A 2D rendering of an object in space.

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1answer
17 views

How do I create and implement a sprite sheet for my SFML game?

I have a game I am currently working on, and I have created 6 16 frame animations for my player character. Currently each of these are saved as seperate .jpg files, which are about 1.5x bigger than I ...
2
votes
1answer
30 views

Replacing a sprite for another on runtime (Unity3D)

I need to replace the sprite of a face down card for another sprite (of a face up card). This is the C# script attached to the face down card: using UnityEngine; using System.Collections; public ...
-1
votes
1answer
42 views

How to handle pathfinding and path following with sprites the same size as the grid?

The game I am working on is currently using 32X32 collision boxes. I have implemented a working AI (A* - path finding method) which is based on the Grid Size. Lets say that I use that 16x16 grid , ...
0
votes
0answers
19 views

organised sprite sheets for hobby game dev [duplicate]

does anyone know of any good sources of sprite sheets? I have found many good sites like spritedb and found a nice source on somewhere called sigtutorials . However, am I just being dumb or are they ...
1
vote
1answer
53 views

How can I scale sprites and maintain visual quality?

I currently have an isometric grid. This grid contains tiles. Some of these tiles have 'tree' sprites sitting upon them. If I have my tree sprite loaded from a texture with a fixed resolution, when I ...
2
votes
1answer
76 views

SNES Limitations: Number of stored Graphics?

There are plenty of resources that tell you how many sprites can appear on a screen for a SNES game and how many per scanline. There is even answers for the number of tilemaps. But when I ask the ...
0
votes
0answers
17 views

Calculating bounding rect of a sprite

I'm trying to calculate the bounding rect of a bullet image. Iw2DDrawImage draws an image with topleft to -width/2, -height/2, and I set the transform to Position, now the bounding rect's x,y should ...
0
votes
2answers
41 views

How to handle transparent pixels in a spritesheet

I am trying to correctly handle transparent pixels. I have a spritesheet that gave me the following: The green body is the ground physics body and the gray body around the sprite is the sprite's ...
0
votes
1answer
22 views

How to trim a sprite?

I have a spritesheet: var spriteSheet = new createjs.SpriteSheet({ // ... frames: { width:520, height:600, regX: 260, regY:300 } // ... }); I am computing it's physics body as follows: ...
0
votes
0answers
52 views

2D GLSL Lighting and Sprites

I'm trying to make a 2D game engine, and I really want to support ambient light as well as multiple point lights that you can define the color, intensity, radius, etc from uniforms in glsl shaders. ...
0
votes
1answer
30 views

LibGdx Scalling sprites on Android

I have a sprite that is a few buttons but need them in the center of the screen for all android devices. I tried setting it's location to the center of the screen by dividing the orthogonal camera by ...
0
votes
1answer
104 views

Programmatically creating sprite animations in Unity

Some background: I have a set of animated gifs which I've converted to spritesheets, which are then imported into Unity as multiple sprites. The end result is that each spritesheet in the Unity editor ...
4
votes
1answer
332 views

How can I update a sprite sheet without affecting the sprites already being used?

Every time I overwrite my sprite sheet with additional or updated sprites, I have to reattach the textures to all of my Animations and Sprite Renderers. How can I update a sprite sheet without ...
0
votes
0answers
46 views

Updating sprite Rect each frame

I have made a struct which sets 4 variables that define a rect void setDestSize(int width, int height) { Width = width; Height = height; } void ...
1
vote
1answer
49 views

Sprite animation with “overlapping” animations?

I'm trying to implement my own sprite animation system, and so far I've got it working quite nicely. I store each animation as a "take" which basically denotes the row of the animation in the sprite ...
7
votes
3answers
298 views

Unity2D tall grass

I'm using Unity to create a 2D top-down game. Everything has been great so far, but I have come into a problem that I fail to solve properly. I want to implement "tall grass areas" where part of the ...
1
vote
0answers
37 views

How to append to a sprite sheet? [closed]

Are there any sprite sheet tools for appending? Or really an guides to using a sprite sheet in an efficient way. Some sort of excellent tools have got to exist! Thank you!
0
votes
1answer
96 views

How to deal with different resolutions in a 2D game? [duplicate]

For example, you have a sprite of mario with a size of 20px x 20px. This sprite however was made for a game resolution of 1000px x 1000px. What if you want to provide a different game resolution as ...
0
votes
0answers
73 views

Gamemaker Running Animation Flashing, showing single frame, and displaying jump and run sprites at same time

EDIT: I changed the origin of the run sprite to the center, and it is no longer hovering above the jumping sprite. It now flashes in the same location as the run sprite when moving to the side. ...
1
vote
1answer
180 views

Unity3D sprites vs Mesh Quads - Depth, Blending, Shadows

I'm new to unity but not new to game development. In my OpenGL ES 2.0 (mobile) games I create a vertex array of all my "sprites" and stuff it in a VBO. Then draw them as I need them one at a time, ...
0
votes
0answers
27 views

separate fixed-size animation sheet into texture atlas

I'd like to separate a 64px x 512px spritesheet into eight 64px 64px images in Adobe photoshop cs 5 so I can use a Texture Packer image atlas rather than a fixed spritesheet. Is this possible? If ...
0
votes
1answer
48 views

Sprites and Box2d

I'm starting to see how box2d works now, except I dont know how to scale the screen to diffrent screen sizes and how i can convert Sprite sizes to box2d units. I know box2d uses meters and such, but ...
0
votes
0answers
22 views

AndEngine: get color or trasparence in a sprite

In my app I want detect when the touch in a sprite in in the trasparence and not, my code class is this: package org.andengine.examples; import android.graphics.Bitmap; import android.util.Log; ...
0
votes
1answer
63 views

Why my dynamically generated Sprites overlap?

I'm trying to dynamically generate scene representing chess board made from sprites. I'm using two textures for these: - pieces.png (taken from here: ...
1
vote
1answer
50 views

How can I create JSON sprite sheet data from a regular sprite sheet?

I want to use some art from OpenGameArt for my game. The piece I want to use is a sprite sheet containing a bunch of sprite tiles compiled into a single PNG: I want to create a JSON file with the ...
0
votes
1answer
123 views

Game sprite far too small

So I started writing an Android 2D game. I've come to the point where I want to display my character image on the screen. I read that most sprites have a resolution of 16*16, or more. So I created an ...
0
votes
1answer
53 views

Make continuos movements with controllers in LibGDX

I've been trying to make the OUYA controlers work with a LibGDX Framework Practice Game. Everything is working perfectly expected for one thing : The movements are not continuos. The problem is, ...
1
vote
2answers
98 views

What is the purpose for drawing vertices and shapes in OpenGL (or DX), if a game is using sprites?

Something I do not understand. All the tutorials on OpenGL, DirectX, or other, always show you how to draw a shape and then change its vertices, move it around and so on. But all the games I know ...
0
votes
1answer
42 views

Pygame - Increase and decrease the image size

I'm creating a 2D game where the player shoots cannon balls.. To give the impression of movement, i want the cannon ball to increase size untill half of the path, and then decrease untill it reach the ...
1
vote
1answer
51 views

How can I implement the ability to 'cut' sprites into arbitrary shapes?

I want to create a game where you have scissors that cut a sprite in a shape that you create by dragging your finger on the screen. My problem is that I can't figure out how can I cut my sprite in ...
1
vote
2answers
114 views

Collision between Mesh Plane and 2D Sprite

I've just recently started programming using Unity and made a couple of games with it, I'm trying out more and more advanced stuff as I do more games, but right now... I'm trying to make a game ...
0
votes
1answer
84 views

Dealing with multiple 2d sprite animations for the same object

I am using libGDX for a 2d game. Some of my in-game objects have animations, for example a soldier in top-down view that has a walking animation. That is working fine. Now, while walking, this ...
0
votes
1answer
94 views

Inline sprites in Unity's text?

How can I use different materials when using the tag for Unity's rich text syntax? I want to be able to have sprites that are inline with my text without having to create custom fonts. Here's what I ...
-2
votes
3answers
39 views

Sprite not drawing at correct position

I have a texture with 20x20 pixels. Consider this piece of code: public override void Draw(GameTime gameTime) { spriteBatch.Draw(texture,Position * 20,null, Color.White, 0f, new ...
2
votes
1answer
62 views

Alternative Font loaders in Monogame Framework

While working on projects of mine, I have been finding that it is a huge pain to switch operating systems just to create a simple spritefont when using Monogame. I saw that the Nuclex Framework can ...
6
votes
4answers
236 views

Keeping sprites nice and pixelated

How do I keep the sprites in my game nicely pixelated on screens of all sizes and resolutions? I use nearest-neighbor texture filtering when resizing pixels, but this works well only at really high ...
0
votes
1answer
99 views

Assigning multiple game objects to a single sprite (Unity)

I've been making a pokemon game clone on my own with Unity, as I'm a beginner and just trying to learn. Up until now I've been splicing the town pictures and manually putting them together, but this ...
0
votes
1answer
57 views

How can I cycle through sprites when the player touches some UI element?

if(Input.GetKey("y")){ gameObject.GetComponent<SpriteRenderer>().sprite = Characters[0]; } if(Input.GetKey("u")){ ...
1
vote
1answer
101 views

What causes sprite tearing / corruption in unity PC stand alone running on Windows XP? [closed]

The image below is representative of my client's experience running the released version of an app I created for him on his Windows XP Machine. I built it using Unity 4.5. The messed up buttons ...
2
votes
1answer
91 views

How can I position a sprite in the same spot across different screen sizes?

Taking into account the multitude of screen sizes and resolutions, is there a way I can position a sprite so it's at roughly the same spot on every iOS device? Doesn't matter if you are using ...
0
votes
0answers
87 views

Change 2D Angle Into Isometric Angle

i Rendered My Sprite With 72 Angles In Isometric View. Rendered Frame Number 0 And Angle 0 Is When My Sprite Looking Right And And I Rendered My Sprite Every 5 Angle. In My 2D Game My Sprite Moving ...
0
votes
1answer
61 views

2D Hitboxing on an HTML image [duplicate]

I want to make a turn-based game where the player is given "opportunities for attack." An image of the in-game sprite character appears when it's the player's turn to attack. The player can mouseover ...
1
vote
2answers
191 views

How can I implement a futuristic “barrier field” that reacts to hits?

I want to implement a "shield" that reacts to projectile hits. Currently, my colliders are mapped to the animated sprite's outline on all frames. I'm looking for something like the image below. For ...
8
votes
6answers
3k views

How do you move a sprite in sub-pixel increments?

Pixels are either on or off. The minimum amount you can move a sprite is a single pixel. So how you make the sprite move slower than 1 pixel per frame? The way I did it was to add the speed to a ...
0
votes
2answers
156 views

Card game - creating card Listener

I am making a card game where there are 21 cards on hand and 2 options from where user can draw cards to his hand and throw a card from hand. I am new on game development and I'm following the ...
1
vote
1answer
71 views

Alpha blending, transparence and z-ordering

I'm making some tests with alpha blending in a projet and I don't understand something. In my tests I've done something like that and everything look good: Draw blue box first (depth test: true, ...
1
vote
1answer
72 views

Quick sprite contouring solutions?

I want to be able to quickly outline sprites(mainly with black, but other colours too) without doing it manually, as pictured. What would be a good program/solution to do so? Edit: I don't want it ...
0
votes
0answers
235 views

How to overlay texture materials on top of each other in Unity 2D tiled game

I'm learning how to do a 2D tile-based game. So far, I have followed this tutorial which seems like a good starting point. With his method of building the raw triangles and then applying the uvs, I ...
0
votes
0answers
29 views

CCActionMoveBy doesnot working properly when the action called for many of the sprite in cocos2d

I have an issue with CCActionMoveBy when I call the movement action for many of my sprites. I need to move to a certain position and then remove it from the scene. My problem is If the call the ...
0
votes
0answers
90 views

How to get rid of half pixel artifacts?

I've been having a bit of trouble using OpenGL to make 2D games. I am using a traditional ortho perspective with just some sprites being rendered and moved around. It all works perfectly but there is ...