-1
votes
0answers
3 views

how connect to a device on the Internet?

how can i connect to a device on the internet in the java? with MAC Address or with IP Address or socket programing or?
0
votes
0answers
10 views

Collision Direction Detection

I'm making an RPG game where players and enemies can collide with walls. Right now it pushes the player off the wall when he tries to 'go through' it. However, I detect which way he should be pushed ...
0
votes
0answers
13 views

Rendering order of shadowing point lights?

I'm implementing shadow mapping in my deferred rendering engine. I've got spot lights working, and now I'm working on point lights. Currently, I do it like this: // Loop through the point lights for ...
0
votes
0answers
5 views

Is using camera and viewport in Libgdx always necessary?

I understand that camera and viewport are important to keep virtual measurement units and handle different aspect ratios and resolutions when building games with worlds bigger than the screen (e.g. ...
0
votes
0answers
9 views

Unity: Combine two UVs by alpha

I'm currently creating a voxel game like Minecraft. To display the damage of blocks, I want to combine the alpha channel of one part of my texture map with the actual texture (like Minecraft does), ...
-1
votes
0answers
25 views

Pros of Unity pro license for a 2D game targeting mobile devices

With Unity 4.6 out, what need really is there for the pro license version when creating a 2D game (forgetting price at the moment)? I'm seeing that maybe it's really only the atlas builder. If you ...
1
vote
1answer
19 views

Cocos2d-x supporting multi-resolution using density independent pixels

Is there a way to use Density Independent pixels(dp) in cocos2d-x? I am developing an Android game using Cocos2d-x 3.0. The Android reference ...
0
votes
1answer
24 views

What is the difference between a tech tree and crafting? [on hold]

Are tech trees and crafting the same thing, except the mechanism to attain them? What the real difference between the two?
0
votes
1answer
13 views

accessing GUIText and recieveing NullReferenceException Error

I Have this line of code public class HSLerp3 : MonoBehaviour { private GUIText textFade; private float startAlpha = 0f; private float damping = 0.5f; // Use this for initialization ...
1
vote
0answers
16 views

Blending Lightmaps and Dynamic Texture Shadows in HLSL

I'm using Gile[s] as my lightmapper and my engine can execute HLSL scripts with DirectX 9. I would like to accomplish something like this for performance reasons. I was told that this technique can ...
0
votes
0answers
15 views

Creating a single GUI Text with Fade-In

I have this line of code void Update () { float alVal = 0.0f; float damping = 1f; alVal += damping * Time.time; GameObject text2 = new GameObject(); text2.AddComponent ...
0
votes
1answer
15 views

2d parallax edges

I'm writing a mini 2d game, the scene background is based on two images with parallax effect. I want the right edge of both images, finish at the same time matching the right edge of the canvas. But ...
2
votes
1answer
21 views

MonoGame SetRenderTarget is wiping the backbuffer

In my Monogame (XNA) Windowed App, compiled for Windows PC, running on Windows 7, I have public RenderTarget2D renderTarget = null; In the Inititate() function I have renderTarget = new ...
1
vote
1answer
8 views

3dsMax to Mudbox - Import Warning: UV not a complete set

I'm exporting my 3dsMax model to Mudbox. The import gives me a warning that the UV set is incomplete. First, what does this mean? That I haven't got all the UVs unwrapped? Web searches have brought ...
0
votes
2answers
30 views

How can I buy a music license for a video game? [on hold]

I am interested in using different songs for a video game, but I don't where and how you can pay for music licenses. Suppose these different scenarios: I want a song of a famous band, let's say ...
0
votes
1answer
19 views

How to export HAXE

I'm using Haxe on the HAXE IDE, HIDE. I can simply create code for any language, but I don't know how to export it. It didn't have any export options, and no tutorials explain this. How do I export ...
0
votes
0answers
15 views

Using portal content in a source mod [on hold]

I am not asking to make a whole game. I am only wanting to know how to implement a mechanic and have given a method and am wanting into know if it is viable as a method and how it would be coded. ...
-1
votes
0answers
10 views

Separating Overlapping UI elements

I am having trouble getting UI elements to separate. Here is a link to a video that describes what I am taking about. ...
2
votes
1answer
48 views

How can I implement large moving “colossus” characters that also act as environmental objects?

I'm curious how enormous characters that act both as entities and environments are implemented. I'm thinking of characters like in Shadow of the Colossus which move, but which the player can also ...
0
votes
1answer
19 views

Making multiple VertexPositionColor variables in the same class? - XNA

I have studying XNA on my spare time for about a year now and I could use some professional help on this issue. Any time given to my problem is appreciated. I have two VertexPositionColor variables ...
1
vote
2answers
39 views

How to make an object oscillate left and right?

I can't seem to make an object move left and right, back and forth, on room start whilst on solid ground. Codes I used: Step Event: if image_index is greater than 5, then physics_apply_force ...
1
vote
0answers
15 views

Getting any type in Unity Inspector

I am developing a SaveManager system for my games. Basicly what it should do is; 1) Gets the "ANY" user created Serializable class by Drag&Drop to inspector. (save data). 2) Writes that class to ...
0
votes
0answers
19 views

Action script 3.0 [on hold]

I'm thinking to join course for game programming and the syllabus this course covering is Action Script ,Adobe Air,Unity 3d and Cocos 2d. I need opinion wheather should i join course or not .
0
votes
0answers
18 views

Optimization issues for particle based fluid simulation unity [on hold]

I am implementing a 2D particle based fluid simulation, got it mostly working but the performance was horrible. This was expected as I was making a quick prototype. The first prototype used a ...
0
votes
0answers
18 views

XNA/Monogame Draw() only show backgroundcolor

I'm making an 3D game with multiple DrawableGameComponents and 2 gamescenes. In one of the scenes I create a few new DrawableGameComponents: public ActionScene(Game game) : base(game) ...
0
votes
0answers
16 views

Problems with Raycasting Requirements

Im working on a script which kinda works like an Enemy AI. Its kinda like a detection system with requirements that are required to be met. This is a recent question i asked using my code Raycast ...
0
votes
1answer
15 views

Changing Light Intensity value

I have this code for creating a light: GameObject lightGameObject = new GameObject ("Light1"); lightGameObject.AddComponent (typeof(Light)); ...
-1
votes
0answers
38 views

What to improve in my mobile game to make more money? [on hold]

How can I get feedback (for free) from fellow mobile game developers, in order to find out how to improve my mobile game to make more money? For example to get feedback in scale from 0 to 10, to know ...
0
votes
0answers
23 views

Ray casting: need to find start and end vectors

So I have a 3D object and I'm trying to implement Maximum Intensity Projection on it. I already started of using a default vector to show per pixel, namely: pixelCoord[0] = uVec[0] * (i - ...
0
votes
0answers
17 views

Model not rendering in XNA [on hold]

I've used the code from the Going Beyond 1 tutorial on MSDN and have succeeded in rendering two spaceships. I moved the rendering code into a base class, and have a list of this class and just do a ...
0
votes
0answers
13 views

Is it possible to store diffuse and normal maps in the same texture area and preserve SRGB/linear space?

Usually, one would want to upload texture data to OpenGL with GL_SRGB* for the internalformat of a texture, and GL_RGB* (or some other linear format) for normal data or specular highlight maps. We can ...
0
votes
1answer
26 views

Cannot store value in transform.position.y

Well I have this line of code Vector3 pos = cell.CellPosition; float light1Height = 10f; pos.y = light1Height; lightGameObject.transform.position.y = ...
1
vote
3answers
74 views

procedural generation - deterministic or not? (No man's sky)

Here is a link of Sean Murray talking about the game No Man's Sky: https://www.youtube.com/watch?v=h-kifCYToAU Starting at around 4:00 in the video, he is talking about how the environment is ...
0
votes
0answers
18 views

Applications of graph algorithms? [on hold]

For one of my seminars at computer science studies I have the following question: What are the applications of graph algorithms? I know that e.g. dijkstra's algorithm or A* can be applied for path ...
0
votes
0answers
16 views

Do I need to learn openGL to complement knowledge of SDL if my target is mobile? [on hold]

So I've just gone through lazyfoo's tutorials and taught myself SDL, and I've got a relatively firm grasp of everything I think I really need, and I know enough to know what to search when I want to ...
-1
votes
0answers
13 views

Spanish word list [on hold]

Does anyone know where I can find word lists in various languages for a word game? I have French and English lists that are freely available online. I'm trying to find a Spanish word list but can't ...
1
vote
0answers
17 views

Jittery Movement - Side Scroller Flixel

I was toying around with HaxeFlixel and attempting to make a basic version of a side scroller similar to Canabalt and can not seem to get the movement to look right. I have tried the following ...
0
votes
0answers
21 views

Deforming meshes in OpenGL

I'm learning about OpenGL, specifically OpenGL-ES 2.0 on Android. The question I've posed to myself this evening is: how can I deform a mesh? I think I have some answers. So my questions for SE ...
2
votes
0answers
44 views

Battle Engine for Text based browser game [on hold]

I am starting to code a browser game, I have a rudimentary chat set up, and would like to start creating the battle engine, I have a general idea of how I want it to play out, but I don't know where I ...
0
votes
0answers
22 views

8 Bit Sprite Art [on hold]

I am a beginner at game development and seek to make old school videogames in the style of Castlevania, Ninja Gaiden, Metroid and Mega Man. I'm starting to get a grasp of rudimentary programming, ...
0
votes
0answers
17 views

Intermediate AI for Java games [duplicate]

I want to know how to create good AI for a Java game, I'm still learning the language and I'm not an expert. I can do static AI but wanna know about writing an AI that follows the player and ...
1
vote
1answer
37 views

render with const depth value

This is a question that may have an answer that differs for vanilla desktop GL and GL ES 2.0 (and wishful thinking is that ES 3.0 would have the same answer as vanilla GL). What I'm doing is ...
0
votes
1answer
29 views

Trying to implement Camera

what am trying to do is implementing Camera calss so I can walk and look on the world as follow: #ifndef _CAMERA_H_ #define _CAMERA_H_ #include <glm\glm.hpp> class Camera { public: ...
2
votes
1answer
188 views

Advanced Cellular Automata to generate caves

I am trying to make caves in Unity. To do this, I am trying to use cellular automata. I found the following(Rouge Basin Cellular Automata for Caves) that resembles what I am trying to accomplish. But ...
0
votes
1answer
30 views

How to make a Wii game with SDL?

I am trying to find a way to create a Wii game using SDL2, but I can't find any tutorials on how to do it. How can I use SDL2 to build and privately distribute a Wii game without hacking/modding the ...
0
votes
1answer
20 views

Can't play animation from script in unity

I'm making a 2D sidescrolling game in Unity, and when the player shoots an obstacle, I want the obstacle animation to play and then destroy itself. I got it to destroy itself, but the animation won't ...
1
vote
1answer
15 views

Anchoring HingeJoint2D to clicked upon spot

I'm creating a 2D game where the user can click and drag objects around. This is done by connecting a 'Hand' object to the object the user is current clicking on with a HingeJoint2D. Right now it ...
0
votes
1answer
26 views

Raycast Flashing problem

Can anyone tell me what is wrong with me code ? If you can see, whenever the player is in range of the raycast. The enemy turns red. But for some reason. Even when the player has meet the requirement ...
0
votes
0answers
14 views

How to compile the MCP to a .jar file? [on hold]

I am making a Minecraft client in Eclipse, and I can run it in Eclipse fine- however I want to allow people to put it into their versions folder and use it out of Eclipse. I also understand that you ...
-3
votes
0answers
26 views

how connect to a device on the Internet? [on hold]

how can i connect to a device on the internet in the java? -with MAC Address ? -with IP Address ? -socket programing

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