C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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1answer
48 views

How to make an object move again after being stopped by collision in Unity?

I have a player object which position is always centered on the main camera's viewport. This object has a Rigidbody 2D, a box and circle collider. The player moves around a level, the level has a ...
0
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0answers
34 views

How to end game properly in unity? [duplicate]

I have made a game in unity free. The game is functioning properly but if your computer receives any kind of notification, the game minimizes automatically and stops to work completely. Along with ...
0
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1answer
85 views

Simple heart container script for 2D game (Unity)?

I'm attempting to create a simple mobile game (C#) that involves a simple three-heart life system. After searching for hours online, many of the solutions use OnGUI (which is apparently horrible for ...
0
votes
1answer
53 views

Vehicle: Boat accelerating and turning in Unity

I'm trying to make a player-controllable boat in Unity and I'm running into problems with my code. 1) I want to make the boat to accelerate and decelerate steadily instead of simply moving the speed ...
3
votes
1answer
67 views

Character creation using spritesheets

I am currently creating a 2D fighting game and have implemented a system where upon starting a new game, the player is presented with the option to create a custom character. I have a set of string ...
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0answers
27 views

3D mobile game development [on hold]

I am not a developer or programmer and, I am planning an educative project that will involve having students to develop a cross-platform, 3D mobile game, similar to the SimCity concept. I need to ...
1
vote
1answer
56 views

Align tetrahedrons

I'm currently generating tetrahedron meshes in Unity When a player clicks the side of a mesh, a new one spawns aligned with it, like this. I'm not sure how nor can I find any information on ...
-1
votes
1answer
27 views

How to use lemodev highscore plugin for unity?

I am trying to add a server-sided highscore system to my game in unity. I have downloaded the free lemodev highscore plugin from the asset store but I cant figure out how to use it. I know where to ...
0
votes
1answer
79 views

Simple collision detection in Unity 2D

I realise other posts exist with this topic yet none have gone into enough detail for me. I am attempting to create a 2D game in Unity using C# as my scripting language. Basically I have two objects, ...
0
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1answer
44 views

Problem with sprite direction and rotation

I have a sprite called Tool that moves with a speed represented as a float and in a direction represented as a Vector2. When I click the mouse on the screen the sprite change its direction and starts ...
1
vote
1answer
32 views

Unity Problem with colliding instances of same object

I want to check if object's instance is overlapping with another instance (any spawned object with another spawned object, not necessary the same object). I'm doing this by detecting collisions ...
9
votes
2answers
1k views

What kind of steering behaviour or logic can I use to get mobiles to surround another?

I'm using path finding in my game to lead a mob to another player (to pursue them). This works to get them overtop of the player, but I want them to stop slightly before their destination (so picking ...
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votes
0answers
27 views

Add button to xna Gamewindow and implement click event for the button [closed]

I'm developing a windows phone xna game.I want to add button to GameWindow as a Pause Button.And I want to implement click event for that.how to do this?.
3
votes
1answer
96 views

Characters With Interchangeable Skills

I am using unity and I would like to create characters that have interchangeable spells. As an example it would be something like Pokemon that can attain different skills as they level up and the user ...
1
vote
1answer
134 views

Moving player in direciton camera is facing

I have a 3rd person camera which can rotate around the player. My problem is that wherever camera is facing, players forward is always the same direction. For example when camera is facing the right ...
1
vote
1answer
61 views

Collisions and Lists [on hold]

I've run into an issue that breaks my collisions. Here's my method: Gather Input Project Rectangle Check for intersection and ispassable Update The update method is built on object_position * ...
2
votes
3answers
69 views

How to generate arrays of item types knowing just the ratio of distribution

I'm stuck to find a good solution about spawning enemies. Think of it as a tower defense game. What I'm trying to do is: Create keypoints for enemy types and spawnrates, as Wave0 = Enemy0 * 1.0 ...
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0answers
52 views

Looping Background in Unity

I am currently learning C# with Unity 2D but I have come across an issue after following a tutorial. I am trying to get my camera to follow my player within the game but also to get my background ...
-3
votes
0answers
23 views

Fill the Sphere with color [closed]

I have a sphere as my game object,when I click on a button that the sphere should get filled with color.Can anybody please help me coding this out.
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1answer
80 views

How to add nice effects to my menu in Unity

I have a simple menu but I would like to spice it up with some of what I thought would be simple effects. I have 4 buttons that are just rectangle with some GUIText centered on the button and when the ...
0
votes
2answers
73 views

Draw a never-ending line in XNA

I am drawing a line in XNA which I want to never end. I also have a tool that moves forward in X-direction and a camera which is centered at this tool. However, when I reach the end of the viewport ...
2
votes
0answers
63 views

How to implement simple shadows on XNA?

UPDATE: See photos below the description I try desperately to implement shadows on my XNA games. My game is a style of games like Voxel (minecraft). The problem is that I do not find support / ...
-2
votes
1answer
63 views

How to make healthbar decrease in unity [duplicate]

I want to build a health bar which show's the energy of the player.I have two buttons "PLAY" and "IDLE" to show the animation.when I click on the "PLAY" button the character start running along with ...
0
votes
2answers
37 views

Play animation when click on each player with in maincamera unity3d

I have 3 gameobjects player1, player2, player3, and attached script "playerscript" in to these game objects. In the main camera i have added another script called" testscript". When i click on a ...
1
vote
1answer
69 views

Why does my object instantiation work, but return null? [on hold]

For some reason, the LogError runs: Player clone = Instantiate(player, this.transform.position, Quaternion.identity) as Player; if(!clone) { Debug.LogError("WTF"); } else { Debug.Log("WE ...
7
votes
3answers
538 views

How do I translate a spherical coordinate to a Cartesian one?

Could someone point me in the right direction as to how this might be achieved? 3D math / geometry often throws me. I'm looking for something like this (ideally in C#): public Vector3 ...
5
votes
3answers
1k views

How can I build a game in Unity with minimum/no use of the visual editor?

I'd like to write a game completely in C#. In my search for an engine, I found Unity3D, but all the tutorials and documentation are speaking about a visual editor and the Unity IDE in which you click ...
1
vote
1answer
27 views

How do I take Direct3D9 full screen using SlimDX?

I'm writing a Direct3D9 application wrapped by SlimDX. I'm trying to take my application full screen but I am having problems. I can reset the device so that it covers the entire screen, however, it ...
1
vote
2answers
173 views

How can I keep chase camera behind player when player rotates?

I have implemented a follow camera in Unity 3D. However, if the player object rotates, the camera does not rotate with it. To fix this I used RotateAround as follows: playerRotation = ...
0
votes
0answers
23 views

graphics.IsFullScreen resetting to false after game constructor and graphics.ApplyChanges()

This is a MonoGame 3.2 Windows (DirectX) Project. I've tried setting graphics.IsFullScreen to true in the game's constructor and in the game's initialize function, both times running ...
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0answers
51 views

How do I serialize circular references? [migrated]

How do I serialise objects referencing each other? public class Item {} public class Player { Item weapon; } Those instances live on their own somewhere: I have in some class a ...
-1
votes
0answers
66 views

best app store owner, which deals with payoneer, to host and sell an XNA game [duplicate]

I have developped a XNA game, and I'd like to sell it. I'd like to know what is the best free way to put the game as online appstore ? I need an app store owner, which deals with payoneer Thank you ...
0
votes
2answers
59 views

Why does the text of my label objects overlap?

I am having a problem with labels in my GUI: I have looked for solutions online but not found something solid enough to fix this problem. Has anyone ever come across this? Here is my GUI function. ...
0
votes
1answer
46 views

Simultaneously translating and rotating sprite in Unity

I have a 2D object (a PNG file I dragged onto the screen) which is a circle I would like to move left and right when the correct side of the screen is touched and have it rotate in the respective ...
-2
votes
1answer
171 views

Identify mouse click unity3d [closed]

I have a 3 fbx models. I want to have each model do something when selected. But I'm not sure how to get them selected. I have managed to drag the 3 models into the scene, but from here on, I am ...
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votes
2answers
94 views

How to stop a object with progress bar so it can start instantly in unity [closed]

I have created a gameobject(cube) and written code to move,mean while the processbar get loading.when the processbar is loaded fully then the object should stop moving.Can anybody please help me ...
2
votes
1answer
63 views

Cancel a SpriteBatch I've started drawing

Background: I'm working on a control library for XNA to use in a couple game clients I've written. The way I've implemented Dialogs is to have them derive from the base XNAControl class. XNAControl ...
0
votes
1answer
74 views

How to have an event occur after x seconds?

I want a method to run after every 10 or 15 seconds. My timer is set to: timer = (double) gameTime.ElapsedGameTime.TotalSeconds; What would be the logic to check for every 10 or 15 seconds?
11
votes
1answer
789 views

Does `yield return false;` have special meaning in Unity3d C# scripts?

In Unity, we have some special things for coroutines that are additional to normal C#. for example, we can use yield return WaitForSeconds(5.f); to have a coroutine wait 5 seconds before ...
1
vote
1answer
78 views

Detect mouse collision over an object

Suppose there are 4 areas namely A1,A2,A3,A4 and each object is given a number(1,2,3,4). When I drag and drop the object(1) on A1, it should print a message "where the object is being dropped". (no ...
6
votes
3answers
221 views

How do I generalise Bresenham's line algorithm to floating-point endpoints?

I'm trying to combine two things. I'm writing a game and I need to determine the grid squares lying on a line with the floating-point endpoints. Moreover I need it to include all the grid squares ...
1
vote
1answer
40 views

XNA Veiwing cubes behind others

I am learning 3D at the moment. It is going well but I am stuck on the viewing of the camera. I have two cubes, one next to each other made up of vertices, all the faces/triangles in the cubes are ...
1
vote
1answer
48 views

How do I measure a string that will be drawn with SpriteBatch?

Is there a way to measure width and height of an ever-changing string (a player's score, specifically)?
0
votes
1answer
55 views

How to inplement a save-system for a complex nested list of character classs?

This is the situation I'm in: I'm developing a game with C# using unity. In the game I have characters which is either locked or unlocked, and they're pretty much the same. For every character, they ...
0
votes
1answer
52 views

Collision detection doesn't register until player sprite jumps

I have implemented a shooting mechanic into my game, and the act of shooting works fine. The shooting work is done in my "game1" class. The issue that arises is when I incorporate collision detection ...
0
votes
1answer
43 views

How can I determine where to show a nameplate over a character?

I'm working on a naming system that displays the name of enemies above their heads. The problem is that I have some enemies that are larger or smaller than others. So I'm trying to use a function ...
0
votes
0answers
19 views

How to create a board with evenly spaced pieces in unity? [duplicate]

Creating a board should be easy but I am having a difficult time doing it in unity because of its world coordinates. I need to create a board that will have squares evenly spread out across the ...
0
votes
0answers
39 views

How can I create a 2D camera with zoom and parallax scrolling that works on every Windows Phone resolution?

Mario game that uses parallax scrolling: http://www.youtube.com/watch?v=de5f3mvRyIY I want to create a Windows Phone jump-and-run game with parallax scrolling. The parallax scrolling should be like ...
1
vote
1answer
80 views

why am I being unable to access public array of a class inside other class? [closed]

I know this question has been asked before but my case is different(or i could not gather any kind of help from those) I am facing "NullReferenceException: Object reference not set to an instance of ...
1
vote
2answers
49 views

XNA graphics.PreferredBackBufferWidth's new value doesn't immediately change window size

I set the width and height of the window in my game constructor, and then pass the graphics manager to a class to check the value. In the game's initialize function, it doesn't seem to recognize the ...