C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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How can I do the scoring if I'm not a musician? [on hold]

I need to implement some background sounds and sound effects(for example explosion sound effects) in my MonoGame project. But I'm not a musician and I have no idea how to create the sounds. Can I ...
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1answer
15 views

change sprite color from properties of parent object in inspector

I have a compound GameObject that is made up of 5 sprites name dot1 till 5. I'd like to have a little script on the parent object that would allow me to change the colours of the child objects from ...
0
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1answer
37 views

Draw 3D model on top of another one

I am trying to draw a 3D model I made with Blender in Monogame/XNA and this is the result I get when I draw 2 of them on top of each other How can I make it so that the colors don't add up, but the ...
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1answer
29 views

How to increase the selectable size of an object for dragging

I am currently dragging a gameobject like this. Vector3 screenSpace; Vector3 offset; void OnMouseDown(){ //translate the cubes position from the world to Screen Point screenSpace = ...
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vote
1answer
41 views

Methods to remove horizontal world slices of voxels in a 3D voxel world

I've recently been working on a hobby voxel world recently. I'm currently interested in ideas or solutions which would enable me to basically step up and down the Y-axis 1 horizontal block slice at ...
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0answers
48 views

can someone please look at my code [on hold]

I'm more a 3d modeler but now try to work on a script to generate biomes on my infinite terrain. it should generate a new biome through script 2(still have to make it) when player moves 2000 ...
0
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1answer
32 views

Z axis for player movement is being incremented, but i don't know how

I'm currently learning and developing a 2D plataform game in Unity, but now i'm having some errors that i can't solve. When I press the arrow keys to make my character move right and left, the Z axis ...
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votes
2answers
32 views

XNA My Texture's Transparency is shown Black

I am trying to draw an image on to the screen. My image is drawn correctly but the background color which is transparent is shown black. Why is this so? My code: spriteBatch.Draw(Texture, Position + ...
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1answer
25 views

MonoGame in GTK#

I was wondering if it's possible to embed a MonoGame instance not in the standard window, but rather in a GTK# widget. If yes, how could I do it? Do I have to write a custom widget? Is it even better ...
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0answers
27 views

How do i need to start developing my first android game? [on hold]

I have experience in XNA and I want to develop Android game, I do not know where I have to turn ... There is a way to develop Android game in XNA or even Monogame to Andorid? (It is important that ...
-1
votes
1answer
60 views

Will Unity automatically scale everything? Please help!

I don't have a GUI or anything. Just a bunch of game objects with pictures on them. I want everything to scale with the size of the screen. So if it's a small screen, the character will take up less ...
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0answers
40 views

Performance issues when dynamically rendering playing cards [on hold]

My issue that I've ran into deals with the way I want to do the cards. I want to draw to a texture everything about the card then scale it down storing it into a texture to use to draw for the game so ...
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1answer
24 views

Unity3D Strafing Left & Right

I am trying to set my character up to strafe left and right and have 2 different animations, on for left and one for right, so far what i have written allows me to strafe left or right but it only ...
0
votes
1answer
27 views

Mirroring a game object to create symmetry

I have a GameObject with a primitive shape that I call "body". I want to create and add a child to it with another primitive shape. I call it 'mutation'. But i want to duplicate the 'mutation' and ...
1
vote
0answers
36 views

Questions about scaling in a 2d game in unity

Okay, so: I am making an android game. I want everything to scale to the size of the screen I'm using. Further, my static background needs to scale (as well as every other object), but if the aspect ...
0
votes
2answers
37 views

Refer to a gameobject on start

So I want my script to set the initial position of an object depending on the size of the screen and whatever. How do I refer to the gameobject? I know you can modify stuff like their location if the ...
0
votes
1answer
27 views

Check if object is overlapping

I have two objects, both of them with polygon colliders. When I click on one of the objects, I want the player to drag it on top of the other object (without collision). If there is overlap when he ...
0
votes
1answer
66 views

A* Pathfinding for Procedural Platformer Levels

Im trying to write code a my Procedural Platformer Game , but i have no idea where to start. Ive looked up A* Pathfinding in general, but i cant seem to find A* Pathfinding with Procedural Platformer ...
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0answers
10 views

Pooling server list from unity's masterserver

I'm making my own server (C#), that will run separately from the unity game. So that you can host a server while not playing. I could create my own master server, but is it possible and how would I ...
1
vote
1answer
35 views

Unity import text or json

Can't seem to find a definitive way to import text to C# in Unity3d. I'm looking to import either a lot of different text files or one large json file to represent all the text in the game. Thanks ...
0
votes
1answer
30 views

Can’t Load .fbx from blender to Monogame correctly

I am using pipeline.exe tool, to convert an .fbx file I made using Blender (using the default Blender 2.73a export settings) to .xnb, and then manually copy and paste it in my content directory (Is ...
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1answer
40 views

How to call a method from another c# script using invoke?

I want to call a method from another script in my script using Invoke(),but unable to run it.How can i achieve this ? Following is my code - void Start () { int randNum; randNum = ...
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0answers
14 views

Game Center Leaderboards in Monogame

Do anyone know how to integrate a game center leaderboard in monogame framwork... I have searched high and low yet I haven't gotten any luck of finding articles that might help... Please direct to ...
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0answers
15 views

Displaying intersection by removing vertices

I am using WPF, using the MeshGeometry3D class to build up my model. I have 2 pipes intersecting each other, and I would like to remove the region of intersection (meaning erase the portion of pipe 1 ...
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0answers
25 views

Adding Player Movement and Firing on Touch Input (Unity)

I am having many problems with this. I am a new game developer and I am using a Unity tutorial. But I want to add touch input for movement and a touch button for firing the weapon. How can I do this? ...
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2answers
41 views

Using shader for cubes

I am trying to use a shader to get an effect like this. Notice how every cube has exactly the same lightning as every other no matter where it is on the screen if you look closely the lightning is ...
1
vote
1answer
56 views

How do I let a game support different rule sets?

I'm making a MUD game engine that supports D&D , Pathfinder and other tabletop-RPG rule sets. I am starting to build out how characters interact with the world (e.g. dialog, battle, searching for ...
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1answer
28 views

XNA draw texture/font and DrawIndexedPrimitives at the same time

When i Draw a texture2d or a font with spriteBatch and also draw GraphicsDevice.DrawIndexedPrimitives, the frame is draw weird SpriteBatch spriteBatch = new SpriteBatch(GraphicsDevice); BasicEffect ...
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votes
1answer
37 views

Help with understanding “transform.root.GetComponent<>” in Unity

I'm reading through a tutorial for making an RTS in Unity, and in certain scripts it wants you to make a Player field and then OnStart(){ transform.root.GetComponent}. I am not quite getting what that ...
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3answers
64 views

Drawing 3D cubes with xna

I managed to draw a 3d cube using triangles like this: protected override void LoadContent() { basicEffect = new BasicEffect(GraphicsDevice); VertexPositionColor[] ...
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0answers
22 views

Arrange Jumble Word into English Word

Actually I want to make a Game. Game is very simple. There are 5*5 matrix with Jumble words and player needs to arrange those words into proper English Word. I have done small part of ...
2
votes
2answers
153 views

How can you subscribe to Unity input events, instead of polling for them

Been trying for days to figure out if there is a way to subscribe to keyboard/mouse events in unity. Instead of having to poll for them every frame and make my own events. Right now I poll through ...
5
votes
4answers
714 views

Creating an in-game time system only works with real time

I'm trying to create an in-game time system. Thus far it only works properly if you use 1440 minutes to the day (realtime), but I would like to be able to alter the day length to something like 10 ...
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2answers
57 views

Unity prefab script “GameObjects” can't be ones on the scene?

Currently, I have an object on the scene, and one in prefab. I want the prefab's script to reference to the object on the scene through the public GameObject obj; code. However, when I tried to ...
0
votes
2answers
68 views

Accessing colliders from one script C#

I want to access specific colliders(to see if they are been clicked) from one script insted of making multiple scripts for every collider.How? I am using unity. using UnityEngine; using ...
0
votes
1answer
45 views

How can I add banking and rotation to this object manipulation script?

I have made a drone script that allows user to move in four directions and ascend/descend. I found a nice tilt snippet which makes the thing bank when it moves. However, when I include this, the ...
0
votes
1answer
69 views

Unity, Why a Text object can't be edited?

I have an input field and event that calls a function when I press enter. public Text theText; I take the Text part of the input field (connect them in editor), display the content and set new ...
0
votes
1answer
64 views

Rotate camera keeping player not in the middle

Here I have a 2D top down game. Currently the camera is set on the player position. The player constantly points to mouse position. I want to modify this setup having the camera to be set slightly ...
0
votes
1answer
50 views

Multiple models not drawing

I got Camera, Terrain and player working, moving around, etc. When I try to add another player (another model to draw) it just dont any of the models. Here is my code; public class World { public ...
-1
votes
0answers
74 views

FPS Drops From 59 to 29

I am creating a 2d platformer and I am getting fps drops from 60 to 20. It might be my collision code, but this was the only way I could get it to work with slopes. private void CollisionCheck() { ...
0
votes
3answers
126 views

Drawing image with an angle

Edit: the images below aren't supposed to have whitespace. I am just trying to show you that i am trying to create a rectangle from a 1x64 image, positioned as shown in the second picture I know how ...
0
votes
1answer
87 views

Lightning bolt effect with particles is not continuous

I am Drawing a lightning effect animation using this image: Below the result: As you can see the outcome is not a continuous purple color as I wanted it to be, but it has black spaces in ...
-1
votes
1answer
50 views

How to remove the jitter from my pong AI movement?

I am developing Pong using Monogame / XNA and my AI paddle is really jittery when the ball is moving more horizontally than vertically. My AI is very simple and works as follows: If the ball's ...
0
votes
0answers
38 views

Unity Height Field Fluids

I am trying to implement the fluid simulation in the slide deck found here in unity. http://matthias-mueller-fischer.ch/talks/GDC2008.pdf I was able to implement what is found on page number 2, the ...
0
votes
1answer
49 views

How to check a value from the last frame, while using events in Unity

What I am trying to do is check if a value has changed from the last frame, while using events. Typically I could use threading to my advantage and have a check at the bottom of Update() to see if a ...
0
votes
0answers
36 views

Farseer physics engine: save world simulation and load at a later time

I have created a windows desktop game using monogame and the Farseer Physics engine (FPE 3.5). In this game I would like to the user to be able to save the game and continue at a later time. When I ...
0
votes
0answers
3 views

How can I remove / delete a picturebox during runtime? C# Windows form [migrated]

I am coding a basic game. The player collects a gem by touching it; this adds +1 to his score. The gem is a picturebox, and I want to dispose of it once it is collected. As far as I know, this isn't ...
0
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1answer
89 views

Unity 4.6 UI Replace Images on selection in List of buttons[i]

I made a list containing all the buttons in the UISelectionCanvas and would like to change each image as it is being selected. The problem is once the selection selects a new type of unit it will ...
2
votes
0answers
49 views

Client-Server Game Communication (w/ Protobuf, Relevancy and Delta Compression)

So, I have reached another problem while trying to implement my client-server communication. From everything I've read there are three main ways to minimize packet size: Only send what has changed ...
0
votes
1answer
48 views

Add XNA math references to non-xna project

I'm developing some game with server/client structure, and the client will predict the movements, but it should be validated by the server. In the client part, I got it moving nice, but now I'm trying ...