0
votes
0answers
8 views

Efficient billboarding sprites in Unity 5

What's the most efficient way to do billboarding sprites in Unity 5? I want to make a forest of sprite trees in 3d space. Those sprites need to face the camera at all times. I am working on VERY ...
0
votes
0answers
19 views

Recursive backtracking sometimes missing a tile?

I have a basic recursive backtracking alghorithm for a maze. It pretty much works but ocasionally leaves some tiles in the corners untouched. This is the recursive function: void ...
-3
votes
1answer
41 views

Licensing and commercial game development

I am thinking about developing my game and have a few questions. I am going to use these softwares and libraries : OpenGL, Visual Studio Express, GLFW. I have publishing and selling my game in plans. ...
0
votes
0answers
11 views

How to show a progress bar while reloading (Unity3D 5)

I want to show a circular progress bar wich starts invisible and grows in 3 seconds to a circular line when reloading is done. I don't have an idea how I could do that. Because I am new to ...
-1
votes
0answers
12 views

Want to develop a logical game through Html, css, jQuery and server side language

I have some ideas jumping in my brain and forcing me to get attention to it. I want to develop a logical game through Html, css, jQuery and server side language (PHP). This game will be something ...
0
votes
1answer
24 views

Unity : callbacks in component based design

I am trying to use component based design in Unity3d v5. If I have 2 separate C# scripts attached to enemy ships like below: Script1.shipDead() - Remove game object and show explosion animation ...
0
votes
3answers
25 views

Choosing Language on Mobile Game

Currently I'm trying to localize a mobile game into popular language. Apart from technical stuff (like how to store string and including supporting fonts), I'm a bit confused about designing two ...
0
votes
0answers
5 views

Is there any case to mix Android UI with LibGDX?

my question is about creating "non-playable" screens in games with the help of native android tools. For example, I have an Android LibGDX game (singleplatform), what should I use to provide start ...
0
votes
1answer
21 views

Moving skeletal animation blending logic to GPU: worth it?

We have a solid skeletal animation system in our engine. It allows to set up to three animations onto each bone and blend them seamlessly. The animation update (fetching animation matrix given current ...
0
votes
0answers
10 views

Simple switch to instanced draws causes consistent, but incorrect, results

I have dumbed the following code down to "stupid simple" for DirectX and still cannot get any cooperation: g_d3dContext->OMSetRenderTargets(1, ...
-1
votes
1answer
22 views

'The thing you want to instantiate is null' - unity error when instantiating

I have a Game Object called 'car' in my Assets folder. I have this code in C# unity to instantiate it. GameObject car; void Start () { Vector3 position = new Vector3(5, 5, 5); ...
-2
votes
0answers
19 views

How can i play chapter 3 in Modern Combat 5 in iOS? [on hold]

I am having trouble with playing MC5 as in android people can play chapter 3 after finishing chapter 2 but in iOS how can i play? The game is asking me to cross level 10
0
votes
2answers
24 views

Instantiate a prefab on unity and make it appear at a specified coordinate

I have a prefab called 'road'. How can I instantiate it using C# script so that the instantiated object appears at coordinate (5,5,5) ?
-1
votes
0answers
17 views

I want to develop games in WPF. Is it possible to use game engine with it? [on hold]

I am newbie in development of games. I want to develop games in WPF. Is it possible to use game engine with it? If yes, then which one is preferred. Sorry, if the question is repeated.
0
votes
1answer
20 views

Client code handling its own generics when returned by an engine

I'm writing a game engine in Java 8, and have prototype client code written in Groovy. New Game objects can be created with a builder which defines everything which fills in the blanks. To simplify ...
0
votes
0answers
4 views

Libgdx - How to change GestureListener pan finger sensibility?

I implemented GestureListener in my Overlap2dStage to pan the camera when the player drags its finger over the screen. But I also have some actors that extend InputAdapter to detect when the user ...
2
votes
2answers
25 views

Isometric vehicle animation

I am working on a medieval isometric RPG in which the player can ride on horses and in horse drawn carriages. The player's movement is not restricted to the common eight directions; he may move in ...
0
votes
0answers
20 views

How to convert Screen-space translation into World-space translation

private void Translate(SceneMouseMoveEventArgs args) { var camera = args.Camera; origin_screenspace = camera.UnProject(_position).Xy; cursor_screenspace = new ...
4
votes
2answers
200 views

Callback on Derived Class?

How does Unity3D implement their system where if a class is derived from MonoBehaviour and has certain methods like Awake() or Update(), they are called accordingly? I want to do a similar system for ...
0
votes
0answers
18 views

JBullet move object rigidbody in code?

I am trying to move an object's Transform (of a coded class, these are for the rendering engine), then convert it into a JBullet Transform. After that, I try to apply any movement to the JBullet ...
2
votes
0answers
34 views

Unity C# - My parameter 'campfireNew' does not exist (SetTrigger)

I'm trying to set a SetTrigger parameter to call a different sprite animation on a campfire. I tried this also with a boolean, yet again the same error. parameter 'campfireNew' does not exist. Anyone ...
4
votes
2answers
701 views

How does one perform collision detection on objects made of many small triangles?

I understand that any shape can be created (or approximated) by smaller triangles. Any rectangle can be created by 2 smaller triangles. Any circle can be created by many thin "pizza slice" triangles. ...
-2
votes
0answers
26 views

Java how to not place a block on top of another block? [on hold]

Hello I have a game where you build ships you place blocks by left clicking your mouse. Everything works great in this game except you can place tiles on top of other tiles and I don't know how to ...
2
votes
1answer
81 views

Structure for attacking in RPG

I'm going over different ways to implement attacking in a "dungeon crawler". What I have kind of abstracted out... There are 2 kinds of people, The Player, and the enemies, these are both living ...
0
votes
1answer
51 views

Using collectable items to change a gameobject Unity

I’ve been working on a 2D platform side scroller. I’m rather new to Unity and C#. Basically what I’ve achieved so far is a character which can collect Logs throughout the game and those logs are ...
0
votes
0answers
19 views

How to handle Pokemon Evolution in it's Data Structure? [on hold]

I've been working on a more-or-less Pokemon clone and I seem to have pretty much figured out the general structure of the data storage. This one thing I'm not sure how to do well is Evolution and ...
1
vote
0answers
28 views

How can I get the pressure of a touch in Unity?

Does anyone know how to get the getPressure function from the Android API into Unity? Or is there another way I can access the pressure of a touch?
3
votes
2answers
79 views

Can I use the HD Graphics 3000's quad list primitive type via D3D?

I was studying some technical documentation on the Intel HD Graphics 3000 GPU, which I'm using as a lower-end reference for my 2D game engine. I noticed the hardware supports a nice "Quad List" ...
0
votes
3answers
67 views

Detect if two objects are going to crash

i am working on a car game where i am to create an AI, in the game there are other cars and a few objects moving around that i do not want to crash with, i have the speed, position and direction of ...
3
votes
1answer
33 views

OpenGL Framebuffer Object issue

I am struggling with implementing a proper Framebuffer Object . glCheckFramebufferStatus is returning me: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (36054). What am i missing? GLuint fbo, rboColor, ...
2
votes
1answer
28 views

Change Tag of Instantiated Clone

In my game there is a bird flying up and a stream of containers (baskets) is moving from right to left of the screen in the bottom. Baskets are being Instantiated on right and get destroyed when they ...
1
vote
1answer
34 views

Pack four alpha maps into one

I have read an article about texture splatting that says: Because the alphamap only has to be in a single channel of a texture, we can pack up to four alphamaps into a single texture – one in ...
1
vote
2answers
74 views

How did Blizzard implement replay like in Warcraft 3 with not consistent data(attack damage)? [on hold]

Units in wc3 has range of attack damage and it isn't consistent most of the time e.g critical hit and so on. Yet, they managed to make a replay that could even reconstruct bugs scene. I am just ...
3
votes
1answer
26 views

Unity - C# - Overlapping Rectangles not separating

I am Instantiating a lot of Rectangles of different sizes (ranging from 3 to 18 units) and they all have attached this script, which should cycle through all the GameObject List which contains them. ...
-2
votes
0answers
27 views

DirectX 11 Texture artifacts [on hold]

Any idea what could cause an issue like this? void Texture::loadTexture(const std::string& filename) { //Convert filename into a WString for the texture loader std::wstring ...
2
votes
1answer
34 views

How to achieve smooth sprite movement with a scaled up canvas?

I'm developing a simple 2d platformer using haxe & openfl (currently targeting flash). To achieve the old school pixelation effect I draw 16x16 sprites over a 4x scaled up canvas. With this ...
0
votes
1answer
30 views

Use pathfinding algorithm in a navmesh with several endpoints [on hold]

I need to implement a pathfinding algorithm in a navmesh with several endpoints, and I would like to find the path to the closest endpoint. I suppose that Dijkstra algorithm is the best solution for ...
8
votes
3answers
961 views

Looking for some insight on programming design for attacking and attack types in a game

So, I'm starting to introduce attacking to our 2D space RTS (This is in Unity, so it's component driven). Initially it was as simple as "enemy in range, damage applied". However there will be multiple ...
0
votes
0answers
11 views

problem with build android version from unity

I want to export my games in unity to android but i can't. each time I try I get this error: CommandInvokationFailure: Failed to re-package resources. See the Console for details. F:\Android SDK ...
-2
votes
2answers
65 views

Minesweeper number placement [on hold]

My professor gave us a project: make a minesweeper clone. However, he said that he will give bonus points for the 3 fastest algorithms for board generation. I'm currently doing the algorithm that ...
3
votes
3answers
93 views

Voice over programming language [on hold]

I am looking for a voice over programming language. Instead of using people for voice over, I want to use a computer, which does voice over for different people. Is this type of thing possible, or is ...
4
votes
2answers
439 views

Alternatives to remove Unity splash screen after developing a game with the free version?

I developed a simple game using the free version of Unity. I want to understand how much it would cost me to remove the Unity Splash Screen to know if it's worth it. Right now Unity professional ...
-1
votes
1answer
49 views

Should I use octree or quadtree for my spacial data structures? [on hold]

I would like to know the advantages and disadvantages of using octree or quadtree for spacial data structures? In a 3d gaming setting would you ever need more than 4 children nodes? Does it take ...
0
votes
2answers
53 views

Endless level support in modern engines? [on hold]

Do any of the "next gen" engines support endless 3d levels? The general idea for my game will require the ability to stream a level seamlessly (no loading screens), similar to games like for example ...
4
votes
2answers
26 views

Unity UI square that fills width OR height

I'm trying to create a board with this requirements: It SHALL be square. It SHALL fit available width OR height. It SHALL be centered in the canvas. It MAY be wrapped into as many additional ...
-2
votes
0answers
18 views

skinning animation(with fbx) [on hold]

I would like the fbx format and a file through the skinning animation. I see some unknown part of the browser . ...
-1
votes
1answer
18 views

move a spaceship player inside an Orthographic camera, unity [on hold]

I'm creating a 3d shmup in an Orthographic camera, and I want to move the ship inside the camera, instead of move all the environment. The problem is that i can center the ship in the camera when the ...
1
vote
1answer
30 views

(Java) Trying to animate an arraylist of coins with a (working) animation class

I have a coin class which takes in an integer numOfCoinsand an enum LayoutType, which can be linear or curved. A linear layout displays the coins in a straight line one after the other - we'll work ...
0
votes
2answers
28 views

Stop Lerp at relative location?

In my Unity 2D platformer, I'm trying to move the camera down a bit when the character is crouching but not moving. I've done this with the following: cameraPosition = ...
0
votes
1answer
29 views

What is the highest quality way to render warped text on Windows?

I need to render highly readable text, on par with DirectWrite+Cleartype+Truetype. The Cleartype system uses sub-pixel anti-aliasing. DirectWrite takes things a step further and moves letters around ...

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