C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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7 views

What's wrong with my code for moving a rectangle with the mouse?

I'm creating a map selection feature for my game, but each of my tries has failed: It always ends with mouseState doing nothing. Clicking should move a rectangle to the clicked position. Another set ...
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2answers
51 views

Trying to better understand Unity gameobjects

New to Unity, but develop in C# normally. I can't seem to get how / why / where to grab certain elements. For simplicity, I have a top-level game object, say a cube. I add a sphere to the scene as ...
1
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0answers
29 views

Voxel engine/vertexes: how to add more and more different textures during game runtime and change some of the blocks' faces?

It's difficult to ask this, but I'll try. The thing is: I asked before somethings about creating ramps and blocks with vertexes. [I'm using C#/XNA.] Explanation: now I got a chunk that has blocks ...
2
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1answer
225 views

Handling game-state updates in an MMO while the player is logged out

I have a plan to build MMO strategy game like Goodgame Empire or Travian for windows phone. I want program it in C# Monogame (because I have some good experiance with it). But I still can't figure ...
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1answer
23 views

Finding and reading a script on a mouse-selected GameObject

I can't work out how to access and read changes in a script of a gameObject that has been selected. The script selects enemy objects with right mouse button and player objects with left mouse button. ...
2
votes
1answer
53 views

Colision detection of disc (Maximum Material Condition aka “Flatness”)

I have a 3D-laser scanner which gives me a series of points of a real-world object. The points are related by a common origin. I know I can derive the equation of a plane from 3 points and that the ...
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3answers
89 views

How do game servers / clients handle data?

How do servers handle data? I understand the concept of the client sending the player pos and then the server sending back the area to display and also sending other player positions and such. But ...
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0answers
28 views

Animation is not playing

Some animation cannot be applied on the character.This the code I have used to play a animation on the character.Can anybody help me solving this issue? void OnMouseEnter() { Debug.Log ...
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1answer
31 views

Tilemap collision problem

I have a method here that returns true if a collision is detected between the player and tile. private bool CheckCollision() { foreach (CollisionTile tile in ...
3
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3answers
42 views

Can you offset the horizontal flip in SpriteEffects XNA?

As the title suggests I need to know if there is a way to offset the SpriteEffects.FlipHorizontally component in the XNA draw method. My reason for this is the sprite I am attempting to flip is not ...
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2answers
53 views

Speeding up sprite the second time it passes the screen [on hold]

I'm a student studying Games Development. I want a sprite to speed up on it's second passing of the screen. How do I do this? Code I wrote so far: public class Game1 : Microsoft.Xna.Framework.Game { ...
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1answer
54 views

C# XNA Rectangle.Contains returns false?

I am creating a simple XNA game. My mainMenu class contains a list of strings for menu options wich I draw on the scren using spriteBatch.DrawString. I've set Vector2 variables to controll the ...
1
vote
1answer
99 views

How do I add a border to rectangles using a shader?

I want to draw some rectangles with a border. Currently I render the fill with glDrawArrays(Triangles, ...) and the border with glDrawArrays(LineLoop, ...). Is there a neater way? I'm targeting ...
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0answers
47 views

Please recommend any API to write bot on WIndows [closed]

What API exist to write bots for internet games like Diablo III on windows box. Where all data exist on remote server. Ideally if api is written in java. But C# is also OK.
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0answers
41 views

World of Tanks Mods [closed]

Ok, let me just get straight to it. How do I create a World of Tanks Moderation? I understand that this may be off-topic, but this was the closest Exchange I could for creating a World of Tanks Mods. ...
1
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2answers
42 views

Vertex Skinning Looks Messy on Real Android Device using Monodroid

I have no problem doing the "vertex skinning" for three-dimensional animation. All goes well when using the emulator (and genymotion). However, when run on a real device (such as Samsung and Lenovo) ...
0
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1answer
40 views

Moving gameobject with animation according to my script Unity3D

I am developing a game with Unity3D with an horizontal list of elements which you can move with arrows. Here you can see an example: I have created animations in order to modify the alpha value of ...
0
votes
1answer
67 views

How can I make an object change direction?

I have a moving cube that, when it moves over an arrow, should change its direction to the direction of that arrow. What would I need to do in order to accomplish this?
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0answers
19 views

Unity - 2D - Scaling to fit between two objects

The game is a top down 2d shooter and I'm facing trouble in doing this : - I got a player 2D ship - The player fires laser, which is a long thin image with box collider attached. - What I want is that ...
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0answers
83 views

Collision detection implementation suggestions

I'm working on a simple 2D game involving a rotating octagonal ring where a sphere sprite moves up/down avoiding objects as the ring rotates faster and faster. I'm having a difficult time with the ...
2
votes
3answers
80 views

Steering behavior using nodes

I've started rewriting some of my code (npcs, navigation and such) and I need some help with my new navigation system. Basically the way it works is: the game generates a random dungeon. For example: ...
0
votes
2answers
72 views

animation control problem

I have a list of .FBX object.When I drag that .FBX into scene its corresponding inspector Animation component(fig 1) appears but when I drag some other .FBX object into the scene the Animator ...
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0answers
80 views

Enable IME in a non-windows control

I'm writing my own game in DirectX using C#. I'm at the point where I'm implementing my own textbox, written from scratch. It has the very basic functions for now, but works well. I want, however, to ...
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1answer
39 views

Shared Material

I have this simple script, so the user touch one of the cubes all cubes with same material will change color. One of this cubes must have the name of the color on it, only one, so the user touch the ...
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2answers
59 views

control animation using animator control class

I did a sample existing code to control animation using animation.I dragged and dropped a character into the scene then I added a Animator to it and added the animator controller.Below I have given ...
0
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1answer
53 views

Getting a pixel of Sprite at the cursor position in Unity

Summary: I've been trying to figure out a way to use simple box colliders as a nice and efficient "first pass" collider. For the "second pass", I want to check that the area clicked has an alpha value ...
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2answers
202 views

Water Physics In top down 2D game

I have been making a game like Minecraft or Terraria in which you add blocks and such to the world, and I came across this interesting debacle, the game is in a top down 2D perspective, and I would ...
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1answer
78 views

Gun Bobbing Algorithm Math Explanation

I stumbled across this really neat algorithm which I don't fully understand. It simulates a camera's bobbing effect commonly witnessed in first person shooters while running/walking. I'm mainly unsure ...
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votes
2answers
35 views

HLSL Shadow Mapping occurs only around player

I've recently begun playing around with Monogame (OpenSource "remake" of XNA). My current task is to write a simple shadow mapping shader. After following Riemer's XNA Tutorial I got the shadows to ...
2
votes
3answers
119 views

Persistence of Random

Sorry if this is such a simple thing, but for some reason I can't get my head around it. Imagine you have a world, that you have "seeded" with a value. You base all your randomisations off this ...
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2answers
87 views

Building a chunk w/ blocks: making ramps. How to detect if blocks are making “stairs” (like in a mountain) and should be turned into ramps?

My question is quite simple, but the answer may be not. I am studying and making a voxel engine, generating block vertices around its center position with TriangleList primitive at C#/XNA. The ...
1
vote
1answer
362 views

Unity 4.6 GUI - Dynamically change the functions called by GUI elements

Looking to dynamically change the value in the button OnClick and slider On Value Changed . If I had to guess on how this was done, get a reference to the button/gui element. Next get the Button ...
2
votes
2answers
81 views

Multi-colored text and kerning

Drawing multi-colored text or highlighted text in XNA/MonoGame is pretty annoying, and the standard way I've seen to do it is to just to make multiple SpriteBatch.DrawString calls, and place them ...
0
votes
1answer
51 views

Calculating distance travelled

I am working on a road fighter kind of game. The game has its tracks moving to give the effect of car movement. The car accelerates and decelerates as expected with certain keys pressed. But How do I ...
0
votes
1answer
43 views

Depth of overlap between circle and rectangle

I have a circle and a rectangle one of the two objects is moving the other is static. How can I prevent them from overlapping each other? For now there is only one thing that I don't know how to ...
0
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0answers
41 views

Casting every received packet as struct?

What is the best performant solution to handle received data from socket, in a MMORPG game? Is it good to have something like: [StructLayout(LayoutKind.Explicit, Pack = 1)] public struct LoginPacket ...
-2
votes
1answer
50 views

Not able to destroy the prefab

In the code, everything is working smoothly, only problem I am facing is that the Destroy(fuelprefabInstance) is not getting Destroyed in OnTriggerEnter Method though the print statements are clearly ...
0
votes
1answer
40 views

Destroying the instance that instantiated the prefab

What I have so far: A fuel that has Fuel script attached to it. The fuel prefab is first instantiated from another script in its Start() method. problem: The Fuel script is such that it results in ...
0
votes
1answer
44 views

The object of type GameObject has been destroyed but you are still trying to access it

I am instantiating the prefabs time to time and I want them to be destroyed with in 2 to seconds as well. But I am getting the error that says: The object of type GameObject has been destroyed but ...
0
votes
1answer
28 views

Creating a prefab

Problem: The prefab script is never executed. What I did: Created a GameObject Created a prefab Dragged GameObject over the prefab Deleted the GameObject from Scene Added the prefab script to ...
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0answers
20 views

Instanting prefab in a random place and move it along the road

I have a track that is moving to give the effect that the player is moving. Now I want to have a fuel tank which happens to show up at random positions on the track. What I tried so far just sticks to ...
0
votes
1answer
78 views

Multiple tile drawing in monogame is slow

So I have this drawing function (which is by the way recomended as an solution here). It draws tiles on the whole window with no problem but my game slows down to ~30fps after maximizing it to ...
-1
votes
1answer
37 views

Using multiple strings within the path to Write to Text File [closed]

In Unity3D, How would I use something like this: path = "C:\Users\Jonathan\Documents\FileData" + fileName + ".txt"; so I can make a for loop and create several text files under desired path? The loop ...
0
votes
0answers
18 views

How to access base class from within subclass? [migrated]

I have an abstract class called BaseMonster. This "base" class holds several values, such as float dyingTime =2, that will be the same for all monster subclasses. But since there are a lot of values ...
0
votes
1answer
84 views

Unity 2D, C# - Make object move diagonally by a certain angle?

I have a sprite object which I want to move in 8 directions. Left, Right, Up, Down, Left top, Right top, Left down, Right down. The view is 2D with a isometric projection. The difficulties I am ...
0
votes
2answers
43 views

Performance Difference Between Content.Load and Texture.FromStream xna

Is there any performance difference between Texture2Ds loaded using the content pipeline and Texture2Ds loaded using Texture2D.FromStream()?
-1
votes
1answer
36 views

Moving an object continuously when left or right key is pressed

I want the object to move continuously as long as key is pressed to left when left arrow is pressed and to right when right arrow is pressed. Instead of moving continuously it moves first time and ...
0
votes
1answer
33 views

Incosistent jump, stuttering

I've written this C# code to handle movement in my testing project. The game is supposed to be 2D, some kind of a platformer, just to get me started with Unity. However, it seems there's something odd ...
2
votes
1answer
60 views

Wall-sliding Collision Response Only Works On One Axis (2D)

"sprite" is the player object, velocity is a Vec2 that tracks movement (is set to -1, 1, or 0 at any given time), each sprite in "sprites" is a wall of the same size as the player (everyone is a block ...
1
vote
0answers
65 views

How to use an A* Pathfinding System across uneven environments?

I am developing a game in Unity3D. I want an enemy character to follow the player around. The problem is, my surface is uneven and full of mountains. I am using aarongranberg's pathfinding project. ...