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for android platform , libgdx vs unity 3d [on hold]

i am android programmer and i like to code with Java , not JavaScript my question is very easy . i just like to choose between Libgdx and Unity , please help me . please compare Libgdx and Unity , ...
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31 views

How to protect Android app from billing hacks? [on hold]

So I am fairly new to Java and Android apps, however I know that Android APK's are 'easy' to decompile, the dex and jar files for example. the .so files not however, so what would stop a hacker ...
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15 views

Sprites not being rendered on screen change - Android Libgdx

In my game over screen for my Libgdx Android game I've the following code which starts a new game upon a screen touch. if(Gdx.input.isTouched()) { ScreenManager.setScreen(new ...
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0answers
14 views

Change Camera Contrast in VR Game

Hello there Firends , I'm developing a Virtual Reality game in Unity. As in every VR game , i have 2 cameras for stereo rendering. I want to show the same object in each camera having different ...
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0answers
8 views

Rotate gameobject on fix X and Y axis with touch

I'm using Unity 5, and I want to rotate an object using touch input. This works: target.transform.Rotate(touchDeltaPosition.x 3.0f,touchDeltaPosition.y 3.0f ,0,Space.World); The problem is it also ...
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1answer
36 views

Game lags when my player collides with a specific object (solution known, unsure how to implement)

I'm developing a game in Android using LibGDX (although this is more of a JAVA problem than an engine problem). My aim is to have my player bounce off one spring onto another that will eventually take ...
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0answers
12 views

Android: How to scale the imageView?

Right now my application allows the user to double-tap a bitmap image and a circle is drawn exactly where the user double-taps. Now I want to implement a button that can resize the circle that is ...
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0answers
13 views

what are the concepts (on server) used in designing a multiplayer game like QuizUp? [on hold]

I am looking forward for designing a real time multiplayer game like QuizUp in android. I understand the UI and the database part of it , but I am not able to gauge the complexity involved to write ...
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0answers
12 views

Sequential Memory Game, Incrementing Images Showing all at Once not One at a Time

I am making a sequential memory game, each time a user gets the sequence correct an extra image is added to the sequence. The problem I am having is all the images flash at once not one at a time. For ...
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0answers
23 views

Grayscale color mode texture not rendering in libGDX

I am about to develop a game completely in shades of grey using libGDX and just for testing purposes, i created two textures in photoshop: 2048 x 2048 plain white png image with RGB color mode of ...
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1answer
27 views

Is there any case to mix Android UI with LibGDX?

my question is about creating "non-playable" screens in games with the help of native android tools. For example, I have an Android LibGDX game (singleplatform), what should I use to provide start ...
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64 views

How can i play chapter 3 in Modern Combat 5 in iOS? [on hold]

I am having trouble with playing MC5 as in android people can play chapter 3 after finishing chapter 2 but in iOS how can i play? The game is asking me to cross level 10
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7 views

Libgdx - How to change GestureListener pan finger sensibility?

I implemented GestureListener in my Overlap2dStage to pan the camera when the player drags its finger over the screen. But I also have some actors that extend InputAdapter to detect when the user ...
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0answers
38 views

How can I get the pressure of a touch in Unity?

Does anyone know how to get the getPressure function from the Android API into Unity? Or is there another way I can access the pressure of a touch?
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0answers
25 views

Why does my Unity Android export fail with “No resource identifier found”?

When I try to export my Unity game to Android, I get this error: CommandInvokationFailure: Failed to re-package resources. See the Console for details. F:\Android SDK ...
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1answer
34 views

(Java) Trying to animate an arraylist of coins with a (working) animation class

I have a coin class which takes in an integer numOfCoinsand an enum LayoutType, which can be linear or curved. A linear layout displays the coins in a straight line one after the other - we'll work ...
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1answer
48 views

In Unity for Android, how do I create touchable buttons?

I'm making a test game for Android in Unity 5, and I want to add left-right control buttons like the circles below, to move an object left or right. How can I do this? Sorry if this question is ...
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0answers
14 views

Drag and drop in android

I am using drag and drop, I want to retain Status of Action Down through Action Move in android studio. I am coding for game like candy crush , I want to swap two objects. I am able to swap using ...
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0answers
16 views

Is their something built-in libgdx android for showcase guide? [closed]

I'm looking to build showcase guide for my android game. (Something like this) Is there something built-in in libgdx to do so?
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10 views

In android libgdx is it possible to add scrollpane to ContentTable? [closed]

How can I add scrollpane to a ContentTable (in Dialog) in android using libgdx?
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1answer
25 views

LibGDX font issues

I've started creating a small project for the store with LibGDX. So far I only tested on PC, and everything went well. I'm using the gdx-smart-font library for font rendering. The fonts are looking ...
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0answers
35 views

How to make touch events work in a match three type game

In "match three" types of games like Crazy Kitchen, when the user touches an image, he can drag his finger over multiple images and create a change in each image he touches in a single gesture. You ...
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27 views

unity plugin for android (failed to receive dispatch signal error in logcat) [closed]

i m trying to make a unity plugin for android. The plugin will show the native android dialog box when clicked on a button in unity. But when i click the button an error arises in the catlog and ...
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0answers
7 views

Running different methods within an object depending on the 'type' of object [migrated]

I'm trying to manage the power-ups in my game. Lets say I have 7 'platforms' in my game and I want to randomly spawn a power-up with a max of 1 per platform (this is a vertically scrolling 'infinite' ...
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1answer
38 views

Apk file installes two instances of a Unity game

I created an apk in Unity (4.6) and when I install that apk on the device it creates 2 instances of the game (2 icons are visible in the screen). Both icons start the same game, and when I uninstall ...
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23 views

How to use Android Sensor, only in x axis

I have seen some tutorials but they are very complicated and they are about the three axes (x,y,z). So I want a code that moves an object or more (for example) to the right or the left when the ...
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0answers
7 views

How to stop an ImageView being dragged before the user stops dragging

I am making a maze game using Android Studio. I have a GridLayout on the bottom layer of the layout, each cell contains a custom LinearLayout. Some of these LinearLayouts have a special boolean ...
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0answers
14 views

Problem of textureRegions display after display two screens

I have a texture display problem, knowing that they display correctly in the desktop project and before packer textures. but once I packed textures, they still appear in the first screens((enuScreen ...
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1answer
64 views

LibGDX Android Application only running once

I'm having trouble trying to figure out why my LibGDX game only runs successfully once on Android. Assuming the game has not been installed on the device, when I run the application from eclipse the ...
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1answer
116 views

One Android app, dynamic load several Unity games

I'm a newbie in this unity world, exciting about everything in it. Days ago I came up with this idea: One day someone finds this android app, naming "Blahblah Game Engine" or anything else. This ...
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1answer
67 views

Help with Resolving Pixel Perfect Collision

Hi I'm having trouble resolving "Collision detection between axis-aligned bounding box and bitmap (pixel perfect) terrain on a Worms type game". (Read previous question to find more information about ...
-1
votes
1answer
118 views

exit application on double tap with message (Please click BACK again to exit ) …unity [closed]

Can anyone please help me here? This is not quite related to programming. I want to exit my Android application on back button tap with conformation for exit @Override public void onBackPressed() { ...
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1answer
85 views

Relation between “Run in background” setting and OnApplicationPause method

I'm working on a game for mobile platforms (Android at the moment, in the future it should be available for iOS and WinPhone) and I want to trigger a certain method when the game is un-paused. For ...
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13 views

How do I make a multiplayer android game with online servers? [duplicate]

I made a android game and I want to convert it to multiplayer game with online servers.So i got a domain name and hosting.But I have no experience on websites,domains etc.Do i need some html codes for ...
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2answers
67 views

Libgdx: different speed on different devices

I am running a simple Libgdx app that I have wrote, on my Android phone and Android tablet and I am getting the unexpected result of having different velocities when a body is moved. To move the body ...
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0answers
23 views

On mobile, where should I save game expansions' assets when purchased in-app?

Say you have a card game and you want to add more cards with an add-on available through in-app-purchase. Where would you save the new cards (e.g. image assets, code)? Of course you could just ...
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28 views

How can i get object from TMXTiledMap and store it in Dictionary variable ?

I've been following a tutorial to make tiled map in cocos2d x 3.0 , but i couldnt complete the rest of the tutorial because its for coco2d x 2.0 version, How can i get a value of property that is ...
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0answers
31 views

How to clip or mask entity in adnroid/andengine?

I want to implement masking with sprite in Andengine. I want same functionality as in ios class called SKCropNode which works like an masking node! Is there any workaround like this in ...
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0answers
30 views

Partitioning a Tiled map

In my 2d platformer with libGdx, my maps are quite large (eg. 200x200). The player character is only 2 tiles high. I use Box2d for collision, so in my tiled map I have layers for terrain, ...
2
votes
1answer
39 views

Collision detection between axis-aligned bounding box and bitmap (pixel perfect) terrain

Working on a Worms-type game, I have my objects in bounding boxes and they sit on the pixel terrain. Currently I am able to successfully do the collision detection for objects when they enter the ...
1
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0answers
24 views

Google Analytics collect and visualize custom data [closed]

I was wondering if Google Analytics (GA) can be used to collect custom metadata about app usage and performance. An example would be to measure and collect the average frame rate (fps) of the app on ...
0
votes
1answer
56 views

Touch pad controls not working in apk, working from Unity Remote

I've come across something unusual with my HTC One M8, I'm not sure if it's phone specific, a bug in unity, or just poor setup on my part. I've been using Unity Remote 4 to test in realtime, and it's ...
0
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0answers
28 views

Cocos2dx - Touch not recognized on Android

I'm having trouble with a touch listener not picking up touch events on android, but doing fine in windows (mouse input). I've got a Node listening for touches (not a Layer), but from what I've been ...
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0answers
54 views

How can i draw Arc in center of the screen on canvas in android

RectF rectf = new RectF(10, 100, 700, 800); c.drawArc(rectf, 0, 90, true, paint); the above code is draw the arc using drawArc() method of canvas but i try to draw arc in a center of the screen.
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votes
1answer
30 views

How can I render a simple lattice in LibGDX?

I have searched all over, but I can't find what I think will be a simple answer. I am using Opengl ES 2.0, and LibGDX. I simply want to use GL_LINES primitives to create a lattice structure. I have ...
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0answers
36 views

Is there a way to capture back button twice in same activity libgdx game

Can anybody tell me if there is a possibility to capture back button twice in same activity in libgdx. What i want to achieve is that if the user press back button once the game pause. if in the ...
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1answer
49 views

Animation fails due to a NullPointerException which I'm certain shouldn't be thrown (LibGDX / Java)

What the title says basically. I've been stuck on this error for a few hours I got it to work earlier but I honestly can't see why its failing now (ctrl + z'd back to the working stage). Here's my ...
4
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1answer
82 views

Is there a way to check android version running the game using Unity3D?

I want to separate code to run only on android 4.4 or higher. If it's lower, I do not want to run this code. What should I do?
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1answer
36 views

Rotate heading relative to agent's local space

I'm having a little trouble translating a point in my game's world space to an object's local space. I have a cannon in my game with a normalized heading vector that's always supposed to point in the ...
3
votes
1answer
93 views

Texture loading: Everything at once OR un-/loading the needed assets? [duplicate]

Good evening. We've been developing quite a huge game for android on the basis of AndEngine. So we have a lot of assets to load, especially textures. At the moment everything (sound, textures etc) ...