I am new to Unity3D and I am trying to import a model from Blender. I save the .blend file inside the assets folder and everything works well. I drag and drop my model and apply textures, colliders and insert a player. Up until that point, I am able to change things in Blender, and see the changes inside Unity. But my problem begins when I try to apply scripts in my objects. Then the connection between Blender and Unity breaks and the model is not updated in the later.
What am I doing wrong? Any help would be much appreciated!! Thanks!!
GameObject
with the imported object'sMesh
and any scripts you attach to it. If you update theMesh
file (in this case.blender
file) then theGameObject
should update its appearance automatically and keep all its scripts. Where exactly are you encountering this error? \$\endgroup\$