0
votes
1answer
6 views

Is it possible to rent a server for my own game?

I'm an independent game developer and I don't yet have a lot of money to buy myself a very cool high-speed and low-latency internet connection along with a powerful server machine to place somewhere ...
0
votes
0answers
6 views

How can I implement an asset update/download in a libgdx application?

I am building a game based on libGdx and I want to be able to check for and download updated assets at some point before the player starts playing. The game is being built for PC and for Android. I ...
-2
votes
1answer
19 views

Can you use a struct instead of an array to hold vertices in directx?

So instead of using an array to hold vertices information use a struct instead. Is this possible, does the Idirect3dvertexbuffer allow it?
0
votes
0answers
7 views

Opengl 3.2 Flickering after smooth animation?

Okay I am new to OpenGL I am getting an odd issue. I am performing rotation on a bunch of triangles on a scene graph. The rotation starts off really smooth everything is animating then much later you ...
0
votes
0answers
11 views

Tweening MovieClips collisions

I am making a platform game and I have trouble finding the right way to do the enemy collisions... I am a noob in as3 so I 'm gonna try to explain my situation! I have an enemy, movie clip, and I have ...
0
votes
0answers
6 views

Problem with Widget Event Reporting in Libgdx

So I'm trying to test an ImageButton on an Android device. I can get the button to appear on the screen, but when I press it nothing happens or appears on the log. Here is what I have in the Show() ...
-3
votes
0answers
33 views

How many commercial games use software rendering?

It seems many games today use graphics accelerating (e.g. OpenGL) but how many still use software rendering? I mean commercial game wise, how many?
1
vote
1answer
32 views

Damage indicator screen overlay

I want to make something already done by a lot of games , which is when I am taking so much hits from enemy red screen drawn like the following , using XNA 4.0: after it's drawn and I am still alive ...
0
votes
0answers
10 views

Panda3d handling collisions on walls created in blender

Edit: Runnable zip with source files, sorry: https://dl.dropboxusercontent.com/u/12781104/Collisions.zip Right now I am trying to create a small room for my character to walk around in, it works ...
-3
votes
0answers
41 views

Game GUI System use string for Resource Locator is OK?

I be afraid of the efficiency. Or hava a more Good Way?
2
votes
3answers
76 views

Bright colors versus duller colors

I was talking to a friend the other day and we got onto the discussion about colors in videogames, relating to actual in-game graphics/art. He told me that even though it's easy to see things when ...
1
vote
0answers
34 views

Is there a JavaScript library, or any library, for cooperative pathfinding?

Searching on google I found these papers for pathfinding with multiple units: Cooperative Pathfinding Fast and Memory-Efficient Multi-Agent Pathfinding Is there a javascript library, or any library, ...
-1
votes
1answer
61 views

How should I choose a graphics card that's right for my needs? [closed]

I'm developing my own game using Ogre3D, and I'm want to implement things like SSAO, dynamic shadows, AI, physics, etc...and I know my current card is barely gonna be able to handle it. So my ...
1
vote
1answer
35 views

Correct way/How to think to plan out “control/animation flow”?

So basically, a problem I've had in past attempt at making games (little playing around with stuff): how to do a correct, non-sloppy way of planning the flow of animations/control? Let's take an ...
2
votes
1answer
73 views

Where to put common System functionality in Entity-System Design?

I am working on an Entity System design based largely off of Adam Martin's design and Ray Wenderlich's Objective-C Implementation. I am working on the AI system using a state machine with a System ...
0
votes
1answer
33 views

MonoGame Linux Mouse.SetPosition doesn't work!

Having a really weird issue, it seems that no matter what I do I cannot get the Mouse to lock to the center of the screen in MonoGame. I triple checked all the possible noob mistakes, and ...
0
votes
1answer
30 views

Shader registers for different graphics card

The title is not very explicative, so i'll try to make myself clear. I have two "working"(on which i work on) PCs : a desktop that runs an NVIDIA GT440 an a laptop with a RADEON HD 4650. I have a ...
0
votes
0answers
65 views

What's the idea on the base of rendering camera on 2D platformers games?

I'm programming a 2D platformer game, and I am wondering about how the right to left scrolling of the camera is done in a game like this. There is a background that need to be updated. There are also ...
0
votes
1answer
21 views

Farseer: RemoveBody is not working

I want to remove bodies after they touched the character(playerrect). But the bodies get not removed. I set a breakpoint in the following line but it doesn't get yellow: ...
1
vote
1answer
49 views

Continuous / speed affected sound effects. What is the industries de-facto solution?

There are various types of audio material we require in games. For instance, footsteps - these are very straight forward. We take some boinking sounds over metal, plastic, concrete and add to our ...
0
votes
1answer
36 views

Drawing the same scene with perspective then orthographic projections

I have a scene that I'm rendering first with a perspective matrix. I then want to rerender it in a different viewport using an orthographic matrix for a top-down 2D view of the scene. I think I may be ...
13
votes
5answers
642 views

Crowdfunding an indie game. What should I offer back?

I have seen many indie games making money for development using crowd funding (Kickstarter, IndieGoGo, et cetera). Some of the games will offer something back. For example, in an RPG game, you might ...
0
votes
1answer
52 views

Why DirectInput is not recommended?

I have read that the Windows messages are recommended way over DirectInput to control mouse and keyboard. From http://msdn.microsoft.com/en-us/library/windows/desktop/ee416842(v=vs.85).aspx The ...
-2
votes
0answers
20 views

Directx9 Moving a Character on a Terrain [closed]

I have a terrain generated with a Raw file and I want a character to move properly based on heighmaps. Any example ?
0
votes
2answers
101 views

How to make a “GUI In Game”?

My game is very GUI based, the way how it works is that I have a GUI class, which contains the basic GUI elements, a parent GUI object, and a copy of the main game's class object. The game starts out ...
1
vote
1answer
66 views

Entity Component Systems with C++ - Accessing components

(What I'm describing is based on this design: What is an entity system framework?, scroll down and you'll find it) I'm having some problems creating an entity-component system in C++. I have my ...
0
votes
1answer
21 views

Is there an easy way to add TMX Object Layer to a Scene in Andengine?

I have a TMX file with a MAP layer and Object layer (called decorations, with property type = "decorations"). Is there an easy way to add the whole layer to the scene with all objects? Or do I have to ...
1
vote
0answers
19 views

How to draw image in memory manually in pyglet?

In pyglet, I want to create an image buffer in memory, then set the bytes manually, then draw it. I tried making a 3x3 red square like this in my draw() function: imageData = ...
1
vote
1answer
40 views

Farseer: How can I remove a body?

I have many sensors(coins) in each level and I want to remove the sensors(coins) when the player rectangle(Mario) touches them. I check in OnCollision if Mario touches a coin, if he touches it, it ...
1
vote
1answer
45 views

animating roulette ball

I'm trying to achieve something like netent's roulette (which is a great product in my opinion). It's going to be implemented in html5. I wonder which path should I take to have such a great ...
1
vote
0answers
17 views

Collision Detection Problems in Bullet Physics

I am trying to detect collisions between two objects, both btBoxShapes. One of them, I update by setting body->setWorldTransform(transform); I have implemented collision detection using the ...
0
votes
1answer
9 views

Repeating Sound with Timer in Actionscript 3

I'm working on a Flash game and am trying to figure out how to repeat a sound periodically every 17 seconds. Instead, of having the sound repeat once the .mp3, .wav, finishes. The problem I'm running ...
0
votes
1answer
47 views

Creating 2D polygons in XNA

I am trying to implement collisions using the separating axis theorem. However All I have ever used in terms of polygons is the Rectangle class included in XNA already. How can I make multi-sided ...
-1
votes
1answer
65 views

Will Google Play Game Services allow asynchronous gameplay

Will the Google Play Game Services multiplayer allow asynchronous (turn-by-turn) gameplay like DrawSomething? I've checked the docs but cannot find anything except a few mentions via a separate ...
1
vote
0answers
34 views

Confusion with Libgdx UI

I've started with Libgdx and am currently stumbling about trying to understand how to set up the interface. I have generated the base projects in Eclipse ( < proj-name >,< proj-name >-android, ...
0
votes
4answers
73 views

Changing color of a moving image without lowering the fps

I just added an option to my game that makes it so that all the enemies will have a random color for their clothes instead of the regular blue. I use this code to draw rectangles over the shirt of the ...
0
votes
0answers
26 views

Making Puzzle Bubble type game in AndEngine

I want to make Puzzle Bubble clone game and I need some serious help. Can you please tell me using physics what should I start with? I mean how can I make addictive levels and How can I reflect the ...
0
votes
1answer
79 views

enemy View Range , chase player

for 3D: Q1 : I want to make zone range for each enemy in the game , so that when the player in the view range he will be chased . Q2 :if I want to make enemy walk a little bit around his position ...
1
vote
0answers
39 views

Accessing variables from non-neighbouring classes specifically in game development (Android)

Edit Using direct access while breaking the law of demeter looks like this: res.sprite.drawQuad(res.sprite.xScreen,res.sprite.yScreen, mMVPMatrix); Using proxy methods / getters / setter looks ...
0
votes
2answers
77 views

How would I apply gravity to a bullet so that it would drop slightly the longer that it travels?

How would I apply gravity to a bullet so that it would drop slightly the longer that it travels? I somewhat understand how the gravity works, Im just asking for second opinions for more optimized ...
2
votes
3answers
79 views

Determining which edge a collision occurred on in a platformer

First of all, this will be Open Source, and you will be mentioned for the help. We've been programming a Super Mario Remake for the iPhone with Cocos2d for school. It looks pretty great, and we ...
5
votes
2answers
281 views

How to make a fan like behavior

I am making a game in Unity. I have an object e.g. cube. I want to release air from it like fan so that when other cubes come closer, it throws them away. What velocity,force etc I will need to do ...
0
votes
1answer
31 views

collision and moving player on map

2d array: as map 0=sky, 1=player, 2=ground 000 100 222 public void levelWCollision(Player p) { /*** FIND PLAYER POSTION ***/ int y = 0; int x = 0; int z = 0; for(y = 0; y < ...
-3
votes
2answers
124 views

Terrain Generation - Advanced [closed]

I need to generate terrain. Easy enough you might say, but I need to create Biomes if you will(Can't link of another name) lakes. Trees and on a height map. So I have really no idea how to use a ...
-2
votes
1answer
61 views

Programmatically creating a 3d mesh in XNA

Surprise! Another question related to Minecraft. Anyways: Rather than drawing thousands of blocks each frame, I remember reading somewhere that Minecraft breaks the map into 16x16x256 chunks, and ...
-1
votes
1answer
67 views

chasing , zone range

here is an image show what I am gonna to do in my XNA game , I want to check if the player is inside zone range and if yes then attack the player , I tried to do this using checking ray but it's odd ...
1
vote
3answers
114 views

How to design a GUI / controls system classes

I'm at the stage when I need to develop some kind of GUI with windows, clickable buttons, etc. It's going to be a RPG game so these components will be used extensively so I want them to be as flexible ...
1
vote
1answer
44 views

Questions about the details of implementing a component-based entity system [closed]

I started reading about component-based entities, and overall it seems like a good idea, but many of it seems to skip over a lot of details and not give many real examples, so there are things that ...
5
votes
1answer
105 views

What methods are there for representing 3D terrain?

I'm making a terrain system which needs to be procedurally generated and would like to know my options. So far I know of: Height-field terrain, Vector-field terrain, and Voxel terrain. Is there ...
1
vote
1answer
55 views

Game Development AI, NPC & Entities Definition using Scripting Languages

i am developing a Multiplayer(actually MMORPG) architecture for learning purpose. I do have some game developement background, but all my engines were very rigid and completly developed for the game ...

15 30 50 per page
1 2 3 4 5 307