Operating system for mobile devices. For non-developer questions, see http://android.stackexchange.com

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0
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0answers
9 views

is learning both java and objective-c for app development better or learning c++ for mobile multi-platform app? [on hold]

I want to create a games like angry bird, temple run, and write some apps like reddit. What should I do? 1) Learn java and objective-C for both mobile platform? 2) Learn C++ and various other skills ...
-1
votes
0answers
19 views

I am starting to program with LIBGDX and I can not display a Texture [on hold]

So I have just started to learn Libgdx game development. I am trying to add a texture to the screen but it is not appearing when I run the program. I will post my code below. Please help. Class 1: ...
0
votes
0answers
23 views

Google turn based multiplayer automatch criteria

I've set up a multiplayer game using Google's turn-based API. I now want to put some qualifiers on auto-matching and am racking my brain on how to solve this issue... I'm using GetVariant() to ...
1
vote
0answers
27 views

Prebuilt SDL and dependencies for Android? [closed]

I've spent two days trying to build a Hello World project with SDL2 on Android, and I'm now extremely frustrated. I've followed several guides and tutorials and there's always some header missing ...
0
votes
0answers
30 views

FreeGame Development Engine for Android [closed]

I know the same question has been asked several times, but the answers were not always up to the requirement, I am searching lot since last 2-3 days, but my requirement is not getting complete, ...
1
vote
0answers
24 views

Deploying MonoGame on Android

I've developed a game using MonoGame for Android (with Xamarin). When deploying to my Android device (via the Xamarin Studio IDE) it installs 3 apps - Monogame-Android-8-support, ...
-2
votes
0answers
25 views

Turn maze algorithm [closed]

I need to write an algorithm to generate a turn maze. In turn maze games, you can rotate the maze left or right. Once the maze is rotated, a ball starts falling due to gravity until it hits a target ...
0
votes
1answer
38 views

get View from LibGDX for Android

I am making a LibGDX app, and I need to get the view to put to an Android app. Here is the code to get the view: package jangkoo.game.shadowfiend.android; import ...
0
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0answers
16 views

Why does Corona SDK not build a .apk file?

I'm trying to put a game I created in Corona SDK on my Galaxy S5. I go to the Corona Simulator, click Build for Android.. Then I fill out the information, and then I hit build. The problem is, it's ...
0
votes
0answers
19 views

LibGDX Box2D TileGame Efficiency

I am trying to implement Box2D into my top down tile game in LibGDX. Each world consists of a set of chunks, and each chunk is 16 tiles wide/long. The maximum/minimum chunks loaded at one time is 9 (a ...
-3
votes
1answer
60 views

Is there a way to retain a service on android even after the game is uninstalled ..? [closed]

I am designing a game which has a service to send user stats to a server ... I want that service to stay and work on the device even when the user uninstalls the game .
3
votes
1answer
99 views

How to specify colour in a single 32 bit value

I'm writing my first game using OpenGL 2 ES (for Android), and I've currently got a particle engine and some player sprites running successfully. I'm using 4 floats for the colour of each particle ...
0
votes
0answers
40 views

Cocos2D texture distorted on android devices

The textuers are distorted (randomly) on some devices (randomly again). The game is working on IOS without problem. Checked adb logcat and I got some errors. Searched the errors but not found any ...
1
vote
1answer
55 views

Alert Dialog Box font color in AndEngine [closed]

I am developing an app using AndEngine and I am using my own custom theme to use white background theme. My styles.xml file looks like this: <resources> <color ...
0
votes
0answers
12 views

Reversed OpenGL ES 2.0 Rotation Code (Android)

My rotation code seems to be 'reversed' - I'll explain further... In all the tutorials / examples I've seen online, there is something like this: public void rotate(float centerX, float centerY, ...
1
vote
0answers
27 views

LibgGDX drawing two seperate Textures in FrameBuffer

So I am trying to combine multiple TextureRegions in to one by using a FrameBuffer. This works extremely well when the TextureRegions originate from the same Texture object/file but as soon as I try ...
0
votes
0answers
12 views

Class or Interface expected cocos2d-android [migrated]

I'm trying to use cocos2d-android in Android Studio following this tutorial, the problem is that I'm unable to add at myactivity.java: protected CCGLSurfaceView _glSurfaceView; Because ...
0
votes
0answers
42 views

geometry shader shim for opengl es 2.0

I just have a few months of OpenGL experience, just starting to get the hang of it. I find geometry/vertex/fragment shaders to be very powerful. You have a few parameters that translates into a ...
3
votes
1answer
77 views

Desaturate texture using mask in OpenGL 2

I have a very large texture i am using as background and i want to apply a filter to a small part of it, the "small part" is defined by the alpha layer of another texture i have (which is still ...
4
votes
1answer
115 views

Programatically find out which app store install came from?

Background In my app, I have a 'rate me' button. It follows the usual path - user clicks in, it starts an intent and opens the app's listing on the Play Store. All well and good. Now I wish to try ...
0
votes
0answers
55 views

Android game programming seperate game logic thread from drawing thread

Ok so I want to know what is a proper way to create a multi threaded game. What I have tried is implement a wait and notify between the game logic thread and the drawing thread, but I believe this is ...
-1
votes
0answers
22 views

AdMob Libgdx Full Screen Ad

favorite How can I make an AdMob ad in libGDX game ? For example I want to put small add at the bottom of some screens. but when the user loses I want to show a full screen add . any suggestions ?
0
votes
1answer
66 views

Run Love2D on iphone and android

I have a game developed in lua using love 2d, and now i want to run it in ios/android. Is there any porting or way available to do that. Thanks.
0
votes
0answers
52 views

How to pause animation when leaderboard is displayed?

I've notived in some games from the Play Store that when you access the Play Games Leaderboard, the game itself is still visible in the background (as if the leaderboard activity is 'transparent') and ...
0
votes
0answers
32 views

Use LibGDX 2d particle editor with text? [closed]

Is there an easy way to use text in the LibGDX 2d particle editor. I want to show a score with an animation. Or must I create for each text an image (and a ParticleEffect instance)?
0
votes
1answer
31 views

How to retarget monogame solution vs2012 [on hold]

Im currently having a bit of trouble testing my multiplatform game. It originally started as an android project in monogame has extended to windows 8 and WP8. I'd like to test our the win 8 port, but ...
1
vote
0answers
56 views

Unity Animator State Freezing

I am really new with Unity, I am making a game, but I am having some problems with the animators, my problem is that I am trying to add some animations to my menu, and also add new characters to my ...
1
vote
1answer
58 views

Move Particle to touch position on android

I am attempting to make a Particle start moving to the position of my finger on the touch of the screen. I have been using this as the basis so far: public void update() { deltaX *= .9; ...
0
votes
0answers
31 views

How do I check user's unlocked achievement and leaderboard scores via GPG plugin

I need to load user's achievement and their scores from leaderboard in my game. But the Social.LoadScore() and Social.LoadAchievements() both returns a 0 size array in callback. When I checked the ...
1
vote
1answer
62 views

Human vs human android chess game design [closed]

First of all I am total amateur in game development and sorry for my poor English. I want to make android human vs human chess game. So I am wondering how to design it? scenario 1: User connect to ...
1
vote
0answers
35 views

LibGDX: Why look BitmapFont pixelated on a scene2d.ui.Dialog?

When I use BitmapFonts directly on the stage table, the fonts looks normal (not pixelated). But when I use the same BitmapFont with the same size on a scene2d.ui.Dialog, the font looks pixelated. ...
1
vote
2answers
40 views

LibGDX . draw multiline text

I am trying to write a big text using BitmapFont in libGDX . But it shows on one line and the user can see only the first part of the text . How can I make that bitmapFont made new line automatically ...
7
votes
2answers
287 views

How does interpolation actually work to smooth out an object's movement?

I've asked a few similar questions over the past 8 months or so with no real joy, so I am going make the question more general. I have an Android game which is OpenGL ES 2.0. within it I have the ...
2
votes
2answers
81 views

How to increase the acceleration of an object on the Y axis? [duplicate]

So far I am able to make the character fall at a constant rate but I am unsure how to make the character accelerate while falling. When the character is falling I have a line of code as such: ...
1
vote
0answers
25 views

Manage Admob Between Classes [closed]

I have a problem with ads because i want to disable the banner of ads in the game activity. I tried to use this guide https://github.com/libgdx/libgdx/wiki/Admob-in-libgdx#control but application ...
2
votes
1answer
38 views

Wake locks in Android multiplayer games

I'm porting an FPS game to Android, and I have a question about the use of wake locks. Should the client acquire a wake lock when it connects to a server to keep frames running at a proper rate when ...
-2
votes
1answer
75 views

How can i export unity games to android?

I'm using unity 4.0. I want to build games for android. When I click build it opens a select folder dialog box and wants an apk name. But after pressing select it does nothing. Simply the dialog box ...
3
votes
1answer
115 views

Simulating Smartphones on PC with Unity

I want to make a game that depends on the phone orientation (changing shoot direction with tilt), however I need to test this on PC. So is there any tool I can use to simulate the orientation of the ...
0
votes
0answers
37 views

OpenGL Textures have distorted colors on some android devices

I am uploading loading images as textures to GLSurfaceView. The resulting textures look perfectly fine on some devices, on others the appear completely distorted. This is what it looks like on a ...
0
votes
1answer
65 views

Opengl ES 2.0: Is there a way to use less resources to draw in-game background texture

1.Should my in-game background be drawn with my game loop renderer, or if 2.I don't want to draw my background image every frame in my main renderer since it could possibly be a heavy job while the ...
0
votes
2answers
87 views

When to scale bitmaps in android game

I've just started developing my first game with android using SurfaceView. I scale my bitmaps to support different screen sizes. But I don't know it's better to do the scaling when loading the bitmaps ...
0
votes
0answers
29 views

Cannot draw around the screen after zooming out with LibGDX projection coordinate

I've just started developing game in android using LibGDX. I've follow some samples and now my simple game can draw path when user move their finger around the screen. now problems appear when i add ...
0
votes
0answers
33 views

setRotation in touchDrag

I have a problem, have Actors that represent game pieces. What I'm trying to do is make it so the player can click-and-drag the tile to move it around one fixed position in the screen and rotate. I ...
0
votes
1answer
48 views

Swiching screen at collision LIBGDX

I am programming with LIBGDX and I am working with a piece of code. What I want to happen is that when the BUCKET collides with a DROP the game switches screens back to the menuScreen. I have tried ...
0
votes
1answer
53 views

Box2d linear velocity unit in AndEngine

I’m using AndEngine with Box2d for a game with many moving objects. I’m developing in iOS Sprite Kit simultaneously . in iOS Sprite Kit , I use, physicsBody.velocity The physics body’s ...
0
votes
1answer
39 views

How to check in single event if two objects are clicked at the same time in libGDX?

I am newbie to libGDX and I have written two functions for touchdown, LockerKeyHalfImage.addListener(new InputListener() { public boolean touchDown (InputEvent event, float x, float y, ...
0
votes
1answer
71 views

Rendering tilemaps at a specific position libgdx

I'm making an endless side scroller game like gravity guy with libgdx. To test this I'm just creating two tiled maps with the same .tmx file to render then one after another, like: ...
0
votes
0answers
25 views

Transitive dependencies show up in desktop but not android project

I created a generic library (PB) which I'm referencing in my core project (mega-whack). Here's what the dependencies look like (simplified build.gradle): project(":pb") { dependencies { compile ...
0
votes
0answers
17 views

OpenGL ES 1.0 Create a Trapezoidal perspective scaling on a texture while using Ortho

I am using an Ortho projection to do most of my stuff and i am happy with it since i basically do everything on the same plane, now however i need to create a simple "flip card" effect on an object ...
0
votes
1answer
98 views

Making Player Jump

I have been editing a piece of code and I have already implemented gravity so I would like to know how i could make the player jump when the screen is touched. I would like the player bucket to jump. ...