A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.

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0
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17 views

Adding Player Movement and Firing on Touch Input (Unity)

I am having many problems with this. I am a new game developer and I am using a Unity tutorial. But I want to add touch input for movement and a touch button for firing the weapon. How can I do this? ...
0
votes
0answers
26 views

Projectile Delta Movement

I'm running into an issue where I can't get the Projectiles to travel in the right direction, I'll admit my trig is a little rusty, anyone know how below might be improved? I am trying to get the ...
0
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0answers
30 views

Gravity around a sphere with rotation? (Blitz 3D)

I've been making this space/moon type FPS game with Blitz 3D and I can't seem to get gravity working perfectly. Right now, it works, however when I go farther on the moon, I see that my character is ...
1
vote
2answers
100 views

How do I limit the rotation speed of a mouse-following object?

I am trying to make a 2D top-down game where player controls a spaceship. The spaceship (a rocket) is just a sprite following the mouse cursor with a fixed speed and is always pointing toward the ...
-3
votes
1answer
52 views

Translate a point on a circumference [on hold]

If point A is r units away from point O, how would i get a point B which is also r units from point O, but is also d units away from point A (translate d units on the circumference)? I know this is ...
1
vote
1answer
58 views

Lots of bouncing balls sink into each other [closed]

I'm trying to model a system that simulates an arbitrary number of bouncing balls with some gravity. So far I've come up with a solution that can be seen here: ...
2
votes
3answers
129 views

Prevent movement cheating in MP games

I have read a lot about movement in multiplayer games, but not so much on preventing cheating. Let's say a client sends moves packets whenever the player press a movement button, then the server ...
0
votes
1answer
35 views

Make continuos movements with controllers in LibGDX

I've been trying to make the OUYA controlers work with a LibGDX Framework Practice Game. Everything is working perfectly expected for one thing : The movements are not continuos. The problem is, ...
0
votes
3answers
82 views

What is the best way to keep track of time in a game?

I'm getting to the part in development where I'm noticing that timing is going to be an issue. If I put my movement update in the same function where I draw the scene, then a low FPS means slower ...
-1
votes
0answers
26 views

Moving from point A to B optimalisation [duplicate]

Here's my abstract class for movement: vector2d normalize(vector2d v) { auto a = sqrt(dotProduct(v, v)); vector2d r; r.x = v.x/a; r.y = v.y/a; return r; } ...
2
votes
2answers
151 views

Movement on objects in 2D tile/grid based game

This question is an addition to both of these questions: Boat passing under a bridge in a 2D tile based RTS How to handle slopes/bridges in a 2d grid turn based strategy game While I get the idea ...
1
vote
3answers
81 views

How to make an object oscillate left and right?

I can't seem to make an object move left and right, back and forth, on room start whilst on solid ground. Codes I used: Step Event: if image_index is greater than 5, then physics_apply_force ...
0
votes
1answer
98 views

2D Tile Movement in Java

I have this tilemap and a player in my game, and I got the player to move by adding the velocity to the position. However, it is very hard to control the player exact this way of the tilemap. So, I ...
1
vote
2answers
109 views

Restricting character movement to “rails”

I'm building a Pacman clone in Unity 3D and am now thinking about how to restrict the movement of the player to the hallways that the map is made up of. Basically, the player is only allowed to ...
0
votes
1answer
102 views

How can I smoothly move from tile to tile?

I've looked at other games with tile based movement. I am aiming to create a game like pokemon, where the player moves smoothly to the next tile. I am using KeyAdapter, in my KeyInput class. This ...
1
vote
2answers
77 views

Make square walk by rotating around corners

I in the very beginning of making a small game, and I'm having some problems getting the basic movement of my character. My character is a square that can be moved by rotating around a corner. The ...
0
votes
1answer
135 views

Smooth Npc Movement

I have an Npc in my rpg that moves around based on a Random() variable. My main goal is to have him walk in a random direction a small bit every 2 seconds. I only want him to move about 32 pixels ...
1
vote
1answer
59 views

Constraining Movement to Path/Splines

First of all take a quick look at this : https://www.youtube.com/watch?v=LQtKP-EymFM So this is to give a idea of what I mean by following a path, basicly I am trying to understand how something ...
0
votes
0answers
17 views

How to dynamically create movement range mesh? [duplicate]

How would I go about create a movement range /area of control indicator for a hexagonal game? I assume they generate a mesh proceduraly to match the tiles. Any good articles hat cover this topic? ...
2
votes
1answer
70 views

Implementing character movement using real physics

This is the first time I'm seriously developing a game so apologies if I'm missing the obvious. In my 2D platformer I adopted Box2D since it seemed like a natural solution to model gravitational ...
6
votes
3answers
93 views

Player acceleration formula and using it with authoritative server

I know the theory behind authoritative client-server architecture, it works very well for character movement in a tile-based world: you send messages like "I moved one square to the right", the server ...
1
vote
2answers
121 views

Framerate dependent movement

I'm moving my character controller using Euler integration like this: Vector3 originalPos = transform.position; Vector3 acceleration = Physics.gravity; velocity += acceleration * Time.deltaTime; ...
8
votes
6answers
3k views

How do you move a sprite in sub-pixel increments?

Pixels are either on or off. The minimum amount you can move a sprite is a single pixel. So how you make the sprite move slower than 1 pixel per frame? The way I did it was to add the speed to a ...
0
votes
1answer
51 views

Space Invaders: Getting the aliens to move as one [closed]

I'm having issues getting my invaders to move together. Currently they hit the edge of the screen and then go crazy. Here is the code for the Alien: #include "Alien.h" #include <iostream> ...
0
votes
0answers
93 views

Move body LibGDX Box2D

Hello I have a body and I want to move it. When I press the mouse button my body should move at that position (on the const speed)on the screen. I have override two methods(x1, y1 - point where my ...
0
votes
1answer
96 views

How to rotate and move a model in the direction it is facing?

I am not using Unity or XNA. Eventually, I will probably use OpenTK for graphics. But for the concept of a game I'm writing, I am using the console for keyboard input and visual logging of events, ...
0
votes
1answer
48 views

Using RPC's for movement of an object across a network [closed]

I've been building upon http://www.gamasutra.com/blogs/DarrelCusey/20130221/187128/Unity_Networking_Sample_Using_One_NetworkView.php At the moment when I spawn a sphere on the server it spawns on the ...
0
votes
1answer
117 views

How to implement mouse based movement in an RPG? (Java) [duplicate]

I'm making a 2D rpg and I want the character to move with the mouse, ie the user clicks and then the character moves to that location. How do I accomplish this?
0
votes
1answer
65 views

Spawning a Sphere and trying to move it [closed]

I've been trying to build upon a blog post on Gamasutra http://www.gamasutra.com/blogs/DarrelCusey/20130221/187128/Unity_Networking_Sample_Using_One_NetworkView.php In this I would like to spawn a ...
3
votes
2answers
210 views

How do I make a 2D race car turn smoothly? [duplicate]

I'm making a competitive 2-player 2D racing game for a school project. I'm struggling with the movements of my car: I made it a square for testing purposes and it can move left, right, up or down, but ...
0
votes
0answers
67 views

How do I make my character move during its animation?

I have an OGRE animation problem: I want to control a character with the WASD keys, but pressing W, the character only moves once the animation completes. I want to move the character with the ...
0
votes
1answer
93 views

3D Translations relative to 3D Rotations

I'm trying to program camera movement to be relative to camera rotation. (Forward is always forward, regardless of pitch, yaw, and roll) I want to be able to move forward, backward, left, right, up, ...
0
votes
0answers
109 views

isometric movement

I'm developing an isometric strategy game in flash using the Starling framework. I wanted to know what is the best way to move units about the isometric grid, and to render them the right way. Now ...
0
votes
0answers
136 views

How to move rigidbody player to its facing direction with AddForce?

How can I move a rigidbody to its facing direction? I've already tried this: rigidbody.AddForce (transform.forward * v, ForceMode.Acceleration); // v is a public float which gets a new value in ...
1
vote
1answer
368 views

Beginner: How do I calculate a vector?

I am trying to wrap my head around some concepts in a side project I'm working on. I'm struggling with how I can calculate a vector based on my character movement logic. Here are the relevant details ...
1
vote
1answer
58 views

Calculating aim point to pass through other point

We know for an object: Initial point O(x,y) Initial speed (s_x,s_y) Constant vector module aceleration (A) A point P(i,j) where we have to pass through in the future. We need: A point W(x, y) so ...
1
vote
1answer
94 views

Smooth anmiation with LibGDX

I want to move a enemy from its current position toward the mouse position in LibGDX. x, y - enemy position saveX, saveY - position where my enemy need to go(or mouse position saved at specific ...
1
vote
1answer
202 views

Mouse click movement

I need to make realistic human movement (3D) using mouse click. Get mouse click point using Raycast. Smoothly Slerp to LookRotation. Move transform.forward. Everything works fine, except I have ...
1
vote
1answer
114 views

Downsides of using this integration formula for movement?

So I read that Gaffron integration basics tutorial and noticed how the Euler integration method gives a small error over time. I implemented the RK4 and noticed that with constant acceleration, I ...
1
vote
2answers
164 views

Vertical Camera Movement in a 2D Platformer

I would like to ask about how vertical camera movement should be handled in a platformer in which the player changes his Y position frequently. For the past two days I've tried to adjust the camera ...
2
votes
2answers
94 views

How can I make an object move in four directions relative to its rotation?

I want to make a game object move in directions relative to the direction is facing. That is, If the user presses the "W" key the object goes "forward" if its presses "D" the object goes to its left. ...
-1
votes
1answer
150 views

Box2D platformer: Why does horizontal movement stop jumping?

I'm writing my sBox2D game character's movement code, but my implementation of jumping is failing: When I press the Jump key, the character jumps OK. However, when I press jump and another key (like ...
0
votes
1answer
246 views

Can't go above max speed with RigidBody2D.AddForce()

I'm having trouble making a character move faster than a certain limit using RigidBody2D.AddForce(). My game is a top-down 2D game (constrained to the x/y plane). I'm using a float 'MovementSpeed' to ...
-3
votes
1answer
79 views

What's wrong with my step-toward-target implementation? [duplicate]

I want to move a game object from its current position toward the mouse position. I wrote this Vector2D class to help me: public class Vector2D { private double xVect; private ...
2
votes
1answer
61 views

How can I move an object in a direction other than the ordinals?

I want to move a game object from its current position to the mouse position, but my current code only ever moves in one of the eight ordinal directions. In other words, I want it to move along the ...
1
vote
1answer
102 views

Interpolating rotated objects

I've finally got interpolation working to 'smooth' out movement, however it doesn't seem to work for objects that are rotating (around their own center) - when I try to do this, the objects in ...
3
votes
1answer
293 views

Implementing Galaga Style Enemy Behavior in Unity

I've been trying to work on a space shooter with the idea of having enemies behaving like it is shown in this video : https://www.youtube.com/watch?v=3p7u8uCR6yw In the video above, enemies fly from ...
-1
votes
2answers
165 views

how would I go on about making a movement system like mario party

main question how would i go about getting a movement system similar to the one they have on mario party only minus the dice roll things i have researched so I have been studying the uses for ...
1
vote
1answer
92 views

Movement on tile map when player is the size of 4 tiles, moving in 1 tile increment

I understand how to move a square around a tile map: you have a coordinate of the square (say the center), and if they player press the "up" arrow, just increment the y-coordinate by 1. Question: How ...
14
votes
3answers
3k views

How to avoid movement speed stacking when multiple keys are pressed?

I've started a new game which requires no mouse, thus leaving the movement up to the keyboard. I have tried to incorporate 8 directions; up, left, right, up-right and so on. However when I press more ...