Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.

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4answers
39 views

sample project that mix unityscript and c#

I like the simplicity of unityscript, at same time I also like the plenty of c# library and open source projects. I prefer to put my model/controller/logic flow in unityscript using standard unity3d ...
2
votes
2answers
101 views

Game testing solutions?

I have a unity web browser game. Since I'm working on a small company with limited machines which are all of either 2GB RAM or 4 GB RAM with decent processors. I'd like to know if there are any web ...
-2
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0answers
33 views

QtQuick vs Unity3d [closed]

I've just started learning game development and I'm confused which language and framework I must use, "Unity3d" or "QtQuick 2". Can someone please clarify which one of those frameworks is better for ...
0
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0answers
52 views

Alternative to unity's character controller

I wonder what you guy would do for a cheap replacement of character controller in unity. I try a bunch of implementation and they don't work at all, what I'm doing wrong? I'm trying to make a game ...
1
vote
1answer
69 views

Volumetric Fog Shader - Camera Issue

I am trying to build an infinite fog shader. This fog is applied on a 3D plane. For the moment I have a Z-Depth Fog. And I encounter some issues. As you can see in the screenshot, there are two views. ...
0
votes
1answer
72 views

Fog shader camera problem

I have some difficulties with my vertex-fragment fog shader in Unity. I have a good visual result but the problem is that the gradient is based on the camera's position, it moves as the camera moves. ...
2
votes
2answers
82 views

Unity map size limit?

Does Unity have a map size limit and if there is what is the limit? Is there a way to work around it? I am making a open world zombie survival world and I want to make a really big map. Thanks!
2
votes
1answer
45 views

Getting half plane direction relative from cam position

Im implementing certain Camera movements in my turn based games. I'm able to place and rotate the camera between two units that attack each other. However it will always move to the same "side". Which ...
0
votes
0answers
23 views

Android notifications with Unity

I'm working for the first time on a game for Android using Unity and I need to use Google Cloud Messaging to receive push messages. I've already done the integration of my Unity project with GCM, ...
-1
votes
2answers
68 views

UnityScript generating UnityEngine error

I have the following code set out for a simple animation in Unity: #pragma strict function Start () { } function Update () { if (Input.GetButtonDown("KeyCode.W")){ ...
-2
votes
2answers
115 views

What are the benefits of using a game engine for a voxel game?

I'm learning and developing a Minecraft like game. I've seen many games being made without a game engine, so I'm worried using a game engine will end up having performance issues. If I was ...
0
votes
0answers
83 views

From XNA to Monogame to Unity

I have heard tales that one could port his XNA game to Monogame and from there on to Unity, more or less seamlessly. The Goog won't answer my question, so is there any dev with some experience here?
0
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0answers
38 views

Blur Shader strange behaviour

I tried to implement the blur shader shown here. But instead of having a simple 2D texture I use Unity GrabPass function to capture what's behind the plane to have a transparent effect. Then I apply ...
2
votes
1answer
69 views

How does Application.genuine work?

In Unity, does anyone know exactly what is behind the scenes of Application.genuine? More specifically, I would like to understand its exact process so I can understand: If I can use it safely ...
2
votes
1answer
93 views

Simple Optimized Blur Shader

I have a vertex-fragment shader that use the Unity3D GrabPass functionality (it grabs the screen). And I apply my GrabPass to have a transparent effect. GrabPass { "_GrabTex" } sampler2D ...
2
votes
1answer
114 views

Do I need any knowledge of Objective C to port a game to iOS using Unity3D?

I have no experience with Objective-C and I know iOS simply as a user of iphone and ipad devices. Now, I know that Unity3D can port my game to iOS without needing to know Objective C (that's what ...
1
vote
1answer
50 views

Ignore specific key press in textbox

there is a text box on GUI in my application created using Unity3D. in the textbox user can input only the keys of "A-Z", "0-9" , "enter key" , "." and "," other key press should be ignored (not ...
1
vote
1answer
47 views

Change animation speed of a 3D model

I am working on a small simulator. There is a 3D character on the screen and it randomly plays an animation (I used animation.PlayQueued(...) command inside a for loop). Now I have added a slider ( ...
1
vote
1answer
68 views

Enter Key press event detect from textbox - Unity3D - C#

i am doing a project with Unity3D . in the interface there is a textbox. once user input some text and and press enter key then i want to read the text in text box. so please tell me how to ...
3
votes
1answer
143 views

Load character animation on button press - Unity3D

I am new to Unity3D and I am going to develop a simple animation application. There is a human character and there are three button Eg:- "jump", "down" , "roll", I want to bind the animation files ...
-1
votes
2answers
77 views

Plugins for Unity3D [closed]

I started to learn how to create 2D games with the Unity3D engine. I found two plugins: NGUI and 2D Toolkit. My problem is that these plugins have duplicate functionality, both work with sprites, ...
1
vote
1answer
49 views

Unity3d Transform.position float range

I thought floating point has a very large range, for example up to 3.4*10^38. However today I tried to set my player's Transform.position.x to 1000000 in the GUI and it gave me a warning: "Due to ...
2
votes
1answer
83 views

Get Unity to read in objects name without the need to hard code

I'm trying to get away from having to hard code in the names of objects I want my code to use. For example, I'm use to do it this way: TextAsset test = new TextAsset(); test = ...
-4
votes
0answers
57 views

XNA to Unity porting [closed]

I'm planning to move to Unity3D from XNA. I came to know while searching through net, XNA uses .Net 4.0 and Unity does 2.0 of .Net Can some one faced any problem while making similar change ? Any ...
-1
votes
0answers
42 views

Map-based game-Unity or Game Maker? [closed]

I am so very, very new to game development, but I have an idea that is quickly becoming fully formed enough to act on. Without getting too much into details, the game is similar to Plague, Inc., in ...
7
votes
1answer
187 views

2D Water top surface profile

I am trying to create the effect of the water surface thickness with a vertex-fragment shader. I am in a 3D game environment but It's a scroll view so a "2D" view. Here is a good tutorial of creating ...
0
votes
1answer
43 views

UV mapping: Untextured faces?

Im currently trying to texture a (transparent) cylinder. I want the texture image to wrap sideways around the cylinder but not the top and bottom faces, they are supposed to just stay untextured (so ...
0
votes
1answer
60 views

In Unity3D, try to load a png into a Texture2D in an Editor script and then run PackTextures, but they need Readable flag to be set

I am trying to automatically create a texture atlas from a set of generated png files in an Editor script. The problem is that I can't seem to be able to load a png into a Texture3D without it being ...
3
votes
0answers
68 views

Unity3d High level literature

Is there any high level literature for mid professional programmers for Unity? There are a lot of tutorials for beginners, but I can't find anything about main API, pipeline or engine architecture. ...
0
votes
1answer
55 views

Detecting if “Wall” To The Left or Right Of Player Unity3D

I am working on a 3D Platformer in Unity3D and I need to prevent the player from going through walls. The movement for my player works like this: (A bird-eye-view representation)The areas the ...
1
vote
0answers
70 views

Call Unity3D coroutines from a scripting language

I created a simple scripting language to use on a Unity3D game. My parser generates an AST with nodes for every type of operation, and to run the script all I need to do is call Execute() on the root ...
1
vote
1answer
56 views

Flickering GUI on Android

New version of Unity is causing rather weird problems on Galaxy S device. The GUI starts to flicker, tear and disappear altogether at random in different screens. But this only happens on the second ...
5
votes
2answers
419 views

How to make a fan like behavior

I am making a game in Unity. I have an object e.g. cube. I want to release air from it like fan so that when other cubes come closer, it throws them away. What velocity,force etc I will need to do ...
1
vote
1answer
161 views

Best way to go with 3D dungeon crawler generation [closed]

I'm trying to prototype a little 3D dungeon crawler. That is, the same system as any rogue-like : A map with little rooms, linked by hallways. But in 3D. The world is still in blocks, but I can go ...
-1
votes
2answers
102 views

Move object to position using velocity [duplicate]

I'm trying to make a simple object move to a desired location using its velocity. But I'm having trouble with it over shooting its target. I have to use velocity, I can't simply lerp the position, ...
3
votes
1answer
72 views

What are some strategies for handling a zoomed out grid of sprites?

I'm writing a grid-based 2D game in Unity3D that would ideally use grid sizes of around 200x200 or so, with multiple zoom levels, including all the way out. When I tried render a 200x200 grid at the ...
1
vote
2answers
81 views

Ignoring collisions without using physics layers [duplicate]

Trying to ignore collisions between certain prefabs, but in this case I don't want to use layers since these are specific object pairs that I want to not collide, and creating a layer for each prefab ...
-1
votes
2answers
109 views

Giving the update function a history

I am using Unity but this is an issue, that can be applied to every programming language. I only have one Update-Function. function Update () { } This function runs each frame. If I want to ...
1
vote
0answers
43 views

Move parent according to child axis in Unity?

Can I ask my parent to move according to the child axis? This means if I turn right, then right again, the parent has to be at 180° from its original position, and not only at 90° (because "Right" ...
1
vote
1answer
85 views

Get MonoBehaviour components from Prefab

I need to assign the script values for the following Prefab in Unity 3.5 The structure is the following Kinect_Prefab -MonoBehaviour ·Script: Missing Mono Script -MonoBehaviour ...
3
votes
1answer
160 views

Aim prediction along a parabola - How to make a Tower Defence Mortar aim accurately

I am building a very basic tower defence game in Unity3D where one tower is your standard long range mortar/artillery. I want the projectile it fires to follow a parabola curve to make its movement ...
0
votes
2answers
262 views

2D Water Shader

I am trying to build a 2D Water shader and I am using Unity but the plateform isn't a problem. Here is an example of what I am trying to reproduce : Limbo water shader Are there any good tutorial or ...
1
vote
2answers
248 views

How do I create a “flying through space” effect?

On the Final Destination stage in Super Smash Bros Brawl (and SSB Melee) the players fight on a platform seemingly moving through space: I see particle effects, but I don't understand how they made ...
-1
votes
1answer
65 views

Looking for pre-broken models/meshes for use in a unity project [closed]

Hi guys for my final year project I'm working on comparing the difference between a few destruction techniques for a game environment, based on looks and computational efficiency. I intend on ...
0
votes
1answer
88 views

Unity + Kinect - Current, and active wrapper options? [closed]

What are some current wrapper solutions for using the Kinect with Unity? The initial primesense one seems not to be in active development. I'm aware of the Zigfu one, however are there any ...
2
votes
2answers
187 views

What needs to be done to port a Windows Flash game to Android?

My team has developed a game using Flash (with Lua embeded) that targets Windows. And we want to port that game to Android (also iOS in the future). It's acceptable to rewrite the Flash part of ...
0
votes
0answers
17 views

Change TargetGlesGraphics at runtime

anyone know if it possible change TargetGlesGraphics via script? I've seen that it's an Editor class, so im not so sure that is possible, but i'd like to ask anyway. This can be useful if u need to ...
-1
votes
1answer
149 views

Using Unity3D from within Eclipse

Is it possible to use Unity3D from within Eclipse? I've seen that I can import a Unity3D project into Eclipse, but I cannot seem to be able to access classes such as Terrain or Ray. I don't know if ...
0
votes
1answer
86 views

Mouse Aiming Causing Rotation Jitter

When our game's ships move around, mouse aiming causes them to shake around a lot. The body being aimed is moved kinematically. I think we've narrowed it down to this block of mouse tracking code. ...
0
votes
0answers
60 views

Create torch flame from particles unity 4

I am using unity4 and the Shuriken particle system to try and create a flaming torch. I have tried the prebuilt flame prefab that comes with the package but cannot seem to find a way to adjust the y ...

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