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3
votes
3
answers
1k
views
Group arrival steering
It works nicely as long as units are in transit, but arrival does not work very well at all. … I'd imagine that some kind of arrival steering might work here, but based on other units and a "fuzzy" classification of the end of the path.
Is there any proven way to do this? …
1
vote
2
answers
271
views
Adding gravity to arrival steering behavior
According to this paper, the arrival behavior is exactly what I need for a soft landing. In this example, it accelerates at max_speed until it's near the target and decreases near the target to zero. …
2
votes
0
answers
156
views
Arrival Steering Behavior stop before reaching evader
Im doing steering behaviors and trying to stop before reaching the evader. Instead of reaching the evader at its center, I need it to stop before. I cant seem to figure this out though. My code is bel …
3
votes
0
answers
321
views
networking - how to deal with serverside packet arrival delay?
Let's assume each client sends a packet every 0.05 seconds. (rate = 20)
Server update tickrate is 60 and it sends data back to client every 1 / 30 seconds.
Now client A has 50ms ping time and it sent …
0
votes
1
answer
851
views
How to calculate the estimated time of arrival and control signal between two quaternion?
I'm trying to wrap my head around a control algorithm for a space game. If the user sets a target rotation I want to get a ETA counter and show the engine output. The only input to the system is a max …
3
votes
1
answer
2k
views
How do I implement wander behavior in GDX AI?
The image shows arrival behaviour but I am still quite lost about how they work. … How can I make it stop at arrival? what's wrong with the codes?
For the wander behaviour, the blue circle just moves north-east direction and never goes back to the cyan circle. …
14
votes
2
answers
4k
views
Implementing a homing missile [duplicate]
I have already tried the Seeking and Arrival behaviours described in this link, but none of them were what I wanted. … With Seeking, it winds up orbiting the object indefinitely, and Arrival is simply unavoidable. …
1
vote
1
answer
199
views
How to create the slow random movement effect you see in shmup enemy idles?
I’ve noticed in a lot 2D shmups, after enemies accelerate onto screen and arrive at their arrival point, they don’t simply sit static at their arrival position, but rather begin to gently move in place … If this is true, and this technique is used for arrival, maybe you can also use some kind of Wander() steering behavior to achieve the small random movements in the enemy’s neighborhood to achieve this …
2
votes
1
answer
209
views
How do I calculate the position of a vehicle moving between tiles, over time?
I want a plane to fly from the departure point to arrival point, and client that loads the chunk will see that plane flying across the map.
How can I make the server calculate where the plane is? … Because the plane can fly at many different angles, depending on the angle of departure point → arrival point. …
3
votes
1
answer
923
views
How to deal with inconsistent network delay caused by packets arriving at different times in...
I've measured the various times involved in calculating the delay(packet arrival time, server respond time, time spent interpolating), and it seems about 50ms is spent on interpolating(correct), and 60ms … is spent on ping and what I can only assume to be unfortunate message arrival time. …
-1
votes
2
answers
398
views
How to spawn a character at certain point and walk to a set point
However, if another customer is already in a sale interaction then the others get in line in order of arrival. After the transaction the customers walk off screen. …
2
votes
1
answer
329
views
Poisson Distribution and Traffic Flow
I'm still trying to get my head around the variables I would incorporate, but at the moment I know what I want the arrival rate at a certain point to be, the speed limit, and the minimum gap (time) between …
6
votes
1
answer
381
views
How do I set an object's speed to arrive in X seconds?
objectX, objectY).normalize();
Delta time calculation:
long time = System.nanoTime();
float deltaTime = (time - lastTime) / 1000000000.0f;
lastTime = time;
Please note: The game object stops upon arrival …
6
votes
2
answers
2k
views
How can I create the arriving/ engaging in combat movement like in StarCraft 2?
This kind of arrival behaviour is briefly explained in their GDC talk, they have a cone of vision in which they do checks. … I somewhat have introduced a goal system that should further spread the units, but as it stands I still lack the arrival behaviour described in the GDC talk. …
0
votes
0
answers
192
views
How to decay sine or cosine wave so it takes one additional period to reach equilibrium
In many shmups, when enemies arrive, they accelerate onto screen, decelerate, and overshoot their static arrival position slightly, before backing up slowly to the position. … I tried implementing this behavior using normal steering arrival behavior, but it was too finicky and the effect wasn't right, so I am now trying to use a decaying sine or cosine wave to encode the enemy's …