Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.

learn more… | top users | synonyms (1)

0
votes
0answers
36 views

Designing a combat system in Unity [on hold]

I am working on a 3D RPG game using Unity and one of my next task is to design and implement a simple combat system. Basically the combat system should have multiple modes and allow the player ...
1
vote
0answers
15 views

What is the appropriate way to implement wobble/balance mechanics in Unity 3D?

We are trying to implement a minigame where the player character sits on a bouncing ball, and needs to a) hit forward to move forward and b) hit left/right to adjust against the the ball's natural ...
-2
votes
2answers
63 views

AI shooting through walls [on hold]

I made a AI shooting script for my new game but the problem is that the AI ignores the walls and shoots through walls. This is my ai script : #pragma strict public var rocketPrefab : Transform; ...
1
vote
1answer
43 views

Move an object up while touch is active

I'm trying to move an object towards the top of the screen while the touch is active. This is my current code. When I am touching the screen, the object I'm trying to move just keeps it's place (and ...
0
votes
0answers
20 views

Add terrain collision and fix axis of camera

I made 3rd person camera script which works ok but needs few tweaks which I don't know how to fix. I'm using controller/ joystick. -Firstly, camera has this issue: when I look at the back of the ...
1
vote
2answers
106 views

Unity - OnDestroy - When is it called?

I was wondering about the method called OnDestroy in Unity (4.5.2f1) on Windows 8.1 Update 1. I know garbage collection in C# in non-deterministic, so I was wondering if game objects had OnDestroy ...
1
vote
1answer
78 views

Sever Structure for a Turn Based Game (Chess)

I am working on a Turn-based Game (Chess) I have done the client part and single player mode so AI is no problem here. But the only problem is now I want to make my project multiplayer. I have done ...
0
votes
0answers
40 views

Game object position issue in unity3d

I have a set of objects placed on the same layer where all the objects are invisible except one .When i drag an object in to a selected area the current dragged object get destroyed and the object ...
0
votes
1answer
36 views

Can't consistently add to TimeSpan for Unity Game

I'm making a game that has a timer showing how long the player has survived from being crushed by pessimism. (Long story) I'm trying to use TimeSpan in Unity to accomplish this but it seems that I'm ...
-1
votes
1answer
29 views

Object reference not set to instance of an object Unity3D c#

public class player { public projectile pro; pro = GetComponent<projectile>(); void Update() { GameObject go = GameObject.Find("enemy"); Transform ...
0
votes
0answers
82 views

from where i should start with 3D games? [on hold]

I'm an android developer, I made several apps, but now I want to make games, 3D ones I want the game to be easily portable windows , etc. I've considered Java 3D library but it seems like its the ...
0
votes
1answer
70 views

Press multiple switches to unlock the door

I made 2 scripts, one that is a switcher and one that checks if object is switched (Switch, SwitchCheck). Switch script (it's on 2 objects that are switches and both objects have colliders with ...
0
votes
0answers
34 views

How to create normal map from bump map in runtime?

I am using this port of libnoise to generate noise. There are several methods (Noise2D.cs, 462 and 494 line) to output images. Second one, that should give me normal map does not work completely, it ...
0
votes
1answer
32 views

Getting Target position at the time of shooting

I have a bullet that has to hit a constantly moving enemy. So, in BulletScript, I have declared a Transform public Transform enemy; //and assigned enemy object to it that is ...
1
vote
0answers
21 views

Unity WheelJoint2D will not rotate when increasing motor speed

I have a wheel joint 2D attached to a game object in Unity: In its associated wheel script I am increasing the motor speed as described in the tutorial. public class Wheel : MonoBehaviour { ...
0
votes
0answers
12 views

Unable to get Unity controller.SimpleMove to work? [on hold]

I'm following a tutorial which utilizes a path finding package to enable a unit to track another unit. However, while the pathfinding operates fine ( a green line that traces the path to the object ...
0
votes
2answers
85 views

How to show a float with no decimals

I want to show the current health and stamina of the player using GUI.Label. All is working fine however it shows the values with decimals to the millionth (example: ...
0
votes
1answer
40 views

why there's different collisions point? [on hold]

i have a bouncing ball in my game. every time i start the game, ball direction(a Vector3) and speed are constant. ball have a rigidbody too.i'm using OnTriggerEnter to detect collisions. after start ...
0
votes
1answer
27 views

Animation position changes everytime I play the animation

I've been trying to create a death animation for an enemy object in my scene.I created an animation on an empty object in which i placed all my child objects like hands and legs.I animated them but ...
0
votes
1answer
23 views

AddRelativeForce not working correctly

I am stuck on the code for couple of days but couldn't figure it out. Therefore I turned out to look the answer here but couldn't find any that match the requirement Hope some One might help here is ...
0
votes
0answers
24 views

Cannot change material color in unity

I'm having an issue where if I set the material color at runtime like so: gameObject.renderer.material.color = Color.black; The inspector shows me the new color but the gameview still shows me the ...
-1
votes
1answer
66 views

How are grids made?

I've been looking at tutorials and researching forums and such but I still can't understand how the grids are made. I get confused at parts like this. for (int x = 0; x < Size.x; x++) { for ...
1
vote
1answer
35 views

How can I implement a more realistic momentum system in Unity 4.5?

I'm just starting out with Unity and am making a simple environment where there is a sphere and a ramp. When the sphere approaches the ramp everything is fine. As soon as the sphere hits the ramp is ...
-1
votes
0answers
21 views

how to make unity3D client handle network message more effectly?

Recently I am working on a Unity3D client program. It will recevie message from game server. I use TCPClient to receive the message aync and store it to a locked queue. As u know, the client must read ...
1
vote
0answers
30 views

unity3d-Find angle between 3 vector3 points obtained from swipe

I was trying to find the angle between 3 vector3 points obtained from the screen swipe. The first vector3 point is the first touch position fp, the second is some intermediate touch ip and the third, ...
0
votes
2answers
57 views

OnCollisionEnter2D not being called

I'm fairly new to the world of Unity, and am adding collision detection for the first time through RigidBody2D (as this game is 2D). First of all, here is some relevant information: Unity Version: ...
0
votes
2answers
38 views

different Scenes but each of them loads per frame

well i want to have something like restaurant that divided in 3 sections.and the user can switch between these but every Scene loads every frame.for example the character is in the first section and ...
2
votes
2answers
105 views

How to be sure that a target goal in a match 3 game level will not be impossible?

This is clearly not a coding problem but the logical one. I am starting to learn how to make a match 3 game. but there is a question rising in my mind. when i will set goal to complete the level, how ...
0
votes
0answers
26 views

Asking for material to research about game networking and how to create multiplayer games over a network [closed]

I'm researching about game networking and how to create multiplayer games over a network (local and wide ones), particularly, but not exclusively, with Unity. I found two collections of articles that ...
0
votes
1answer
22 views

Unity3d : Make prefab follow raycast hit

I've been trying to make a weapon script which fires a projectile (prefab) straight forward.I added to the bullet the first script shown here.And the second one to the main camera.The problem is that ...
0
votes
1answer
23 views

GUI Label shows on screen when object is out of view?

I have GUI Labels over NPCs in my game, and the labels display their name above their head. But when I walk away and go somewhere else, their names stay on screen like it's mirrored or something? ...
4
votes
2answers
237 views

Can I use an AI engine written in C++ in my Unity game? If yes, how can I do this?

I am studying some chess and others AI algorithms and the majority of these implementations are made in C and C++, my question is, if I make a chess board and all the graphic thing in Unity, can I ...
0
votes
1answer
51 views

Move a sphere along the swipe?

I am trying to get a sphere curl based on the swipe. I know this has been asked many times, but still it's yearning to be answered. I have managed to add force on the direction of the swipe and it ...
0
votes
1answer
102 views

Automatic Movement

I am making my very first GAME in Unity 2d. At the moment my game consists of 2 walls a floor, a ceiling, and a square which represents the character. After watching some tutorials I have created a C# ...
0
votes
1answer
34 views

Transparent texture over colored polygon?

Let's say I have a cube with each face having a different colour. I want them all to look like brick walls, but I don't want to have to recreate the same brick texture for every colour. Is it ...
0
votes
0answers
18 views

Access public field of other module in unity [migrated]

I'm trying to read a field from another class library(mod) for Kerbal Space Program. I cannot directly access the field since the compiler is not aware of it and it is of a different namespace. ...
0
votes
0answers
20 views

unity button for 2d missing [closed]

I have read online that to create a 2d project in Unity, all you have to do is say New Project, and click the checkbox at the bottom. When I do this, there is no checkbox. What am I doing wrong? ...
0
votes
0answers
33 views

Unity instantiate object in a grid?

I'm trying to get some objects to spawn in Unity on the a grid which I located. However while the objects do spawn on click, they are not placed on the grid. The objects spawn in a random location off ...
1
vote
1answer
105 views

Automatic Left/Right movement

First 2d game in Unity. Started Character controller in C#. Tried to get the character to move constantly right then once it hits the wall move left without needing any input from the player. Looked ...
2
votes
1answer
77 views

what is the simplest way to get player selection system like checkers in unity 3d c#

like lets say the board is a top down grid like if your were in front of an actual checkers board i want to figure out how i would be able to select/deselect a piece then select/deselect a space on ...
2
votes
3answers
110 views

How to display a GUI Texture for a certain amount of time

Is it possible to make a gui Texture display for a certain amount of Time.
1
vote
2answers
96 views

Simple square hit the wall and turn around without stopping

I am coding and making my very first plat former game in Unity 4.5 2D. Basically I want my character to ping pong between two walls. I have set up a GroundCheck and CeilingCheck. I was thinking to ...
0
votes
1answer
32 views

Doing imagemagick like stuff in Unity (using a mask to edit a texture)

There is this tutorial in imagemagick http://www.imagemagick.org/Usage/masking/#masks I was wondering if there was some way to mimic the behavior (like cutting the image up based on a black image ...
0
votes
1answer
67 views

Binary Serialization of C# for GameObject in Unity?

I'm trying to serialize a GameObject (with children and textures) using the binary serialization for C#. It works with many data types but not with GameObject. In the docs it says should be ...
1
vote
1answer
43 views

Listen for asset modification in editor

I would like to listen for an event that some asset (prefab, precisely) has been modified. To my surprise, there's no such event in AssetModificationProcessor. Is there any way to do this in Unity?
2
votes
1answer
42 views

change texture at runtime

How can I change the texture at runtime. I have done changing the label(text) at runtime. The following code is used using UnityEngine; using System.Collections; public class switchtime : ...
0
votes
2answers
69 views

Drag an object in unity3d

I want to drag an object to a perticular place.In case I release that dragged object before I reach that particular area ,the object should come to its initial place where i start to drag. How it ...
0
votes
0answers
18 views

How to get started with cross device gaming [closed]

I have been programming for some time now. Some friends and I want to make a game, and have it be cross device. I can handle the back end of the system, as that is what I already do for a living. What ...
0
votes
4answers
130 views

Timing of coroutines in Unity is never precise

I was looking an official example for coroutines in Unity here. However, when I call WaitAndPrint the time taken is never exactly 5 seconds. IEnumerator WaitAndPrint() { float timeStart = ...
-1
votes
2answers
36 views

Character bounces/stutters down hills

I'm using Unity3D (not 4) and I'm experiencing a bit of a problem with character movement. I'm using a cylinder as a First Person player with a child Main Camera. In this cylinder is the stock ...