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-2
votes
0answers
38 views

which language is used for animation in Clash Of Kings Game [on hold]

Can anybody told me which language or Game Engine is used by Clash of Kings Game. 1) For animation? 2) For Coding? 2) Back End (server End)
0
votes
0answers
30 views

How do I make a multiplayer android game with online servers? [on hold]

I made a android game and I want to convert it to multiplayer game with online servers.So i got a domain name and hosting.But I have no experience on websites,domains etc.Do i need some html codes for ...
0
votes
0answers
24 views

Libgdx: different speed on different devices

I am running a simple Libgdx app that I have wrote, on my Android phone and Android tablet and I am getting the unexpected result of having different velocities when a body is moved. To move the body ...
0
votes
0answers
14 views

On mobile, where should I save game expansions' assets when purchased in-app?

Say you have a card game and you want to add more cards with an add-on available through in-app-purchase. Where would you save the new cards (e.g. image assets, code)? Of course you could just ...
0
votes
0answers
13 views

How can i get object from TMXTiledMap and store it in Dictionary variable ?

I've been following a tutorial to make tiled map in cocos2d x 3.0 , but i couldnt complete the rest of the tutorial because its for coco2d x 2.0 version, How can i get a value of property that is ...
0
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0answers
10 views

How to clip or mask entity in adnroid/andengine?

I want to implement masking with sprite in andengine. I want same functionality as in ios class called SKCropNode which works like an masking node! Is there any workaround like this in ...
0
votes
0answers
18 views

Libgdx Tiledmap OrthographicTileMapRenderer Issue

I've tried to load my Tilemap in TMX-Format created with Tiled in my libgdx android project. It worked but when i scrolling with the camera i often see the background color instead of the background ...
0
votes
0answers
29 views

Architecture vs Performance [Java; Android game] [on hold]

I'm make a sandbox game on Android and can't decide how best way. Has is a significant difference in the performance in Example 2? ~800 tiles drawing on screen 60 times per second. Example 1 (6400 ...
-1
votes
1answer
7 views

Projection functionality in Andengine

I want to do this functionality on arrow shoot from Bow in andengine can somebody help me to provide some code or demo. engine.
0
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0answers
27 views

Partitioning a Tiled map

In my 2d platformer with libGdx, my maps are quite large (eg. 200x200). The player character is only 2 tiles high. I use Box2d for collision, so in my tiled map I have layers for terrain, ...
-1
votes
0answers
23 views

How to start with game development Android [on hold]

I am new in Game Development.Basically i want to create android based games.I have seen OpenGl ES is the best way to create games for Android.Is there any Game engine for creating games both 2D as ...
2
votes
1answer
23 views

Collision detection between axis-aligned bounding box and bitmap (pixel perfect) terrain

Working on a Worms-type game, I have my objects in bounding boxes and they sit on the pixel terrain. Currently I am able to successfully do the collision detection for objects when they enter the ...
0
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0answers
33 views

how can i create game elements like those in Geometry Dash game?

whats the basic idea in creating elements in a level like those in Geometry Dash game ? i'm wondering is it a long background in width such as 60000x400 image for side scrolling game with every ...
1
vote
0answers
18 views

Google Analytics collect and visualize custom data [on hold]

I was wondering if Google Analytics (GA) can be used to collect custom metadata about app usage and performance. An example would be to measure and collect the average frame rate (fps) of the app on ...
0
votes
1answer
11 views

Touch pad controls not working in apk, working from Unity Remote

I've come across something unusual with my HTC One M8, I'm not sure if it's phone specific, a bug in unity, or just poor setup on my part. I've been using Unity Remote 4 to test in realtime, and it's ...
0
votes
0answers
14 views

Cocos2dx - Touch not recognized on Android

I'm having trouble with a touch listener not picking up touch events on android, but doing fine in windows (mouse input). I've got a Node listening for touches (not a Layer), but from what I've been ...
-1
votes
0answers
22 views

how to create an air hockey game for android [closed]

Air hockey game is the best i can figure it out to start with as a first game development topic. i found it interesting and looking for some tutorial or source code or any kinda help regarding with it ...
0
votes
0answers
29 views

How can i draw Arc in center of the screen on canvas in android

RectF rectf = new RectF(10, 100, 700, 800); c.drawArc(rectf, 0, 90, true, paint); the above code is draw the arc using drawArc() method of canvas but i try to draw arc in a center of the screen.
0
votes
1answer
24 views

How can I render a simple lattice in LibGDX?

I have searched all over, but I can't find what I think will be a simple answer. I am using Opengl ES 2.0, and LibGDX. I simply want to use GL_LINES primitives to create a lattice structure. I have ...
0
votes
0answers
28 views

Is there a way to capture back button twice in same activity libgdx game

Can anybody tell me if there is a possibility to capture back button twice in same activity in libgdx. What i want to achieve is that if the user press back button once the game pause. if in the ...
0
votes
1answer
38 views

Animation fails due to a NullPointerException which I'm certain shouldn't be thrown (LibGDX / Java)

What the title says basically. I've been stuck on this error for a few hours I got it to work earlier but I honestly can't see why its failing now (ctrl + z'd back to the working stage). Here's my ...
4
votes
1answer
67 views

Is there a way to check android version running the game using Unity3D?

I want to separate code to run only on android 4.4 or higher. If it's lower, I do not want to run this code. What should I do?
0
votes
1answer
32 views

Rotate heading relative to agent's local space

I'm having a little trouble translating a point in my game's world space to an object's local space. I have a cannon in my game with a normalized heading vector that's always supposed to point in the ...
3
votes
1answer
85 views

Texture loading: Everything at once OR un-/loading the needed assets? [duplicate]

Good evening. We've been developing quite a huge game for android on the basis of AndEngine. So we have a lot of assets to load, especially textures. At the moment everything (sound, textures etc) ...
0
votes
1answer
53 views

Can Java be used for developing games for Android in Unity3D [duplicate]

I only know Java Programming Language and no other. Can I develop games for Android in Unity3D using Java?
0
votes
0answers
58 views

drift/skid in topdown racer with libgdx/java

I'm trying to do a simple top-down racing game and is struggeling to get the steering right. At the moment I'm using a very simple steering and want to add some drifting to the car. I've read some ...
0
votes
0answers
11 views

How to create service for date change in android [duplicate]

My MainActivity Calendar calendar = Calendar.getInstance(); calendar.set(Calendar.MONTH, 1); calendar.set(Calendar.YEAR, 2015); calendar.set(Calendar.DAY_OF_MONTH, 13); ...
0
votes
0answers
7 views

Use Android 4x5 ColorMatrix in OpenGL ES 2 Shader

I am trying to use Android Color Matrix in OpenGL ES 2. I have been able to use a 4x4 Matrix using the following code in the Shader (this adds also an intensity parameter): varying vec2 ...
0
votes
1answer
62 views

Libgdx Hud with two stages

I have an app that's currently working with a single stage but i need to add a side display/section as a HUD, with scores/lives etc on it, so that the HUD is on the left, and the main hand screen on ...
0
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0answers
30 views

Can i use Soccer/football team names in my web, iphone and android apps? [duplicate]

If i don't use logos, player names, sponsors or any images can i use team names in a for profit app? The reason i mention these is that i have seen countless references to images and badges but not ...
0
votes
1answer
49 views

Unity C# Microphone input in Android different than on PC?

I'm working on a mobile app inside Unity, in which I need to input and repeat microphone input almost immediately.. I've worked it out and it works great when I play it from within the Unity Editor. ...
0
votes
0answers
20 views

Continous horizontal animation of objects

We have to continously animate objects from right to left in a panel. The player has to pop the first object. If the first object could not be destroyed by the player and it reaches the left ...
0
votes
0answers
27 views

Bullet Collision Shape doesn't wrap Model correctly

i got an object called human and an object called platform. I simply let the human fall down on the platform with a constant speed. No acceleration! The problem is that my collision shapes for both ...
0
votes
1answer
60 views

How can i Zoom and Drag The Multiple Image in RelativeLayout [closed]

i try but it did not see the effect for the zoom and Rotate the image ..Here is my code.... ima1 = (ImageView) findViewById(R.id.image); ima1.setOnTouchListener(new ...
0
votes
1answer
41 views

Fixed background on a SurfaceView

I'm currently working on a top-down twin-stick shooter for Android. I've got my player moving around and shooting, but I'm looking to add a large Bitmap background which is larger than the device ...
0
votes
2answers
31 views

Camera position and angle different when running inside Unity and when running on Android

On Windows, running Unity 4.6.1p5, my simple game with only a cube, camera and light looks like this but under Android (Gingerbread on a 5 inch Galaxy Player) the cube appears lower down, slightly ...
0
votes
1answer
30 views

LibGdx Scalling sprites on Android

I have a sprite that is a few buttons but need them in the center of the screen for all android devices. I tried setting it's location to the center of the screen by dividing the orthogonal camera by ...
1
vote
1answer
47 views

Unity Android Build SDK Problem

So I've been trying to build my unity project for android, but my problem is that I don't know how to find the Android SDK. I have the old developer bundle installed, when it was still the one with ...
0
votes
0answers
8 views

How to specify core project path in Libgdx Project Generator?

I am following a tutorial on making a flappy bird with the Libgdx framework. -http://www.kilobolt.com/day-11-supporting-iosandroid--splashscreen-menus-and-tweening.html I am currently on the step of ...
0
votes
0answers
29 views

Game Loop Thread for different activities

First of all, sorry for my mistakes of language. I'm a noob of game programming in Android but I'm trying to make one using canvas and bitmaps. My game have two screens, the Title Menu and the Game ...
1
vote
1answer
70 views

How does Unity input work with touchscreens

I'm trying to make a racing game on android using unity. I want to make a car move forward when I touch an image button like in the picture below. I've already made it work using the keyboard. How ...
0
votes
1answer
68 views

Libgdx box2d crashing

im making a game in libgdx which i having a bunch of circle bodies floating around in space and when the player's body crashes into another body, that body deletes and creates two smaller bodies ...
1
vote
0answers
104 views

Why do phone games limit turns? [duplicate]

Many phone games restrict the number of turns you can play in a given amount of time. I don't get what is the purpose of this limitation. Is it only to force the player to buy additional turns? Some ...
0
votes
0answers
27 views

onSignInSucceeded and onSignInFailed not called (Google Play Games Services)

Using the code below, can anyone tell me why my onSignInSucceeded and onSignInFailed callbacks are not triggered when signing in? It works fine if I extend BaseGameActivity, but when trying to extend ...
0
votes
1answer
49 views

Scene2d Stage Actor setup issues

I am creating a game using libgdx. In the same each level has a class. I have stage as a member variable of the class. To this stage, I add actors. Inside the levels class, I have attaced the input ...
0
votes
0answers
21 views

Google Play Games: onSignInFailed() and onDestroy()

I just had an error while testing my game, this is an update that I'm working on and it's never done this before (and I've launched this game on various devices literally hundreds of times, so it ...
0
votes
1answer
41 views

Android OpenGL: Use several Textures for one Animated Sprite

Good evening. I'm programming an Android Game. To reduce the amount of textures that need to be loaded (OpenGL ES 2.0) I've created several spritesheets of size 1024x1024. Some frames of the same ...
0
votes
0answers
20 views

Android View (Splashscreen) Vanishes after phone woken up from sleep

My game uses OpenGL ES 2.0 and I have a splashscreen which uses a standard Android View. This plashscreen is shown on top of the GLSurfaceView and then simply removed once everything has been loaded ...
0
votes
1answer
61 views

Background Music in Puzzle Math Game [duplicate]

Can someone suggest, recommend or directly link me on a site that offers free background music for an education puzzle game? I honestly not good in picking up a background audio that suits my puzzle ...
0
votes
0answers
28 views

How to change Google Play thumbnail image in link

Whenever i share my android game which is on Google Play as a link on social media my least favorite pic of the game gets used as a thumbnail. I have since deleted this pic from the developer console. ...