I was trying to find or make a function which is not equi-probable, meaning some values are less probable than others. Apparently what I want has something to deal with ...
I have a level manager, which creates levels and levels create platforms. Levels can contain a variety of platforms. I dont really understand how I can say: I want a 10% of one platform being ...
Sometimes a "real" random event seems unfair and makes players frustrated. For instance a enemy has probability of 20% to cause double damage("critical hit"). Thus he could make 4 critical hits in a ...
I am trying to write the algorithm for a cricket simulation game which generates runs on each ball between 0 to 6. The run rate or runs generated changes when these factors come into play like skill ...
How do you generate combinations in slots to achieve a wanted probability of the user winning? Say, you decide that he should win $200. How do you generate combinations that'll cause winnings ...