0
votes
2answers
7 views

(Unity) What are the differances between using “GetComponent<Transform>()” and this.transform?

I've been reading some example codes and working on my own stuff in Unity. I've been seeing a lot of GetComponent, and often this will be done for the transform; Transform _transform = ...
0
votes
0answers
4 views

Access different vertices of a Mecanim Unity 3d

I have a human mesh connected with an fbx animation file using Humanoid Mecanim. What I want to do is how to know the vertex groups, meaning the group of different vertices assigned to different ...
0
votes
1answer
17 views

Ways I can identify fraudulent customers / users for an upcoming game?

I'm trying to figure out ways I can identify potential fraudulent customers and users for an upcoming project. Similar to how major game publishes track and detect users who "hack" or "bot". The only ...
0
votes
0answers
10 views

OpenGL Texture Loading

I've been using OpenGL for a bit so I have a general idea of what I'm doing. Recently, I've been working on a framework to let me test stuff more easily. As part of the framework, I split up loading ...
0
votes
0answers
13 views

Better way to find all sprites that would overlap with other sprite

first question on this site :-) I'm not really sure that the title is very clear so feel free to edit/suggest a better one. I have a piece of Game Maker code which works, but feels like a bit of a ...
0
votes
1answer
12 views

Making a multiplayer game on unity [on hold]

I've made a game with friends on XNA and I wanna do it in unity. I'm starting to learn it for now, made a spritesheet and did some basic movement animations. Can u suggest some site or a detailed ...
0
votes
0answers
18 views

Solution for GIT commits in Visual Studio while Unity is open?

Specifications -VS 2013 Pro (Linked with Unity) -Unity 4.6.1 -Git Version Control (Linked with Visual Studio 2013) Summary After much research, I haven't found any solutions to this fix. *While ...
1
vote
1answer
39 views

Level Data with JSON [on hold]

I am doing level data for a game in Unity with C# I have it in my game as int[,] data = { {0,1,1,0,0,0,1,1,0}, {1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1}, ...
0
votes
0answers
7 views

Render 3D model files like dwg,.fbx,.obj on Android. Which 3D engine should i choose? [on hold]

I am an Android/Java developer and i don't have any experience/skills in gaming and c/c++. I have to create an application for android, This application should be able to load the 3D model ...
0
votes
0answers
12 views

How do you make instant replays? [duplicate]

I'm thinking of Turbo Dismount-esque replays, but knowing how to do other types too would help. I'm mostly wondering how difficult they are to implement.
0
votes
0answers
19 views

How do i make a load level method that if you touch a object you move to a different level in unity [on hold]

public void OnTriggerEnter2D(Collider2D collisionObject) { if (collisionObject.gameObject.tag == "h") { Application.LoadLevel ("h12"); } }
1
vote
1answer
55 views

Game Object, components priority?

So, my first attempt to create a component based game object is this: class GameObject; class GameObjectComponent { public: virtual ~GameObjectComponent(); virtual void Update(GameObject* ...
0
votes
0answers
25 views

Shadow map depth error makes all light be covered and hidden

I've been following the tutorials listed below: http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Shadow_map.php http://xbox.create.msdn.com/en-US/education/catalog/sample/shadow_mapping_1 ...
0
votes
0answers
12 views

Info about java applet (validity and performance) for develop a game [on hold]

I program in C++ and Java, and i know the basic structure on how java applet works (i've made one for educational purpose, only awt btw). As hobby i want to try to develop a game, but i don't know ...
0
votes
0answers
35 views

Camera rotation destroy scene objects orientation

I fight with that for some time and searching internet but I don't have any answer for my problem. In few words i want to have orbiting camera on screen and objects which I want also rotate ...
0
votes
0answers
11 views

LibGDX strange status bar in background [BUG]

I released an app and I noticed that some devices has a strange "bug" which I don't know if it's caused by Android, me or LibGDX. That bug is related to status bar, normally app let you see the bar ...
2
votes
2answers
154 views

How to apply a script to multiple Objects in Unity?

In Unity, I've almost 200 or more objects. I wish to apply single script to all those objects. I'm a beginner & learning scripts in Unity. Edit: At the time of editing the scene itself.
3
votes
2answers
33 views

Unity Change Sceneview to camera view

On selecting camera, I get the camera preview. In Unity, while editing the scene, I wish to switch in such a perspective view that is exactly visible by the main camera. Is there a short cut to ...
0
votes
0answers
10 views

Garry's Mod HatsChat2 chat colors permissions messed up?

So I'm making a garry's mod server and I'm trying to work on my chat box addon that I installed and was working on that only premium and superadmin can use colors in the chat and only want them to be ...
2
votes
1answer
30 views

Track two objects on the screen at the same time

I want to keep two objects visible at the same time. My current idea is to calculate a bounding box that contains the two objects and then zoom and rotate the camera so the whole box is visible, is ...
1
vote
0answers
22 views

Cloth effect to boned model for XNA

I'm currently working in virtual dressing project using kinect. I'm using a dress model with bone created in blender and added that to xna, placed on the customer and controlled the product movements ...
0
votes
0answers
7 views

Is there such thing as a hybrid View that combines SurfaceView and GridView in Android?

I am trying to develop several Android games that work on a grid system. I will need to update the game surface frequently, so using a GridLayout does not seem to be a good option. The frequent ...
-1
votes
0answers
12 views

i want to develop object movement anywhere random in android game [on hold]

TranslateAnimation animation = new TranslateAnimation(0.0f, 0.0f, 0.0f, 400.0f); animation.setDuration(5000); animation.setRepeatCount(5); ...
5
votes
2answers
58 views

Object Composition in the Unity Editor

I'm trying to learn how to use Unity for my class composition, and I was wondering if you could help me. I'm trying to create a simple game where the player is trying to pop a bunch of balloons. ...
0
votes
1answer
48 views

System Logic of turn-based game in ECS design

I am working on a turn based game (i.e. roguelike) and try to work with Entity Component System (ECS). I got stuck on handling system logic as it is more complicated than non-ECS approach. Without ...
0
votes
0answers
28 views

opengl camera scrolling too fast

Im using the code from this tutorial but in java and lwjgl http://lazyfoo.net/tutorials/OpenGL/04_scrolling_and_the_matrix_stack/index.php . The problem is i want the player to click and drag around ...
0
votes
0answers
18 views

Need some help with 2d art [on hold]

im looking for some guide or tutorial about how to make this kinda of 2d art (and what is it called ?): http://i.imgur.com/Mx6woCC.jpg only tutorials ive found so far are pixel art tutorials which i ...
0
votes
0answers
14 views

Compiling a CUDA and OpenGL interop code in linux

I am trying to compile a CUDA code in which I am using interoperability with OpenGL to display a simple triangle. I am using a VBO for OpenGL rendering and I am registering this object with CUDA using ...
6
votes
2answers
86 views

How to create a map from graph

I want to draw a 2d polygon map based on data provided by another source to ease analysing actions on the map. The data has the following format: 1 ['2', '4', '5', '7', '17', '10'] 2 ['1', '3', '4'] ...
1
vote
2answers
51 views

Unity3D: Efficiently loading chunks in an infinite voxel engine

I'm developing a voxel engine in C# using Unity and I'm currently trying to implement infinite terrain, so I took a look at other Unity voxel engines that have infinite terrain. I've seen three ...
0
votes
0answers
14 views

A panel to change 3d object properties when right click on it (Unity)

I'm building a UI system to edit selected 3D objects. I have spheres on the screen and I want to be able to edit their proprieties (radius for example). In order to do that I want the user to be able ...
-1
votes
1answer
18 views

Unable to animate sprite renderer

Why am I unable to add any of the sprite renderer's properties? How can I do it? On all the other properties like transform and so on, when I open them I have a + indicator in the right if I want to ...
0
votes
1answer
30 views

My sprites do not always respect collisions in Pygame

I have a Player sprite (40x40 pixels) and Tiles (20x20 pixels) which build the terrain. At the 4 edges there are 2 rows or columns (depends on vertical or horizontal) of wall tiles. Those are the ...
-1
votes
0answers
41 views

how to do scratch card effect in new UI of Unity3D

I would like to know how can we do scratch card like effect in new unity UI's Image tag? Is it possible?,something like this EDIT What I basically want to do is, when user touch/drag on anypart of ...
1
vote
1answer
23 views

Smooth Shapes in libgdx using ShapeRenderer

I am using ShapeRenderer in libgdx to draw my only character to get rid of texture in my game. But I am not getting quality results. Circle edges are distorted. I tried with high resolution and also ...
0
votes
1answer
52 views

HLSL identity matrix multiplication not producing identical output

I'm debugging my very simple shader and it's led me to a point where, as a quick test, I'm performing a multiplication of my position vector with an identity matrix. If I don't perform this ...
-4
votes
0answers
58 views

Video game first level name [on hold]

I am currently making a puzzle game. My question is not about programming, but about names for levels. I have many levels that I want to sort in chapters, but I have absolutely no idea of how to name ...
-2
votes
0answers
44 views

Is using copyrighted assets (from torrents) for an F2P game legal? [duplicate]

If i am making a free to play fps game (with no revenue or income source), using copyrighted assets and softwares obtained and cracked through popular torrents sites, i am susceptible to any legal ...
2
votes
1answer
63 views

2D day night mapping

I'm looking for this kind of effect MINUS the lights and snow (Another problem). It needs to change depending on the time of year. Doesn't need snow or city lights. Now I'm pretty new to shaders ...
0
votes
0answers
14 views

Which simple JS framework to choose for non skilled Game Developer? [on hold]

I need to create a very simple game based on the game JS framework. I have a lot of experiences with JS and HTML5 fw, like Ionic or Angular, but i dont have any experiences with the Game JS FW. Si ...
0
votes
0answers
47 views

Room game type logic [on hold]

I have started creating a FPS game(nothing serious), now i am facing another issue. Each can create a room(server side), server controlles AI, bullet physics and just about everything. The problem i ...
0
votes
1answer
27 views

Unified Aesthetics

I've been watching Extra Credits videos to learn concepts about designing video games and this one especially impacted me. It made me realize that the aesthetics of a game might have even more ...
0
votes
1answer
38 views

Controlling the movement of player by sprite using Mouse

I want to move the player by pressing down on the mouse and moving around by dragging. The player won't move to the position of the mouse. Instead it should be relative to the players current ...
0
votes
2answers
52 views

using an int to control events

Let me explain -- I'm just looking for a way that I can link a number to a set of methods. I want to randomly generate a "difficulty" int, and pick out an event based on the number I get. IE, if I get ...
0
votes
0answers
10 views

external camera did not recognize marker in metaio

I have one problem here.I'm using metaio sdk in unity and i want to use external camera to detect marker.but my problem is, the external camera cannot recognise marker.when i switch back to internal ...
0
votes
0answers
23 views

Python 3.4.3 + PyGame Hit Detection w/Rectangle & Circle [on hold]

Collision VIA. Rectangle & Circle Alright, so I'm trying to take the ship and make collision to the meteor using circle to rectangle collision. I'm new to Python and overall programming so I ...
-2
votes
0answers
35 views

How to tell how much downloads a game on Steam has?

I know that the amount of downloads a game has isn't released to the public, but is there still a way to estimate? Could you give a good estimation by looking at the amount of views a game has? My ...
0
votes
1answer
54 views

Comparing two strings in Unity C# [on hold]

I am trying to compare two strings in C# but even though I print the strings and they are the same, the check always fails. Only one is stored in a variable and the other is hardcoded. I tried using ...
2
votes
1answer
77 views

Which is the better way to distribute server workload for MMO server?

I'm making a server for MMO in Unity, which implies that I'll have a big world, split into maps which will be on different servers (to distribute the workload), managed by one master server. Now I ...
-2
votes
1answer
34 views

Unity - How To Save Some Variable WIth PlayerPrefs?

I have a small problem. in the game that I'm creating I created an array of items, each item includes a number of variables (cost, level, etc.). my goal is to save your own variables for each item, ...

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