0
votes
0answers
1 views

Replacing a sprite for another on runtime (Unity3D)

I need to replace the sprite of a face down card for another sprite (of a face up card). This is the C# script attached to the face down card: using UnityEngine; using System.Collections; public ...
0
votes
0answers
3 views

Breakout Collision Detetion: Ball gets trapped inside block

I'm writing a breakout clone where blocks to hit can be of various sizes and the projectile can move at different speeds, and I seem to be having some trouble getting the collision detection perfectly ...
0
votes
0answers
2 views

Is limited-edition content a fair way to reward early adopters/special occasions?

For example, cosmetic items like the Team Fortress 2 hat "Proof of Purchase" and "Earbuds," or the League of Legends "King Rammus" and "PAX JAX?" I can clearly see the value for the players that get ...
0
votes
1answer
5 views

How to get Unity's 4.6 UI images to layer over each other perfectly?

I've been noticing that if I have two images, lets say squares. I have A as the parent of triangle B. Triangle A and B both have their offsets at their anchors, which are on the 4 corners of it's ...
1
vote
0answers
7 views

How can i get a value from object in tmx file in Cocos2d x 3.x?

I want to set my sprite in x coordinate based on an object in TMX map file, this is my code: tileMap = cocos2d::TMXTiledMap::create("ground.tmx"); ground = tileMap->layerNamed("ground"); ...
1
vote
0answers
8 views

Alternative to Rotation degrees or clock facing to describe cards angle

I'm working on some ideas for a system and hit a minor roadblock. I would like to identify the angle of a card placed on a playing field. Besides a clock facing identification (3:00 would be a ...
-1
votes
0answers
18 views

Can Raknet 3.x be used with C#? [on hold]

I have a project which needs to use Raknet version 3.x. Is it possible to use Raknet 3.x with C#?
-1
votes
0answers
38 views

Which 2D Game Engines have a visual editor (similar to Unity)? [on hold]

I know Cocos2d-x has a visual editor called Cocos Studio. Are there any other 2D Game Engines which have a visual editor? ps. I'm not looking just for basic 2d game engines, they need to have a ...
0
votes
0answers
10 views

How can i get object from TMXTiledMap and store it in Dictionary variable ?

I've been following a tutorial to make tiled map in cocos2d x 3.0 , but i couldnt complete the rest of the tutorial because its for coco2d x 2.0 version, How can i get a value of property that is ...
1
vote
2answers
325 views

What's Clash of Clans point of view?

Hello everyone i wanna know whats Clash of Clans view (it doesn't seem to be isometric ) photo from here
0
votes
0answers
17 views

What software does programmer use for making 3d Characters and objects for mobile game [on hold]

I am an artist who wants to contribute for making 3d game characters ,objects, item etc. I want to know what software (and also type of file extension) is most often used for mobile game programmers ...
-1
votes
0answers
26 views

Algorithm for representing circular interpolation

How can I make algorithm for circular interpolation? or represent it as an algorithm? (arcs with clockwise and counterclockwise) for bezier curve
1
vote
1answer
37 views

How to resolve collision between a dynamic AABB and static AABB?

I wanted to ask, how do I resolve collision between 2 cubes - in my case I want to push a moving / dynamic cube (used for the player) out of another static cube (used for the floor or objects in the ...
0
votes
0answers
6 views

How to clip or mask entity in adnroid/andengine?

I want to implement masking with sprite in andengine. I want same functionality as in ios class called SKCropNode which works like an masking node! Is there any workaround like this in ...
1
vote
2answers
59 views

Does PBR mean only one, right technique to view 3D scenes?

For example if I call Unity 5 render pipeline a PBR and Unreal Engine 4 render pipeline as well PBR, does it mean that the same model with the same PB textures will be viewed identically in very ...
0
votes
0answers
34 views

How to deal with cheat avoidance and trusted client issue

I hope not to be off-topic here. At the moment I'm dealing with networking programming for the game I'm working on and I found different possible scenarios. I started to build code using a Platform ...
0
votes
0answers
36 views

Isometric staggered multi tile buildings

I'm writing a isometric staggered rpg engine and i am at loss to how to make the buildings placement diamond show up. What I mean is i have tile2screen and screen2tile functions and it works ok. I ...
0
votes
0answers
23 views

3d or 2d engine for 2d game with 3 axis physic [on hold]

currently im developing game like this sonic, https://www.youtube.com/watch?v=KzsdBMg8eOA i think this game using 2d engine at first, and after work some time, i have confusion on the physic world, ...
0
votes
0answers
30 views

What visual techniques can be used to create a sense of physical presence? [on hold]

When developing games, particularly ones with a first person perspective, I find that it is important to give the player the impression that they are physically in the space. One method for ...
-2
votes
0answers
39 views

Looking to learn a new language and create a game, what language should I learn? [on hold]

Currently I have some basic knowledge in c# and I know Javascript/HTML/CSS/PHP on a high level. I have a idea for a game which I want to create and along the way learn a Object Orientated language. ...
-1
votes
0answers
46 views

Is it safe and reliable to use any of these said game libraries or engines for making games before production? [on hold]

Unity 3D is a game development software good for making games for the indie game developer and ready for production or selling it via Google Playstore or iTunes Store but it only allowed for the free ...
1
vote
0answers
17 views

Zoom to Mouse on a Globe using a Perspective Projection

I am trying to create a strategy game that takes place on a globe (i.e. a textured sphere). I would like to be able to zoom to mouse like on google maps. My camera always points towards the center of ...
0
votes
0answers
22 views

Unity Pro license for android and ios [on hold]

Here is the information that I get on Unity Store So as above information, I can understand: license for Unity Pro is different from ios Pro and Android Pro. That's means if I want to publish my ...
0
votes
0answers
11 views

Libgdx Tiledmap OrthographicTileMapRenderer Issue

I've tried to load my Tilemap in TMX-Format created with Tiled in my libgdx android project. It worked but when i scrolling with the camera i often see the background color instead of the background ...
0
votes
0answers
11 views

Terrain texturing problem in cryengine 3 sdk

When I try to paint textures on my terrain, I'm getting the underlying black/white grid thingy. Moreover, I keep losing the color on my terrain every time I load the level. any ideas what I'm doing ...
1
vote
2answers
85 views

how to 'Scale up' my procedurally generated island/continent without losing its uniqueness?

Currently I am trying to make a procedural terrain generator. When I first started creating my terrain generator I decided to use a radial mask to generate my islands/continents like so: But as ...
-1
votes
0answers
27 views

What is the best text rendering technique?

I just need a high performance way to draw text on the screen, in 2D or 3D. Currently I generate a mesh consisting of a bunch of quads with uvs corresponding to a 16x16 font sheet. Then I draw the ...
-1
votes
1answer
39 views

TCP For RTS Game?

My RTS game abides by the lockstep system so keeping everyone up to date is import and guaranteeing the safe arrival of packets would make my life a lot easier. With that said, I still need decent ...
1
vote
1answer
23 views

Problem with 2D matrix transform og shapes

I have set myself onto the task of creating a class BaseObject, which represents a graphics object with an associated shape as the member variable shape, which is a pointer an object Polygon. I'll ...
-5
votes
0answers
25 views

Is that possible to use some voxel engine to build games like Virtua Racing or Virtua Fight? [on hold]

On the prior of 3D games we got some nice pretty simple examples however with nice simple environment graphics that I thought could be "remastered" for nowadays graphics engines. So I though ...
0
votes
0answers
12 views

Using Blender to define physics objects for libGDX

I'm in the early stages of building a game using libGDX. The game is 3D and will use Bullet physics (gdx-bullet wrapper). I have a 3D scene loaded and have manually created some physics objects which ...
0
votes
0answers
24 views

Sine wave angle calculation [on hold]

How do you calculate angle of sine wave during it's period? I know that period of sine wave is two PI or 360 degrees. I have been trying find answer to this, but with no luck Thanks already for the ...
0
votes
0answers
13 views

Visual Studio repair probblem [on hold]

Ive been trying to program with visual studio and for the first day it work but now when i try to start up visual studio it keeps telling me to repair it or uninstall it. When i try to repair it it ...
0
votes
0answers
27 views

Architecture vs Performance [Java; Android game] [on hold]

I'm make a sandbox game on Android and can't decide how best way. Has is a significant difference in the performance in Example 2? ~800 tiles drawing on screen 60 times per second. Example 1 (6400 ...
0
votes
1answer
47 views

How can i calculate that normal lays in same part of plane with point?

I.e. n0 for A and n1 for B. Plane divided by plane CD.
1
vote
1answer
54 views

Smooth slow pixel art movement MonoGame/XNA

When ever I move a sprite that is scaling using point filtering slower then 1 pixel for example 0.1 pixels the movement becomes choppy/jerky instead of moving in sub pixel movement it jumps from pixel ...
0
votes
0answers
52 views

Game written using C++, OpenGL 4.4 on SDL doesn't drop frame rate but runs in slow motion [on hold]

Our game written with C++ on SDL using OpenGL4.4 has a fantastically weird bug. When the game is run for enough time, things begin updating in slow motion. The framerate is still 100fps - 90fps, but ...
0
votes
0answers
19 views

Launching projectile from a “canon” [duplicate]

I'm working on "Scorched earth"-like game just for learning purpose. I can't figure out how to launch the projectile from my tank's position, with a power of X ([0,100]),at an angle of Y ([-180,180]). ...
-1
votes
0answers
21 views

Can't figure out why my sprite isn't moving

In my libGDX game I'm trying to make it so that the player character moves left and right depending on which side of the screen you press. However, when I run my code, I keep getting a null pointer ...
0
votes
0answers
33 views

How can I split my entity manager class into a gameworld class and gamerenderer class?

I currently have a libGDX game where I have an entity manager class which is called in the gamescreen. Instead, I would like to utilise it in a gameworld class and a gamerenderer class, but I cannot ...
1
vote
2answers
41 views

How do I show a small sprite being dragged by touch?

In my mobile game, users drag shapes across the screen. Think of it as a classic Lines game, where you drag a dot on the field, or a chess game where you drag and drop pieces. The problem is that the ...
0
votes
0answers
18 views

webGL sketchfab model responsiveness and loading speed

I've been looking at this sketchfab model: https://sketchfab.com/models/5b2de0c2a94240c2b584fcd8a7c48c61 and wondering: the number of polygons is very large, how do they manage to load it in such a ...
0
votes
1answer
24 views

Will DX10.1 rated motherboard run DX11 graphics card? [on hold]

I have H61 m DS2 which is rated with dx 10.1 but if i use a dx 11 graphics card like GT730 1GD5(asus) will my motherboard support? please reply..
0
votes
0answers
21 views

Fast method to find the nearest point on a model to a point in 3d space?

Lets say I have a 3d model, or more simply, a collection of 3d triangles. I added the triangles to an Octree and now I wish to accept a point as input and return as the output, the nearest point on ...
0
votes
0answers
16 views

Check if an axis aligned cube intersects with a 3d triangle?

Check if a point is inside a cube: def is_point_in_cube(point, cube): return ( p.x > c.x and p.x < c.x + c.size and p.y > c.y and p.y < c.y + c.size and p.z > c.z and p.z ...
0
votes
0answers
3 views

Projection functionality in Andengine

I want to do this functionality on arrow shoot from Bow in andengine can somebody help me to provide some code or demo. engine.
1
vote
2answers
62 views

HLSL Pixel Shader - Color depending on condition

I am new to shaders and HLSL so bare with me on this one. I have a 2D tile map in my game and want to create a mini-map, at first I was just copying all the data from one sprite batch to another and ...
-2
votes
0answers
18 views

How do I store data of game assets in sdcard in unity

I am making game in UNITY3D and Its getting too big, I want to store the game data in sdcard by downloading it when the game start (same like most of gameloft's games). I tried AndroidOBB plugin and ...
0
votes
0answers
27 views

How much is atomicAdd slower than an atomic counter?

I am considering replacing an atomic counter in my shader code with a SSBO an atomicAdd operation. What I need to know is the difference in performance of these two. I know the atomic counter executes ...
0
votes
0answers
32 views

Calculating Bounding Rect

I'm trying to clone space invader of atari and I have problem with bounding rect calculations.. the rect is not correctly bounded.. maybe I have problem with the transformations void ...

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