A 2D rendering of an object in space.

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Did they remove Sprite sorting layers from Unity?

I can't figure out how to set it. I thought it was a setting on the sprite renderer but it doesn't seem to be there? Google isn't turning up any results.
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27 views

Renderable object abstraction

In my engine I have 2 types of 2D renderables: sprites and groups (and maybe primitives later). Sprites are just textured quads and groups are multiple renderables grouped in a single object. I have ...
2
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2answers
71 views

object smooth orbital limit around another object depending on mouse drag

I am working in Unity. I have special objects that can each be dragged freely around in 2d. The objects cannot get too close to other objects (minimal Vector3.distance allowed is 1.5f). I also have ...
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2answers
38 views

Black lines on sprites

I am having the issue as seen below while using a textureAtlas with libgdx. I haven't found anyone else with the issue so I decided to ask here. Here is an image of the textures in the game screen: ...
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2answers
79 views

2D top down RPG animation architecture problem

I have a problem with my sprite animations right now. I have different animations and sequences for each character so an specific archer might do a ranged attack in which he just plays one animation ...
1
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1answer
49 views

Basic Animation Concept - Stuttering Sprites (Java)

The Problem I have some sprites animating across my screen (some spaceships). I alter their X coordinates (like -5, for animation) in my game loop. I want the animation to happen faster, however ...
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0answers
12 views

Setting useImmersiveMode to true makes a moving sprite blink in a LibGDX game

I'm developing a simple game where i have gravity and a body which jumps when i touch the screen and a sprite displaying in its position. All is good until i set useImmersiveMode to true on ...
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1answer
48 views

Unity 2d sprite repeated as background

I'm a web developer with over 12 years of experience and I'm moving my first steps in game development in the latest days. Specifically I'm playing with Unity and trying to understand how it works and ...
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1answer
30 views

Gaussian blur spritesheet/texture atlas without clipping edges

I'm trying to apply a Gaussian blur to a shadow to soften them a bit. I can apply the blur fine, but the problem is that I end up with this: Instead of this: Which isn't great. The image is part ...
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1answer
86 views

How should I animate sprites with separate body parts?

I am not an artist. I have a 2D Sprite broken up into different body parts that I want to animate. I know how to do it in Unity, but every artist I know would prefer to use Flash. I am trying to ...
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1answer
26 views

Sprite update issue

I'm currently implementing Box2D with LIBGdx and i'm having issue on update, as you can see on this video : https://www.youtube.com/watch?v=D3Nph6yftTQ whenever my player move or the camera move the ...
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1answer
41 views

How can I make my character 'flip' in Game Maker?

I want my character to 'flip' or 'mirror' when I press 'A' or 'S'. Thing is, I've placed the origin everywhere on the character and he seems to only face one direction. Video showing what I see: ...
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27 views

Unity3d how to correctly using tilesets

currently I am using external tilesets like this: Load texture from file to Texture2D Texture2D tx2 = new Texture2D(2, 2); tx2.filterMode = FilterMode.Point; tx2.wrapMode = TextureWrapMode.Clamp; ...
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61 views

How can I export Flash XML that includes the symbol name used each frame?

After creating animations in Flash, I use Export Motion XML to get the animation data I need, which includes things like the xy movement, rotation, scale, etc. It includes everything I need EXCEPT ...
1
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2answers
82 views

How can I add holes to a sprite? [duplicate]

I'd like to find a way to add holes caused by a 'bomb' to my floor sprite, a bit like what is in this game here. Basically there is a sprite (the green floor) and another sprite (the bomb) that ...
1
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1answer
91 views

Android OpenGL Sprite Component Pattern

Ok so I have a 2D OpenGL project that was originally a class assignment, and now I am using it to experiment with and to broaden my knowledge. Originally, I had been using the Normalized Devices ...
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0answers
28 views

Creating a large amount of sprites and animations [closed]

For my AP U.S. Government and Politics class, I am making a spinoff of Mortal Kombat. Because of time constraints, I'm using an open source version of the game and want to create new characters. I ...
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1answer
46 views

How do I fix a delay between the first and second KeyEvent

I recently got really interested in making my own little game. As I have no real game development background I'm still figuring stuff out, but I encountered a little problem. While working on the ...
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1answer
43 views

Unity sprite renderer uses standard 2D sprite instead of custom loaded one

I have loaded a 2D sprite from the filesystem and created a sprite from it, which I then attach to a SpriteRenderer. The game object appears in the scene but for some reason it doesn't seem to be ...
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0answers
20 views

Unet 2D sync problems

I've studied Unet but I still can't get it to work right :( I have 3 problems. The first: I can't force player 1 to always spawn from a specific spawn point (and same with player 2). Therefore I've ...
1
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1answer
83 views

2D Sprite batching in OpenGL: How to send transformation data to GPU

OpenGL newbie here. So I'm trying to implement sprite batching to draw ~100 sprites per draw call. I've created a VBO that contains texture coordinates, vertex coordinates, color data (for tinting), ...
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0answers
28 views

Splitting spritesheets and making the background transparent

Is there a quick way of splitting and removing the background of a spritesheet that's taken from the web? I'm fine with downloading software, using a website or making use of any commands that libGDX/...
2
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0answers
42 views

How to store sprite data in a VBO?

I'm planning on rendering many sprites in my games, but I am not sure which method of storing their data to use. I haven't tried all of them yet, but I want to see if I also have anything important ...
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0answers
20 views

add physics to a group or container body in phaser

I'm developing a HTML5 Phaser game. In this game I do have a Group which I would like to behavior as a physics body (arcade-physics). It is a character with a lot of moving parts (sprites) inside ...
0
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1answer
119 views

Top down 2d orthogonal view with 3D elements (Unity)

I've decided to give Unity a go with my project. I want to create a 2d RPG perspective world, but with elements of 3D mixed in. So for instance, I think I might make trees and grass 3D, for this to ...
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1answer
27 views

libgdx sprite placement

Im making a soccer game where you basically have to shoot the ball to the goal and the ball goes to where you touch the screen. Im having an issue with the ball though, when the ball spawns on the ...
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1answer
42 views

How to “properly” display a 2d sprites in a 3d environment?

I would like to show "the classic" missile lock viewfinder (the target symbol) of a war aircraft. So the target symbol must follow the enemy, and became red when "lock" it. So i thought simply to ...
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0answers
29 views

Create a character from multiple sprites

I have multiple spritesheets for a character in my game. The user can decide which gender, which hair, which haircolor he wants. Some images have to be on a higher layer than others (hair > head > ...
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30 views

Whe are my sprites invisible in the animation preview?

I'm just starting in Unity and now this problem came I out: As you can see, there is no sprite in the animation preview. Why is this happening?
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0answers
40 views

Dealing with floating point imprecisions in a 2D Tiled based game

I'm using unity3d to create a little horizontal tile based platformer game. My entities have a rectangle defining their collision volume. On the other hand I'm using a camera configured to 1 unit = ...
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0answers
9 views

make bigger touch space node using spritekit and objective c

I try to make simple game, but I have a problem, node is too small,for smaller iphone phones finger can't move it on ipad it can and on simulator too, so i know its not the code fault. Because I use ...
0
votes
1answer
227 views

Monogame - Sprite sheet animation

I have a sprite sheet that contains a character walk cycle, and I have made a player class that allows the player to move and cycle through the walk animation, however the animation only works whilst ...
0
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1answer
49 views

Libgdx Sprite rotation around specific point

I made complex dynamic body that rotates around other body that is static. It works perfectly, however I got messed up with sprite position on that body. Here's what I have now and here's what I ...
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1answer
83 views

Isometric scene in SpriteKit

I tried play with spritekit in isometric grid. But i can't understand how to fix level. import SpriteKit import XCPlayground let view:SKView = SKView(frame: CGRectMake(0, 0, 1024, 768)) ...
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83 views

Java Libgdx Attaching Sprite to Box2D Body

So I am working on programming a java 2D platformer for fun on the side and I have a rendered TMX level and a box2d body (just a circle shape) that I am currently using as my player. All the controls ...
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0answers
17 views

Effect of merging sprite

I want to create the effect of merging of colours if they are overlapping. My game is a tile-based game. For all intents and purposes, lets consider a tile from (0,0) to (1,1) in the entire example. ...
3
votes
1answer
47 views

place sprites in grid pattern within an area

I have been trying to do this for a few hours in unity now but cant get my head around it. basically i have 4 points(vector3) 1 each for the 4 corners topleft, topright, bottomleft, bottomright. now i ...
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0answers
16 views

Packing a load of irregularly shaped textures with UV bounds into a single texture

I'm developing a 2D game that uses a very large and varied set of high resolution tiles. Some of the shapes are large and diagonal, so when when it comes to batching all of the images into a single ...
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0answers
29 views

How to get vectices of a sprite in correct order in Unity?

Currently, when I examine sprite.vertices, I see that it is ordered in crossed way, like: one from bottom, one from up, another one from somewhere else... etc. I need the correct order to make array ...
0
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1answer
46 views

Unable to load two enemies with same pic in sdl2

I have loaded two enemies(with the same pic) into my game. However, when I draw them onto the screen it only draws and animates one enemy, instead of two. I can't seem to figure this out. Here is my ...
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0answers
36 views

Tilemap not rendering properly

I'm making a single-screen scrolling platformer (OpenGL/SDL) and I've made a tilemap out of a 2D array, pre-sized with variables of the LEVEL_HEIGHT and LEVEL_WIDTH. Each element in this 2D array ...
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0answers
6 views

Is there a way to make spritesheet from file with many sprites? [duplicate]

If I have a spritesheet that already has all the sprites laid out, is there a way to automatically break up those sprites and make an atlas out of them? I tried loading the image into TexturePacker ...
0
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0answers
13 views

How can I crop sprites of different sizes into many files

I have an image with a punch of different sprites. The sprites are roughly 50x50px but not exactly. Is there any easy way to go through and convert this to various images?
2
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1answer
153 views

Having trouble creating multiple sprites from one class

So I am trying to make more than one sprite using a single class but I cannot seem to get the sprites to be drawn at all or drawn in different places (they are all just on top of one another). In my ...
3
votes
1answer
120 views

Why flip sprites instead of creating extra assets?

Why is the preferred method for changing the direction a character is looking in a 2D game a sprite flip? Why not just create the extra asset and show that one on screen?
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1answer
38 views

Libgdx + Box2d working with 2 cameras

Recently I have read that you can work with 2 cameras whenever you involve Box2d, which only works in meters. In my Renderer class, I receive all the entities in the game and then draw them. I work ...
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42 views

Lip Sync Sprite Animation in LibGDX

Is there any free sprite package to achieve lip syncing animation ? This is what I have in mind. User will input text The character will talk with the appropriate lip sync. I know there are ...
2
votes
1answer
73 views

How could I implement destruction of bases in Space Invaders type game?

What approaches could you use to implement the the gradual destructions of bases/shields in a top down shooter type game similar to Space Invaders? The simplest approach could be to use a series of ...
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0answers
68 views

Responsive animation based on mouse position

I'm currently developing a topdown 2d rogue-lite game in Unity, where the combat will be mainly focused on archery and different adaptions based on archery. My problem is that I have a hard time ...
0
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1answer
65 views

Sprite Sheet Texture not being rendered

I'm making space invaders (in OpenGL/SDL) and I've run into a problem when trying to draw the sprite for the spaceship from the spritesheet. In my entity class, I have a pointer for the sprite that ...