, children, siblings, friends, bosses, lovers, lieges, vassals, etc....
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1answer
172 views

Turn-based battle mechanics with balance of HP and damage [closed]

(Major rewrite to be more specific) Scenario I'm prototyping a turn-based battle system. The theme is survival in a despaired setting with conflicting interests: 2 players, attacker and defender ...
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2answers
368 views

Game Mechanics for character development in an RPG

I recently asked a question here on a different stack about how to write strong characters given the limitations of the RPG genre. After all, even in an RPG, which is somewhat story friendly, many ...
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1answer
320 views

How would I create a multiplayer game owning a server?

I'm using gamemaker studio 2 to create an RPG, at the moment it's only single player but I would ideally like to make it multiplayer if possible. I've done a bit of research but all the information ...
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5answers
502 views

How can I reward dungeon masters that take risks?

I am working on a MORPG project featuring essentially two major roles: adventurers and dungeon masters. My concern is about balancing the two roles. For those who have heard of it, the principle is ...
72
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6answers
26k views

Why do RPGs let you know how much XP you need to level up?

I was reading this article called Behavioral Game Design, and it says: ...how do we make players maintain a high, consistent rate of activity? ... the answer is a variable ratio schedule, one where ...
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2answers
489 views

How to calculate suitable attack speed

I'm developing an RPG and am stuck trying to create a formula for attack speed, using four stats and a base speed. Basically, I'm trying to get an outcome where the encumbrance (basically weight and ...
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1answer
174 views

Map generator sometimes doesn't work

I am making a dungeon map generator and am currently trying to make it place empty rooms. It first checks if the space is empty and then places a room. The problem is that most of the times it ...
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1answer
344 views

Help me adjust this RPG logarithmic leveling formula! [duplicate]

I'm trying to find a formula that's fits the way I want my player to gain experience and level up. I know this is primarily opinion based but I hope someone can help me! I've used the following ...
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3answers
441 views

RPG quest system

So I have made a small RPG where you can create char, update skills, buy items, fight other users etc. Now to make the game more extended I need quests. And I need a little bit of help here. Right ...
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2answers
1k views

Need help deciding on an ability system in Unity

I'm making an RPG and got to the point where I want a player to be able to use abilities. I decided to use a command pattern to keep keybindings flexible and now I've arrived with the following ...
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1answer
74 views

Are there any formulas/algorithms that could allow level to decide how many dice can be used for a roll?

See, I'm trying to work on an cRPG system and I want a formula or algorithm I guess, where the level affects how many dice can be rolled for any action (in addition to a default number of dice and ...
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0answers
59 views

Player Object is interacting backwards, how do I fix it?

So when my player interacts with an object which the key is right click. For some reason I have no idea for the player model walks backwards. There isn't any error in the console but it is really ...
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1answer
805 views

How do I make a quest requiring a certain number of a specific item?

I'm trying to create a quest (in RPG Maker MV) where the player has to collect 35 berries. But when I go to create the conditional branch, this is what I see: It does not let me add a number limit, ...
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2answers
1k views

Adding character stats/traits in Ren'py

I'm coding a relatively simple VN with RPG elements in Ren'py, with little prior programming knowledge. There's one aspect that I can't simplify further because it's important to the game's branches, ...
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2answers
256 views

Time based events separate from the game loop

How can set up time elapsed based events separate from the game loop? I want the character to heal over real time rather than per cycle of the game loop. How might i do that?
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2answers
179 views

c++ text rpg loading rooms/mobs

So for practice and as a learning exercise i foolishly decided to make a text based rpg on my phone using the c4droid ide. ive done well and have learned a lot. So far you can create a new character ...
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1answer
536 views

RPG Item Design [duplicate]

I'm currently fiddling around with some RPG mechanics and I'm trying to implement a solid way to handle items that have different on use effects. Currently, I have a base class called "Item" that ...
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2answers
166 views

Trouble creating a “Game Log” for a text-based RPG

I've made significant progress porting my game from print-output to Pygame over the last few days, and I think I'm almost there! Unfortunately, I'm beginning to suspect one of the methods I'm using ...
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3answers
646 views

Class for each specific item in an RPG, or use a factory?

I had a question regarding the best way to have items in my RPG game. Currently I have a class structure in which everything inherits from GameObject. Item inherits GameObject. Armour Inherits Item. ...
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1answer
119 views

Simple determining starting experience and to next lvl experience for RPG

I'm a very simple minded person and don't understand how algebraic functions translate into programming, but I'm trying to create a simple lvling system. In previous threads I read equasions like "...
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5answers
801 views

Is my skill tree possible, balanced, or even a good idea? [closed]

Like most people, I have an idea for a game. I have a particular concept I want to create with a particular set of mechanics I want to implement. What I need help with is the underlaying player ...
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5answers
2k views

What kinds of conflict-resolution can be fun beyond combat in an RPG?

As someone who grew up on the single-digit Final Fantasy games and AD&D, there are few ways of solving an rpg problem as fun as a fight. Different streams of accomplishment (object acquisition/...
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2answers
342 views

Should items in an RPG be hardcoded or loaded in some other way?

Should static weapons (ie.. Iron Sword, Mythril Axe) be their own (static) classes that derive from something like ItemWeapon, which itself is derived from a ...
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2answers
1k views

How do you use these kind of rpg ground tileset ?

Searching about some tilesets for a little RPG game, I've often found these kind of tileset : Their structure are special, there is two upper tile and 4 others for the same material. I understand ...

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