Unanswered Questions

9
votes
0answers
343 views

Ogre PSSM Grass Receiving Shadows

So I made the switch to Ogre3D (v1.7) and using PagedGeometry. What I'm trying to do is make a simple scene with a terrain, some trees and grasses. In a nutshell, I would like to achieve this kind of ...
8
votes
0answers
191 views

Load ads in splash screen?

I have some ads that take a very long time to load. I was wondering it it is possible to have them load while the use was in the splash screen. I have looked at this answer: ...
7
votes
1answer
1k views

Inline sprites in Unity's text?

How can I use different materials when using the tag for Unity's rich text syntax? I want to be able to have sprites that are inline with my text without having to create custom fonts. Here's what I ...
7
votes
0answers
421 views

Variance shadow maps don't want to render properly

I've implemented VSM (and also ESM) in my engine but results are for me not as I expected and saw in many examples published on network. I set filtering of shadow maps to GL_LINEAR but when I compare ...
6
votes
0answers
75 views

3D collision avoidance: finding the updated velocity vector (outside the “collision-velocities” cones)

I am trying to understand and implement the mechanism of a fully 3D collision avoidance (steering behavior) system for flight movement (six degrees of freedom), currently focusing on circumventing ...
6
votes
1answer
142 views

How is Signed Distance Field Ray Marching implemented for a dynamic world?

I think I understand the basics of Signed Distance Field Ray Marching. You model your scene with a bunch of distance fields (such as these: ...
6
votes
1answer
477 views

Word game - board implementation?

I'm working on a boggle type game for android, using libgdx. The user is presented with a 4x4 grid of letters and must find words by dragging their finger over the letters. Unlike boggle I want used ...
6
votes
2answers
342 views

Letting the user draw a Polygon Body and Image

In my game, I want to provide the user with a drawing feature. By free hand drawing, the user creates a polygon shape. Then, in my game implementation, I have to create a body for the found vertices ...
5
votes
1answer
230 views

BRDF and Spherical coordinate in ray tracing

I developed a ray tracer that use standard phong/blinn phong lighting model. Now I'm modifying it to support physically based rendering, so I'm implementing various BRDF models. At the moment I'm ...
5
votes
1answer
135 views

How to make animals Playable in Skyrim

I have some experience with the Skyrim Creation Kit, and have made some small mods. I am really interested in creating new races, and have already made a mod that allows the player to create an old ...
5
votes
0answers
38 views

How can I record voice through using Kinect camera as the microphone?

Originally I intend to use kinect camera as the device for voice communication. But at least now I want to use it as the input device for recording a voice and play that voice in the same pc. How can ...
5
votes
0answers
65 views

Dual Contouring - Finding the feature point, normals off

I am following this tutorial to implement Dual Contouring http://www.sandboxie.com/misc/isosurf/isosurfaces.html My data source is a grid 16x16x16; I traverse this grid bottom to top, left to right, ...
5
votes
0answers
93 views

How do i find the circumsphere of a tetrahedron?

I'm looking for the most minimized equation to find the center coordinates and the radius of a tetrahedron circumsphere given four 3D points. What I found on the internet mainly deal with the circum ...
5
votes
0answers
132 views

What's the best practice for a progress bar in OpenGL ES 2.0 (Android)

As the title says, what is the best practice for a progress bar in OpenGL ES 2.0 on Android ? My attempt: I make a texture (could be a single colour or otherwise), and then stretch that texture from ...
5
votes
1answer
109 views

How can I efficiently render to multiple screens?

I know XNA is long dead, but I need it to update an old project. (I would have ported to MonoGame, but can't get multi-monitor support in it.) My game does the following: Wait for some objects ...

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