Unanswered Questions

12
votes
0answers
558 views

How can I stop Substance's runtime texture caching?

Procedural textures with the Substance Engine seem to update very quickly if you turn off caching, modify one exposed variable at a time, modify it frequently, and even then only after you've ...
7
votes
1answer
151 views

How do I convert a Source engine NPC model to a player model?

The Source engine's NPC and player models differ: An NPC model applied to the player has no animations. It cannot walk and holds its arms out to the side by about a foot. The weapon is held in the ...
6
votes
0answers
104 views

Tone mapping and eye adaptation - pale colors and darker image

I'm trying to implement tone mapping along with eye adaptation and HDR. Actually I implemented this already but I'm not satisfied with result and I think that I made something wrong. My final image ...
6
votes
0answers
156 views

Ogre PSSM Grass Receiving Shadows

So I made the switch to Ogre3D (v1.7) and using PagedGeometry. What I'm trying to do is make a simple scene with a terrain, some trees and grasses. In a nutshell, I would like to achieve this kind of ...
5
votes
2answers
101 views

How is RTS local avoidance done?

Currently, I'm simulating physics impact forces for local avoidance of units but this method sometimes pushes units out of formation and has very undesirable effects when units clump up. For RTS ...
5
votes
1answer
966 views

Unity3D - How to tessellate 2D sprites?

I use dynamic vertex lighting on 2D sprites. On larger sprites the lighting is uglier than on smaller ones. This is because every sprite is just a quad of two triangles. Not enough vertices there for ...
5
votes
1answer
855 views

How to occlude lights in Unity3D?

First off, I own Unity Pro. I've been looking in to occluding lights when they aren't being viewed for a while now to improve performance. The main methods I ran in to were using BecameVisible() and ...
5
votes
2answers
3k views

Unity: how to apply programmatical changes to the Terrain SplatPrototype?

I have a script to which I add a Terrain object (I drag and drop the terrain in the public Terrain field). The Terrain is already setup in Unity to have 2 PaintTextures: 1 is a Square (set up with a ...
5
votes
1answer
191 views

How can I convert OBJ data into CSS3D transformations?

I want to convert the data in a 3D .obj file (vertices, normals, faces) to CSS3D (width, height, rotateX,Y,Z and/or similar transforms). I found a bunch of formulae and what-not, but 3D isn't my ...
4
votes
1answer
134 views

Implementing RPG Maker Auto Tiling

I'm currently working with Phaser, making a game that's procedurally generated. I wanted to use some RPG maker art in my game (for reference, I'm using the RTP). I stumbled across this article, which ...
4
votes
1answer
321 views

Unity3D [C#]: How do I use a custom inspector to expose an array of polymorphic objects to edit?

[EDIT: based on some feedback, I pruned the example down to the base functionality of the bug we are trying to solve. The description below remains accurate, but the repro has been shortened to: ...
4
votes
0answers
121 views

problem loading Collada DAE model using Assimp in OepnGL 4.4

I am loading a model in my OpenGL application using Assimp library like this : bool CGameObject::LoadModelFromFile(char* sZFilePath) { std::string fn = sZFilePath; std::string td = "\\"; std::string ...
4
votes
1answer
305 views

How can I expose a property to Unity that should be treated like an asset path?

I want to be able to do something like this: public FileInfo XmlBehaviourFile; And then use the asset browser in the Unity editor to select an asset. Ideally, I would like to limit it to XML files ...
4
votes
1answer
500 views

How do I generate a mipmap for a texture loaded from a stream?

I am loading a Texture2d from a stream: public static Texture2D GetTexture(GraphicsDevice dev, System.Drawing.Bitmap bmp) { Texture2D texture; using (MemoryStream s = new MemoryStream()) ...
4
votes
1answer
506 views

Unity3d. Overlay of clothes on a human model

I have: Clothes model (jackets, shirts, sweater etc. with various sizes,colors) Human model with dynamic height, width, position Need overlay the clothes' model onto a human model. Variant with ...

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