A 2D rendering of an object in space.

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0
votes
1answer
18 views

Bouncing projectile off of sprite, the sides work but top and bottom do not

I'm having a problem bouncing a projectile off a sprite, we've been asked to move the projectile using the equations of motions which makes things a little more difficult but as far as I can see what ...
0
votes
1answer
25 views

Sprite Size For A Top Down RPG-Shooter

I am creating a Top-Down RPG-style Shooter in Javascript with Canvas, based on Sci-Fi Events I have written. Now I have ran into a conundrum: I have nice looking square tiles - that don't look like ...
-2
votes
1answer
33 views

Sprite disappears after adding a material to it

I have background which is FirsLayer, order in layer 0 and platform over it which is FirstLayer, order in layer 1. Once I add a material to the platform, the layer doesn't seem to change but it ...
0
votes
5answers
99 views

How to properly pass sprites to a std::vector without destroying the sprite's texture in SFML?

From the official SFML tutorials, The White Box Problem:- "When you set the texture of a sprite, all it does internally is store a pointer to the texture instance. Therefore, if the texture is ...
-2
votes
1answer
27 views

addChild does not work in Flash [closed]

Have been trying to understand this problem for two weeks. When I use addChild(movieclip) in the Main.as file, it works. When I try to use it in a function in a separate class file it does not work. ...
8
votes
1answer
311 views

Why are 16×16 pixel tiles so common?

Is there any good reason for tiles (e.g. Minecraft's) to be 16×16? I have a feeling it has something to do with binary because 16 is 10000 in binary, but that might be a coincidence. I want to know ...
1
vote
1answer
29 views

Android - animating spritesheets

I'm creating a basic endless runner game on Android using SurfaceView. I have background that recreates itself constantly, which was simple enough. One problem I've always had is getting my head ...
0
votes
0answers
22 views

How to use collision masks and overlap_area in pygame?

So, I've been prototyping a game, and I've been using sprite collision, and it's not cutting it any more. I read up on the documentation about masks and overlap area: ...
2
votes
1answer
60 views

How to divide sprite sheet, but keeping the in same png?

first post here, but couldn't find an exact answer in your database, so guess I'll have to ask. I want to know how it is possible to create a ".META" file for a .png so you can extract individual ...
0
votes
3answers
57 views

2D Sprites vs UI Image Scripts in Unity

I am doing a 2D casual puzzle where the user can drag and drop some pieces into a board. The pieces are 2 or 3 or 4 tiles. Each tile may have text over the sprite. Target platform: Mobiles and ...
0
votes
1answer
44 views

Would flipping a sprite depending on direction be too inhibitive for modders? [closed]

For a game I'm making (similar to games like Terraria, Starbound etc.) I want to ensure that the framework is as modder friendly as possible. This leads me to wonder if it would be too inhibitive to ...
0
votes
1answer
36 views

Move Sprite in direction of rotation

I have the following code. void Update () { if (Input.GetAxis("Vertical")!=0) { GetComponent<Rigidbody2D>().AddForce(-transform.right); } ...
0
votes
0answers
8 views

Set FilterMode.Point to all GameObject children?

I want to scale a GameObject using FilterMode.Point. However it seems I need to apply FilterMode.Point to all children individually if I want them to uses nearest neighbor when scaling up. Is there a ...
0
votes
1answer
38 views

Resize sprite to match camera width?

I'm trying to resize my small background sprite to match the screen width of the user's device. This is what I'm trying // Use this for initialization void Start () { // Set filterMode ...
1
vote
1answer
44 views

What size should I scale my sprites to before importing them to Unity?

I'm developing a game with an 8bit look. I want to target iOS and Android devices. The real resolution for my backgrounds is 108 x 192. Should I should put them in that same resolution and scale ...
0
votes
2answers
69 views

How would I create classes for each map tile instead of using a tmx? LibGdx

I am making a top down style game using LibGdx that I want to be randomly generated each new game load. I already have the algorithm to generate the array for what tile should be what. But i'm ...
0
votes
0answers
22 views

Sprite animation in Java? [duplicate]

I know this question has been asked many times but none of the answers were very clear to me. I'm working on a small Java RPG, and so far I can control a character (drawn onscreen with a .PNG sprite) ...
0
votes
1answer
66 views

Unity 2D - scale sprite according to screen width

So I have a square sprite (width == height) and I want to scale it so that both width and height are exactly one fifth of the width screen. To find the desired pixel width I do: float ...
-1
votes
1answer
46 views

How do i load, render and trasnform 2D images using Direct3D 11 API? [closed]

In my small game project using DirectX 11 API, I created a Direct3D device, and can draw 3D meshes, using web tutorials and a book. But I cannot figure out how to load, transform (rotate, scale, ...
2
votes
1answer
32 views

How to draw portion of a sprite in libGDX

Let's say i have a sprite like this: and i want to draw the lower portion of it, only the yellow color.. Initially the sprite has dimensions 10x10, i want it to be drawn 10x3 Do i have to ...
1
vote
2answers
80 views

LibGDX: Easy way to draw partial sprites

I am surely overlooking something, but is there an easy to draw for example only half a sprite in LibGDX? I originally thought I could do this with setBounds() but this distorts the sprite.
1
vote
1answer
21 views

Update animation based on distance traveled instead of elapsed time?

2D sprite Animation is supposed to be based on the elapsed time from the previous update so that it runs (and looks the same) no matter the speed of the machine/device it's running on. The method ...
1
vote
1answer
117 views

Unity 2D: Sprites/Diffuse is making my character weird, like an antialias

i'm trying to put light and shadows on my 2D character but when i set the material on it to Sprites/Diffuse, it's kinda putting a strange smooth on my pixels. Without diffuse: With diffuse: And ...
0
votes
1answer
66 views

How to modify the Unity sprite renderer (or create a custom one) that can display the sprites on the X-Z plane?

Prefix: I am NOT trying to rotate a sprite 90 degrees by it's transform, this changes what is up/down and forward/backwards for the object. I need the sprite displayed on the X-Z plane in comparison ...
2
votes
1answer
74 views

Efficient billboarding sprites in Unity 5

What's the most efficient way to do billboarding sprites in Unity 5? I want to make a forest of sprite trees in 3d space. Those sprites need to face the camera at all times. I am working on VERY ...
0
votes
2answers
196 views

Optimizing file-size of a sprite-sheet for a 2D game

I have a question regarding the method of creating a sprite-sheet so that it will not consume to much disk space and still preserve graphics quality. I was researching about this topic and found ...
0
votes
1answer
76 views

After collision of two objects change the sprite and move in its direction

I've searched a lot for this question but there was no answer that could solve the problem I'm having. I'm new to unity and a very naive developer.I'm making a game in unity using c# and it's like a ...
0
votes
1answer
26 views

Is it better to use an image component or to draw on a canvas?

I am developping a small 2D RPG with JavaFX, although my question might apply to any toolkit or even any language for the matter. I have two choices to display the characters, the scenery, the items ...
0
votes
1answer
60 views

Moving a Sprite using Mouse in SFML (setOrigin logic needed)

I trying to make a card game using SFML. I want to move the card relative to the position the player selects on the card. I managed to check if the card is pressed. However, when I click and drag, the ...
5
votes
5answers
361 views

Should I ask my artist to make Sprites in full resolution or can I scale them up?

I'm started with Unity development and my artist asked me what size she should make the sprites for the game. They are all pixel art and she didn't know if she should make them on Photoshop on a ...
0
votes
1answer
57 views

Use spritesheet frames as particles?

I want to use frames from a spritesheet as particles for my emitter. I load my spritesheet with : game.load.spritesheet('particles_sheet', 'http://stuff.lck.io/luckyslot/sprite_sheet.png', 50, 50, ...
0
votes
1answer
58 views

How to properly give Image source for multiple sources?

I'm writing a script to change the image on the button based on previous selection. Another script is giving the CurrentAvatar variable once previous button is pressed. My problem is i can't seem to ...
1
vote
2answers
69 views

Is it possible to control what script is active on what sprite/object in Unity?

I have 2 objects, and I have a script which makes the player change their characteristics. I applied the script to both, and as you'd expect, pressing X button does the color, size, translation change ...
1
vote
0answers
63 views

Unity sprites are no longer batched after the object rotates/moves

With Unity 5 and access to the profiler, I'm running our game through some stress tests so I can find where our performance issues are. While testing having 1024 units on the screen with 4 selection ...
0
votes
0answers
36 views

Efficiently creating animation sprites

I'm currently developing a simple 2d game on LibGDX. The core game logic is in place, but the assets are simply taking forever to create. My current method to create each animation frame is to ...
1
vote
2answers
192 views

How do I create and implement a sprite sheet for my SFML game?

I have a game I am currently working on, and I have created 6 16 frame animations for my player character. Currently each of these are saved as seperate .jpg files, which are about 1.5x bigger than I ...
2
votes
1answer
83 views

Replacing a sprite for another on runtime (Unity3D)

I need to replace the sprite of a face down card for another sprite (of a face up card). This is the C# script attached to the face down card: using UnityEngine; using System.Collections; public ...
-1
votes
1answer
80 views

How to handle pathfinding and path following with sprites the same size as the grid?

The game I am working on is currently using 32X32 collision boxes. I have implemented a working AI (A* - path finding method) which is based on the Grid Size. Lets say that I use that 16x16 grid , ...
0
votes
0answers
20 views

organised sprite sheets for hobby game dev [duplicate]

does anyone know of any good sources of sprite sheets? I have found many good sites like spritedb and found a nice source on somewhere called sigtutorials . However, am I just being dumb or are they ...
1
vote
2answers
123 views

How can I scale sprites and maintain visual quality?

I currently have an isometric grid. This grid contains tiles. Some of these tiles have 'tree' sprites sitting upon them. If I have my tree sprite loaded from a texture with a fixed resolution, when I ...
2
votes
1answer
87 views

SNES Limitations: Number of stored Graphics?

There are plenty of resources that tell you how many sprites can appear on a screen for a SNES game and how many per scanline. There is even answers for the number of tilemaps. But when I ask the ...
0
votes
0answers
20 views

Calculating bounding rect of a sprite

I'm trying to calculate the bounding rect of a bullet image. Iw2DDrawImage draws an image with topleft to -width/2, -height/2, and I set the transform to Position, now the bounding rect's x,y should ...
1
vote
3answers
72 views

How to handle transparent pixels in a spritesheet

I am trying to correctly handle transparent pixels. I have a spritesheet that gave me the following: The green body is the ground physics body and the gray body around the sprite is the sprite's ...
0
votes
1answer
35 views

How to trim a sprite?

I have a spritesheet: var spriteSheet = new createjs.SpriteSheet({ // ... frames: { width:520, height:600, regX: 260, regY:300 } // ... }); I am computing it's physics body as follows: ...
0
votes
0answers
87 views

2D GLSL Lighting and Sprites

I'm trying to make a 2D game engine, and I really want to support ambient light as well as multiple point lights that you can define the color, intensity, radius, etc from uniforms in glsl shaders. ...
0
votes
1answer
44 views

LibGdx Scalling sprites on Android

I have a sprite that is a few buttons but need them in the center of the screen for all android devices. I tried setting it's location to the center of the screen by dividing the orthogonal camera by ...
0
votes
1answer
204 views

Programmatically creating sprite animations in Unity

Some background: I have a set of animated gifs which I've converted to spritesheets, which are then imported into Unity as multiple sprites. The end result is that each spritesheet in the Unity editor ...
4
votes
1answer
360 views

How can I update a sprite sheet without affecting the sprites already being used?

Every time I overwrite my sprite sheet with additional or updated sprites, I have to reattach the textures to all of my Animations and Sprite Renderers. How can I update a sprite sheet without ...
0
votes
0answers
53 views

Updating sprite Rect each frame

I have made a struct which sets 4 variables that define a rect void setDestSize(int width, int height) { Width = width; Height = height; } void ...
1
vote
1answer
74 views

Sprite animation with “overlapping” animations?

I'm trying to implement my own sprite animation system, and so far I've got it working quite nicely. I store each animation as a "take" which basically denotes the row of the animation in the sprite ...