Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results for arrival
Search options questions only not deleted
3 votes
3 answers
1k views

Group arrival steering

It works nicely as long as units are in transit, but arrival does not work very well at all. … I'd imagine that some kind of arrival steering might work here, but based on other units and a "fuzzy" classification of the end of the path. Is there any proven way to do this? …
ltjax's user avatar
  • 861
1 vote
2 answers
271 views

Adding gravity to arrival steering behavior

According to this paper, the arrival behavior is exactly what I need for a soft landing. In this example, it accelerates at max_speed until it's near the target and decreases near the target to zero. …
Sven's user avatar
  • 387
2 votes
0 answers
156 views

Arrival Steering Behavior stop before reaching evader

Im doing steering behaviors and trying to stop before reaching the evader. Instead of reaching the evader at its center, I need it to stop before. I cant seem to figure this out though. My code is bel …
terry's user avatar
  • 121
3 votes
0 answers
321 views

networking - how to deal with serverside packet arrival delay?

Let's assume each client sends a packet every 0.05 seconds. (rate = 20) Server update tickrate is 60 and it sends data back to client every 1 / 30 seconds. Now client A has 50ms ping time and it sent …
Orange's user avatar
  • 31
0 votes
1 answer
851 views

How to calculate the estimated time of arrival and control signal between two quaternion?

I'm trying to wrap my head around a control algorithm for a space game. If the user sets a target rotation I want to get a ETA counter and show the engine output. The only input to the system is a max …
Johan Holtby's user avatar
3 votes
1 answer
2k views

How do I implement wander behavior in GDX AI?

The image shows arrival behaviour but I am still quite lost about how they work. … How can I make it stop at arrival? what's wrong with the codes? For the wander behaviour, the blue circle just moves north-east direction and never goes back to the cyan circle. …
tipsywacky's user avatar
14 votes
2 answers
4k views

Implementing a homing missile [duplicate]

I have already tried the Seeking and Arrival behaviours described in this link, but none of them were what I wanted. … With Seeking, it winds up orbiting the object indefinitely, and Arrival is simply unavoidable. …
Mutoh's user avatar
  • 817
1 vote
1 answer
199 views

How to create the slow random movement effect you see in shmup enemy idles?

I’ve noticed in a lot 2D shmups, after enemies accelerate onto screen and arrive at their arrival point, they don’t simply sit static at their arrival position, but rather begin to gently move in place … If this is true, and this technique is used for arrival, maybe you can also use some kind of Wander() steering behavior to achieve the small random movements in the enemy’s neighborhood to achieve this …
DyingIsFun's user avatar
  • 1,317
2 votes
1 answer
209 views

How do I calculate the position of a vehicle moving between tiles, over time?

I want a plane to fly from the departure point to arrival point, and client that loads the chunk will see that plane flying across the map. How can I make the server calculate where the plane is? … Because the plane can fly at many different angles, depending on the angle of departure point → arrival point. …
josh's user avatar
  • 45
3 votes
1 answer
923 views

How to deal with inconsistent network delay caused by packets arriving at different times in...

I've measured the various times involved in calculating the delay(packet arrival time, server respond time, time spent interpolating), and it seems about 50ms is spent on interpolating(correct), and 60ms … is spent on ping and what I can only assume to be unfortunate message arrival time. …
user avatar
-1 votes
2 answers
398 views

How to spawn a character at certain point and walk to a set point

However, if another customer is already in a sale interaction then the others get in line in order of arrival. After the transaction the customers walk off screen. …
Robert H.'s user avatar
2 votes
1 answer
329 views

Poisson Distribution and Traffic Flow

I'm still trying to get my head around the variables I would incorporate, but at the moment I know what I want the arrival rate at a certain point to be, the speed limit, and the minimum gap (time) between …
rafvasq's user avatar
  • 123
6 votes
1 answer
381 views

How do I set an object's speed to arrive in X seconds?

objectX, objectY).normalize(); Delta time calculation: long time = System.nanoTime(); float deltaTime = (time - lastTime) / 1000000000.0f; lastTime = time; Please note: The game object stops upon arrival
user73299's user avatar
6 votes
2 answers
2k views

How can I create the arriving/ engaging in combat movement like in StarCraft 2?

This kind of arrival behaviour is briefly explained in their GDC talk, they have a cone of vision in which they do checks. … I somewhat have introduced a goal system that should further spread the units, but as it stands I still lack the arrival behaviour described in the GDC talk. …
Nikola-Milovic's user avatar
0 votes
0 answers
192 views

How to decay sine or cosine wave so it takes one additional period to reach equilibrium

In many shmups, when enemies arrive, they accelerate onto screen, decelerate, and overshoot their static arrival position slightly, before backing up slowly to the position. … I tried implementing this behavior using normal steering arrival behavior, but it was too finicky and the effect wasn't right, so I am now trying to use a decaying sine or cosine wave to encode the enemy's …
DyingIsFun's user avatar
  • 1,317

15 30 50 per page