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2 views

Error in code of basic game using multiple sprites and surfaceView [on hold]

I am a beginner to android and i was trying to make a basic game with the help of an online video tutorial. I am having problem with the multi-sprites and how to use with surfaceview.The application ...
1
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2answers
12 views

LibGDX . draw multiline text

I am trying to write a big text using BitmapFont in libGDX . But it shows on one line and the user can see only the first part of the text . How can I make that bitmapFont made new line automatically ...
3
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0answers
66 views

How does interpolation actually work to smooth out an object's movement?

I've asked a few similar questions over the past 8 months or so with no real joy, so I am going make the question more general. I have an Android game which is OpenGL ES 2.0. within it I have the ...
2
votes
2answers
60 views

How to increase the acceleration of an object on the Y axis? [duplicate]

So far I am able to make the character fall at a constant rate but I am unsure how to make the character accelerate while falling. When the character is falling I have a line of code as such: ...
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0answers
11 views

game view background not play animation [on hold]

My problem is not run animation in background.when animation is run then no show my ball.i have one game view in layout and do the the code sir please help me.
1
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0answers
13 views

Manage Admob Between Classes [on hold]

I have a problem with ads because i want to disable the banner of ads in the game activity. I tried to use this guide https://github.com/libgdx/libgdx/wiki/Admob-in-libgdx#control but application ...
2
votes
1answer
35 views

Wake locks in Android multiplayer games

I'm porting an FPS game to Android, and I have a question about the use of wake locks. Should the client acquire a wake lock when it connects to a server to keep frames running at a proper rate when ...
-3
votes
0answers
24 views

Share text message on selected media

I want to share text data on player selected social media. Basically I want to implement functionality like following link represent for android. Send Text Content I want to give user a choice for ...
-2
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1answer
29 views

How can i export unity games to android?

I'm using unity 4.0. I want to build games for android. When I click build it opens a select folder dialog box and wants an apk name. But after pressing select it does nothing. Simply the dialog box ...
-1
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0answers
9 views

LIBGDX “parsing error emitter” with 2 or more emitters [on hold]

I have a problem with the use of particle effect of LIBGDX with 2 or more emitters. After using ParticleEditor to create my .p file, I use it in my code BUT...when I use only 1 emitter it's fine but ...
3
votes
1answer
89 views

Simulating Smartphones on PC with Unity

I want to make a game that depends on the phone orientation (changing shoot direction with tilt), however I need to test this on PC. So is there any tool I can use to simulate the orientation of the ...
-2
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0answers
20 views

Adding HighScore [closed]

I want to add a HighScores to my High Score Screen. Now when I start playing the game the score starts and just goes up. Then when the game is over I wont the highest scores to go adding to the ...
-1
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0answers
20 views

Libgdx MainMenu [closed]

I am making a menu for a libgdx game. In my menu I have only one button. I have tried to code it but every time I lauch the game it just closes. Here is my MainMenu class: public class MenuScreen ...
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25 views

OpenGL Textures have distorted colors on some android devices

I am uploading loading images as textures to GLSurfaceView. The resulting textures look perfectly fine on some devices, on others the appear completely distorted. This is what it looks like on a ...
0
votes
1answer
52 views

Opengl ES 2.0: Is there a way to use less resources to draw in-game background texture

1.Should my in-game background be drawn with my game loop renderer, or if 2.I don't want to draw my background image every frame in my main renderer since it could possibly be a heavy job while the ...
-1
votes
0answers
21 views

While Loop in Android [closed]

I'm trying to make an Android game that has an if statement that repeats (for collision detection). Basically, the if statement only detects once and never detects again, but I want it to run ...
-4
votes
0answers
26 views

errorr occurd in my android sudoku3*3 puzzleview getRect() my sorce code is [closed]

onSizeChanged: protected void onSizeChanged(int w, int h, int oldw, int oldh) { width = w / 3f; height = h / 3f; getRect(selX, selY, selRect); Log.d(TAG, "onSizeChanged: width " + ...
-1
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0answers
25 views

rotate the image as finger move

I am facing a problem when rotating an image as my fingers move. I am getting a small deviation. Can anyone help me to resolve the problem in this code? public void touchDragged (InputEvent event, ...
-3
votes
0answers
28 views

Selecting interstitial advertisement companies for android

I'm developing an android game using the libgdx framework, and have reach a notorious doubt, what's a good way to place advertisement into my app. My first choice are interstitial advertisements, ...
0
votes
1answer
38 views

When to scale bitmaps in android game

I've just started developing my first game with android using SurfaceView. I scale my bitmaps to support different screen sizes. But I don't know it's better to do the scaling when loading the bitmaps ...
0
votes
0answers
18 views

Cannot draw around the screen after zooming out with LibGDX projection coordinate

I've just started developing game in android using LibGDX. I've follow some samples and now my simple game can draw path when user move their finger around the screen. now problems appear when i add ...
0
votes
0answers
22 views

setRotation in touchDrag

I have a problem, have Actors that represent game pieces. What I'm trying to do is make it so the player can click-and-drag the tile to move it around one fixed position in the screen and rotate. I ...
0
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1answer
32 views

Swiching screen at collision LIBGDX

I am programming with LIBGDX and I am working with a piece of code. What I want to happen is that when the BUCKET collides with a DROP the game switches screens back to the menuScreen. I have tried ...
0
votes
1answer
28 views

Box2d linear velocity unit in AndEngine

I’m using AndEngine with Box2d for a game with many moving objects. I’m developing in iOS Sprite Kit simultaneously . in iOS Sprite Kit , I use, physicsBody.velocity The physics body’s ...
0
votes
1answer
22 views

how to check in single event that two object clicked at same time in libgdx

I am newbie to libgdx, i wrote 2 functions for touchdown, LockerKeyHalfImage.addListener(new InputListener() { public boolean touchDown (InputEvent event, float x, float y, int pointer, ...
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1answer
49 views

Rendering tilemaps at a specific position libgdx

I'm making an endless side scroller game like gravity guy with libgdx. To test this I'm just creating two tiled maps with the same .tmx file to render then one after another, like: ...
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0answers
11 views

Transitive dependencies show up in desktop but not android project

I created a generic library (PB) which I'm referencing in my core project (mega-whack). Here's what the dependencies look like (simplified build.gradle): project(":pb") { dependencies { compile ...
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0answers
9 views

OpenGL ES 1.0 Create a Trapezoidal perspective scaling on a texture while using Ortho

I am using an Ortho projection to do most of my stuff and i am happy with it since i basically do everything on the same plane, now however i need to create a simple "flip card" effect on an object ...
0
votes
1answer
81 views

Making Player Jump

I have been editing a piece of code and I have already implemented gravity so I would like to know how i could make the player jump when the screen is touched. I would like the player bucket to jump. ...
0
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0answers
34 views

Make LibGDX game responsive to different phone screen sizes?

I've been experimenting with small games to learn design concepts, LibGDX, and Box2D. I am wondering how you would implement "responsiveness," so to say. For example, this is the rendering part of my ...
0
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0answers
16 views

(Corona SDK) sounds and buttons show up in simulator, not in an Android device

I'm a noob in android game development, started with corona sdk and outlaw. My project runs just fine with the corona simulator on my win8, however, when building it to my android device (galaxy s3) ...
-1
votes
0answers
25 views

Parallax runner game obstacles AndEngine

Hi I recently started making an AndEngine runner game so for that as you guessed I need AutoParallax background so the screen would be moving all the time. I know how to do that part but what I want ...
1
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0answers
60 views

Send Message: Object Not Found

I am trying to call a method within a Unity app from an Android activity by using UnityPlayer.UnitySendMessage. I am getting the error "SendMessage: (ObjectName) not found!". I've confirmed the ...
1
vote
1answer
50 views

Gradually reduce speed

Basically I am working on following application of android version Party Games: Drinking Wheel For this I want to rotate wheel and want to stop wheel at specific point. But I want this with gradually ...
0
votes
1answer
35 views

How do I move my character using accelometer (android)?

I created a class for accelerometer, and there are no errors, my game does not crash when I run it, but my character does not move when I tilt my phone. I have been trying to figure out how to use the ...
1
vote
1answer
71 views

Concerns about Google Play Games security

I want to develop a Android game using LibGDX. Let's take a classic example ; some player can battle another one in turn based matches. The outcome of match defines the reward in some ingame currency. ...
3
votes
1answer
40 views

How do I make an XML-specified animation show completely?

I want to add animation to my game board when updating tile positions. I can start an animation at the right point, but there's a catch: When the translate animation starts, it seems like the ...
1
vote
1answer
45 views

How to execute a piece of code for X seconds in Andengine?

I need to execute some code in my game for 5 seconds using the Andengine framework. So far, I've tried with the onTimePassed update handler: scene.registerUpdateHandler(new TimerHandler(5f, true,new ...
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0answers
23 views

How to detect when two bitmaps intersect in Android

I made two bitmaps based off of two ImageViews using this code: playerimage.buildDrawingCache(); Bitmap bplay1 = playerimage.getDrawingCache(); brickimg.buildDrawingCache(); Bitmap bbrick1 = ...
0
votes
1answer
142 views

Do I need to copyright my game before releasing it on the Android Play store?

I am developing a game on Android and I was wondering if I have to copyright it before putting it on the store (so no one can steal the idea)?
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0answers
21 views

How to put a rectangle around an ImageView in Android

I'm trying to make a rectangle have the same x, y, height and width values as an ImageView for collision detection purposes. Is there a way to do this?
0
votes
1answer
62 views

Word game - board implementation?

I'm working on a boggle type game for android, using libgdx. The user is presented with a 4x4 grid of letters and must find words by dragging their finger over the letters. Unlike boggle I want used ...
2
votes
1answer
87 views

Yet another libGDX resolution independance question

I am developping a Android smartphone game in LibGDX, and I am encountering issues about resolution managing. Most notably, I have no clue how to handle that in LibGDX. For now, I am developping ...
1
vote
1answer
47 views

Problem with Sprite not jumping off of platform (using rectangles for collision Detection)

When my sprite is on top of the platform, he stays on top of it, thanks to the rectangles I made for him and the ground he stands on. but when I click "jump" he does not jump most of the time. I need ...
1
vote
1answer
73 views

Android Game Slows Down

I had been developing a Maze Game which is dragging a bitmap down on the maze going on the finish line. on first my game response quickly on my onTouch and dragging and after couples of adding toast ...
1
vote
1answer
52 views

Move an object up while touch is active

I'm trying to move an object towards the top of the screen while the touch is active. This is my current code. When I am touching the screen, the object I'm trying to move just keeps it's place (and ...
0
votes
1answer
47 views

Different kinds of collision detection in Android

Are there any other ways to detect collision between two objects besides the bounding rectangle method and downloading another class to put into Android?
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0answers
32 views

Barycentric vertex coordinates in GLES 2.0

I have a certain set of polygons, which are stored in a vertex buffer and an index buffer. The polygons are textureless and normalless. The polygons are dynamic, their buffers get constantly emptied ...
0
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0answers
24 views

How to make something happen when an image reaches a certain point on the screen in Android

I have an ImageView that moves across the screen, and I want it to trigger something that happens when it reaches a certain point on the screen. This is the code I used to make the image move: int ...
0
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0answers
12 views

BaseGameUtils / GameHelper onSignInFailed and onSignInSucceeded both called? [migrated]

I found a problem with my Google Play Game Sign-in during Alpha testing. It only happens when the user has an incorrectly cached password for their Google Play login. Here is what I mean.... When ...